Setting up.
FMERommel (X) vs Giallo (L+4) BM3 19L
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 aaGun moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 109 Sea Zone British roll dice for 1 battleship in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 1 submarine Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 1 artillery moved from Yugoslavia to Romania 3 armour, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Germany to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Western Germany to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.83
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Ha, I got some measure of revenge. Not the BB, but the CA. I had never seen anyone bid cash instead of units. But now I see why. You must have intended full UK scramble and so wanted to replenish the fighters that you would lose. You couldn’t build the third fighter without extra cash. Or build the ANZ I.C. on turn 1, without the extra cash. I couldn’t match the 5 fighters that you could scramble, even with every available unit that could reach. So I just attacked with my only sub, since you couldn’t scramble against the sub without a DD. And if I hit, the CA couldn’t fire back. Luckily, you also missed on round 1. Would have been great if your BB missed on round 2 and I struck again on round 3. Since your BB was already damaged, first strike would have sunk the BB without it returning fire. I’ll settle for sinking the CA. I forgot to reinforce Gibraltar. I will repost with the edit.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 109 Sea Zone British roll dice for 1 battleship in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 1 submarine Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 1 artillery moved from Yugoslavia to Romania 3 armour, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Germany to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Western Germany to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 fighter EDIT: Adding units owned by Germans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : -0.83
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Reposted to edit NCM. Fighter Tobruk going to Gibraltar instead of W. Ger. So undid fighter W. Ger > Poland, so I would still have 3 fighters in W. Ger.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 armour and 2 mech_infantrys moved from Kazakhstan to Rostov 6 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Ukraine 1 submarine moved from 111 Sea Zone to 104 Sea Zone 2 aaGuns and 8 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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@FMErwinRommel said in FMERommel (X) vs Giallo (L+4) BM3 19L:
Ha, I got some measure of revenge. Not the BB, but the CA. I had never seen anyone bid cash instead of units. But now I see why. You must have intended full UK scramble and so wanted to replenish the fighters that you would lose. You couldn’t build the third fighter without extra cash. Or build the ANZ I.C. on turn 1, without the extra cash. I couldn’t match the 5 fighters that you could scramble, even with every available unit that could reach. So I just attacked with my only sub, since you couldn’t scramble against the sub without a DD. And if I hit, the CA couldn’t fire back. Luckily, you also missed on round 1. Would have been great if your BB missed on round 2 and I struck again on round 3. Since your BB was already damaged, first strike would have sunk the BB without it returning fire. I’ll settle for sinking the CA. I forgot to reinforce Gibraltar. I will repost with the edit.
I was ofcourse lucky that G1 went this way, and I could realy use the 3rd fighter, I also like to have the option to buy a factory with Anzac right away or a bomber
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan 2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Szechwan, round 2 : 8/17 hits, 10.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 4/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Szechwan, round 3 : 4/13 hits, 7.67 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Chinese: 1 fighter and 8 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to Kwangsi 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu 2 marines placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 2.00 Japanese : -5.33
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I knew there was a risk of -TUV to an all air attack if the dice favored you. So I sent 17 planes that should have killed 10 units, but I only hit 8. That left your fighter to strike again, and it did. I don’t mind so much both sides rolling better or worse than average, but not one side rolling great and the other side rolling poorly. Even your troops in Yunnan hit above average. I put more units there than I needed, but I wanted to guarantee taking it. The loss of planes will hurt later on.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from 76 Sea Zone to Iraq 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from Quebec to United Kingdom 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 battleship moved from 79 Sea Zone to 76 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 4/6 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 battleship moved from 109 Sea Zone to 106 Sea Zone 2 aaGuns, 2 fighters and 1 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Egypt 1 destroyer and 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 1,00 Neutral_Axis : 0,00
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@FMErwinRommel said in FMERommel (X) vs Giallo (L+4) BM3 19L:
I knew there was a risk of -TUV to an all air attack if the dice favored you. So I sent 17 planes that should have killed 10 units, but I only hit 8. That left your fighter to strike again, and it did. I don’t mind so much both sides rolling better or worse than average, but not one side rolling great and the other side rolling poorly. Even your troops in Yunnan hit above average. I put more units there than I needed, but I wanted to guarantee taking it. The loss of planes will hurt later on.
I must say it’s always a risk with so many planes, 1 or 2 hits more or less happens a lot. Let’s hope for the rest of the game the dice will be a bit more gentle
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I messed up G2 move. In all my other games, I moved tanks into Poland. But this game, I moved the tanks with the inf/art from Yugo > SloHun, but didn’t continue on to Poland. So now I can’t blitz into Novg. Bummer.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 4 infantry moved from Gibraltar to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 99 Sea Zone to Crete 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Crete Battle in Cyprus Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to Greece 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 2 artilleries and 4 infantry moved from Libya to Tunisia 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Malaya Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Malaya Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@FMErwinRommel said in FMERommel (X) vs Giallo (L+4) BM3 19L:
I messed up G2 move. In all my other games, I moved tanks into Poland. But this game, I moved the tanks with the inf/art from Yugo > SloHun, but didn’t continue on to Poland. So now I can’t blitz into Novg. Bummer.
I would have changed my turn for russia as well then
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 2 infantry moved from Norway to Finland 3 aaGuns, 8 artilleries and 16 infantry moved from Poland to Eastern Poland 5 armour and 13 mech_infantrys moved from Germany to Eastern Poland 3 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 4 infantry moved from Romania to Eastern Poland 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from Western Germany to France 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to France 1 armour moved from Northern Italy to Romania 1 tactical_bomber moved from Poland to Eastern Poland Place Units - Germans 9 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Bessarabia 1 fighter moved from Russia to Baltic States 1 infantry moved from Belarus to Baltic States 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Germans : -1,33 Russians : 0,33