scramble in holland ? factor in that i could also include the bombardment
dawgoneit (Axis) vs. StuckTojo (Allies +18)
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 7 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer, 1 fighter and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 7 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 destroyer British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 carrier and 1 fighter Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Ethiopia to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from Eastern Persia to Persia 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Burma 1 armour and 1 mech_infantry moved from India to Burma 1 bomber moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Malta 2 armour and 1 mech_infantry moved from Tobruk to Egypt 2 artilleries moved from Tobruk to Alexandria 1 transport moved from 116 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 106 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.17 Italians : 1.50 Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 2 infantry moved from Albania to Yugoslavia 1 mech_infantry moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Southern France to Northern Italy 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in 92 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is -10 Casualties for French: 1 destroyer Casualties for Italians: 1 bomber and 1 submarine Battle in 96 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from 97 Sea Zone to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.67 French : 0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 fighter moved from Java to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 fighter moved from Java to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 96 Sea Zone 3 bombers moved from Western Germany to Malta 2 artilleries and 2 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 3 armour moved from Greece to Romania 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar Combat - Germans Battle in Malta Germans attack with 3 bombers British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry AA fire in Malta : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Malta Germans roll dice for 2 bombers in Malta, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits 1 aaGun owned by the British, 2 bombers owned by the Germans and 1 infantry owned by the British lost in Malta British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -28 Casualties for Germans: 3 bombers Casualties for British: 1 aaGun and 1 infantry Battle in 96 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 96 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Norway: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 submarine placed in 113 Sea Zone 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 0.83 French : 0.17 AA fire in Malta : : 0.50
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@dawgoneit sorry for the delay, i was very sick. still feeling the effects also.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Central Mongolia to Suiyuyan 3 infantry moved from Tsagaan Olom to Suiyuyan 7 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Russians Battle in Buryatia Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Buryatia, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 10 infantry in Buryatia, round 3 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 infantry moved from Yakut S.S.R. to Dzavhan 2 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Novosibirsk 1 aaGun and 2 infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia 4 infantry moved from Novgorod to Belarus Place Units - Russians 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : 0.00
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@dawgoneit said in dawgoneit (Axis) vs. StuckTojo (Allies +18):
@dawgoneit sorry for the delay, i was very sick. still feeling the effects also.
No worries. I hope you’re feeling 100% soon. Take as much of a break as you need. Our game will still be waiting.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 4 infantry moved from Siberia to Amur 3 infantry moved from Sakha to Amur 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 3 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 3 artilleries and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 transports moved from 19 Sea Zone to 5 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Buyant-Uhaa to Amur 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi 1 carrier and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Combat - Japanese Non Combat Move - Japanese 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 transports placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to Eastern United States 1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Yunnan 1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 11 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 2 : 1/13 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 3 : 2/11 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 3 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 4 : 4/7 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Szechwan Japanese win with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 artillery and 6 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Suiyuyan 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 mech_infantry moved from Western United States to Eastern United States 1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Yunnan 1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 11 infantry Japanese defend with 3 artilleries and 6 infantry Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 2 : 1/13 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 9 infantry in Yunnan, round 3 : 2/11 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 3 : 4/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 4 : 4/7 hits, 1.83 expected hits Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 4 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Szechwan Japanese win with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 artillery and 6 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Suiyuyan 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 4 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from Malta to Iraq 4 infantry moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Yunnan British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Iraq British attack with 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/9 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 armour, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/9 hits, 3.17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 battleship moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Malta to Trans-Jordan 1 armour and 1 mech_infantry moved from India to Burma 1 tactical_bomber moved from India to Burma Place Units - British 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1.67 Chinese : -0.17 Neutral_Axis : -0.67 Japanese : -1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 2 armour and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 2 aaGuns and 4 infantry moved from Yugoslavia to Romania 2 artilleries and 2 infantry moved from Northern Italy to Southern France 2 transports moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 1.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Java to Burma 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 fighter moved from Java to Burma 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Germany to Bessarabia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Germany 1 armour, 2 infantry and 1 mech_infantry moved from Germany to 113 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway 2 artilleries and 2 infantry moved from Norway to Finland 3 artilleries and 8 infantry moved from Finland to Karelia 2 artilleries and 1 infantry moved from Poland to Eastern Poland 3 aaGuns, 8 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Poland 3 fighters and 3 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 4 fighters moved from Novgorod to Bessarabia 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Shensi Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 3 infantry in Shensi, round 6 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Bessarabia Russians attack with 4 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 2 infantry in Bessarabia, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 4 fighters moved from Bessarabia to Bryansk 2 aaGuns, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novosibirsk to Russia 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Dzavhan to Ulaanbaatar 1 aaGun and 9 infantry moved from Buryatia to Ulaanbaatar Place Units - Russians 1 infantry placed in Ukraine 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -0.83 Japanese : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 36 Sea Zone to 35 Sea Zone 1 battleship and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Philippines 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/11 hits, 5.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 3 : 7/10 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Philippines Japanese attack with 2 artilleries, 4 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 3/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters moved from Kwangtung to Kwangsi 4 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun, 2 artilleries and 8 infantry moved from Amur to Manchuria 3 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 3 aaGuns and 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -0.67 Chinese : -0.33 UK_Pacific : 0.33 Japanese : -1.33