Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
dawgoneit (Axis) vs DannyDuck716 (Allies) BM3
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 1 carrier and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone 2 fighters and 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 106 Sea Zone to 107 Sea Zone 3 bombers moved from Western United States to Iceland 2 submarines moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 13 Sea Zone 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 2 marines, 5 submarines and 1 transport moved from 9 Sea Zone to 12 Sea Zone 2 fighters moved from Western United States to 12 Sea Zone Combat - Americans Battle in Scotland Battle in 12 Sea Zone Americans attack with 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 2 marines, 7 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 7 submarines in 12 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win, taking Scotland from Germans with 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 12 Sea Zone Place Units - Americans 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Kweichow 4 infantry moved from Shensi to Kweichow 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 2 artilleries Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Syria to Trans-Jordan 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Ukraine to Romania British take Romania from Germans 2 artilleries and 2 infantry moved from India to Burma 1 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from India to Shan State Combat - British Battle in Shan State British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.17 Americans : -0.67 Chinese : 1.00 Japanese : -1.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship moved from 93 Sea Zone to 94 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 99 Sea Zone 1 armour moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Romania 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 94 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Romania Italians attack with 1 armour and 1 bomber British defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Romania, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Italians win, taking Syria from British, taking Romania from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Romania to Greece 2 artilleries moved from Northern Italy to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 44 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 2 fighters moved from Northern Territory to Queensland Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 infantry placed in New South Wales 1 artillery and 2 bombers placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,2,2,1,6,4,2,6,2,1,5 ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria French win with 1 fighter remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 French : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Karelia to Novgorod 1 mech_infantry moved from Vyborg to Novgorod 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 fighter moved from Finland to Novgorod 1 fighter moved from 127 Sea Zone to Novgorod 4 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 4 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 bomber moved from Eastern Poland to Bessarabia 1 bomber moved from Eastern Poland to Belarus 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Belarus, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 3 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 4 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 5 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 4 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Novgorod Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters moved from Novgorod to 127 Sea Zone 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland Place Units - Germans 1 armour and 2 artilleries placed in United Kingdom 10 infantry placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,6,2,1,3,1,3,1,3,2,5,5,1,2,5 Germans collect 46 PUs (6 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.50 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 3 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk 1 armour moved from Bryansk to Belarus 2 armour moved from Ukraine to Smolensk 1 armour moved from Western Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Smolensk Combat - Russians Battle in Belarus Russians attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Belarus to Bryansk 1 aaGun, 18 artilleries and 45 infantry moved from Western Ukraine to Bryansk Place Units - Russians 5 artilleries and 5 infantry placed in Russia 1 artillery placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 1.00
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone 2 destroyers moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 6 infantry moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 6 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 6 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from French Indo China to 41 Sea Zone 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
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@DannyDuck716 scramble in sz54?
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@dawgoneit No
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone 2 destroyers moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 6 infantry moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 6 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 6 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from French Indo China to 41 Sea Zone 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Siberia to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 62 Sea Zone Japanese attack with 3 destroyers and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 3 destroyers and 2 transports in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from ANZAC with 3 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 4 submarines ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 4 submarines in 41 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 carrier owned by the ANZAC and 3 submarines owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone retreated to 41 Sea Zone ANZAC win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -16 Casualties for Japanese: 1 destroyer and 4 submarines Casualties for ANZAC: 1 carrier Battle in Queensland Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Queensland, round 2 : 2/8 hits, 2.17 expected hits ANZAC roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Queensland, round 2 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 bombers owned by the ANZAC lost in Queensland Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 2 artilleries and 2 fighters in Queensland, round 3 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Queensland ANZAC win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 6 infantry and 1 tactical_bomber Casualties for ANZAC: 2 artilleries, 2 bombers and 2 infantry 1 fighter owned by the Japanese retreated Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 1 armour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 2/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 infantry and 1 mech_infantry Battle in Suiyuyan Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in New South Wales Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry AA fire in New South Wales : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 4/8 hits, 3.33 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 30PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 aaGuns, 1 artillery and 2 infantry 2 fighters owned by the ANZAC forced to land in Sumatra triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 tactical_bombers moved from New South Wales to 54 Sea Zone 2 bombers moved from 41 Sea Zone to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 2 tactical_bombers moved from Shan State to Anhwe 1 aaGun moved from Amur to Buryatia 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China Japanese undo move 1. 2 artilleries and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 1. 2 artilleries placed in French Indo China 1 transport placed in 36 Sea Zone 4 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Chinese : 0.67 AA fire in New South Wales : : -0.67 UK_Pacific : -1.67 Japanese : -3.17
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@dawgoneit That’s game. I can’t retake either capital this turn and the allies are doomed without the UK. Great job on Sealion. I really messed that up.
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@DannyDuck716 thank you for the game. would you please post the win. G.G.