• '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            1 spearman moved from Igilgili to Cartenna
            2 cavalrys moved from Igilgili to Cartenna
            2 cavalrys moved from Hippo Regius to Cartenna
            2 cavalrys moved from Zama to Cartenna
            2 cavalrys moved from Cirta to Cartenna
            1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
            2 spearmen moved from Theveste to Capsa
            1 archer and 1 spearman moved from Zama to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Zama
            1 cavalry moved from Theveste to Capsa
            1 cavalry and 2 spearmen moved from Paliurus to Berenice
            2 archers and 2 spearmen moved from Siwa to Berenice
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            2 spearmen moved from Siwa to Berenice
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Cartenna
                Numidia attack with 8 cavalrys and 1 spearman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
                Casualties for Numidia: 1 cavalry and 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
            Battle in Auzia
                Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 3/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Numidia : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 33 to SZ 34
            5 spearmen moved from Carthago to SZ 32
            5 biremes and 5 spearmen moved from SZ 32 to SZ 33
            5 spearmen moved from SZ 33 to Lilybaeum
            2 biremes moved from SZ 15 to SZ 16
            4 spearmen and 3 swordmen moved from Hispatis to Salmantica
            2 cavalrys, 3 spearmen and 5 swordmen moved from Castulo to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Salmantica
                Carthage attack with 2 cavalrys, 7 spearmen and 8 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 8 swordmen in Salmantica, round 2 : 6/17 hits, 4.50 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
                    3 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 2 cavalrys, 7 spearmen and 8 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 3 cavalrys and 1 swordman
            Battle in SZ 34
                Carthage attack with 3 biremes and 2 triremes
                RomanRepublic defend with 2 biremes and 2 triremes
                    Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 2 : 1/5 hits, 1.50 expected hits
                    RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 34, round 2 : 0/4 hits, 1.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 3 : 2/5 hits, 1.50 expected hits
                    RomanRepublic roll dice for 1 bireme and 2 triremes in SZ 34, round 3 : 2/3 hits, 1.00 expected hits
                    2 biremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 bireme and 2 triremes in SZ 34, round 4 : 1/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 34, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 34
                Carthage win with 1 bireme and 2 triremes remaining. Battle score for attacker is 24
                Casualties for RomanRepublic: 2 biremes and 2 triremes
                Casualties for Carthage: 2 biremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes and 2 triremes placed in SZ 34
            1 trireme placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.33
    Neutral : -0.83
    RomanRepublic : -0.67
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Ariminum to Patavium
            1 ballista and 4 legionaires moved from Salapia to Roma
            6 legionaires and 5 velitess moved from Capua to Roma
            1 bireme moved from SZ 35 to SZ 40
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess in Patavium, round 2 : 6/21 hits, 5.83 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits
                    2 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Patavium, round 3 : 5/19 hits, 5.50 expected hits
                    Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 4/6 hits, 2.50 expected hits
                    4 velitess owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 4 velitess in Patavium, round 4 : 3/15 hits, 4.83 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 22
                Casualties for RomanRepublic: 7 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme and 3 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    RomanRepublic : -2.17
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget Greece!


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 archer and 11 hoplites moved from Corinth to Athens
            4 hoplites moved from Sardis to SZ 68
            3 biremes, 4 hoplites and 2 triremes moved from SZ 68 to SZ 67
            5 hoplites moved from Sparta to SZ 67
            9 hoplites moved from SZ 67 to Athens
            1 hoplite moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 7 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 archer and 20 hoplites
                Macedonia defend with 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 archer and 20 hoplites in Athens, round 2 : 4/21 hits, 6.83 expected hits
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 2 : 2/7 hits, 2.00 expected hits
                    1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Athens
                    GreekCityStates roll dice for 19 hoplites in Athens, round 3 : 4/19 hits, 6.33 expected hits
                    Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 0/3 hits, 1.33 expected hits
                    1 swordman owned by the Macedonia and 2 hoplites owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 19 hoplites remaining. Battle score for attacker is 15
                Casualties for GreekCityStates: 1 archer and 1 hoplite
                Casualties for Macedonia: 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Corinth
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 38 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.33
    GreekCityStates : -5.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 swordman moved from Pergamum to Sardis
                  Seleucid take Sardis from GreekCityStates
            3 hoplites moved from Pergamum to SZ 70
            1 swordman moved from Pergamum to SZ 70
            3 hoplites moved from Thessalonica to SZ 70
            4 biremes, 6 hoplites, 1 swordman and 1 trireme moved from SZ 70 to SZ 69
            6 hoplites and 1 swordman moved from SZ 69 to Larissa
            1 hoplite, 8 peltastss and 2 swordmen moved from Thessalonica to Larissa
            1 cavalry and 3 peltastss moved from Delphi to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Larissa
            6 swordmen placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 archer, 5 axemen, 3 biremes and 1 trireme moved from SZ 63 to SZ 62
            2 spearmen moved from Pharan to SZ 59
            2 spearmen moved from SZ 59 to Sidon
            1 axeman moved from Jerusalem to Sidon
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
                  Egypt take Siwa from Numidia
            1 spearman moved from Paraetonium to Paliurus
            5 archers, 4 axemen, 1 chariot and 4 spearmen moved from Paraetonium to Siwa
            8 archers moved from Alexandria to Memphis
            1 archer and 5 axemen moved from SZ 62 to Salamis
            1 spearman moved from Jerusalem to Sidon
            1 axeman moved from Jerusalem to Sidon
    
        Purchase Units - Egypt
            Egypt buy 11 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 2 axemen and 3 spearmen
                Seleucid defend with 1 hoplite and 2 legionaires
                    Egypt roll dice for 2 axemen and 3 spearmen in Sidon, round 2 : 2/5 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite and 2 legionaires in Sidon, round 2 : 2/3 hits, 1.17 expected hits
                    2 legionaires owned by the Seleucid and 2 spearmen owned by the Egypt lost in Sidon
                    Egypt roll dice for 2 axemen and 1 spearman in Sidon, round 3 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Egypt: 1 axeman and 2 spearmen
                Casualties for Seleucid: 1 hoplite and 2 legionaires
            Battle in Salamis
                Egypt attack with 1 archer and 5 axemen
                Seleucid defend with 2 hoplites and 2 peltastss
                    Egypt roll dice for 1 archer and 5 axemen in Salamis, round 2 : 1/6 hits, 1.83 expected hits
                    Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.33 expected hits
                    1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis
                    Egypt roll dice for 5 axemen in Salamis, round 3 : 2/5 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 1.17 expected hits
                    2 axemen owned by the Egypt, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Salamis
                    Egypt roll dice for 3 axemen in Salamis, round 4 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis
                Egypt win, taking Salamis from Seleucid with 2 axemen remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 archer and 3 axemen
                Casualties for Seleucid: 2 hoplites and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            3 archers and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.50
    Seleucid : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            2 hoplites and 1 peltasts moved from Attalia to SZ 61
            1 legionaire moved from Antioch to SZ 61
            2 hoplites, 1 legionaire and 1 peltasts moved from SZ 61 to Salamis
            8 legionaires and 2 peltastss moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Hatra
            2 cataphracts moved from Emesa to Hatra
            2 cataphracts and 6 cavalrys moved from Damascus to Sidon
            6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Sidon
            2 cavalrys moved from Emesa to Hatra
    
        Purchase Units - Seleucid
            Seleucid buy 4 biremes, 5 legionaires and 7 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Sidon, round 2 : 11/36 hits, 10.67 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Sidon, round 2 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Salamis
                Seleucid attack with 2 hoplites, 1 legionaire and 1 peltasts
                Egypt defend with 2 axemen
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 1/4 hits, 1.17 expected hits
                    Egypt roll dice for 2 axemen in Salamis, round 2 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 3 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 4 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 5 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 5 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 6 : 2/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 axeman in Salamis, round 6 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 legionaire and 1 peltasts
                Casualties for Egypt: 2 axemen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            4 biremes placed in SZ 61
            5 legionaires placed in Antioch
            5 peltastss placed in Tarsus
            2 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 60 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Seleucid : -1.83
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            1 archer and 3 spearmen moved from Ctesiphon to Seleucia
            3 archers and 9 spearmen moved from Susa to Seleucia
            5 archers, 3 cataphracts and 4 horsearchers moved from Babylon to Seleucia
            3 cavalrys moved from Babylon to Teredon
            3 spearmen moved from Babylon to Teredon
            1 cataphract moved from Persepolis to Seleucia
            1 cavalry moved from Persepolis to Teredon
            1 horsearcher moved from Persepolis to Seleucia
            1 archer and 3 spearmen moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 8 archers and 1 city; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Teredon
                Parthia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 4 spearmen
                    Parthia roll dice for 4 cavalrys and 3 spearmen in Teredon, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 spearmen in Teredon, round 2 : 1/4 hits, 1.33 expected hits
                    1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Teredon
                    Parthia roll dice for 4 cavalrys and 2 spearmen in Teredon, round 3 : 3/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 spearmen in Teredon, round 3 : 0/3 hits, 1.00 expected hits
                    3 spearmen owned by the Neutral lost in Teredon
                Parthia loses 0 PUs for violating Teredons neutrality.
                Parthia win, taking Teredon from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 9
                Casualties for Parthia: 1 spearman
                Casualties for Neutral: 4 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            7 archers placed in Persepolis
            1 archer were produced but were not placed
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Parthia from 54 to 58
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 0.50
    

    Savegame


  • @Whackamatt thought i could deploy 8. hence the +4 on income.


  • @dawgoneit said in Whack anti-Roman vs. dawg 270:

    @Whackamatt thought i could deploy 8. hence the +4 on income.

    We’ll have to pay attention next round. I don’t think the unit is lost, it’ll be back for placement next round. So if you ever don’t max deploy, you can deploy then delete because you gave yourself the money back.

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga
            7 cavalrys moved from Cartenna to Volubilis
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer, 1 cavalry and 6 spearmen moved from Capsa to Thenae
            4 archers moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 4 cavalrys; Remaining resources: 4 PUs; 
    
        Combat - Numidia
            Battle in Volubilis
                Numidia attack with 7 cavalrys
                Neutral defend with 1 spearman
                    Numidia roll dice for 7 cavalrys in Volubilis, round 2 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 7 cavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Thenae
                Numidia attack with 1 archer, 1 cavalry and 6 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 : 0/8 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 2/3 hits, 1.17 expected hits
                    2 spearmen owned by the Numidia lost in Thenae
                    Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 : 1/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 2/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Thenae
                    Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Thenae, round 4 : 2/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Thenae, round 4 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 1 spearman remaining. Battle score for attacker is -5
                Casualties for Numidia: 5 spearmen
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Siga
                Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 2 : 1/9 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral lost in Siga
                    Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 3 : 1/9 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 2 spearmen
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 cavalrys placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.50
    Numidia : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            4 biremes and 4 triremes moved from SZ 34 to SZ 28
            2 cavalrys moved from Carthago to SZ 32
            2 cavalrys and 1 trireme moved from SZ 32 to SZ 33
            2 cavalrys moved from SZ 33 to Lilybaeum
            5 biremes moved from SZ 33 to SZ 34
            2 biremes moved from SZ 16 to SZ 29
            1 spearman moved from Palma to SZ 29
            3 spearmen and 4 swordmen moved from Salmantica to Scallabis
            4 spearmen and 4 swordmen moved from Salmantica to Emerita Augusta
            2 cavalrys moved from Salmantica to Scallabis
            1 spearman moved from Lilybaeum to SZ 34
            1 spearman moved from SZ 34 to Capua
                  Carthage take Capua from RomanRepublic
    
        Purchase Units - Carthage
            Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Scallabis
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits
                    1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis
                Carthage loses 0 PUs for violating Scallabiss neutrality.
                Carthage win, taking Scallabis from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 5
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman
            Battle in Emerita Augusta
                Carthage attack with 4 spearmen and 4 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 4 spearmen and 4 swordmen in Emerita Augusta, round 2 : 5/8 hits, 2.00 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
                Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                Carthage win, taking Emerita Augusta from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
            Battle in SZ 28
                Carthage attack with 4 biremes and 4 triremes
                RomanRepublic defend with 5 biremes and 3 triremes
                    Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 2 : 1/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 5 biremes and 3 triremes in SZ 28, round 2 : 0/8 hits, 2.67 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 3 : 3/8 hits, 2.67 expected hits
                    RomanRepublic roll dice for 4 biremes and 3 triremes in SZ 28, round 3 : 2/7 hits, 2.33 expected hits
                    2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 2 biremes and 4 triremes in SZ 28, round 4 : 6/6 hits, 2.33 expected hits
                    RomanRepublic roll dice for 1 bireme and 3 triremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits
                    1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 28
                Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 50
                Casualties for RomanRepublic: 5 biremes and 3 triremes
                Casualties for Carthage: 3 biremes
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 3 triremes placed in SZ 34
            1 bireme placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 6.83
    Neutral : 0.50
    RomanRepublic : -3.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 legionaire moved from Roma to Capua
            1 velites moved from Roma to Capua
            1 velites moved from Roma to Capua
            1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Patavium to Verona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 city and 9 legionaires; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 2 : 3/14 hits, 4.67 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
                    2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 3 : 4/14 hits, 4.67 expected hits
                    Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 18
                Casualties for Neutral: 2 axemen and 3 swordmen
            Battle in Capua
                RomanRepublic attack with 1 legionaire and 2 velitess
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Capua, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Capua
                RomanRepublic win, taking Capua from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            9 legionaires placed in Roma
            1 city placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    Neutral : -2.00
    RomanRepublic : -2.00
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            3 hoplites moved from Athens to Delphi
            2 hoplites moved from Sparta to SZ 67
            2 biremes and 2 hoplites moved from SZ 67 to SZ 68
            2 hoplites moved from SZ 68 to Sardis
            4 hoplites moved from Sparta to SZ 67
            4 hoplites and 2 triremes moved from SZ 67 to SZ 68
            4 hoplites moved from SZ 68 to Athens
            1 hoplite moved from Corinth to Athens
            1 bireme moved from SZ 67 to SZ 68
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 5 hoplites and 6 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Delphi
                GreekCityStates attack with 3 hoplites
                Macedonia defend with 2 hoplites and 1 peltasts
                    GreekCityStates roll dice for 3 hoplites in Delphi, round 2 : 1/3 hits, 1.00 expected hits
                    Macedonia roll dice for 2 hoplites and 1 peltasts in Delphi, round 2 : 1/3 hits, 1.17 expected hits
                    1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi
                    GreekCityStates roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 0.67 expected hits
                    Macedonia roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Delphi
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.33 expected hits
                    Macedonia roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 2 hoplites
                Casualties for Macedonia: 2 hoplites and 1 peltasts
            Battle in Sardis
                GreekCityStates attack with 2 hoplites
                Macedonia defend with 1 swordman
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 swordman in Sardis, round 2 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 swordman in Sardis, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Macedonia lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 2 hoplites remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 swordman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            2 archers and 5 hoplites placed in Corinth
            6 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.67
    Seleucid : -0.67
    GreekCityStates : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            3 cavalrys moved from Larissa to Delphi
            6 swordmen moved from Thessalonica to SZ 69
            6 swordmen moved from SZ 69 to Athens
            1 cavalry, 7 hoplites, 15 peltastss and 3 swordmen moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 3 biremes and 5 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 3 cavalrys
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 3 cavalrys in Delphi, round 2 : 2/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 cavalry
                Casualties for GreekCityStates: 1 hoplite
            Battle in Athens
                Macedonia attack with 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen
                GreekCityStates defend with 21 hoplites
                    Macedonia roll dice for 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen in Athens, round 2 : 5/32 hits, 8.17 expected hits
                    GreekCityStates roll dice for 21 hoplites in Athens, round 2 : 9/21 hits, 10.50 expected hits
                    5 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 1 cavalry, 7 hoplites, 6 peltastss and 9 swordmen in Athens, round 3 : 8/23 hits, 6.67 expected hits
                    GreekCityStates roll dice for 16 hoplites in Athens, round 3 : 10/16 hits, 8.00 expected hits
                    3 swordmen owned by the Macedonia, 8 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 6 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 7 hoplites and 6 swordmen in Athens, round 4 : 2/13 hits, 4.33 expected hits
                    GreekCityStates roll dice for 8 hoplites in Athens, round 4 : 2/8 hits, 4.00 expected hits
                    2 swordmen owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 7 hoplites and 4 swordmen in Athens, round 5 : 3/11 hits, 3.67 expected hits
                    GreekCityStates roll dice for 6 hoplites in Athens, round 5 : 2/6 hits, 3.00 expected hits
                    2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 6 : 4/9 hits, 3.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 6 : 3/3 hits, 1.50 expected hits
                    2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 6 hoplites remaining. Battle score for attacker is 30
                Casualties for Macedonia: 1 cavalry, 1 hoplite, 15 peltastss and 9 swordmen
                Casualties for GreekCityStates: 21 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            3 biremes placed in SZ 69
            Macedonia undo move 1.
            5 peltastss placed in Larissa
            3 biremes placed in SZ 69
    
        Turn Complete - Macedonia
            Macedonia collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.83
    GreekCityStates : -0.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            2 axemen and 1 spearman moved from Jerusalem to Damascus
            1 axeman moved from Jerusalem to SZ 59
            2 spearmen moved from Jerusalem to SZ 59
            1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60
            1 axeman and 2 spearmen moved from SZ 60 to Salamis
            3 biremes and 1 trireme moved from SZ 62 to SZ 60
            3 archers and 1 spearman moved from Alexandria to Paraetonium
            8 archers moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 11 archers and 2 axemen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Salamis
                Egypt attack with 1 axeman and 2 spearmen
                Seleucid defend with 2 hoplites
                    Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 2 hoplites in Salamis, round 2 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 3 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Salamis
                Egypt win, taking Salamis from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 7
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 2 hoplites
            Battle in Damascus
                Egypt attack with 2 axemen and 1 spearman
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 2/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers placed in Jerusalem
            3 archers and 2 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.00
    Seleucid : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss moved from Sidon to Jerusalem
            2 cataphracts moved from Hatra to Damascus
            4 peltastss moved from Tarsus to Attalia
            1 peltasts moved from Tarsus to Attalia
            5 legionaires moved from Antioch to SZ 61
            2 peltastss moved from Antioch to Damascus
            5 biremes, 5 legionaires and 1 trireme moved from SZ 61 to SZ 62
            5 legionaires moved from SZ 62 to Salamis
            2 cavalrys moved from Hatra to Damascus
            7 hoplites, 4 legionaires and 9 peltastss moved from Hatra to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 15 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 5 legionaires
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 5 legionaires in Salamis, round 2 : 1/5 hits, 1.67 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 2 : 2/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 2 legionaires owned by the Seleucid lost in Salamis
                    Seleucid roll dice for 3 legionaires in Salamis, round 3 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 3 legionaires remaining. Battle score for attacker is -2
                Casualties for Seleucid: 2 legionaires
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Damascus
                Seleucid attack with 2 cataphracts, 2 cavalrys and 2 peltastss
                Egypt defend with 2 axemen and 1 spearman
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys and 2 peltastss in Damascus, round 2 : 2/6 hits, 2.00 expected hits
                    Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits
                    2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cataphracts, 2 cavalrys and 1 peltasts in Damascus, round 3 : 1/5 hits, 1.83 expected hits
                    Egypt roll dice for 1 spearman in Damascus, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 cataphracts and 2 cavalrys remaining. Battle score for attacker is 5
                Casualties for Seleucid: 2 peltastss
                Casualties for Egypt: 2 axemen and 1 spearman
            Battle in Jerusalem
                Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss
                Egypt defend with 16 archers, 4 chariots, 1 city and 9 spearmen
                    Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Jerusalem, round 2 : 7/36 hits, 10.67 expected hits
                    Egypt roll dice for 16 archers, 4 chariots and 9 spearmen in Jerusalem, round 2 : 14/29 hits, 13.67 expected hits
                    2 cavalrys owned by the Seleucid, 7 spearmen owned by the Egypt and 12 peltastss owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 2 cataphracts, 4 cavalrys, 6 hoplites and 10 legionaires in Jerusalem, round 3 : 5/22 hits, 8.00 expected hits
                    Egypt roll dice for 16 archers, 4 chariots and 2 spearmen in Jerusalem, round 3 : 9/22 hits, 11.33 expected hits
                    5 legionaires owned by the Seleucid, 4 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt and 3 archers owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 2 cataphracts, 6 hoplites and 5 legionaires in Jerusalem, round 4 : 5/13 hits, 5.00 expected hits
                    Egypt roll dice for 13 archers and 4 chariots in Jerusalem, round 4 : 10/17 hits, 9.17 expected hits
                    5 legionaires owned by the Seleucid, 5 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Jerusalem
                2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Sidon
                Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54
                Casualties for Seleucid: 6 cavalrys, 5 hoplites, 10 legionaires and 12 peltastss
                Casualties for Egypt: 8 archers and 9 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            11 cavalrys placed in Antioch
            4 cavalrys placed in Tarsus
    
        Turn Complete - Seleucid
            Seleucid collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Seleucid : -8.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra
            2 spearmen moved from Teredon to Vologesia
            1 archer and 3 spearmen moved from Babylon to Vologesia
            2 cavalrys moved from Teredon to Vologesia
            2 cavalrys moved from Teredon to Vologesia
            7 archers moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Vologesia
                Parthia attack with 1 archer, 4 cavalrys and 5 spearmen
                Neutral defend with 3 spearmen
                    Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Parthia lost in Vologesia
                    Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia
                    Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 spearmen placed in Seleucia
            1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Parthia : -5.50
    Seleucid : -0.17
    

    Savegame


  • @Whackamatt said in Whack anti-Roman vs. dawg 270:

    Egypt : 1.00
    Seleucid : -8.17

    Egypt : 1.00
    Seleucid : -8.17
    WOW! this sucked for ya

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