dawgoneit axis -vs- lebowsky allies


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Northern Italy to Bulgaria
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour moved from Greece to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,2
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
            Battle in Celebes
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
            Battle in Celebes
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            2 fighters and 4 tactical_bombers moved from Archangel to Rostov
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Germany to Western Germany
            7 armour, 4 artilleries, 5 infantry and 6 mech_infantrys moved from Archangel to Belarus
            2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            8 armour and 8 mech_infantrys moved from Western Ukraine to Belarus
            2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Karelia
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 11/19 hits, 7.83 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 fighters and 4 tactical_bombers moved from Rostov to Ukraine
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber, 1 fighter and 1 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Vologda to Smolensk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 tactical_bomber moved from Smolensk to Russia
            2 armour and 2 mech_infantrys moved from Vologda to Russia
            2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia
            1 artillery and 3 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 8 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            1 destroyer moved from 23 Sea Zone to 16 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 armour moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to French Indo China
            3 bombers moved from Yunnan to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in French Indo China
            2 armour and 1 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 harbour placed in Java
            2 artilleries and 4 infantry placed in Central United States
            6 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 harbour placed in Java
            2 artilleries and 4 infantry placed in Central United States
            6 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 mech_infantry moved from Kazakhstan to Tsinghai
            3 fighters moved from Sikang to Tsinghai
    
        Combat - British
            Battle in Tsinghai
                British attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Szechwan
            3 fighters moved from Tsinghai to Szechwan
            3 infantry moved from India to Burma
            1 infantry moved from West India to India
            3 mech_infantrys moved from Persia to West India
            4 mech_infantrys moved from Caucasus to Persia
            2 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Trans-Jordan to India
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            1 bomber and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,00
    Americans : -1,00
    Chinese : 0,33
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 mech_infantry moved from Northern Italy to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1,2,6,1,1,5,5,5,1
            Italians collect 1 PU (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            6 armour and 5 mech_infantrys moved from Rostov to Caucasus
            6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Belarus to Smolensk
            2 fighters and 4 tactical_bombers moved from Ukraine to Smolensk
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Karelia to Finland
            2 infantry moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Belarus to Karelia
            2 artilleries and 1 infantry moved from Belarus to Archangel
            2 artilleries moved from Belarus to Archangel
            1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            1 bomber moved from Western Germany to Smolensk
            4 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Germany to Western Germany
            3 infantry moved from Western Germany to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            French scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
            Battle in Smolensk
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers in Smolensk, round 2 : 5/10 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 98 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 98 Sea Zone
                French win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Archangel
                Germans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Western Ukraine
            2 fighters and 4 tactical_bombers moved from Smolensk to Western Ukraine
            2 armour and 3 mech_infantrys moved from Belarus to Archangel
            2 mech_infantrys moved from Belarus to Archangel
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            3 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,6,3,3,4,3,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : 0.83
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 artillery and 3 infantry moved from Vologda to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,67
    

    Savegame

  • '22 '16

    @lebowsky @dawgoneit Howdy fellas! Please check your dice emails for this game. I keep getting MARTI results. Game on and have fun!


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 43 Sea Zone
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Shan State
            1 bomber moved from Philippines to Yunnan
            1 bomber moved from Philippines to Shan State
            2 armour moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Soviet Far East to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from 43 Sea Zone to Philippines
            1 bomber moved from Yunnan to Hunan
            1 bomber moved from Shan State to Hunan
            1 armour moved from French Indo China to Hunan
            1 armour moved from Malaya to French Indo China
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from Malaya to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Korea: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Gibraltar to France
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Malaya: 1 artillery
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier and 8 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0,17
    Americans : 1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Gibraltar to France
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Malaya: 1 artillery
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier and 8 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Tsinghai to Sikang
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from Szechwan to Shan State
            1 fighter moved from Szechwan to Shan State
            2 fighters moved from Szechwan to Sikang
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 fighter moved from Szechwan to Sikang
            3 artilleries, 6 infantry and 7 mech_infantrys moved from Burma to Shan State
    
        Combat - British
            Battle in Sikang
                British attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys in Shan State, round 2 : 7/21 hits, 5,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Szechwan: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            3 fighters moved from Sikang to Szechwan
            2 aaGuns moved from Burma to Shan State
            2 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to India
            1 fighter moved from Trans-Jordan to India
            3 mech_infantrys moved from West India to Burma
            1 fighter moved from Egypt to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 bomber and 1 fighter moved from Union of South Africa to Egypt
            4 infantry moved from India to Burma
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 1,83
    AA fire in France : : -0,17
    Americans : 1,00
    Chinese : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
            3 mech_infantrys moved from Bulgaria to Bessarabia
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,4,4,2,2,2,5,5,3
            Italians collect 1 PU (10 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

Suggested Topics

  • 11
  • 57
  • 335
  • 55
  • 118
  • 164
  • 59
  • 310
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts