OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry
Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits
Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales
Japanese win with 3 armour remaining. Battle score for attacker is 22
Casualties for ANZAC: 7 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry
Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits
Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits
Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits
2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales
Japanese win with 3 armour remaining. Battle score for attacker is 22
Casualties for ANZAC: 7 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 armour, 3 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 13 armour, 13 artilleries, 36 infantry and 2 mech_infantrys moved from Rostov to Tambov
3 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Tambov
3 mech_infantrys moved from Russia to Tambov
26 armour and 10 mech_infantrys moved from Norway to Karelia
1 aaGun and 9 infantry moved from Denmark to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 airfield placed in Norway
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in Russia
3 armour placed in Novgorod
3 infantry placed in Western Ukraine
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 110 Sea Zone
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 carriers, 6 fighters and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
6 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
13 armour and 8 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 7 carriers, 7 destroyers, 5 fighters, 4 infantry, 11 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
2 aaGuns and 4 infantry moved from 25 Sea Zone to Midway
3 bombers moved from Malaya to Japan
2 fighters moved from Northern Territory to Western Australia
3 armour moved from South Australia to Western Australia
2 bombers moved from Northern Territory to 35 Sea Zone
2 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from 35 Sea Zone to Philippines
4 artilleries moved from India to 39 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 37 Sea Zone
4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
9 artilleries and 13 infantry moved from India to West India
Place Units - Japanese
1 harbour placed in Midway
2 carriers placed in 6 Sea Zone
4 fighters placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Rostov: 2 infantry
EDIT: Adding units owned by Japanese to Tambov: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 83 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
6 fighters moved from New South Wales to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 62 Sea Zone to New South Wales
1 infantry moved from Solomon Islands to 49 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 92 Sea Zone to 89 Sea Zone
Place Units - Americans
7 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 49 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
6 fighters moved from New South Wales to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 62 Sea Zone to New South Wales
1 infantry moved from Solomon Islands to 49 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
8 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 92 Sea Zone to 89 Sea Zone
Place Units - Americans
7 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Rostov
1 bomber moved from Iraq to Rostov
21 artilleries and 46 infantry moved from Caucasus to Volgograd
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Battle in Volgograd
British attack with 1 armour, 21 artilleries and 46 infantry
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 21 artilleries and 46 infantry in Volgograd, round 2 : 25/68 hits, 18,67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 21 artilleries and 44 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Rostov
British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Rostov to Iraq
3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Northwest Persia to Iraq
3 infantry moved from Northwest Persia to Iraq
5 armour and 8 mech_infantrys moved from Caucasus to Volgograd
5 mech_infantrys moved from Caucasus to Iraq
8 armour and 8 mech_infantrys moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
3 armour and 4 mech_infantrys moved from Caucasus to Volgograd
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
3 armour placed in Egypt
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 46 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : 6,50
Italians : -0,33
Americans : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tambov to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Russia
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Tambov to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Russia
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tambov: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Russia: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
ANZAC : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
3 bombers and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
4 fighters moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers
French defend with 1 destroyer; Russians defend with 1 submarine
Germans roll dice for 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 8.67 expected hits
French roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for French: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 aaGuns, 13 armour, 13 artilleries, 35 infantry and 8 mech_infantrys moved from Tambov to Russia
3 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
3 infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Smolensk
26 armour and 10 mech_infantrys moved from Karelia to Belarus
6 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Norway
2 tactical_bombers moved from 110 Sea Zone to Norway
3 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Russia
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 carrier and 1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.33
French : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
4 fighters moved from Iraq to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 fighters
Italians defend with 1 infantry
Russians roll dice for 4 fighters in Rostov, round 2 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
4 fighters moved from Rostov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Western Australia to Queensland
Japanese take Queensland from ANZAC
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 mech_infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Samara
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from British to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
1 aaGun, 7 carriers, 7 destroyers, 11 fighters, 5 infantry, 11 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Japan to Caroline Islands
2 bombers moved from Philippines to Caroline Islands
1 armour, 5 artilleries and 3 mech_infantrys moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 9 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from 56 Sea Zone to Western Australia
2 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from Shan State to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Shan State to Szechwan
9 artilleries and 13 infantry moved from West India to Eastern Persia
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 armour
EDIT: Adding units owned by Japanese to Queensland: 1 mech_infantry
EDIT: Adding units owned by Japanese to Western Australia: 1 armour
EDIT: Turning off Edit Mode
2 carriers, 2 destroyers and 4 fighters placed in 6 Sea Zone
1 fighter placed in Japan
1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
2 transports moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
2 transports moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 89 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
7 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 cruiser and 9 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
2 infantry moved from Iraq to Persia
1 tactical_bomber moved from Iraq to 99 Sea Zone
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Volgograd to Samara
1 bomber moved from Iraq to Samara
17 armour and 20 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 bomber moved from Iraq to Rostov
2 fighters moved from United Kingdom to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Persia
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 infantry and 1 tactical_bomber in Persia, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia
British win, taking Persia from Japanese with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Rostov
British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
British win, taking Samara from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Samara to Volgograd
1 bomber moved from Rostov to Iraq
1 tactical_bomber moved from 99 Sea Zone to Iraq
4 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 artilleries placed in Iraq
3 armour placed in Egypt
3 infantry placed in Volgograd
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 47 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,83
Italians : -0,67
Americans : -0,33
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Russia to Tambov
2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tambov, round 2 : 5/6 hits, 2.17 expected hits
British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Italians win, taking Tambov from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Russia to Tambov
1 bomber moved from Tambov to Russia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win with 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Samara
1 bomber moved from Western Germany to Rostov
1 artillery moved from Russia to Samara
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Samara
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 6 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
Germans win, taking Scotland from British, taking Samara from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Russia
2 aaGuns, 14 armour, 18 artilleries, 37 infantry and 10 mech_infantrys moved from Russia to Tambov
3 armour moved from Ukraine to Tambov
3 armour moved from Western Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
3 armour moved from Smolensk to Tambov
26 armour and 10 mech_infantrys moved from Belarus to Tambov
2 aaGuns moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 4 carriers, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland
3 tactical_bombers moved from Norway to Russia
7 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : 0.67