Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whack anti-Roman vs. dawg 270
-
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 1 archer and 3 spearmen moved from Ctesiphon to Seleucia 3 archers and 9 spearmen moved from Susa to Seleucia 5 archers, 3 cataphracts and 4 horsearchers moved from Babylon to Seleucia 3 cavalrys moved from Babylon to Teredon 3 spearmen moved from Babylon to Teredon 1 cataphract moved from Persepolis to Seleucia 1 cavalry moved from Persepolis to Teredon 1 horsearcher moved from Persepolis to Seleucia 1 archer and 3 spearmen moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 8 archers and 1 city; Remaining resources: 1 PUs; Combat - Parthia Battle in Teredon Parthia attack with 4 cavalrys and 3 spearmen Neutral defend with 4 spearmen Parthia roll dice for 4 cavalrys and 3 spearmen in Teredon, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 4 spearmen in Teredon, round 2 : 1/4 hits, 1.33 expected hits 1 spearman owned by the Parthia and 1 spearman owned by the Neutral lost in Teredon Parthia roll dice for 4 cavalrys and 2 spearmen in Teredon, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Teredon, round 3 : 0/3 hits, 1.00 expected hits 3 spearmen owned by the Neutral lost in Teredon Parthia loses 0 PUs for violating Teredons neutrality. Parthia win, taking Teredon from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 9 Casualties for Parthia: 1 spearman Casualties for Neutral: 4 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 archers placed in Persepolis 1 archer were produced but were not placed Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs Turning on Edit Mode EDIT: Changing PUs for Parthia from 54 to 58 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : 0.50
-
@Whackamatt thought i could deploy 8. hence the +4 on income.
-
@dawgoneit said in Whack anti-Roman vs. dawg 270:
@Whackamatt thought i could deploy 8. hence the +4 on income.
We’ll have to pay attention next round. I don’t think the unit is lost, it’ll be back for placement next round. So if you ever don’t max deploy, you can deploy then delete because you gave yourself the money back.
-
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 1 archer, 5 spearmen and 3 swordmen moved from Auzia to Siga 7 cavalrys moved from Cartenna to Volubilis 1 archer and 3 spearmen moved from Zama to Capsa 1 archer, 1 cavalry and 6 spearmen moved from Capsa to Thenae 4 archers moved from Leptis Magna to Berenice Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 4 PUs; Combat - Numidia Battle in Volubilis Numidia attack with 7 cavalrys Neutral defend with 1 spearman Numidia roll dice for 7 cavalrys in Volubilis, round 2 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Volubilis Numidia loses 0 PUs for violating Volubiliss neutrality. Numidia win, taking Volubilis from Neutral with 7 cavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Battle in Thenae Numidia attack with 1 archer, 1 cavalry and 6 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 1 archer, 1 cavalry and 6 spearmen in Thenae, round 2 : 0/8 hits, 1.50 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 2/3 hits, 1.17 expected hits 2 spearmen owned by the Numidia lost in Thenae Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Thenae, round 3 : 1/6 hits, 1.17 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 3 : 2/3 hits, 1.17 expected hits 1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Thenae Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Thenae, round 4 : 2/4 hits, 0.83 expected hits Neutral roll dice for 1 archer and 1 spearman in Thenae, round 4 : 1/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 1 archer, 1 cavalry and 1 spearman remaining. Battle score for attacker is -5 Casualties for Numidia: 5 spearmen Casualties for Neutral: 1 archer and 2 spearmen Battle in Siga Numidia attack with 1 archer, 5 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 2 : 1/9 hits, 2.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits 1 spearman owned by the Neutral lost in Siga Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Siga, round 3 : 1/9 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 4 spearmen and 3 swordmen remaining. Battle score for attacker is 3 Casualties for Neutral: 2 spearmen Casualties for Numidia: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 19 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : 1.50 Numidia : -1.83
-
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 4 biremes and 4 triremes moved from SZ 34 to SZ 28 2 cavalrys moved from Carthago to SZ 32 2 cavalrys and 1 trireme moved from SZ 32 to SZ 33 2 cavalrys moved from SZ 33 to Lilybaeum 5 biremes moved from SZ 33 to SZ 34 2 biremes moved from SZ 16 to SZ 29 1 spearman moved from Palma to SZ 29 3 spearmen and 4 swordmen moved from Salmantica to Scallabis 4 spearmen and 4 swordmen moved from Salmantica to Emerita Augusta 2 cavalrys moved from Salmantica to Scallabis 1 spearman moved from Lilybaeum to SZ 34 1 spearman moved from SZ 34 to Capua Carthage take Capua from RomanRepublic Purchase Units - Carthage Carthage buy 3 biremes and 3 triremes; Remaining resources: 1 PUs; Combat - Carthage Battle in Scallabis Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Scallabis, round 2 : 4/9 hits, 2.50 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 2/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 5 Casualties for Carthage: 2 spearmen Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Battle in Emerita Augusta Carthage attack with 4 spearmen and 4 swordmen Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 4 spearmen and 4 swordmen in Emerita Augusta, round 2 : 5/8 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 4 spearmen and 4 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Battle in SZ 28 Carthage attack with 4 biremes and 4 triremes RomanRepublic defend with 5 biremes and 3 triremes Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 2 : 1/8 hits, 2.67 expected hits RomanRepublic roll dice for 5 biremes and 3 triremes in SZ 28, round 2 : 0/8 hits, 2.67 expected hits 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 4 biremes and 4 triremes in SZ 28, round 3 : 3/8 hits, 2.67 expected hits RomanRepublic roll dice for 4 biremes and 3 triremes in SZ 28, round 3 : 2/7 hits, 2.33 expected hits 2 biremes owned by the Carthage and 3 biremes owned by the RomanRepublic lost in SZ 28 Carthage roll dice for 2 biremes and 4 triremes in SZ 28, round 4 : 6/6 hits, 2.33 expected hits RomanRepublic roll dice for 1 bireme and 3 triremes in SZ 28, round 4 : 1/4 hits, 1.33 expected hits 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 28 Carthage win with 1 bireme and 4 triremes remaining. Battle score for attacker is 50 Casualties for RomanRepublic: 5 biremes and 3 triremes Casualties for Carthage: 3 biremes Non Combat Move - Carthage Place Units - Carthage 2 biremes and 3 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Carthage : 6.83 Neutral : 0.50 RomanRepublic : -3.33
-
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 legionaire moved from Roma to Capua 1 velites moved from Roma to Capua 1 velites moved from Roma to Capua 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Patavium to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 city and 9 legionaires; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 2 : 3/14 hits, 4.67 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits 2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Verona, round 3 : 4/14 hits, 4.67 expected hits Neutral roll dice for 2 swordmen in Verona, round 3 : 0/2 hits, 0.67 expected hits 2 swordmen owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess remaining. Battle score for attacker is 18 Casualties for Neutral: 2 axemen and 3 swordmen Battle in Capua RomanRepublic attack with 1 legionaire and 2 velitess Carthage defend with 1 spearman RomanRepublic roll dice for 1 legionaire and 2 velitess in Capua, round 2 : 1/3 hits, 0.67 expected hits Carthage roll dice for 1 spearman in Capua, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Capua RomanRepublic win, taking Capua from Carthage with 1 legionaire and 2 velitess remaining. Battle score for attacker is 3 Casualties for Carthage: 1 spearman Non Combat Move - RomanRepublic Place Units - RomanRepublic 9 legionaires placed in Roma 1 city placed in Patavium Turn Complete - RomanRepublic RomanRepublic collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -0.33 Neutral : -2.00 RomanRepublic : -2.00
-
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 3 hoplites moved from Athens to Delphi 2 hoplites moved from Sparta to SZ 67 2 biremes and 2 hoplites moved from SZ 67 to SZ 68 2 hoplites moved from SZ 68 to Sardis 4 hoplites moved from Sparta to SZ 67 4 hoplites and 2 triremes moved from SZ 67 to SZ 68 4 hoplites moved from SZ 68 to Athens 1 hoplite moved from Corinth to Athens 1 bireme moved from SZ 67 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 2 archers, 5 hoplites and 6 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Delphi GreekCityStates attack with 3 hoplites Macedonia defend with 2 hoplites and 1 peltasts GreekCityStates roll dice for 3 hoplites in Delphi, round 2 : 1/3 hits, 1.00 expected hits Macedonia roll dice for 2 hoplites and 1 peltasts in Delphi, round 2 : 1/3 hits, 1.17 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Delphi GreekCityStates roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 0.67 expected hits Macedonia roll dice for 2 hoplites in Delphi, round 3 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Delphi GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits, 0.33 expected hits Macedonia roll dice for 1 hoplite in Delphi, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Delphi GreekCityStates win, taking Delphi from Macedonia with 1 hoplite remaining. Battle score for attacker is 2 Casualties for GreekCityStates: 2 hoplites Casualties for Macedonia: 2 hoplites and 1 peltasts Battle in Sardis GreekCityStates attack with 2 hoplites Macedonia defend with 1 swordman GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 1 swordman in Sardis, round 2 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 2 hoplites in Sardis, round 3 : 1/2 hits, 0.67 expected hits Seleucid roll dice for 1 swordman in Sardis, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Macedonia lost in Sardis GreekCityStates win, taking Sardis from Seleucid with 2 hoplites remaining. Battle score for attacker is 4 Casualties for Macedonia: 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 archers and 5 hoplites placed in Corinth 6 slingerss placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : -0.67 Seleucid : -0.67 GreekCityStates : 0.67
-
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 3 cavalrys moved from Larissa to Delphi 6 swordmen moved from Thessalonica to SZ 69 6 swordmen moved from SZ 69 to Athens 1 cavalry, 7 hoplites, 15 peltastss and 3 swordmen moved from Larissa to Athens Purchase Units - Macedonia Macedonia buy 3 biremes and 5 peltastss; Remaining resources: 1 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 3 cavalrys GreekCityStates defend with 1 hoplite Macedonia roll dice for 3 cavalrys in Delphi, round 2 : 2/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 2 cavalrys remaining. Battle score for attacker is 1 Casualties for Macedonia: 1 cavalry Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen GreekCityStates defend with 21 hoplites Macedonia roll dice for 1 cavalry, 7 hoplites, 15 peltastss and 9 swordmen in Athens, round 2 : 5/32 hits, 8.17 expected hits GreekCityStates roll dice for 21 hoplites in Athens, round 2 : 9/21 hits, 10.50 expected hits 5 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 1 cavalry, 7 hoplites, 6 peltastss and 9 swordmen in Athens, round 3 : 8/23 hits, 6.67 expected hits GreekCityStates roll dice for 16 hoplites in Athens, round 3 : 10/16 hits, 8.00 expected hits 3 swordmen owned by the Macedonia, 8 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 6 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 7 hoplites and 6 swordmen in Athens, round 4 : 2/13 hits, 4.33 expected hits GreekCityStates roll dice for 8 hoplites in Athens, round 4 : 2/8 hits, 4.00 expected hits 2 swordmen owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 7 hoplites and 4 swordmen in Athens, round 5 : 3/11 hits, 3.67 expected hits GreekCityStates roll dice for 6 hoplites in Athens, round 5 : 2/6 hits, 3.00 expected hits 2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 7 hoplites and 2 swordmen in Athens, round 6 : 4/9 hits, 3.00 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 6 : 3/3 hits, 1.50 expected hits 2 swordmen owned by the Macedonia, 1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 6 hoplites remaining. Battle score for attacker is 30 Casualties for Macedonia: 1 cavalry, 1 hoplite, 15 peltastss and 9 swordmen Casualties for GreekCityStates: 21 hoplites Non Combat Move - Macedonia Place Units - Macedonia 3 biremes placed in SZ 69 Macedonia undo move 1. 5 peltastss placed in Larissa 3 biremes placed in SZ 69 Turn Complete - Macedonia Macedonia collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Macedonia : -2.83 GreekCityStates : -0.50
-
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 2 axemen and 1 spearman moved from Jerusalem to Damascus 1 axeman moved from Jerusalem to SZ 59 2 spearmen moved from Jerusalem to SZ 59 1 axeman, 2 spearmen and 1 trireme moved from SZ 59 to SZ 60 1 axeman and 2 spearmen moved from SZ 60 to Salamis 3 biremes and 1 trireme moved from SZ 62 to SZ 60 3 archers and 1 spearman moved from Alexandria to Paraetonium 8 archers moved from Memphis to Pharan Purchase Units - Egypt Egypt buy 11 archers and 2 axemen; Remaining resources: 0 PUs; Combat - Egypt Battle in Salamis Egypt attack with 1 axeman and 2 spearmen Seleucid defend with 2 hoplites Egypt roll dice for 1 axeman and 2 spearmen in Salamis, round 2 : 1/3 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites in Salamis, round 2 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 3 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Salamis, round 3 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Egypt win, taking Salamis from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 7 Casualties for Egypt: 1 spearman Casualties for Seleucid: 2 hoplites Battle in Damascus Egypt attack with 2 axemen and 1 spearman Seleucid defend with 1 peltasts Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 2/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 axemen and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 8 archers placed in Jerusalem 3 archers and 2 axemen placed in Alexandria Turn Complete - Egypt Egypt collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.00 Seleucid : -0.67
-
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss moved from Sidon to Jerusalem 2 cataphracts moved from Hatra to Damascus 4 peltastss moved from Tarsus to Attalia 1 peltasts moved from Tarsus to Attalia 5 legionaires moved from Antioch to SZ 61 2 peltastss moved from Antioch to Damascus 5 biremes, 5 legionaires and 1 trireme moved from SZ 61 to SZ 62 5 legionaires moved from SZ 62 to Salamis 2 cavalrys moved from Hatra to Damascus 7 hoplites, 4 legionaires and 9 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 15 cavalrys; Remaining resources: 1 PUs; Combat - Seleucid Battle in Salamis Seleucid attack with 5 legionaires Egypt defend with 1 axeman and 1 spearman Seleucid roll dice for 5 legionaires in Salamis, round 2 : 1/5 hits, 1.67 expected hits Egypt roll dice for 1 axeman and 1 spearman in Salamis, round 2 : 2/2 hits, 0.50 expected hits 1 axeman owned by the Egypt and 2 legionaires owned by the Seleucid lost in Salamis Seleucid roll dice for 3 legionaires in Salamis, round 3 : 1/3 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 3 legionaires remaining. Battle score for attacker is -2 Casualties for Seleucid: 2 legionaires Casualties for Egypt: 1 axeman and 1 spearman Battle in Damascus Seleucid attack with 2 cataphracts, 2 cavalrys and 2 peltastss Egypt defend with 2 axemen and 1 spearman Seleucid roll dice for 2 cataphracts, 2 cavalrys and 2 peltastss in Damascus, round 2 : 2/6 hits, 2.00 expected hits Egypt roll dice for 2 axemen and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits 2 axemen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid roll dice for 2 cataphracts, 2 cavalrys and 1 peltasts in Damascus, round 3 : 1/5 hits, 1.83 expected hits Egypt roll dice for 1 spearman in Damascus, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 2 cataphracts and 2 cavalrys remaining. Battle score for attacker is 5 Casualties for Seleucid: 2 peltastss Casualties for Egypt: 2 axemen and 1 spearman Battle in Jerusalem Seleucid attack with 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss Egypt defend with 16 archers, 4 chariots, 1 city and 9 spearmen Seleucid roll dice for 2 cataphracts, 6 cavalrys, 6 hoplites, 10 legionaires and 12 peltastss in Jerusalem, round 2 : 7/36 hits, 10.67 expected hits Egypt roll dice for 16 archers, 4 chariots and 9 spearmen in Jerusalem, round 2 : 14/29 hits, 13.67 expected hits 2 cavalrys owned by the Seleucid, 7 spearmen owned by the Egypt and 12 peltastss owned by the Seleucid lost in Jerusalem Seleucid roll dice for 2 cataphracts, 4 cavalrys, 6 hoplites and 10 legionaires in Jerusalem, round 3 : 5/22 hits, 8.00 expected hits Egypt roll dice for 16 archers, 4 chariots and 2 spearmen in Jerusalem, round 3 : 9/22 hits, 11.33 expected hits 5 legionaires owned by the Seleucid, 4 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt and 3 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 2 cataphracts, 6 hoplites and 5 legionaires in Jerusalem, round 4 : 5/13 hits, 5.00 expected hits Egypt roll dice for 13 archers and 4 chariots in Jerusalem, round 4 : 10/17 hits, 9.17 expected hits 5 legionaires owned by the Seleucid, 5 hoplites owned by the Seleucid and 5 archers owned by the Egypt lost in Jerusalem 2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Sidon Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54 Casualties for Seleucid: 6 cavalrys, 5 hoplites, 10 legionaires and 12 peltastss Casualties for Egypt: 8 archers and 9 spearmen Non Combat Move - Seleucid Place Units - Seleucid 11 cavalrys placed in Antioch 4 cavalrys placed in Tarsus Turn Complete - Seleucid Seleucid collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
Egypt : 1.00 Seleucid : -8.17
-
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen moved from Seleucia to Hatra 2 spearmen moved from Teredon to Vologesia 1 archer and 3 spearmen moved from Babylon to Vologesia 2 cavalrys moved from Teredon to Vologesia 2 cavalrys moved from Teredon to Vologesia 7 archers moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 1 horsearcher and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen Seleucid defend with 1 peltasts Parthia roll dice for 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen in Hatra, round 2 : 5/34 hits, 8.00 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 10 archers, 4 cataphracts, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Vologesia Parthia attack with 1 archer, 4 cavalrys and 5 spearmen Neutral defend with 3 spearmen Parthia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Vologesia, round 2 : 0/10 hits, 2.33 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Vologesia, round 3 : 2/9 hits, 2.17 expected hits Neutral roll dice for 3 spearmen in Vologesia, round 3 : 1/3 hits, 1.00 expected hits 1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Vologesia Parthia roll dice for 1 archer, 4 cavalrys and 3 spearmen in Vologesia, round 4 : 2/8 hits, 2.00 expected hits Neutral roll dice for 1 spearman in Vologesia, round 4 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Vologesia Parthia loses 0 PUs for violating Vologesias neutrality. Parthia win, taking Vologesia from Neutral with 1 archer, 4 cavalrys and 3 spearmen remaining. Battle score for attacker is 3 Casualties for Parthia: 2 spearmen Casualties for Neutral: 3 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 1 cataphract, 1 horsearcher and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Parthia : -5.50 Seleucid : -0.17
-
@Whackamatt said in Whack anti-Roman vs. dawg 270:
Egypt : 1.00
Seleucid : -8.17Egypt : 1.00
Seleucid : -8.17
WOW! this sucked for ya -
Egypt win with 8 archers and 4 chariots remaining. Battle score for attacker is -54
I’m handling it like a dawg! You’ve suffered far worse and not complained.
-
@Whackamatt your up:slightly_smiling_face:
-
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 spearmen and 1 swordman moved from Siga to Tingis 1 archer and 2 spearmen moved from Siga to Banasa 1 swordman moved from Siga to Tingis 1 swordman moved from Siga to Banasa 4 cavalrys moved from Volubilis to Tingis 3 cavalrys moved from Volubilis to Banasa 1 archer and 3 spearmen moved from Capsa to Thenae 4 cavalrys moved from Leptis Magna to Siwa 6 archers, 4 cavalrys and 10 spearmen moved from Berenice to Siwa Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 7 PUs; Combat - Numidia Battle in Tingis Numidia attack with 4 cavalrys, 2 spearmen and 2 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 4 cavalrys, 2 spearmen and 2 swordmen in Tingis, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 4 cavalrys, 1 spearman and 2 swordmen in Tingis, round 3 : 3/7 hits, 2.17 expected hits Neutral roll dice for 1 archer in Tingis, round 3 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 4 cavalrys, 1 spearman and 2 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Battle in Banasa Numidia attack with 1 archer, 3 cavalrys, 2 spearmen and 1 swordman Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 3 cavalrys, 2 spearmen and 1 swordman in Banasa, round 2 : 3/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 2/2 hits, 0.83 expected hits 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 2 spearmen owned by the Numidia lost in Banasa Numidia loses 0 PUs for violating Banasas neutrality. Numidia win, taking Banasa from Neutral with 1 archer, 3 cavalrys and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 2 spearmen Casualties for Neutral: 1 archer and 1 spearman Battle in Siwa Numidia attack with 6 archers, 8 cavalrys and 10 spearmen Egypt defend with 5 archers, 4 axemen, 2 chariots and 4 spearmen Numidia roll dice for 6 archers, 8 cavalrys and 10 spearmen in Siwa, round 2 : 7/24 hits, 5.33 expected hits Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Siwa, round 2 : 9/15 hits, 5.83 expected hits 4 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 9 spearmen owned by the Numidia lost in Siwa Numidia roll dice for 6 archers, 8 cavalrys and 1 spearman in Siwa, round 3 : 4/15 hits, 3.83 expected hits Egypt roll dice for 5 archers, 2 chariots and 1 spearman in Siwa, round 3 : 5/8 hits, 4.17 expected hits 4 archers owned by the Numidia, 1 spearman owned by the Egypt, 3 archers owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa Numidia roll dice for 2 archers and 8 cavalrys in Siwa, round 4 : 6/10 hits, 3.00 expected hits Egypt roll dice for 2 archers and 2 chariots in Siwa, round 4 : 2/4 hits, 2.33 expected hits 2 chariots owned by the Egypt, 2 cavalrys owned by the Numidia and 2 archers owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 2 archers and 6 cavalrys remaining. Battle score for attacker is 2 Casualties for Numidia: 4 archers, 2 cavalrys and 10 spearmen Casualties for Egypt: 5 archers, 4 axemen, 2 chariots and 4 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 26 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.50 Numidia : 7.50 Egypt : 3.67
-
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 2 biremes and 1 spearman moved from SZ 29 to SZ 30 4 spearmen and 4 swordmen moved from Emerita Augusta to Olisipo 2 cavalrys, 1 spearman and 4 swordmen moved from Scallabis to Olisipo 1 bireme moved from SZ 32 to SZ 36 1 cavalry moved from Carthago to SZ 36 1 cavalry moved from SZ 36 to Lilybaeum 4 biremes moved from SZ 34 to SZ 33 1 trireme moved from SZ 33 to SZ 32 Purchase Units - Carthage Carthage buy 13 swordmen and 1 trireme; Remaining resources: 3 PUs; Combat - Carthage Battle in Olisipo Carthage attack with 2 cavalrys, 5 spearmen and 8 swordmen Neutral defend with 3 archers, 1 cavalry and 3 swordmen Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 2 : 1/15 hits, 4.17 expected hits Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 0/7 hits, 2.67 expected hits 1 cavalry owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 5 spearmen and 8 swordmen in Olisipo, round 3 : 4/15 hits, 4.17 expected hits Neutral roll dice for 3 archers and 3 swordmen in Olisipo, round 3 : 3/6 hits, 2.50 expected hits 1 archer owned by the Neutral, 3 spearmen owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo Carthage roll dice for 2 cavalrys, 2 spearmen and 8 swordmen in Olisipo, round 4 : 3/12 hits, 3.67 expected hits Neutral roll dice for 2 archers in Olisipo, round 4 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Olisipo Carthage loses 0 PUs for violating Olisipos neutrality. Carthage win, taking Olisipo from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen Casualties for Carthage: 4 spearmen Non Combat Move - Carthage Place Units - Carthage 5 swordmen placed in Lilybaeum 8 swordmen placed in Carthago 1 trireme placed in SZ 36 Turn Complete - Carthage Carthage collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : -4.00 Neutral : -2.17
-
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess moved from Verona to Veldidena Purchase Units - RomanRepublic RomanRepublic buy 18 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Veldidena RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 3 velitess in Veldidena, round 2 : 7/14 hits, 4.67 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 2 velitess remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic 5 legionaires moved from Roma to Capua 3 velitess moved from Roma to Capua Place Units - RomanRepublic 9 velitess placed in Roma 4 velitess placed in Messana 5 velitess placed in Patavium RomanRepublic undo move 2. 3 velitess placed in Patavium 1 velites placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.50 RomanRepublic : 2.33
-
Don’t forget the Greeks
-
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 hoplite moved from Sardis to Pergamum GreekCityStates take Pergamum from Macedonia 3 biremes and 2 triremes moved from SZ 68 to SZ 67 2 archers and 5 hoplites moved from Corinth to Athens 6 slingerss moved from Sparta to SZ 67 6 slingerss moved from SZ 67 to Athens Purchase Units - GreekCityStates GreekCityStates buy 1 cavalry, 4 hoplites and 9 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 2 archers, 5 hoplites and 6 slingerss Macedonia defend with 6 hoplites GreekCityStates roll dice for 2 archers, 5 hoplites and 6 slingerss in Athens, round 2 : 2/13 hits, 3.00 expected hits Macedonia roll dice for 6 hoplites in Athens, round 2 : 3/6 hits, 3.00 expected hits 2 hoplites owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 2 archers, 5 hoplites and 3 slingerss in Athens, round 3 : 3/10 hits, 2.50 expected hits Macedonia roll dice for 4 hoplites in Athens, round 3 : 2/4 hits, 2.00 expected hits 3 hoplites owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 2 archers, 5 hoplites and 1 slingers in Athens, round 4 : 2/8 hits, 2.17 expected hits Macedonia roll dice for 1 hoplite in Athens, round 4 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Athens GreekCityStates win, taking Athens from Macedonia with 2 archers and 5 hoplites remaining. Battle score for attacker is 18 Casualties for GreekCityStates: 6 slingerss Casualties for Macedonia: 6 hoplites Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 3 slingerss placed in Corinth 6 slingerss placed in Sparta GreekCityStates undo move 2. GreekCityStates undo move 1. 4 hoplites and 3 slingerss placed in Corinth 1 cavalry and 5 slingerss placed in Sparta 1 slingers were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : 0.50 GreekCityStates : -0.67
-
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 2 cavalrys moved from Delphi to Larissa 1 peltasts moved from Larissa to Delphi 4 peltastss moved from Larissa to SZ 69 4 peltastss moved from SZ 69 to Sardis Purchase Units - Macedonia Macedonia buy 6 hoplites and 5 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Sardis Macedonia attack with 4 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 4 peltastss in Sardis, round 2 : 0/4 hits, 0.67 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Macedonia lost in Sardis Macedonia roll dice for 3 peltastss in Sardis, round 3 : 0/3 hits, 0.50 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Macedonia lost in Sardis Macedonia roll dice for 2 peltastss in Sardis, round 4 : 0/2 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 peltastss in Sardis, round 5 : 1/2 hits, 0.33 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia win, taking Sardis from GreekCityStates with 2 peltastss remaining. Battle score for attacker is 1 Casualties for Macedonia: 2 peltastss Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Larissa 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Macedonia : -0.83 GreekCityStates : 0.00