No scramble. Sub fights, unless you get first hit, then kill the DD and submerge the sub.
666 v Adam (allies +1) game 2
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@Adam514 said in 666 v Adam (allies +1) game 2:
@666 I’ll use the dice roller in game to roll for the sz6 convoy, 6 is way too high.
there is an in game dice roller? I thought that went away with the new forum? Please share…
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@666
In the “Game” tab, “Roll dice”. -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Trans-Jordan to Syria 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 aaGun and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber and 1 fighter moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to Trans-Jordan 2 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to India 1 battleship, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 10 submarines, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 55 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Trans-Jordan to India 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 4 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Tsinghai, round 2 : 2/16 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 7 artilleries and 15 infantry moved from India to Burma EDIT: 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Italians Combat - British Battle in Burma British attack with 7 artilleries and 15 infantry Japanese defend with 2 infantry British roll dice for 7 artilleries and 15 infantry in Burma, round 2 : 4/22 hits, 6.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 7 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from India to Burma 2 infantry moved from West India to Eastern Persia 1 aaGun moved from West India to Eastern Persia 2 infantry moved from India to West India 1 artillery moved from India to Burma 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - British 2 artilleries and 1 marine placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : -2.00 Chinese : -1.00 Japanese : 0.00 -
@Adam514 I will be traveling this weekend for work and the next week, my play might not continue until the following week.
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@666 Not a problem.
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sorry for the delay, I am back
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@Adam514 said in 666 v Adam (allies +1) game 2:
@666
In the “Game” tab, “Roll dice”.I just tried this, as a test of course, rolled a two. where does this show up? How can it be applied. Thanks
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@666 It sends a dice email, so you can use it for battle you forgot.
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@Adam514 said in 666 v Adam (allies +1) game 2:
@666 It sends a dice email, so you can use it for battle you forgot.
how do you know which dice are for which unit, etc?
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You can do the same order that the dice emails are in, which is from 1s to 4s in order.
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@Adam514 said in 666 v Adam (allies +1) game 2:
You can do the same order that the dice emails are in, which is from 1s to 4s in order.
I see, make sense, thanks
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Greater Southern Germany 1 fighter moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3,5,2,1,4,6,3 Italians collect 3 PUs (9 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry Malta : 1 flag, 1 infantry Greater Southern Germany : 2 mech_infantrys Romania : 2 mech_infantrys Northern Italy : 1 factory_major and 2 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 2 mech_infantrys Eastern Poland : 1 mech_infantry Bulgaria : 1 aaGun, 2 artilleries and 2 infantry Greece : 1 flag Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 75 Russians : 22 / 31 Japanese : 59 / 52 Americans : 53 / 83 Chinese : 5 / 6 British : 36 / 43 UK_Pacific : 10 / 14 Italians : 12 / 3 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 55 Sea Zone 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 cruiser and 2 submarines moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Syria 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Bessarabia to Ukraine 2 fighters and 1 tactical_bomber moved from Iraq to Syria 2 fighters and 2 tactical_bombers moved from Iraq to Persia 2 fighters and 2 tactical_bombers moved from Iraq to Caucasus 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 infantry moved from Novgorod to Archangel 2 bombers moved from Novgorod to Archangel 2 bombers moved from Novgorod to Ukraine -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Syria 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Bessarabia to Ukraine 2 fighters and 1 tactical_bomber moved from Iraq to Syria 2 fighters and 2 tactical_bombers moved from Iraq to Persia 2 fighters and 2 tactical_bombers moved from Iraq to Caucasus 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 infantry moved from Novgorod to Archangel 2 bombers moved from Novgorod to Archangel 2 bombers moved from Novgorod to Ukraine Combat - Germans Battle in Persia Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Syria Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 bombers and 3 infantry in Archangel, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Novgorod 2 fighters and 2 tactical_bombers moved from Caucasus to Iraq 2 fighters and 2 tactical_bombers moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Syria to Iraq 8 artilleries and 5 infantry moved from Kazakhstan to Novosibirsk 2 bombers moved from Archangel to Novgorod 2 artilleries moved from Novgorod to Baltic States 1 mech_infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Eastern Poland to Western Ukraine 5 artilleries and 7 infantry moved from Eastern Poland to Bessarabia 5 artilleries and 11 infantry moved from Poland to Eastern Poland 3 artilleries and 11 infantry moved from Germany to Poland 2 infantry moved from Novgorod to Baltic States 2 infantry moved from Karelia to Novgorod 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 3 infantry placed in Iraq 1 armour and 2 infantry placed in Novgorod 9 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 5.00 British : 1.33 Russians : -1.67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 7 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Poland : 3 artilleries and 11 infantry Germany : 9 armour and 1 factory_major Southern Italy : 3 infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag, 2 artilleries and 2 infantry Vyborg : 1 flag Archangel : 1 flag, 3 infantry Eastern Poland : 1 flag, 5 artilleries and 11 infantry Bessarabia : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 7 infantry and 10 mech_infantrys Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 1 infantry Novosibirsk : 1 flag, 8 artilleries and 6 infantry Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 10 infantry Caucasus : 1 flag, 1 infantry 125 Sea Zone : 1 submarine Bulgaria : 1 flag Iraq : 1 flag, 3 aaGuns, 18 armour, 1 factory_minor, 9 fighters, 3 infantry, 31 mech_infantrys and 5 tactical_bombers Northwest Persia : 1 flag 115 Sea Zone : 1 cruiser and 1 transport Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 72 Russians : 16 / 31 Japanese : 55 / 52 Americans : 53 / 83 Chinese : 5 / 6 British : 36 / 43 UK_Pacific : 10 / 14 Italians : 12 / 3 ANZAC : 17 / 23 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Caucasus 1 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour moved from Kazakhstan to Samara 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 16 infantry moved from Volgograd to Samara 1 fighter moved from Caucasus to Samara 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns and 15 infantry moved from Dzavhan to Yenisey 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Vologda to Samara 1 aaGun, 2 artilleries and 25 infantry moved from Smolensk to Bryansk 10 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -0.67 -
TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Caucasus 1 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 armour moved from Kazakhstan to Samara 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 artilleries and 16 infantry moved from Volgograd to Samara 1 fighter moved from Caucasus to Samara 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 aaGuns and 15 infantry moved from Dzavhan to Yenisey 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Vologda to Samara 1 aaGun, 2 artilleries and 25 infantry moved from Smolensk to Bryansk 10 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Volgograd: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.67 Russians : -0.67 -
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 7 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 tactical_bombers moved from Chahar to Shensi -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 bomber moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 7 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 2 tactical_bombers moved from Chahar to Shensi Combat - Japanese Battle in Borneo Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 7 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 7 fighters in 21 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 7 destroyers, 6 fighters, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Shan State to French Indo China 1 aaGun moved from Shan State to French Indo China 1 infantry moved from French Indo China to Shan State 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia 3 artilleries and 7 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 tactical_bombers moved from Shensi to Hunan 2 aaGuns, 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys moved from Szechwan to Kweichow 2 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from Shan State to French Indo China 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 2 fighters moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 36 Sea Zone 5 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Celebes to French Indo China 2 fighters moved from Philippines to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 7 submarines moved from 6 Sea Zone to 36 Sea Zone 7 fighters moved from 21 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria Japanese undo move 1. 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.33 Chinese : 0.67 Japanese : 2.00Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag, 2 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys Hainan : 1 harbour Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 3 mech_infantrys Hunan : 1 flag, 1 aaGun, 1 infantry, 1 mech_infantry and 2 tactical_bombers Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 4 infantry, 1 marine and 5 tactical_bombers Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 1 airfield, 1 harbour and 4 infantry 42 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 transport 43 Sea Zone : 1 transport 36 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 7 destroyers, 18 fighters, 8 submarines and 2 transports Dzavhan : 1 flag 21 Sea Zone : 1 destroyer Central Mongolia : 1 flag, 1 armour and 1 mech_infantry 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag, 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 52 / 72 Russians : 23 / 31 Japanese : 63 / 67 Americans : 53 / 83 Chinese : 3 / 6 British : 36 / 43 UK_Pacific : 6 / 14 Italians : 12 / 3 ANZAC : 14 / 23 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@Adam514 not feeling hopeful about this Adam





