I assumed no scramble to Scotland.
G40 BM3 AV Allies +3 vs Karl7
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 4 infantry moved from Bryansk to Tambov 12 mech_infantrys moved from Bryansk to Tambov 7 armour moved from Bryansk to Tambov 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 2 fighters, 7 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 6 infantry Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 2 : 2/11 hits, 3.50 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Russia Germans roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 3 : 5/11 hits, 3.50 expected hits Russians roll dice for 4 infantry in Russia, round 3 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 6 infantry Casualties for Germans: 1 infantry Battle in Tambov Germans attack with 7 armour, 4 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 4 infantry and 12 mech_infantrys in Tambov, round 2 : 7/23 hits, 6.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 7 armour, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Tambov 4 armour and 2 mech_infantrys moved from Rostov to Tambov 3 armour moved from Ukraine to Tambov 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Novgorod to Western Germany 7 infantry moved from Germany to Western Germany 3 fighters and 4 tactical_bombers moved from Eastern Poland to Germany 2 fighters moved from Germany to Western Germany 3 armour moved from Western Ukraine to Tambov 1 aaGun moved from Bryansk to Russia 2 aaGuns, 41 armour, 10 artilleries and 43 mech_infantrys moved from Bryansk to Tambov 2 tactical_bombers moved from Russia to Bryansk 1 fighter moved from Rostov to Germany 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Russia to Bryansk Place Units - Germans 1 artillery and 9 infantry placed in Western Germany 4 armour placed in Germany 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1 Germans collect 64 PUs (1 lost to blockades); end with 79 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 1.33 Russians : -2.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 mech_infantry moved from Novosibirsk to Caucasus Russians take Caucasus from Italians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 4 infantry moved from Samara to Russia 4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia Combat - Russians Battle in Russia Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry AA fire in Russia : 0/3 hits, 0,50 expected hits Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Russia, round 2 : 6/9 hits, 3,33 expected hits Germans roll dice for 1 aaGun and 6 infantry in Russia, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Russia Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 6 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Russia to Samara 6 armour, 4 infantry and 4 mech_infantrys moved from Novosibirsk to Samara 1 infantry moved from Vologda to Samara 1 submarine moved from 115 Sea Zone to 113 Sea Zone Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : 0,67 Russians : 2,83
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 15 PUs; 0 SuicideAttackTokens; Japanese buy 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 infantry moved from Yakut S.S.R. to Yenisey 3 artilleries and 3 infantry moved from Shan State to Malaya 2 armour moved from Shan State to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 armour moved from Shan State to Malaya 1 artillery and 1 infantry moved from Shan State to French Indo China 1 marine moved from Shan State to French Indo China 5 armour moved from Shan State to French Indo China 1 artillery and 1 mech_infantry moved from Shan State to French Indo China 1 artillery and 1 mech_infantry moved from Shan State to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys ANZAC defend with 1 airfield, 1 factory_minor and 1 infantry Japanese roll dice for 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 7/12 hits, 4.67 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 3 armour, 5 artilleries and 5 infantry British defend with 2 artilleries and 6 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 3 armour, 5 artilleries and 5 infantry in Malaya, round 2 : 3/13 hits, 4.83 expected hits UK_Pacific roll dice for 2 artilleries and 6 infantry in Malaya, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese roll dice for 3 armour, 5 artilleries and 2 infantry in Malaya, round 3 : 6/10 hits, 3.83 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Malaya, round 3 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the British and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 3 infantry Casualties for British: 2 artilleries and 6 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to French Indo China Place Units - Japanese 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,4,5,4,2,2,6,5,2,5,1,4,5,3,1,4,1,6,6 Japanese collect 17 PUs (10 lost to blockades); end with 17 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : -1.33 Japanese : 2.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 6 fighters, 15 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Southern France to Northern Italy 3 fighters moved from Normandy Bordeaux to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 6 transports moved from 95 Sea Zone to 91 Sea Zone 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Jehol to 19 Sea Zone 4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 4 artilleries, 5 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 2 bombers moved from Korea to French Indo China 1 fighter moved from Southern France to Northern Italy 2 fighters moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in Sicily Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Sicily from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China Americans attack with 4 artilleries, 2 bombers, 5 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry, 1 marine and 2 mech_infantrys AA fire in French Indo China : 1/2 hits, 0,33 expected hits 1 bomber owned by the Americans lost in French Indo China Americans roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in French Indo China, round 2 : 2/11 hits, 3,67 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 1 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 7/12 hits, 4,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China 1 bomber owned by the Americans retreated Americans roll dice for 3 artilleries in French Indo China, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 5 armour, 3 artilleries, 1 marine and 1 mech_infantry in French Indo China, round 3 : 3/10 hits, 4,17 expected hits 1 mech_infantry owned by the Japanese and 3 artilleries owned by the Americans lost in French Indo China Japanese win with 5 armour, 3 artilleries and 1 marine remaining. Battle score for attacker is -31 Casualties for Americans: 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 infantry and 2 mech_infantrys Battle in Northern Italy Americans attack with 2 bombers, 6 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 bombers, 6 fighters and 1 infantry in Northern Italy, round 2 : 5/9 hits, 4,50 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 3 infantry moved from 95 Sea Zone to Southern Italy 4 fighters moved from Northern Italy to 95 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Northern Italy to 110 Sea Zone 1 fighter moved from Morocco to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 bombers moved from Northern Italy to Southern Italy 2 bombers moved from Eastern United States to Normandy Bordeaux 2 armour moved from Southern France to Southern Italy 1 bomber moved from French Indo China to Yunnan 2 bombers moved from Western United States to Normandy Bordeaux Place Units - Americans 1 fighter and 2 infantry placed in Southern Italy 1 fighter and 2 infantry placed in Southern France 1 fighter and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone Americans undo move 3. 2 fighters placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 bomber placed in Eastern United States 3 infantry placed in Korea 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 81 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 artilleries and 3 infantry moved from Hunan to Yunnan 5 artilleries, 1 fighter and 16 infantry moved from Burma to Yunnan 1 infantry moved from Shantung to Jehol 1 artillery and 2 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Sikang 2 infantry placed in Tsinghai 3 infantry placed in Yunnan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 transports moved from 110 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Italians 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Italians 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 10 infantry moved from Eastern Persia to Persia 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 2 fighters moved from India to Persia 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 3 fighters moved from Southern France to Holland Belgium Combat - British Battle in Sardinia Battle in Holland Belgium British attack with 3 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Sardinia from Italians, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 1 artillery, 2 fighters and 11 infantry Italians defend with 1 artillery, 1 factory_minor and 2 infantry British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery, 2 fighters and 11 infantry in Persia, round 2 : 3/14 hits, 3,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Persia British win, taking Persia from Italians with 1 artillery, 2 fighters and 11 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Iwo Jima British attack with 1 marine Japanese defend with 1 infantry British roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 marine in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the British lost in Iwo Jima Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 marine Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 4 artilleries and 13 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 aaGun moved from Eastern Persia to Persia 1 aaGun moved from Eastern Persia to Persia 2 fighters moved from Persia to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 artillery, 2 fighters and 1 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 6 infantry Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 2 artilleries and 2 infantry EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry EDIT: Adding units owned by British to Southern France: 3 infantry EDIT: Removing units owned by British from Normandy Bordeaux: 3 infantry EDIT: Adding units owned by British to 110 Sea Zone: 2 transports EDIT: Removing units owned by British from 109 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 British : -0,50 Italians : -1,00 Americans : -0,83 Japanese : 0,00 AA fire in French Indo China : : 0,67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Italians 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 submarine moved from 85 Sea Zone to 86 Sea Zone 1 artillery and 4 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Libya to Tobruk 1 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Philippines to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 bombers moved from Korea to French Indo China 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from India to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in French Indo China ANZAC attack with 1 artillery, 4 bombers, 4 fighters and 1 infantry Japanese defend with 1 airfield, 5 armour, 3 artilleries, 1 factory_minor and 1 marine ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 4 bombers, 4 fighters and 1 infantry in French Indo China, round 2 : 6/10 hits, 5,33 expected hits Japanese roll dice for 5 armour, 3 artilleries and 1 marine in French Indo China, round 2 : 5/9 hits, 3,83 expected hits 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in French Indo China ANZAC roll dice for 1 artillery and 4 bombers in French Indo China, round 3 : 5/5 hits, 3,00 expected hits Japanese roll dice for 3 armour in French Indo China, round 3 : 1/3 hits, 1,50 expected hits 1 bomber owned by the ANZAC and 3 armour owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 bomber, 4 fighters and 1 infantry Casualties for Japanese: 5 armour, 3 artilleries and 1 marine Non Combat Move - ANZAC 3 bombers moved from French Indo China to Yunnan 1 marine moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 66 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 marine moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 armour placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,17 Japanese : 0,67
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The Pacific is Toast!
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Never!
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Northern Italy: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 1 mech_infantry EDIT: Removing units owned by British from Holland Belgium: 2 infantry EDIT: Turning off Edit Mode Germans destroys 16PUs while taking Russians capital Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Tambov to Russia Germans take Russia from Russians 2 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 3 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Caucasus 3 armour moved from Tambov to Rostov 3 armour moved from Rostov to Caucasus 2 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Western Germany to Northern Italy Germans take Northern Italy from Americans 3 infantry moved from Germany to Western Germany 5 armour moved from Germany to Western Germany 3 mech_infantrys moved from Western Ukraine to Tambov 2 fighters and 3 tactical_bombers moved from Bryansk to Tambov Combat - Germans Non Combat Move - Germans 7 mech_infantrys moved from Tambov to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 1 armour moved from Tambov to Caucasus Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 9 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3 Germans collect 58 PUs (9 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 90 to 95 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Sorry for edit, I fucked something up so had to redo
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Russia Russians attack with 2 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 2 fighters and 2 infantry in Russia, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from Japan to 17 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians Combat - Japanese Battle in 17 Sea Zone Japanese attack with 4 fighters British defend with 1 cruiser Japanese roll dice for 4 fighters in 17 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 17 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,3,6,3,5,3,2,3,2,1,3,3,5,3,1,2,5,4,6,4 Japanese collect 12 PUs (13 lost to blockades); end with 14 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 3 artilleries, 3 bombers, 1 carrier, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Southern France to Northern Italy 4 bombers moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Greece Battle in Iwo Jima Battle in Northern Italy Americans attack with 4 bombers and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 4 bombers and 1 infantry in Northern Italy, round 2 : 4/5 hits, 2,83 expected hits Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy Americans win, taking Greece from Germans, taking Iwo Jima from Japanese, taking Northern Italy from Germans with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 bombers moved from Northern Italy to Southern Italy 2 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy 2 transports moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Normandy Bordeaux 2 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Yunnan to Persia 1 carrier and 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Southern France to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 1 armour and 1 infantry placed in Normandy Bordeaux 2 artilleries placed in Southern Italy 1 transport placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 armour and 1 infantry placed in Korea 3 bombers placed in Western United States 1 transport placed in 10 Sea Zone 6 infantry placed in Central United States Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 129 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 11 artilleries, 1 fighter and 23 infantry moved from Yunnan to Szechwan 2 infantry moved from Sikang to Tsinghai 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 8 infantry placed in Tsinghai Chinese undo move 1. 1 artillery and 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour moved from French West Africa to Gold Coast 1 mech_infantry moved from Nigeria to Gold Coast 1 armour and 1 mech_infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 4 artilleries and 14 infantry moved from Shan State to Malaya 1 fighter moved from India to Malaya Combat - British Battle in Gold Coast British attack with 1 armour and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Gold Coast, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Gold Coast British win, taking Gold Coast from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Holland Belgium British attack with 5 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 6/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Malaya British attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry British roll dice for 4 artilleries, 1 fighter and 14 infantry in Malaya, round 2 : 6/19 hits, 4,83 expected hits Japanese roll dice for 3 armour, 5 artilleries and 5 infantry in Malaya, round 2 : 4/13 hits, 4,83 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 10 infantry in Malaya, round 3 : 1/15 hits, 4,17 expected hits Japanese roll dice for 3 armour and 4 artilleries in Malaya, round 3 : 3/7 hits, 2,83 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Malaya British roll dice for 4 artilleries, 1 fighter and 7 infantry in Malaya, round 4 : 6/12 hits, 3,67 expected hits Japanese roll dice for 3 armour and 3 artilleries in Malaya, round 4 : 3/6 hits, 2,50 expected hits 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 3 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 23 Casualties for British: 10 infantry Casualties for Japanese: 3 armour, 5 artilleries and 5 infantry Non Combat Move - British 1 aaGun moved from Shan State to Malaya 1 aaGun moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from Eastern Persia to Persia 1 artillery and 6 infantry moved from India to West India 1 fighter moved from Malaya to French Indo China 2 fighters moved from 80 Sea Zone to Persia 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to Morocco 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French West Africa to French Equatorial Africa Place Units - British 3 artilleries placed in Persia 2 mech_infantrys placed in Union of South Africa 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5 British collect 38 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0,00 British : 3,33 Italians : 0,50 Americans : 1,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Non Combat Move - Italians 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 66 Sea Zone to 86 Sea Zone Combat - ANZAC Battle in 86 Sea Zone ANZAC attack with 1 destroyer Italians defend with 1 submarine ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 86 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 86 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 86 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 aaGun and 1 marine moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 bombers moved from Yunnan to India Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in French Indo China Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 11 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 5 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy 9 armour moved from Germany to Northern Italy 2 mech_infantrys moved from Tambov to Volgograd 2 mech_infantrys moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd Combat - Germans Battle in Northern Italy Germans attack with 14 armour, 7 artilleries, 23 infantry and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 14 armour, 7 artilleries, 23 infantry and 2 mech_infantrys in Northern Italy, round 2 : 15/46 hits, 14.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 14 armour, 7 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans destroys 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Northern Italy 2 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 3 mech_infantrys moved from Western Ukraine to Tambov 3 mech_infantrys moved from Ukraine to Tambov 1 fighter moved from Volgograd to Tambov 2 tactical_bombers moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov Place Units - Germans 5 armour and 5 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 8 infantry placed in Germany Germans undo move 1. Germans undo move 3. 5 armour, 2 infantry and 1 mech_infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Western Germany 5 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,6 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 0.67 Americans : 0.67 Russians : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Russia Russians attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Russia, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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@Karl7 wait a min.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Samara to Russia 2 infantry moved from Samara to Volgograd 2 fighters moved from Samara to Russia 2 fighters moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Russia Russians attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Russia, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Samara Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 5 aaGuns, 6 armour, 44 artilleries, 71 infantry and 4 mech_infantrys EDIT: Adding units owned by Russians to Kansu: 4 fighters and 1 tactical_bomber EDIT: Removing units owned by Russians from Samara: 5 aaGuns, 6 armour, 44 artilleries, 4 fighters, 70 infantry, 4 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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@Karl7 please use this post. The 2nd one.
Thank you.