Whack anti-Roman vs. dawg 270
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Parthia 2 archers and 4 spearmen moved from Persepolis to Babylon 1 horsearcher and 2 spearmen moved from Ctesiphon to Seleucia 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon 1 cataphract and 1 cavalry moved from Persepolis to Babylon 1 cataphract and 1 cavalry moved from Ctesiphon to Babylon 1 archer moved from Ctesiphon to Seleucia 1 horsearcher moved from Ecbatana to Babylon Purchase Units - Parthia Parthia buy 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Babylon Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 11 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 11 spearmen in Babylon, round 2 : 7/24 hits, 5.83 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 5/10 hits, 3.83 expected hits 5 spearmen owned by the Parthia and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 6 spearmen in Babylon, round 3 : 7/19 hits, 5.00 expected hits Neutral roll dice for 3 archers in Babylon, round 3 : 3/3 hits, 1.50 expected hits 3 spearmen owned by the Parthia and 3 archers owned by the Neutral lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 9 Casualties for Parthia: 8 spearmen Casualties for Neutral: 3 archers and 7 spearmen Battle in Seleucia Parthia attack with 1 archer, 1 horsearcher and 2 spearmen Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 horsearcher and 2 spearmen in Seleucia, round 2 : 1/4 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Seleucia, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Seleucia Parthia win, taking Seleucia from Seleucid with 1 archer, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 5 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer and 4 spearmen moved from Ecbatana to Susa 1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon 2 horsearchers moved from Ctesiphon to Babylon 2 archers and 5 spearmen moved from Ctesiphon to Susa Place Units - Parthia 1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : 2.67 Parthia : 3.33 Seleucid : -0.50
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 1 spearman moved from Igilgili to Cartenna 2 cavalrys moved from Igilgili to Cartenna 2 cavalrys moved from Hippo Regius to Cartenna 2 cavalrys moved from Zama to Cartenna 2 cavalrys moved from Cirta to Cartenna 1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia 2 spearmen moved from Theveste to Capsa 1 archer and 1 spearman moved from Zama to Capsa 1 archer and 3 spearmen moved from Hippo Regius to Zama 1 cavalry moved from Theveste to Capsa 1 cavalry and 2 spearmen moved from Paliurus to Berenice 2 archers and 2 spearmen moved from Siwa to Berenice 2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice 2 spearmen moved from Siwa to Berenice 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 archers; Remaining resources: 1 PUs; Combat - Numidia Battle in Cartenna Numidia attack with 8 cavalrys and 1 spearman Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 2 : 4/9 hits, 2.83 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna Numidia loses 0 PUs for violating Cartennas neutrality. Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8 Casualties for Numidia: 1 cavalry and 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Auzia Numidia attack with 1 archer, 5 spearmen and 3 swordmen Neutral defend with 1 spearman Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 2 : 3/9 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Auzia Numidia loses 0 PUs for violating Auzias neutrality. Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 archers placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 2.17
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 3 biremes and 2 triremes moved from SZ 33 to SZ 34 5 spearmen moved from Carthago to SZ 32 5 biremes and 5 spearmen moved from SZ 32 to SZ 33 5 spearmen moved from SZ 33 to Lilybaeum 2 biremes moved from SZ 15 to SZ 16 4 spearmen and 3 swordmen moved from Hispatis to Salmantica 2 cavalrys, 3 spearmen and 5 swordmen moved from Castulo to Salmantica Purchase Units - Carthage Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; Combat - Carthage Battle in Salmantica Carthage attack with 2 cavalrys, 7 spearmen and 8 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 2 cavalrys, 7 spearmen and 8 swordmen in Salmantica, round 2 : 6/17 hits, 4.50 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits 3 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 2 cavalrys, 7 spearmen and 8 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 cavalrys and 1 swordman Battle in SZ 34 Carthage attack with 3 biremes and 2 triremes RomanRepublic defend with 2 biremes and 2 triremes Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 2 : 1/5 hits, 1.50 expected hits RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 34, round 2 : 0/4 hits, 1.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 3 biremes and 2 triremes in SZ 34, round 3 : 2/5 hits, 1.50 expected hits RomanRepublic roll dice for 1 bireme and 2 triremes in SZ 34, round 3 : 2/3 hits, 1.00 expected hits 2 biremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 34 Carthage roll dice for 1 bireme and 2 triremes in SZ 34, round 4 : 1/3 hits, 1.17 expected hits RomanRepublic roll dice for 1 trireme in SZ 34, round 4 : 0/1 hits, 0.33 expected hits 1 trireme owned by the RomanRepublic lost in SZ 34 Carthage win with 1 bireme and 2 triremes remaining. Battle score for attacker is 24 Casualties for RomanRepublic: 2 biremes and 2 triremes Casualties for Carthage: 2 biremes Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 1 trireme placed in SZ 32 Turn Complete - Carthage Carthage collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 1.33 Neutral : -0.83 RomanRepublic : -0.67
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess moved from Ariminum to Patavium 1 ballista and 4 legionaires moved from Salapia to Roma 6 legionaires and 5 velitess moved from Capua to Roma 1 bireme moved from SZ 35 to SZ 40 Purchase Units - RomanRepublic RomanRepublic buy 1 bireme and 3 triremes; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 10 velitess in Patavium, round 2 : 6/21 hits, 5.83 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 2/12 hits, 3.67 expected hits 2 velitess owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Patavium, round 3 : 5/19 hits, 5.50 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 4/6 hits, 2.50 expected hits 4 velitess owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 4 velitess in Patavium, round 4 : 3/15 hits, 4.83 expected hits Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits 1 velites owned by the RomanRepublic and 1 archer owned by the Neutral lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 22 Casualties for RomanRepublic: 7 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 3 triremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral : 0.33 RomanRepublic : -2.17
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Don’t forget Greece!
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 archer and 11 hoplites moved from Corinth to Athens 4 hoplites moved from Sardis to SZ 68 3 biremes, 4 hoplites and 2 triremes moved from SZ 68 to SZ 67 5 hoplites moved from Sparta to SZ 67 9 hoplites moved from SZ 67 to Athens 1 hoplite moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 7 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 1 archer and 20 hoplites Macedonia defend with 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman GreekCityStates roll dice for 1 archer and 20 hoplites in Athens, round 2 : 4/21 hits, 6.83 expected hits Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman in Athens, round 2 : 2/7 hits, 2.00 expected hits 1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Athens GreekCityStates roll dice for 19 hoplites in Athens, round 3 : 4/19 hits, 6.33 expected hits Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 0/3 hits, 1.33 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 19 hoplites remaining. Battle score for attacker is 15 Casualties for GreekCityStates: 1 archer and 1 hoplite Casualties for Macedonia: 1 cavalry, 2 hoplites, 3 peltastss and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Corinth 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 38 PUs; end with 45 PUs
Combat Hit Differential Summary :
Macedonia : -1.33 GreekCityStates : -5.17
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 1 swordman moved from Pergamum to Sardis Seleucid take Sardis from GreekCityStates 3 hoplites moved from Pergamum to SZ 70 1 swordman moved from Pergamum to SZ 70 3 hoplites moved from Thessalonica to SZ 70 4 biremes, 6 hoplites, 1 swordman and 1 trireme moved from SZ 70 to SZ 69 6 hoplites and 1 swordman moved from SZ 69 to Larissa 1 hoplite, 8 peltastss and 2 swordmen moved from Thessalonica to Larissa 1 cavalry and 3 peltastss moved from Delphi to Larissa Purchase Units - Macedonia Macedonia buy 1 city and 6 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Larissa 6 swordmen placed in Thessalonica Turn Complete - Macedonia Macedonia collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 1 archer, 5 axemen, 3 biremes and 1 trireme moved from SZ 63 to SZ 62 2 spearmen moved from Pharan to SZ 59 2 spearmen moved from SZ 59 to Sidon 1 axeman moved from Jerusalem to Sidon 1 chariot moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 chariot moved from Paliurus to Siwa Egypt take Siwa from Numidia 1 spearman moved from Paraetonium to Paliurus 5 archers, 4 axemen, 1 chariot and 4 spearmen moved from Paraetonium to Siwa 8 archers moved from Alexandria to Memphis 1 archer and 5 axemen moved from SZ 62 to Salamis 1 spearman moved from Jerusalem to Sidon 1 axeman moved from Jerusalem to Sidon Purchase Units - Egypt Egypt buy 11 archers and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 2 axemen and 3 spearmen Seleucid defend with 1 hoplite and 2 legionaires Egypt roll dice for 2 axemen and 3 spearmen in Sidon, round 2 : 2/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 2 legionaires in Sidon, round 2 : 2/3 hits, 1.17 expected hits 2 legionaires owned by the Seleucid and 2 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 2 axemen and 1 spearman in Sidon, round 3 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 3 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 4 Casualties for Egypt: 1 axeman and 2 spearmen Casualties for Seleucid: 1 hoplite and 2 legionaires Battle in Salamis Egypt attack with 1 archer and 5 axemen Seleucid defend with 2 hoplites and 2 peltastss Egypt roll dice for 1 archer and 5 axemen in Salamis, round 2 : 1/6 hits, 1.83 expected hits Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.33 expected hits 1 peltasts owned by the Seleucid and 1 archer owned by the Egypt lost in Salamis Egypt roll dice for 5 axemen in Salamis, round 3 : 2/5 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 1.17 expected hits 2 axemen owned by the Egypt, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Salamis Egypt roll dice for 3 axemen in Salamis, round 4 : 2/3 hits, 1.00 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 2 axemen remaining. Battle score for attacker is 1 Casualties for Egypt: 1 archer and 3 axemen Casualties for Seleucid: 2 hoplites and 2 peltastss Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 3 archers and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Egypt : 1.50 Seleucid : 2.33
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 hoplites and 1 peltasts moved from Attalia to SZ 61 1 legionaire moved from Antioch to SZ 61 2 hoplites, 1 legionaire and 1 peltasts moved from SZ 61 to Salamis 8 legionaires and 2 peltastss moved from Antioch to Sidon 3 hoplites, 2 legionaires and 5 peltastss moved from Emesa to Hatra 2 cataphracts moved from Emesa to Hatra 2 cataphracts and 6 cavalrys moved from Damascus to Sidon 6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Sidon 2 cavalrys moved from Emesa to Hatra Purchase Units - Seleucid Seleucid buy 4 biremes, 5 legionaires and 7 peltastss; Remaining resources: 1 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss Egypt defend with 1 axeman and 1 spearman Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Sidon, round 2 : 11/36 hits, 10.67 expected hits Egypt roll dice for 1 axeman and 1 spearman in Sidon, round 2 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss remaining. Battle score for attacker is 6 Casualties for Egypt: 1 axeman and 1 spearman Battle in Salamis Seleucid attack with 2 hoplites, 1 legionaire and 1 peltasts Egypt defend with 2 axemen Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Salamis, round 2 : 1/4 hits, 1.17 expected hits Egypt roll dice for 2 axemen in Salamis, round 2 : 1/2 hits, 0.33 expected hits 1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 axeman in Salamis, round 3 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 4 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 axeman in Salamis, round 4 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 5 : 0/3 hits, 1.00 expected hits Egypt roll dice for 1 axeman in Salamis, round 5 : 0/1 hits, 0.17 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 6 : 2/3 hits, 1.00 expected hits Egypt roll dice for 1 axeman in Salamis, round 6 : 1/1 hits, 0.17 expected hits 1 axeman owned by the Egypt and 1 legionaire owned by the Seleucid lost in Salamis Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 legionaire and 1 peltasts Casualties for Egypt: 2 axemen Non Combat Move - Seleucid Place Units - Seleucid 4 biremes placed in SZ 61 5 legionaires placed in Antioch 5 peltastss placed in Tarsus 2 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
Egypt : 0.50 Seleucid : -1.83
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 1 archer and 3 spearmen moved from Ctesiphon to Seleucia 3 archers and 9 spearmen moved from Susa to Seleucia 5 archers, 3 cataphracts and 4 horsearchers moved from Babylon to Seleucia 3 cavalrys moved from Babylon to Teredon 3 spearmen moved from Babylon to Teredon 1 cataphract moved from Persepolis to Seleucia 1 cavalry moved from Persepolis to Teredon 1 horsearcher moved from Persepolis to Seleucia 1 archer and 3 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 8 archers and 1 city; Remaining resources: 1 PUs; Combat - Parthia Battle in Teredon Parthia attack with 4 cavalrys and 3 spearmen Neutral defend with 4 spearmen Parthia roll dice for 4 cavalrys and 3 spearmen in Teredon, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 4 spearmen in Teredon, round 2 : 1/4 hits, 1.33 expected hits 1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Teredon Parthia roll dice for 4 cavalrys and 2 spearmen in Teredon, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Teredon, round 3 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Teredon Parthia loses 0 PUs for violating Teredons neutrality. Parthia win, taking Teredon from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 9 Casualties for Parthia: 1 spearman Casualties for Neutral: 4 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 archers placed in Persepolis 1 archer were produced but were not placed Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs Turning on Edit Mode EDIT: Changing PUs for Parthia from 54 to 58 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : 0.50
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@Whackamatt thought i could deploy 8. hence the +4 on income.
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@dawgoneit said in Whack anti-Roman vs. dawg 270:
@Whackamatt thought i could deploy 8. hence the +4 on income.
We’ll have to pay attention next round. I don’t think the unit is lost, it’ll be back for placement next round. So if you ever don’t max deploy, you can deploy then delete because you gave yourself the money back.
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga 7 cavalrys moved from Cartenna to Volubilis 1 archer and 3 spearmen moved from Zama to Capsa 1 archer, 1 cavalry and 6 spearmen moved from Capsa to Thenae 4 archers moved from Leptis Magna to Berenice Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 4 PUs; Combat - Numidia Battle in Volubilis Numidia attack with 7 cavalrys Neutral defend with 1 spearman Numidia roll dice for 7 cavalrys in Volubilis, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 7 cavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Thenae Numidia attack with 1 archer, 1 cavalry and 6 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 : 0/8 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 2/3 hits, 1.17 expected hits 2 spearmen owned by the Numidia lost in Thenae Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 : 1/6 hits, 1.17 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 2/3 hits, 1.17 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Thenae Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Thenae, round 4 : 2/4 hits, 0.83 expected hits Neutral roll dice for 1 archer and 1 spearman in Thenae, round 4 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 1 spearman remaining. Battle score for attacker is -5 Casualties for Numidia: 5 spearmen Casualties for Neutral: 1 archer and 2 spearmen Battle in Siga Numidia attack with 1 archer, 5 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 2 : 1/9 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 3 : 1/9 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 2 spearmen Casualties for Numidia: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : 1.50 Numidia : -1.83
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 4 biremes and 4 triremes moved from SZ 34 to SZ 28 2 cavalrys moved from Carthago to SZ 32 2 cavalrys and 1 trireme moved from SZ 32 to SZ 33 2 cavalrys moved from SZ 33 to Lilybaeum 5 biremes moved from SZ 33 to SZ 34 2 biremes moved from SZ 16 to SZ 29 1 spearman moved from Palma to SZ 29 3 spearmen and 4 swordmen moved from Salmantica to Scallabis 4 spearmen and 4 swordmen moved from Salmantica to Emerita Augusta 2 cavalrys moved from Salmantica to Scallabis 1 spearman moved from Lilybaeum to SZ 34 1 spearman moved from SZ 34 to Capua Carthage take Capua from RomanRepublic Purchase Units - Carthage Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; Combat - Carthage Battle in Scallabis Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 2 spearmen Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Battle in Emerita Augusta Carthage attack with 4 spearmen and 4 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 4 spearmen and 4 swordmen in Emerita Augusta, round 2 : 5/8 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Battle in SZ 28 Carthage attack with 4 biremes and 4 triremes RomanRepublic defend with 5 biremes and 3 triremes Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 2 : 1/8 hits, 2.67 expected hits RomanRepublic roll dice for 5 biremes and 3 triremes in SZ 28, round 2 : 0/8 hits, 2.67 expected hits 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 3 : 3/8 hits, 2.67 expected hits RomanRepublic roll dice for 4 biremes and 3 triremes in SZ 28, round 3 : 2/7 hits, 2.33 expected hits 2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 2 biremes and 4 triremes in SZ 28, round 4 : 6/6 hits, 2.33 expected hits RomanRepublic roll dice for 1 bireme and 3 triremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 50 Casualties for RomanRepublic: 5 biremes and 3 triremes Casualties for Carthage: 3 biremes Non Combat Move - Carthage Place Units - Carthage 2 biremes and 3 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 6.83 Neutral : 0.50 RomanRepublic : -3.33
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 legionaire moved from Roma to Capua 1 velites moved from Roma to Capua 1 velites moved from Roma to Capua 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Patavium to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 city and 9 legionaires; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 3 : 4/14 hits, 4.67 expected hits Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 18 Casualties for Neutral: 2 axemen and 3 swordmen Battle in Capua RomanRepublic attack with 1 legionaire and 2 velitess Carthage defend with 1 spearman RomanRepublic roll dice for 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Capua, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Capua RomanRepublic win, taking Capua from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Non Combat Move - RomanRepublic Place Units - RomanRepublic 9 legionaires placed in Roma 1 city placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -0.33 Neutral : -2.00 RomanRepublic : -2.00
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 3 hoplites moved from Athens to Delphi 2 hoplites moved from Sparta to SZ 67 2 biremes and 2 hoplites moved from SZ 67 to SZ 68 2 hoplites moved from SZ 68 to Sardis 4 hoplites moved from Sparta to SZ 67 4 hoplites and 2 triremes moved from SZ 67 to SZ 68 4 hoplites moved from SZ 68 to Athens 1 hoplite moved from Corinth to Athens 1 bireme moved from SZ 67 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 5 hoplites and 6 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 3 hoplites Macedonia defend with 2 hoplites and 1 peltasts GreekCityStates roll dice for 3 hoplites in Delphi, round 2 : 1/3 hits, 1.00 expected hits Macedonia roll dice for 2 hoplites and 1 peltasts in Delphi, round 2 : 1/3 hits, 1.17 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 2 hoplites Casualties for Macedonia: 2 hoplites and 1 peltasts Battle in Sardis GreekCityStates attack with 2 hoplites Macedonia defend with 1 swordman GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 swordman in Sardis, round 2 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 swordman in Sardis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Macedonia lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 2 hoplites remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 archers and 5 hoplites placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : -0.67 Seleucid : -0.67 GreekCityStates : 0.67
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 3 cavalrys moved from Larissa to Delphi 6 swordmen moved from Thessalonica to SZ 69 6 swordmen moved from SZ 69 to Athens 1 cavalry, 7 hoplites, 15 peltastss and 3 swordmen moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 3 biremes and 5 peltastss; Remaining resources: 1 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 3 cavalrys GreekCityStates defend with 1 hoplite Macedonia roll dice for 3 cavalrys in Delphi, round 2 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 cavalry Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen GreekCityStates defend with 21 hoplites Macedonia roll dice for 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen in Athens, round 2 : 5/32 hits, 8.17 expected hits GreekCityStates roll dice for 21 hoplites in Athens, round 2 : 9/21 hits, 10.50 expected hits 5 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 7 hoplites, 6 peltastss and 9 swordmen in Athens, round 3 : 8/23 hits, 6.67 expected hits GreekCityStates roll dice for 16 hoplites in Athens, round 3 : 10/16 hits, 8.00 expected hits 3 swordmen owned by the Macedonia, 8 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 6 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 7 hoplites and 6 swordmen in Athens, round 4 : 2/13 hits, 4.33 expected hits GreekCityStates roll dice for 8 hoplites in Athens, round 4 : 2/8 hits, 4.00 expected hits 2 swordmen owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 7 hoplites and 4 swordmen in Athens, round 5 : 3/11 hits, 3.67 expected hits GreekCityStates roll dice for 6 hoplites in Athens, round 5 : 2/6 hits, 3.00 expected hits 2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 6 : 4/9 hits, 3.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 6 : 3/3 hits, 1.50 expected hits 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 6 hoplites remaining. Battle score for attacker is 30 Casualties for Macedonia: 1 cavalry, 1 hoplite, 15 peltastss and 9 swordmen Casualties for GreekCityStates: 21 hoplites Non Combat Move - Macedonia Place Units - Macedonia 3 biremes placed in SZ 69 Macedonia undo move 1. 5 peltastss placed in Larissa 3 biremes placed in SZ 69 Turn Complete - Macedonia Macedonia collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -2.83 GreekCityStates : -0.50
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 2 axemen and 1 spearman moved from Jerusalem to Damascus 1 axeman moved from Jerusalem to SZ 59 2 spearmen moved from Jerusalem to SZ 59 1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60 1 axeman and 2 spearmen moved from SZ 60 to Salamis 3 biremes and 1 trireme moved from SZ 62 to SZ 60 3 archers and 1 spearman moved from Alexandria to Paraetonium 8 archers moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 11 archers and 2 axemen; Remaining resources: 0 PUs; Combat - Egypt Battle in Salamis Egypt attack with 1 axeman and 2 spearmen Seleucid defend with 2 hoplites Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 2 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites in Salamis, round 2 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 3 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 7 Casualties for Egypt: 1 spearman Casualties for Seleucid: 2 hoplites Battle in Damascus Egypt attack with 2 axemen and 1 spearman Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 2/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 3 archers and 2 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.00 Seleucid : -0.67
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss moved from Sidon to Jerusalem 2 cataphracts moved from Hatra to Damascus 4 peltastss moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 5 legionaires moved from Antioch to SZ 61 2 peltastss moved from Antioch to Damascus 5 biremes, 5 legionaires and 1 trireme moved from SZ 61 to SZ 62 5 legionaires moved from SZ 62 to Salamis 2 cavalrys moved from Hatra to Damascus 7 hoplites, 4 legionaires and 9 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 15 cavalrys; Remaining resources: 1 PUs; Combat - Seleucid Battle in Salamis Seleucid attack with 5 legionaires Egypt defend with 1 axeman and 1 spearman Seleucid roll dice for 5 legionaires in Salamis, round 2 : 1/5 hits, 1.67 expected hits Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 2 : 2/2 hits, 0.50 expected hits 1 axeman owned by the Egypt and 2 legionaires owned by the Seleucid lost in Salamis Seleucid roll dice for 3 legionaires in Salamis, round 3 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 3 legionaires remaining. Battle score for attacker is -2 Casualties for Seleucid: 2 legionaires Casualties for Egypt: 1 axeman and 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 2 cavalrys and 2 peltastss Egypt defend with 2 axemen and 1 spearman Seleucid roll dice for 2 cataphracts, 2 cavalrys and 2 peltastss in Damascus, round 2 : 2/6 hits, 2.00 expected hits Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys and 1 peltasts in Damascus, round 3 : 1/5 hits, 1.83 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 2 cataphracts and 2 cavalrys remaining. Battle score for attacker is 5 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 axemen and 1 spearman Battle in Jerusalem Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss Egypt defend with 16 archers, 4 chariots, 1 city and 9 spearmen Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Jerusalem, round 2 : 7/36 hits, 10.67 expected hits Egypt roll dice for 16 archers, 4 chariots and 9 spearmen in Jerusalem, round 2 : 14/29 hits, 13.67 expected hits 2 cavalrys owned by the Seleucid, 7 spearmen owned by the Egypt and 12 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 2 cataphracts, 4 cavalrys, 6 hoplites and 10 legionaires in Jerusalem, round 3 : 5/22 hits, 8.00 expected hits Egypt roll dice for 16 archers, 4 chariots and 2 spearmen in Jerusalem, round 3 : 9/22 hits, 11.33 expected hits 5 legionaires owned by the Seleucid, 4 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt and 3 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 2 cataphracts, 6 hoplites and 5 legionaires in Jerusalem, round 4 : 5/13 hits, 5.00 expected hits Egypt roll dice for 13 archers and 4 chariots in Jerusalem, round 4 : 10/17 hits, 9.17 expected hits 5 legionaires owned by the Seleucid, 5 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Jerusalem 2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Sidon Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54 Casualties for Seleucid: 6 cavalrys, 5 hoplites, 10 legionaires and 12 peltastss Casualties for Egypt: 8 archers and 9 spearmen Non Combat Move - Seleucid Place Units - Seleucid 11 cavalrys placed in Antioch 4 cavalrys placed in Tarsus Turn Complete - Seleucid Seleucid collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Seleucid : -8.17
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra 2 spearmen moved from Teredon to Vologesia 1 archer and 3 spearmen moved from Babylon to Vologesia 2 cavalrys moved from Teredon to Vologesia 2 cavalrys moved from Teredon to Vologesia 7 archers moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Vologesia Parthia attack with 1 archer, 4 cavalrys and 5 spearmen Neutral defend with 3 spearmen Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Vologesia Parthia loses 0 PUs for violating Vologesias neutrality. Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Parthia : -5.50 Seleucid : -0.17