@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul no problem, no need to work ;-)
Italy may proceed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
6 artilleries and 13 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 16 PUs (3 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
1 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 9 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 submarine moved from 113 Sea Zone to 124 Sea Zone
Combat - Germans
Non Combat Move - Germans
20 armour, 3 artilleries, 15 infantry and 5 mech_infantrys moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Finland
6 armour and 2 mech_infantrys moved from Belarus to Vyborg
3 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
2 fighters moved from Germany to Western Germany
4 artilleries moved from France to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier and 4 transports placed in 113 Sea Zone
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 14 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 14 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
5 carriers, 5 destroyers, 8 fighters, 5 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to Japan
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 56 Sea Zone
1 infantry and 1 marine moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 2 infantry and 6 mech_infantrys moved from Burma to Shan State
2 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to India
1 armour moved from India to Shan State
2 infantry moved from Samara to Kazakhstan
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 5 submarines placed in 6 Sea Zone
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 aaGuns, 6 artilleries, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
10 submarines moved from 10 Sea Zone to 26 Sea Zone
6 transports moved from 91 Sea Zone to 64 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
3 aaGuns placed in Norway
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 aaGuns, 6 artilleries, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
10 submarines moved from 10 Sea Zone to 26 Sea Zone
6 transports moved from 91 Sea Zone to 64 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
3 aaGuns placed in Norway
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 41 PUs;
British buy 13 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 fighters moved from Norway to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
18 artilleries and 47 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 artilleries moved from Iraq to Northwest Persia
17 armour and 25 mech_infantrys moved from Iraq to Northwest Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Iraq to Egypt
2 fighters moved from Egypt to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
3 aaGuns moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Caucasus to Rostov
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Kill!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
1 fighter moved from 92 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
20 armour, 3 artilleries, 16 infantry and 8 mech_infantrys moved from Finland to Norway
6 armour and 2 mech_infantrys moved from Vyborg to Norway
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 bombers, 9 fighters and 5 tactical_bombers moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 26 armour, 7 artilleries, 3 bombers, 11 fighters, 20 infantry, 10 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 4 aaGuns, 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 24 infantry and 2 mech_infantrys
AA fire in Norway : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Norway
Germans roll dice for 26 armour, 7 artilleries, 3 bombers, 8 fighters, 20 infantry, 10 mech_infantrys and 5 tactical_bombers in Norway, round 2 : 30/79 hits, 30.83 expected hits
Americans roll dice for 4 aaGuns, 2 armour, 8 artilleries, 26 infantry and 3 mech_infantrys in Norway, round 2 : 11/39 hits, 13.33 expected hits
4 aaGuns owned by the Americans, 11 infantry owned by the Germans, 24 infantry owned by the Americans and 2 infantry owned by the British lost in Norway
Germans roll dice for 26 armour, 7 artilleries, 3 bombers, 8 fighters, 9 infantry, 10 mech_infantrys and 5 tactical_bombers in Norway, round 3 : 25/68 hits, 29.00 expected hits
Americans roll dice for 2 armour, 8 artilleries and 3 mech_infantrys in Norway, round 3 : 4/13 hits, 4.67 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 armour owned by the Americans, 8 artilleries owned by the Americans, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 26 armour, 7 artilleries, 3 bombers, 8 fighters, 5 infantry, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 3 fighters and 15 infantry
Casualties for Americans: 4 aaGuns, 1 armour, 8 artilleries, 24 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
4 fighters moved from Norway to 112 Sea Zone
3 fighters moved from Norway to Western Germany
3 bombers and 5 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
3 artilleries moved from France to Western Germany
2 aaGuns, 10 armour, 13 artilleries and 32 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Rostov
2 armour moved from Volgograd to Rostov
2 mech_infantrys moved from Ukraine to Rostov
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -4.83
AA fire in Norway : : 1.00
Americans : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 airfields, 1 armour, 3 bombers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Northern Territory to Queensland
2 fighters moved from 56 Sea Zone to Queensland
2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Queensland to Northern Territory
3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 armour and 1 marine moved from Western Australia to South Australia
2 fighters moved from India to 56 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from Shan State to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Caucasus
2 bombers moved from Japan to Northern Territory
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield and 3 bombers placed in Malaya
1 airfield placed in Western Australia
1 transport placed in 36 Sea Zone
2 transports placed in 39 Sea Zone
1 armour placed in French Indo China
1 infantry placed in India
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 airfields, 1 armour, 3 bombers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Northern Territory to Queensland
2 fighters moved from 56 Sea Zone to Queensland
2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Queensland to Northern Territory
3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 armour and 1 marine moved from Western Australia to South Australia
2 fighters moved from India to 56 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from Shan State to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Caucasus
2 bombers moved from Japan to Northern Territory
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield and 3 bombers placed in Malaya
1 airfield placed in Western Australia
1 transport placed in 36 Sea Zone
2 transports placed in 39 Sea Zone
1 armour placed in French Indo China
1 infantry placed in India
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 airfields, 1 armour, 3 bombers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Northern Territory to Queensland
2 fighters moved from 56 Sea Zone to Queensland
2 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Queensland to Northern Territory
3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 armour and 1 marine moved from Western Australia to South Australia
2 fighters moved from India to 56 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry and 2 mech_infantrys moved from Shan State to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Caucasus
2 bombers moved from Japan to Northern Territory
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 airfield and 3 bombers placed in Malaya
1 airfield placed in Western Australia
1 transport placed in 36 Sea Zone
2 transports placed in 39 Sea Zone
1 armour placed in French Indo China
1 infantry placed in India
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 39 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 2 fighters
EDIT: Adding units owned by Japanese to India: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
10 fighters moved from 26 Sea Zone to Solomon Islands
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from New Zealand to Queensland
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 10 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 10 fighters and 2 infantry in Solomon Islands, round 2 : 5/12 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 10 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 6 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 fighters in Queensland, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Queensland
Americans win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
6 fighters moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 12 submarines moved from 26 Sea Zone to 49 Sea Zone
10 fighters moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 carriers and 6 transports moved from 64 Sea Zone to 10 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Western United States
2 submarines moved from 98 Sea Zone to 92 Sea Zone
Place Units - Americans
8 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -2,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
10 fighters moved from 26 Sea Zone to Solomon Islands
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from New Zealand to Queensland
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Solomon Islands
Americans attack with 10 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 10 fighters and 2 infantry in Solomon Islands, round 2 : 5/12 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 10 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 6 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 fighters in Queensland, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Queensland
Americans win with 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
6 fighters moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 battleship, 5 carriers, 1 cruiser, 3 destroyers and 12 submarines moved from 26 Sea Zone to 49 Sea Zone
10 fighters moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 carriers and 6 transports moved from 64 Sea Zone to 10 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Western United States
2 submarines moved from 98 Sea Zone to 92 Sea Zone
Place Units - Americans
8 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
17 armour, 21 artilleries, 47 infantry and 25 mech_infantrys moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Egypt to Gibraltar
Combat - British
Battle in Caucasus
British attack with 20 armour, 21 artilleries, 47 infantry and 28 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 20 armour, 21 artilleries, 47 infantry and 28 mech_infantrys in Caucasus, round 2 : 28/116 hits, 33,00 expected hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caucasus
British win, taking Caucasus from Italians with 20 armour, 21 artilleries, 47 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Caucasus
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
1 armour placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -5,00
Italians : -0,33
Americans : -2,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Rostov to Tambov
Non Combat Move - Italians
2 aaGuns moved from Rostov to Tambov
2 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
4 artilleries and 7 infantry moved from Northern Italy to France
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 fighter and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
Combat Hit Differential Summary :