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    Danny

    @DannyDuck716

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    Best posts made by DannyDuck716

    • RE: Master Find Players List

      DannyDuck716 - New Braunfels, TX - A&A 50 and global

      posted in Player Locator
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2

      @wizmark Trying something new. I haven’t found a winning strategy as the Axis yet. I always seem to make critical mistakes. Well same for the Allies thus far but at least with the Allies, I have learned some lessons and think I can win the next game.

      posted in League
      D
      DannyDuck716
    • RE: Find League Opponents Thread

      @trulpen I could use another game

      posted in League
      D
      DannyDuck716
    • RE: trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1

      @trulpen I decided to keep the BB instead of swapping. I’m good with editing if you forget a move.

      posted in League
      D
      DannyDuck716
    • RE: Post League Game Results Here

      dawgoneit (Axis) vs DannyDuck716 (Allies) BM3 Game 2
      Dawgoneit wins by taking London and Sydney!

      https://www.axisandallies.org/forums/topic/33559/dawgoneit-axis-vs-dannyduck716-allies-bm3

      posted in League
      D
      DannyDuck716
    • RE: Find League Opponents Thread

      @mainah yea Snigg responded. I’d be willing to start one up with you after one of my two games ends. Definitely BM3 though, I’m not ready to learn PTV yet.

      posted in League
      D
      DannyDuck716
    • RE: Snigg(x) vs. DannyDuck716(Allies+18) BM3 #2

      @Snigg no problem.

      posted in League
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      DannyDuck716
    • RE: L21 Colt(X) vs DannyDuck716(L+18) BM3 game 2

      @Colt45554 yea, your right. You can edit them back to India during the Italian turn for me.

      posted in League
      D
      DannyDuck716
    • RE: L21 Colt(X) vs DannyDuck(L+17) BM3 Gm3

      @colt45554 Good game to you as well. I thought I had but I’ll double check. You too buddy.

      posted in League
      D
      DannyDuck716
    • RE: L21 Freh (x) v DD716 (L+12), BM3

      @freh Finally back! Let’s do this!

      posted in League
      D
      DannyDuck716

    Latest posts made by DannyDuck716

    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      @chaptim your turn

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Amur to Buryatia
                    Japanese take Buryatia from Russians
              1 infantry moved from Manchuria to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              1 infantry moved from Jehol to Chahar
              2 infantry moved from Siberia to Sakha
                    Japanese take Sakha from Russians
              1 armour moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              1 armour moved from Burma to Yunnan
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Anhwe to Hopei
              1 artillery and 1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Kweichow to Shensi
              1 artillery and 2 infantry moved from Kiangsu to Anhwe
              1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
              1 submarine moved from 39 Sea Zone to 80 Sea Zone
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
              1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
              1 transport moved from 36 Sea Zone to 20 Sea Zone
              2 infantry moved from Kwangtung to 20 Sea Zone
              2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Shan State
              2 transports moved from 37 Sea Zone to 20 Sea Zone
              2 bombers moved from Yunnan to Caroline Islands
              2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
              1 marine moved from Soviet Far East to 5 Sea Zone
              1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
              1 marine moved from 6 Sea Zone to Japan
              1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              1 submarine placed in 36 Sea Zone
              2 mech_infantrys placed in French Indo China
              1 artillery and 2 infantry placed in Kwangtung
              1 artillery and 2 infantry placed in Kiangsu
              3 destroyers and 1 submarine placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 71 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      @chaptim I got a bunch of dice roll emails earlier but noticed there isnt a post. Did you forget to post it?

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to France
              1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                      Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                  1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                  1 battleship owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -8
                  Casualties for Germans: 1 fighter and 1 submarine
                  Casualties for British: 1 destroyer
              Battle in Yugoslavia
                  Germans attack with 2 armour, 2 artilleries, 1 fighter and 10 infantry
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 3/15 hits, 4.17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 1/13 hits, 3.83 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 4 : 5/12 hits, 3.67 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 4 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 1 artillery and 1 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French lost in Normandy Bordeaux
                      Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 transport owned by the British lost in 106 Sea Zone
                  Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      French roll AA dice in France : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 5.83 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/15 hits, 5.33 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3.33 expected hits
                      3 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 5 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/11 hits, 4.67 expected hits
                      French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1.17 expected hits
                      1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for Germans: 6 infantry and 2 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 tactical_bomber moved from France to Western Germany
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              1 fighter moved from 110 Sea Zone to 112 Sea Zone
              2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 112 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
              1 bomber moved from 110 Sea Zone to Western Germany
              1 bomber moved from 111 Sea Zone to Western Germany
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              1 transport moved from 114 Sea Zone to 112 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 infantry moved from Denmark to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              1 armour moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              3 infantry moved from Poland to Slovakia Hungary
              1 fighter moved from Yugoslavia to Southern Italy
      
          Place Units - Germans
              1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.50
      Neutral_Allies regular : 1.33
      Germans regular : -5.67
      British regular : 0.50
      French AA : -0.17
      

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      @RioRiot Scramble in sz 109, 110 or 111?

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Romania to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to France
              1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      @dannyduck716 @RioRiot This will be the thread

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      Testing Forum poster

      Test summary from TripleA, engine version: 2.5.22294, time: 3:00:54 PM
      Savegame

      posted in League
      D
      DannyDuck716
    • DannyDuck716 (axis) vs Rio (Allies +20) Training Game

      good luck

      posted in League
      D
      DannyDuck716
    • RE: DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 5 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Karelia to Vyborg
                    Germans take Vyborg from Russians
              3 infantry moved from Karelia to Finland
              5 mech_infantrys moved from Germany to Eastern Poland
              1 tactical_bomber moved from Ukraine to Western Ukraine
              1 bomber moved from Ukraine to Western Ukraine
              1 artillery and 3 infantry moved from Ukraine to Rostov
              1 artillery moved from Ukraine to Rostov
              4 artilleries and 4 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              2 mech_infantrys moved from Germany to Baltic States
              1 infantry moved from Karelia to Finland
              1 bomber moved from Ukraine to Western Ukraine
              1 artillery moved from Eastern Poland to Western Ukraine
      
          Combat - Germans
              Battle in Finland
                  Germans attack with 4 infantry
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                      Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 3 infantry in Finland, round 4 : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 1 mech_infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                      Germans roll dice for 2 infantry in Finland, round 5 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 mech_infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                  Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is -5
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 1 mech_infantry
              Battle in Rostov
                  Germans attack with 2 artilleries and 3 infantry
                  Russians defend with 1 aaGun and 3 infantry
                      Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                      Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 4 : 0/5 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 5 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 6 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 aaGun and 3 infantry
                  Casualties for Germans: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.50 expected hits
                      Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Western Ukraine to Ukraine
              1 bomber moved from Western Ukraine to Ukraine
              2 tactical_bombers moved from Southern Italy to Ukraine
              1 fighter moved from Southern Italy to Ukraine
              1 tactical_bomber moved from Western Ukraine to Ukraine
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              5 mech_infantrys placed in Germany
              1 artillery and 2 infantry placed in France
              1 artillery and 4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 54 PUs; end with 54 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : -4.67
      

      Savegame

      posted in League
      D
      DannyDuck716