L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Scotland to United Kingdom
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            9 transports moved from 116 Sea Zone to 115 Sea Zone
            10 artilleries and 10 infantry moved from Western Germany to 115 Sea Zone
            10 artilleries, 10 infantry and 10 transports moved from 115 Sea Zone to 113 Sea Zone
            10 artilleries and 10 infantry moved from 113 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            6 bombers, 9 fighters and 9 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 10 artilleries, 6 bombers, 9 fighters, 12 infantry and 9 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 1/15 hits, 2.50 expected hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 10 artilleries, 5 bombers, 9 fighters, 12 infantry and 9 tactical_bombers in United Kingdom, round 2 : 17/45 hits, 20.00 expected hits
                    British roll dice for 5 aaGuns, 27 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/28 hits, 9.33 expected hits
                    1 artillery owned by the Germans and 12 infantry owned by the Germans lost in United Kingdom
                    5 aaGuns owned by the British and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers in United Kingdom, round 3 : 14/32 hits, 16.00 expected hits
                    British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/14 hits, 4.67 expected hits
                    7 artilleries owned by the Germans lost in United Kingdom
                    1 mech_infantry owned by the British, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
                Germans captures 29PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 8 artilleries, 1 bomber and 12 infantry
                Casualties for British: 5 aaGuns, 25 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            5 bombers moved from United Kingdom to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            2 submarines moved from 108 Sea Zone to 113 Sea Zone
            8 fighters and 8 tactical_bombers moved from United Kingdom to Holland Belgium
            2 infantry moved from Leningrad to Vyborg
            3 aaGuns, 4 artilleries and 43 infantry moved from Leningrad to Baltic States
            5 armour and 8 mech_infantrys moved from Ukraine to Eastern Poland
            1 artillery and 8 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            10 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 81 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 97 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.50
    Germans regular : -4.17
    British regular : 6.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Novgorod to Leningrad
                  Russians take Leningrad from Germans
            6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Rostov to Ukraine
            2 infantry moved from Kursk to Ukraine
            1 mech_infantry moved from Stalingrad to Ukraine
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 artillery and 2 infantry moved from Siberia to Sakha
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Ukraine, round 2 : 13/36 hits, 10.50 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Italians with 6 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sakha
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                Russians win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 14 artilleries, 1 fighter and 40 infantry moved from Novgorod to Northern Belarus
            1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Smolensk to Northern Belarus
            1 infantry moved from Gorky to Samara
            2 artilleries moved from Russia to Samara
            5 infantry moved from Russia to Samara
            1 aaGun, 1 artillery and 1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Tula to Kursk
            4 fighters moved from Russia to Northern Belarus
            1 aaGun moved from Russia to Samara
            1 infantry moved from Yaroslavl to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
    
        Place Units - Russians
            1 fighter placed in Russia
            1 armour and 1 mech_infantry placed in Stalingrad
            1 infantry placed in Urals
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Italians regular : 0.67
    Russians regular : 1.17
    

    Savegame


  • @mikawagunichi Well, this is probably lost cause, you played very well with Luftwaffe. Well planned!

    Let’s see for a round or two, I am not sure what can be done…

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Ceylon to 40 Sea Zone
            3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone
            3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            1 armour moved from Eastern India to Western India
                  Japanese take Western India from UK_Pacific
            1 armour moved from Western India to Eastern India
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Shansi
                  Japanese take Shansi from Chinese
            1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 bombers moved from French Indo China to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone
            2 battleships moved from 132 Sea Zone to 45 Sea Zone
            2 cruisers moved from 132 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 Any scrambles?


  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Ceylon to 40 Sea Zone
            3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone
            3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            1 armour moved from Eastern India to Western India
                  Japanese take Western India from UK_Pacific
            1 armour moved from Western India to Eastern India
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Eastern India
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Shansi
                  Japanese take Shansi from Chinese
            1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 bombers moved from French Indo China to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone
            2 battleships moved from 132 Sea Zone to 45 Sea Zone
            2 cruisers moved from 132 Sea Zone to 45 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 3 artilleries, 3 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Celebes, round 2 : 4/5 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 artillery and 5 infantry moved from French Indo China to 37 Sea Zone
            1 artillery, 1 carrier, 4 destroyers, 5 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 5 infantry moved from 45 Sea Zone to Celebes
            2 carriers and 3 submarines moved from 132 Sea Zone to 45 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            3 carriers, 3 fighters and 1 submarine moved from 40 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
            2 bombers moved from 22 Sea Zone to Japan
            1 fighter moved from Anhwe to Japan
            4 fighters and 5 tactical_bombers moved from 22 Sea Zone to Kiangsu
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Kiangsu
            1 aaGun and 6 infantry moved from Southern Manchuria to Jehol
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Shan State to Burma
    
        Place Units - Japanese
            2 fighters placed in Japan
            3 infantry placed in Eastern India
            3 infantry placed in Kiangsu
            7 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 4.17
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from Iwo Jima to 18 Sea Zone
            2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @mikawagunichi Kamikaze + scrambles?


  • @nikola1975 3 kamis at the DD in 36 please, no scramble.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Gibraltar
            3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from 93 Sea Zone to Morocco
            2 infantry moved from Iwo Jima to 18 Sea Zone
            2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,5,1
                    1 destroyer owned by the Americans lost in 36 Sea Zone
            Battle in Gibraltar
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Gibraltar from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 4/12 hits, 3.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Guam
            Battle in Alexandria
                Americans attack with 2 artilleries and 1 infantry
                Italians defend with 1 aaGun and 1 infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians lost in Alexandria
                    Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                Americans win, taking Guam from Japanese, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 aaGun and 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 23 Sea Zone to 36 Sea Zone
            1 destroyer moved from 23 Sea Zone to 46 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 22 Sea Zone
            1 carrier and 1 fighter moved from 23 Sea Zone to 35 Sea Zone
            1 carrier moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Paulau to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            2 infantry moved from Marianas to 23 Sea Zone
            2 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Caroline Islands
            1 battleship moved from 35 Sea Zone to 23 Sea Zone
            1 cruiser moved from 35 Sea Zone to 23 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 carrier and 1 fighter moved from 35 Sea Zone to 23 Sea Zone
            4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
            2 carriers moved from 111 Sea Zone to 93 Sea Zone
            1 battleship, 5 destroyers and 1 submarine moved from 111 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 111 Sea Zone
            3 fighters and 1 tactical_bomber moved from Morocco to 93 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer placed in 11 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Shansi
            1 artillery moved from Inner Mongolia to Shansi
            2 infantry moved from Honan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Inner Mongolia
            3 infantry moved from Kansu to Inner Mongolia
            7 infantry moved from Chahar to Inner Mongolia
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Combat Move - British
            1 armour moved from Baluchistan to Western India
                  UK_Pacific take Western India from Japanese
            1 armour moved from Western India to Central India
                  UK_Pacific take Central India from Japanese
            6 artilleries and 1 mech_infantry moved from Baluchistan to Central India
            26 infantry moved from Baluchistan to Central India
            7 armour moved from Baluchistan to Central India
            1 mech_infantry moved from Southern Persia to Central India
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 destroyer moved from 111 Sea Zone to 107 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 93 Sea Zone
            1 destroyer moved from 107 Sea Zone to 93 Sea Zone
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 bomber moved from Egypt to 100 Sea Zone
    
        Combat - British
            Battle in 100 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 100 Sea Zone
                Japanese and British reach a stalemate
                . Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 bomber moved from 100 Sea Zone to Egypt
            4 fighters and 2 tactical_bombers moved from Baluchistan to Southern Persia
            3 aaGuns moved from Baluchistan to Central India
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 1.67
    Italians regular : -1.00
    Japanese regular : 1.17
    British regular : -0.83
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            3 artilleries and 5 infantry moved from Normandy Bordeaux to 113 Sea Zone
            3 artilleries, 2 battleships, 2 cruisers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 113 Sea Zone to 107 Sea Zone
            3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 107 Sea Zone to Portugal
            1 fighter moved from Southern Italy to Portugal
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 Scramble to Portugal?


  • Nice. Very creative. I can’t fight that :)

    I surrender.

  • N nikola1975 referenced this topic

  • @nikola1975 Thank you once again for the fun match

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