G40L BM Giallo Allies vs Karl7 Axis

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry
                Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
                    ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits
                    Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
                1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales
                Japanese win with 3 armour remaining. Battle score for attacker is 22
                Casualties for ANZAC: 7 infantry
                Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
                  ANZAC take Queensland from Japanese
            1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry moved from New South Wales to South Australia
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry
                Japanese defend with 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
                    ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in South Australia, round 2 : 7/19 hits, 5,17 expected hits
                    Japanese roll dice for 4 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in South Australia, round 2 : 5/14 hits, 5,33 expected hits
                    4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in South Australia, round 3 : 4/14 hits, 4,33 expected hits
                    Japanese roll dice for 4 armour, 2 artilleries and 1 marine in South Australia, round 3 : 2/7 hits, 3,00 expected hits
                    2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in South Australia
                1 armour owned by the ANZAC, 5 infantry owned by the ANZAC, 4 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC retreated to New South Wales
                Japanese win with 3 armour remaining. Battle score for attacker is 22
                Casualties for ANZAC: 7 infantry
                Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
            ANZAC collect 8 PUs; end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,50
    Japanese : -1,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 4 armour, 3 artilleries, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 aaGuns, 13 armour, 13 artilleries, 36 infantry and 2 mech_infantrys moved from Rostov to Tambov
            3 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Western Ukraine to Tambov
            3 mech_infantrys moved from Russia to Tambov
            26 armour and 10 mech_infantrys moved from Norway to Karelia
            1 aaGun and 9 infantry moved from Denmark to Western Germany
            2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            2 fighters moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 airfield placed in Norway
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Ukraine
            3 artilleries placed in Russia
            3 armour placed in Novgorod
            3 infantry placed in Western Ukraine
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 6 fighters and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            6 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            13 armour and 8 mech_infantrys moved from India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
            2 aaGuns, 7 carriers, 7 destroyers, 5 fighters, 4 infantry, 11 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            2 aaGuns and 4 infantry moved from 25 Sea Zone to Midway
            3 bombers moved from Malaya to Japan
            2 fighters moved from Northern Territory to Western Australia
            3 armour moved from South Australia to Western Australia
            2 bombers moved from Northern Territory to 35 Sea Zone
            2 infantry and 1 mech_infantry moved from New Guinea to Dutch New Guinea
            2 bombers moved from 35 Sea Zone to Philippines
            4 artilleries moved from India to 39 Sea Zone
            4 infantry moved from India to 39 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 37 Sea Zone
            4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
            1 carrier, 1 destroyer and 4 transports moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from India to 37 Sea Zone
            9 artilleries and 13 infantry moved from India to West India
    
        Place Units - Japanese
            1 harbour placed in Midway
            2 carriers placed in 6 Sea Zone
            4 fighters placed in 6 Sea Zone
            2 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Rostov: 2 infantry
            EDIT: Adding units owned by Japanese to Tambov: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            6 fighters moved from New South Wales to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 62 Sea Zone to New South Wales
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
            6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 92 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 49 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            6 fighters moved from New South Wales to 62 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 62 Sea Zone to New South Wales
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 infantry, 12 submarines and 1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 artilleries and 6 infantry moved from Western United States to 10 Sea Zone
            6 artilleries, 3 carriers, 6 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 92 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            7 fighters and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Caucasus to Rostov
            1 bomber moved from Iraq to Rostov
            21 artilleries and 46 infantry moved from Caucasus to Volgograd
            1 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour, 21 artilleries and 46 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 21 artilleries and 46 infantry in Volgograd, round 2 : 25/68 hits, 18,67 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 21 artilleries and 44 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Rostov
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Rostov
                British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Rostov to Iraq
            3 infantry moved from Trans-Jordan to Egypt
            3 infantry moved from Northwest Persia to Iraq
            3 infantry moved from Northwest Persia to Iraq
            5 armour and 8 mech_infantrys moved from Caucasus to Volgograd
            5 mech_infantrys moved from Caucasus to Iraq
            8 armour and 8 mech_infantrys moved from Caucasus to Volgograd
            1 aaGun moved from Caucasus to Volgograd
            1 aaGun moved from Caucasus to Volgograd
            1 aaGun moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 armour moved from Caucasus to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            3 armour and 4 mech_infantrys moved from Caucasus to Volgograd
    
        Place Units - British
            1 fighter and 2 infantry placed in United Kingdom
            3 armour placed in Egypt
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 46 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 6,50
    Italians : -0,33
    Americans : 0,67
    Japanese : -0,17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Tambov to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Crete
            Battle in Rostov
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Russia
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Tambov to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Crete
            Battle in Rostov
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Crete from Neutral_Allies, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Russia
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tambov: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Adding units owned by Italians to Russia: 2 aaGuns, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    ANZAC : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,67
    ANZAC : -0,17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Norway to 110 Sea Zone
            3 bombers and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to Southern Italy
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers
                French defend with 1 destroyer; Russians defend with 1 submarine
                    Germans roll dice for 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 9/15 hits, 8.67 expected hits
                    French roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for French: 1 destroyer
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 aaGuns, 13 armour, 13 artilleries, 35 infantry and 8 mech_infantrys moved from Tambov to Russia
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Tambov to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            3 infantry moved from Western Ukraine to Bryansk
            3 armour moved from Novgorod to Smolensk
            26 armour and 10 mech_infantrys moved from Karelia to Belarus
            6 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Norway
            2 tactical_bombers moved from 110 Sea Zone to Norway
            3 bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 artilleries placed in Russia
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            1 carrier and 1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    French : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            4 fighters moved from Iraq to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters
                Italians defend with 1 infantry
                    Russians roll dice for 4 fighters in Rostov, round 2 : 1/4 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Rostov to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -1,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Western Australia to Queensland
                  Japanese take Queensland from ANZAC
            1 armour moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Western Australia
            1 mech_infantry moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Samara
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Kazakhstan from British to Japanese
            EDIT: Turning off Edit Mode
            1 aaGun moved from Midway to 25 Sea Zone
            5 infantry moved from Midway to 25 Sea Zone
            1 aaGun, 7 carriers, 7 destroyers, 11 fighters, 5 infantry, 11 submarines, 3 tactical_bombers and 3 transports moved from 25 Sea Zone to 33 Sea Zone
            5 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            3 bombers moved from Japan to Caroline Islands
            2 bombers moved from Philippines to Caroline Islands
            1 armour, 5 artilleries and 3 mech_infantrys moved from Shan State to 37 Sea Zone
            5 infantry moved from Shan State to 37 Sea Zone
            1 armour, 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 9 transports moved from 37 Sea Zone to 56 Sea Zone
            1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from 56 Sea Zone to Western Australia
            2 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 mech_infantry moved from Shan State to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Kazakhstan
            2 mech_infantrys moved from Shan State to Szechwan
            9 artilleries and 13 infantry moved from West India to Eastern Persia
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Queensland: 1 armour
            EDIT: Adding units owned by Japanese to Queensland: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Western Australia: 1 armour
            EDIT: Turning off Edit Mode
            2 carriers, 2 destroyers and 4 fighters placed in 6 Sea Zone
            1 fighter placed in Japan
            1 mech_infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Szechwan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 88 PUs; end with 88 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 submarines moved from 89 Sea Zone to 52 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            7 fighters moved from Western United States to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to New Zealand
            3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 cruiser and 9 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser and 9 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone
            2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 16 fighters and 11 submarines moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 submarines moved from 89 Sea Zone to 52 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            7 fighters moved from Western United States to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to New Zealand
            3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 cruiser and 9 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Volgograd to Tambov
                  British take Tambov from Germans
            2 infantry moved from Iraq to Persia
            1 tactical_bomber moved from Iraq to 99 Sea Zone
            1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Volgograd to Samara
            1 bomber moved from Iraq to Samara
            17 armour and 20 mech_infantrys moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Rostov
            1 bomber moved from Iraq to Rostov
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Persia
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Persia, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                    British roll dice for 1 infantry and 1 tactical_bomber in Persia, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Persia
                British win, taking Persia from Japanese with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Rostov
                British win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Samara
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                British win, taking Samara from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Samara to Volgograd
            1 bomber moved from Rostov to Iraq
            1 tactical_bomber moved from 99 Sea Zone to Iraq
            4 armour moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 artilleries placed in Iraq
            3 armour placed in Egypt
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 47 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,83
    Italians : -0,67
    Americans : -0,33
    Japanese : 1,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Russia to Tambov
            2 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tambov, round 2 : 5/6 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tambov
                Italians win, taking Tambov from British with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Russia to Tambov
            1 bomber moved from Tambov to Russia
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 7 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Russia to Samara
            1 bomber moved from Western Germany to Rostov
            1 artillery moved from Russia to Samara
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 6 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Samara, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Samara
                Germans win, taking Scotland from British, taking Samara from British with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Russia
            2 aaGuns, 14 armour, 18 artilleries, 37 infantry and 10 mech_infantrys moved from Russia to Tambov
            3 armour moved from Ukraine to Tambov
            3 armour moved from Western Ukraine to Tambov
            1 infantry moved from Bryansk to Tambov
            3 armour moved from Smolensk to Tambov
            26 armour and 10 mech_infantrys moved from Belarus to Tambov
            2 aaGuns moved from Western Germany to 112 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            5 infantry moved from Western Germany to 112 Sea Zone
            2 aaGuns, 4 carriers, 1 destroyer, 6 fighters, 8 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 aaGuns and 8 infantry moved from 111 Sea Zone to Scotland
            3 tactical_bombers moved from Norway to Russia
            7 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Russia
            3 infantry placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    British : 0.67
    

    Savegame

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