dawgoneit (Axis) vs DannyDuck716 (Allies) BM3


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
            1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
            2 fighters and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 101 Sea Zone to 106 Sea Zone
            2 submarines moved from 106 Sea Zone to 107 Sea Zone
            3 bombers moved from Western United States to Iceland
            2 submarines moved from 10 Sea Zone to 12 Sea Zone
            1 submarine moved from 14 Sea Zone to 13 Sea Zone
            1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 13 Sea Zone
            1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 marines, 5 submarines and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            2 fighters moved from Western United States to 12 Sea Zone
    
        Combat - Americans
            Battle in Scotland
            Battle in 12 Sea Zone
                Americans attack with 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 2 marines, 7 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 12 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win, taking Scotland from Germans with 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 13 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 13 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 12 Sea Zone
    
        Place Units - Americans
            2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Szechwan to Kweichow
            4 infantry moved from Shensi to Kweichow
            2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 6 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Kazakhstan to Sikang
            1 armour moved from Ukraine to Romania
                  British take Romania from Germans
            2 artilleries and 2 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Americans : -0.67
    Chinese : 1.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 battleship moved from 93 Sea Zone to 94 Sea Zone
            1 marine moved from Tunisia to 94 Sea Zone
            1 battleship and 1 marine moved from 94 Sea Zone to 99 Sea Zone
            1 armour moved from Northern Italy to Romania
            1 bomber moved from Southern Italy to Romania
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 submarines moved from 98 Sea Zone to 94 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
            Battle in Romania
                Italians attack with 1 armour and 1 bomber
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 bomber in Romania, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Romania
                Italians win, taking Syria from British, taking Romania from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Romania to Greece
            2 artilleries moved from Northern Italy to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Southern France
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 41 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            2 fighters moved from Northern Territory to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
            1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                  ANZAC take Brazil from Neutral_Allies
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 artillery and 2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,2,2,1,6,4,2,6,2,1,5
            ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                French win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Karelia to Novgorod
            1 mech_infantry moved from Vyborg to Novgorod
            1 tactical_bomber moved from 127 Sea Zone to Novgorod
            1 fighter moved from Finland to Novgorod
            1 fighter moved from 127 Sea Zone to Novgorod
            4 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            4 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 bomber moved from Eastern Poland to Bessarabia
            1 bomber moved from Eastern Poland to Belarus
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Belarus, round 2 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber and 4 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 3 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 4 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 5 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Novgorod to 127 Sea Zone
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 bomber moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 artilleries placed in United Kingdom
            10 infantry placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,2,1,3,1,3,1,3,2,5,5,1,2,5
            Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Russia to Vologda
            1 mech_infantry moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 artillery and 1 infantry moved from Russia to Smolensk
            3 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk
            1 armour moved from Bryansk to Belarus
            2 armour moved from Ukraine to Smolensk
            1 armour moved from Western Ukraine to Smolensk
            1 mech_infantry moved from Ukraine to Smolensk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 4/6 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
            1 aaGun, 18 artilleries and 45 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            1 artillery placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 1.00
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            2 destroyers moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
            6 infantry moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser, 6 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone
            6 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
            1 artillery moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Siberia to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
    

    Savegame


  • @DannyDuck716 scramble in sz54?



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
            2 destroyers moved from 54 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
            6 infantry moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser, 6 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone
            6 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 infantry moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
            1 artillery moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Siberia to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 62 Sea Zone
                Japanese attack with 3 destroyers and 2 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 destroyers and 2 transports in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 3 destroyers and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 4 submarines
                ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 carrier owned by the ANZAC and 3 submarines owned by the Japanese lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
                 retreated to 41 Sea Zone
                ANZAC win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 destroyer and 4 submarines
                Casualties for ANZAC: 1 carrier
            Battle in Queensland
                Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Queensland, round 2 : 2/8 hits, 2.17 expected hits
                    ANZAC roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Queensland, round 2 : 5/8 hits, 3.00 expected hits
                    5 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 bombers owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 fighters in Queensland, round 3 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Queensland
                ANZAC win with 2 fighters remaining. Battle score for attacker is 9
                Casualties for Japanese: 6 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 artilleries, 2 bombers and 2 infantry
                1 fighter owned by the Japanese retreated
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 2/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in New South Wales
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    AA fire in New South Wales : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 4/8 hits, 3.33 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.17 expected hits
                    ANZAC roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 30PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry
                2 fighters owned by the ANZAC forced to land in Sumatra
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 fighter moved from Queensland to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            2 bombers moved from 41 Sea Zone to French Indo China
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter and 2 tactical_bombers moved from Shan State to Anhwe
            1 aaGun moved from Amur to Buryatia
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            Japanese undo move 1.
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 1.
            2 artilleries placed in French Indo China
            1 transport placed in 36 Sea Zone
            4 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Chinese : 0.67
    AA fire in New South Wales : : -0.67
    UK_Pacific : -1.67
    Japanese : -3.17
    

    Savegame


  • @dawgoneit That’s game. I can’t retake either capital this turn and the allies are doomed without the UK. Great job on Sealion. I really messed that up.


  • @DannyDuck716 thank you for the game. would you please post the win. G.G.

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