G40L BM Giallo Allies vs Karl7 Axis
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in South Australia ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia 1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales Japanese win with 3 armour remaining. Battle score for attacker is 22 Casualties for ANZAC: 7 infantry Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -1,33
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in South Australia ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia 1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales Japanese win with 3 armour remaining. Battle score for attacker is 22 Casualties for ANZAC: 7 infantry Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -1,33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 4 armour, 3 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 aaGuns, 13 armour, 13 artilleries, 36 infantry and 2 mech_infantrys moved from Rostov to Tambov 3 infantry moved from Ukraine to Bryansk 3 mech_infantrys moved from Western Ukraine to Tambov 3 mech_infantrys moved from Russia to Tambov 26 armour and 10 mech_infantrys moved from Norway to Karelia 1 aaGun and 9 infantry moved from Denmark to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 2 fighters moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier placed in 112 Sea Zone 1 airfield placed in Norway 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 3. 1 armour and 2 mech_infantrys placed in Ukraine 3 artilleries placed in Russia 3 armour placed in Novgorod 3 infantry placed in Western Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians 1 submarine moved from 92 Sea Zone to 110 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 carriers, 6 fighters and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 6 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 13 armour and 8 mech_infantrys moved from India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone 2 aaGuns, 7 carriers, 7 destroyers, 5 fighters, 4 infantry, 11 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone 2 aaGuns and 4 infantry moved from 25 Sea Zone to Midway 3 bombers moved from Malaya to Japan 2 fighters moved from Northern Territory to Western Australia 3 armour moved from South Australia to Western Australia 2 bombers moved from Northern Territory to 35 Sea Zone 2 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea 2 bombers moved from 35 Sea Zone to Philippines 4 artilleries moved from India to 39 Sea Zone 4 infantry moved from India to 39 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 37 Sea Zone 4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State 1 carrier, 1 destroyer and 4 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from India to 37 Sea Zone 9 artilleries and 13 infantry moved from India to West India Place Units - Japanese 1 harbour placed in Midway 2 carriers placed in 6 Sea Zone 4 fighters placed in 6 Sea Zone 2 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Rostov: 2 infantry EDIT: Adding units owned by Japanese to Tambov: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 49 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 6 fighters moved from New South Wales to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to New South Wales 1 infantry moved from Solomon Islands to 49 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone 6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone 6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands 8 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 92 Sea Zone to 89 Sea Zone Place Units - Americans 7 fighters and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 49 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 6 fighters moved from New South Wales to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to New South Wales 1 infantry moved from Solomon Islands to 49 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone 6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone 6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands 8 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 92 Sea Zone to 89 Sea Zone Place Units - Americans 7 fighters and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Italians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Rostov 1 bomber moved from Iraq to Rostov 21 artilleries and 46 infantry moved from Caucasus to Volgograd 1 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in Volgograd British attack with 1 armour, 21 artilleries and 46 infantry Germans defend with 1 factory_minor and 3 infantry British roll dice for 1 armour, 21 artilleries and 46 infantry in Volgograd, round 2 : 25/68 hits, 18,67 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 21 artilleries and 44 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Battle in Rostov British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Rostov British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Rostov to Iraq 3 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Northwest Persia to Iraq 3 infantry moved from Northwest Persia to Iraq 5 armour and 8 mech_infantrys moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Iraq 8 armour and 8 mech_infantrys moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 armour moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 3 armour and 4 mech_infantrys moved from Caucasus to Volgograd Place Units - British 1 fighter and 2 infantry placed in United Kingdom 3 armour placed in Egypt 3 mech_infantrys placed in Iraq Turn Complete - British British collect 46 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 British : 6,50 Italians : -0,33 Americans : 0,67 Japanese : -0,17
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tambov to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Crete Battle in Rostov Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Russia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.67
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tambov to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Crete Battle in Rostov Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Russia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Italians to Russia: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 British : -0.67
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Rostov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,17
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Caucasus to Rostov Combat - ANZAC Battle in Rostov ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Rostov Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,17
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone 3 bombers and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Southern Italy 4 fighters moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers French defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 8.67 expected hits French roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for French: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 2 aaGuns, 13 armour, 13 artilleries, 35 infantry and 8 mech_infantrys moved from Tambov to Russia 3 infantry moved from Bryansk to Russia 1 infantry moved from Tambov to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Russia 3 infantry moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Smolensk 26 armour and 10 mech_infantrys moved from Karelia to Belarus 6 fighters moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Norway 2 tactical_bombers moved from 110 Sea Zone to Norway 3 bombers moved from 110 Sea Zone to Western Germany Place Units - Germans 1 fighter placed in Western Germany 3 artilleries placed in Russia 3 armour placed in Western Ukraine 3 armour placed in Ukraine 1 carrier and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33 French : -0.50
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 4 fighters moved from Iraq to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters Italians defend with 1 infantry Russians roll dice for 4 fighters in Rostov, round 2 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 4 fighters moved from Rostov to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33 Russians : -1,00
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Western Australia to Queensland Japanese take Queensland from ANZAC 1 armour moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia 1 mech_infantry moved from Eastern Persia to Persia Japanese take Persia from British 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Samara Combat - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from British to Japanese EDIT: Turning off Edit Mode 1 aaGun moved from Midway to 25 Sea Zone 5 infantry moved from Midway to 25 Sea Zone 1 aaGun, 7 carriers, 7 destroyers, 11 fighters, 5 infantry, 11 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 33 Sea Zone 5 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 3 bombers moved from Japan to Caroline Islands 2 bombers moved from Philippines to Caroline Islands 1 armour, 5 artilleries and 3 mech_infantrys moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 9 transports moved from 37 Sea Zone to 56 Sea Zone 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from 56 Sea Zone to Western Australia 2 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 mech_infantry moved from Shan State to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Kazakhstan 2 mech_infantrys moved from Shan State to Szechwan 9 artilleries and 13 infantry moved from West India to Eastern Persia Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Queensland: 1 armour EDIT: Adding units owned by Japanese to Queensland: 1 mech_infantry EDIT: Adding units owned by Japanese to Western Australia: 1 armour EDIT: Turning off Edit Mode 2 carriers, 2 destroyers and 4 fighters placed in 6 Sea Zone 1 fighter placed in Japan 1 mech_infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 88 PUs; end with 88 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 89 Sea Zone to 52 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 7 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from Hawaiian Islands to New Zealand 3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 cruiser and 9 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 2 transports moved from 26 Sea Zone to 63 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 2 submarines moved from 89 Sea Zone to 52 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 7 fighters moved from Western United States to Hawaiian Islands 3 fighters moved from Hawaiian Islands to New Zealand 3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 cruiser and 9 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Volgograd to Tambov British take Tambov from Germans 2 infantry moved from Iraq to Persia 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 tactical_bomber moved from Iraq to Persia 1 infantry moved from Volgograd to Samara 1 bomber moved from Iraq to Samara 17 armour and 20 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 bomber moved from Iraq to Rostov 2 fighters moved from United Kingdom to 92 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Persia British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 1 mech_infantry British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 infantry and 1 tactical_bomber in Persia, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia British win, taking Persia from Japanese with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Rostov British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara British win, taking Samara from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Samara to Volgograd 1 bomber moved from Rostov to Iraq 1 tactical_bomber moved from 99 Sea Zone to Iraq 4 armour moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan Place Units - British 3 artilleries placed in Iraq 3 armour placed in Egypt 3 infantry placed in Volgograd 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 47 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,83 Italians : -0,67 Americans : -0,33 Japanese : 1,00
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Russia to Tambov 2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov Combat - Italians Battle in Tambov Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tambov, round 2 : 5/6 hits, 2.17 expected hits British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Italians win, taking Tambov from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Russia to Tambov 1 bomber moved from Tambov to Russia 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2.83 British : -0.33
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to New South Wales 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win with 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Rostov 2 infantry moved from Russia to Samara 1 bomber moved from Western Germany to Rostov 1 artillery moved from Russia to Samara 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in Samara Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 7 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara Germans win, taking Scotland from British, taking Samara from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Russia 2 aaGuns, 14 armour, 18 artilleries, 37 infantry and 10 mech_infantrys moved from Russia to Tambov 3 armour moved from Ukraine to Tambov 3 armour moved from Western Ukraine to Tambov 1 infantry moved from Bryansk to Tambov 3 armour moved from Smolensk to Tambov 26 armour and 10 mech_infantrys moved from Belarus to Tambov 2 aaGuns moved from Western Germany to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 2 aaGuns, 4 carriers, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland 3 tactical_bombers moved from Norway to Russia 7 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Russia 3 infantry placed in Ukraine 3 armour placed in Western Ukraine 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.67