Second posting is the completed German turn. Goodluck this game!
L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 36 PUs; Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Vyborg to Finland Russians take Finland from Germans Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to Unprovoked EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 2 armour, 2 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia 3 infantry moved from Volgograd to Samara Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 36 PUs; Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Vyborg to Finland Russians take Finland from Germans Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to Unprovoked EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 2 armour, 2 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Russia 3 infantry moved from Volgograd to Samara Place Units - Russians 1 artillery, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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Got lucky there. Knew I should have bought another fighter last round.
Sorry about the edits.
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Got lucky there. Knew I should have bought another fighter last round.
There was a good chance that I would lose a bomber to the interceptors, and another to the AA.
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Sorry about the edits.
No problem
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 6 Sea Zone 1 armour and 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Battle in French Indo China Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers in French Indo China, round 2 : 11/21 hits, 9.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Kwangsi to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 aaGun and 5 infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Kweichow to Hunan 1 infantry moved from Jehol to Manchuria 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow
Combat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : -0.83
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@simon33
Misunderstood the rules and thought I could move Japanese units into Timuguska and not trigger Mongolia, but failed to realise it was the US that attacked Korea, not Russia, then the Russain stack moved in. I also screwed up and landed too many troops on FIC and didn’t leave any spare to cover Kwangsi.You now control every theatre and Russia has a massive income, it’s over.
Thanks for the game, very well played.
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F FlyingBadger referenced this topic
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Those dice in the air raid didn’t help either.
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oh and thanks for the game. Yeah, the worst part was USA grabbing Korea in a way it could hold it. Otherwise, you were still in this game.
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
oh and thanks for the game. Yeah, the worst part was USA grabbing Korea in a way it could hold it. Otherwise, you were still in this game.
Was that the plan from R1? I assume so, otherwise you would have moved those infantry west. Even now I’m not sure what the counter is, J2 & J3 Japan needs it’s air and fleet in SE Asia and the DEI, if it covers a landing in Korea then it is restricted on those key rounds and the UK can push out from India.
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I’m always on the lookout for such an opportunity. There’s two counters, the land based one and the naval one. The 4 inf starting in Korea, perhaps aided by planes can prevent USA’s puny two (or maybe 4) land units from taking Korea. The problem with the land option given that I left all 18 units is planes might be toast to USSR’s attack. I don’t normally leave all 18 troops there, maybe I should. The naval one means just having a sufficient navy to hold sz6. Given that the US navy was north and couldn’t get to the money islands quickly, you could have been weaker there. Think I might go back to all 18 troops in Amur. It is much stronger than 12.