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G40L BM Giallo Allies vs Karl7 Axis

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            2 artilleries and 4 infantry moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 2 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Western Germany
            7 infantry moved from Northern Italy to Western Germany
            2 aaGuns moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6
            Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 0.67
    Russians : -1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Southern France
                    French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for French: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 1,33
    French : 0,50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            3 infantry moved from Belarus to Novgorod
            4 infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from Smolensk to Volgograd
            2 tactical_bombers moved from Caucasus to Tsinghai
            15 mech_infantrys moved from Caucasus to Tsinghai
            15 armour moved from Caucasus to Tsinghai
            1 mech_infantry moved from Caucasus to Tsinghai
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            2 bombers moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 3 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 5 infantry
                British defend with 2 aaGuns and 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 1.83 expected hits
                    Americans roll dice for 2 aaGuns and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 aaGuns and 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 3 infantry
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Tsinghai
                Germans attack with 15 armour, 16 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans roll dice for 15 armour, 16 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 11/33 hits, 11.50 expected hits
                    Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Tsinghai, round 2 : 10/22 hits, 8.50 expected hits
                    2 infantry owned by the Russians, 9 infantry owned by the Chinese and 10 mech_infantrys owned by the Germans lost in Tsinghai
                    Germans roll dice for 15 armour, 6 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 14/23 hits, 9.83 expected hits
                    Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 5/11 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 5 mech_infantrys owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 15 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 15 mech_infantrys
                Casualties for Chinese: 1 fighter and 10 infantry
                Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 13 artilleries and 10 infantry moved from Rostov to Tambov
            19 armour and 20 mech_infantrys moved from Caucasus to Tambov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 bombers moved from Novgorod to Bryansk
            2 tactical_bombers moved from Volgograd to Caucasus
            2 tactical_bombers moved from Tsinghai to Caucasus
            3 fighters moved from Holland Belgium to Western Germany
            6 armour moved from Western Germany to Germany
            4 infantry moved from France to Western Germany
            4 infantry moved from Western Germany to Germany
            6 armour moved from Germany to Poland
    
        Place Units - Germans
            1 fighter, 6 infantry and 2 mech_infantrys placed in Western Germany
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.67
    Americans : 0.17
    Chinese : 1.67
    Russians : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery moved from Samara to Russia
            1 infantry moved from Samara to Russia
            11 artilleries and 48 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans, taking Karelia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Samara to Vologda
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
            1 bomber moved from Shensi to Sikang
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in Solomon Islands
            Battle in Sikang
                Japanese attack with 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Sikang, round 2 : 3/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Solomon Islands from ANZAC, taking Sikang from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 47 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            3 infantry, 1 marine and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 carrier moved from 56 Sea Zone to 45 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kweichow to French Indo China
            1 mech_infantry moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 armour moved from Kweichow to Sikang
            1 armour moved from Kweichow to French Indo China
            1 mech_infantry moved from Yunnan to Sikang
            1 bomber moved from Sikang to French Indo China
    
        Place Units - Japanese
            1 harbour placed in Western Australia
            2 transports placed in 36 Sea Zone
            1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.83
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 49 Sea Zone
            2 carriers, 4 destroyers, 1 fighter, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 transport moved from 127 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from Norway to 126 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 artillery and 7 infantry moved from Norway to 112 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 7 infantry moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Novgorod
                Americans attack with 1 armour, 2 artilleries and 8 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 3/11 hits, 2,83 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 49 Sea Zone to 63 Sea Zone
            4 infantry moved from 63 Sea Zone to New Zealand
            2 carriers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 127 Sea Zone
            1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
    
        Place Units - Americans
            3 infantry placed in Norway
            1 harbour placed in Central America
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : 0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 49 Sea Zone
            2 carriers, 4 destroyers, 1 fighter, 4 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 63 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 armour moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Novgorod
            1 transport moved from 127 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from Norway to 126 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
            1 artillery and 7 infantry moved from Norway to 112 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 7 infantry moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Novgorod
                Americans attack with 1 armour, 2 artilleries and 8 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 3/11 hits, 2,83 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 49 Sea Zone to 63 Sea Zone
            4 infantry moved from 63 Sea Zone to New Zealand
            2 carriers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 127 Sea Zone
            1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
    
        Place Units - Americans
            3 infantry placed in Norway
            1 harbour placed in Central America
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries and 1 bomber; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Norway to Karelia
            4 fighters moved from Norway to Western Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            2 bombers moved from Norway to Western Germany
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            12 artilleries, 44 infantry and 9 mech_infantrys moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Volgograd
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 8 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Volgograd to Iraq
            2 bombers moved from Western Germany to Norway
            2 fighters moved from Western Germany to Norway
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 tactical_bomber moved from Norway to Novgorod
            1 fighter and 2 tactical_bombers moved from 127 Sea Zone to Novgorod
            4 fighters moved from Western Germany to Norway
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 127 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 112 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 artilleries placed in Egypt
            British undo move 1.
            3 artilleries placed in Iraq
            3 armour placed in Egypt
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in Volgograd : : -0,17
    Americans : 0,17
    AA fire in Western Germany : : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Kazakhstan to Samara
                  Italians take Samara from Russians
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Western Germany
            2 artilleries and 1 infantry moved from Northern Italy to Western Germany
            2 aaGuns, 2 artilleries and 3 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,4
            Italians collect 12 PUs (7 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
            ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 11x factory_major; Remaining resources: 64 PUs; 
            Germans buy 6 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Bryansk to Russia
            3 armour moved from Western Ukraine to Russia
            19 armour and 20 mech_infantrys moved from Tambov to Vologda
            7 armour and 1 mech_infantry moved from Tsinghai to Vologda
            8 armour moved from Tsinghai to Vologda
            4 tactical_bombers moved from Caucasus to Vologda
            2 bombers moved from Bryansk to Vologda
            3 armour moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 34 armour, 2 bombers, 21 mech_infantrys and 4 tactical_bombers
                Russians defend with 2 aaGuns, 11 artilleries and 48 infantry
                    AA fire in Vologda : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 34 armour, 2 bombers, 21 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 23/61 hits, 24.50 expected hits
                    Russians roll dice for 2 aaGuns, 11 artilleries and 48 infantry in Vologda, round 2 : 24/59 hits, 19.67 expected hits
                    21 infantry owned by the Russians, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 21 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 31 armour, 2 bombers and 4 tactical_bombers in Vologda, round 3 : 19/37 hits, 19.50 expected hits
                    Russians roll dice for 11 artilleries and 27 infantry in Vologda, round 3 : 11/38 hits, 12.67 expected hits
                    19 infantry owned by the Russians and 11 armour owned by the Germans lost in Vologda
                    Germans roll dice for 20 armour, 2 bombers and 4 tactical_bombers in Vologda, round 4 : 18/26 hits, 14.00 expected hits
                    Russians roll dice for 11 artilleries and 8 infantry in Vologda, round 4 : 9/19 hits, 6.33 expected hits
                    8 infantry owned by the Russians, 10 artilleries owned by the Russians and 9 armour owned by the Germans lost in Vologda
                    Germans roll dice for 11 armour, 2 bombers and 4 tactical_bombers in Vologda, round 5 : 10/17 hits, 9.50 expected hits
                    Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 11 armour, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Germans: 23 armour and 21 mech_infantrys
                Casualties for Russians: 2 aaGuns, 11 artilleries and 48 infantry
            Battle in Russia
                Germans attack with 6 armour and 7 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour and 7 infantry in Russia, round 2 : 6/13 hits, 4.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 9PUs while taking Russians capital
                Germans win, taking Russia from Russians with 6 armour and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 13 artilleries and 10 infantry moved from Tambov to Rostov
            3 infantry moved from Volgograd to Rostov
            1 armour moved from Caucasus to Rostov
            4 tactical_bombers moved from Vologda to Samara
            2 bombers moved from Vologda to Rostov
            5 armour moved from Poland to Eastern Poland
            1 armour moved from Poland to Eastern Poland
            1 aaGun and 10 infantry moved from Germany to Poland
            10 infantry moved from Germany to Poland
            2 mech_infantrys moved from Western Germany to Poland
            2 fighters moved from Germany to Western Germany
            5 artilleries and 2 infantry moved from France to Western Germany
            4 infantry moved from Denmark to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            2 artilleries and 5 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            2 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4
            Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    AA fire in Vologda : : -1.00
    Russians : 5.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 carriers, 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 bomber moved from Caroline Islands to 63 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 63 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  Japanese take Persia from British
    
        Combat - Japanese
            Battle in 63 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 2 destroyers, 5 fighters, 5 submarines and 3 tactical_bombers
                Americans defend with 2 carriers, 5 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                    Japanese roll dice for 5 submarines in 63 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 63 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                    Americans roll dice for 3 submarines in 63 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 63 Sea Zone, round 2 : 4/11 hits, 4.67 expected hits
                    3 submarines owned by the Americans, 3 destroyers owned by the Americans and 4 submarines owned by the Japanese lost in 63 Sea Zone
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 3 carriers, 2 destroyers, 5 fighters and 3 tactical_bombers in 63 Sea Zone, round 3 : 7/11 hits, 5.83 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 63 Sea Zone, round 3 : 5/8 hits, 3.67 expected hits
                    3 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 63 Sea Zone
                    2 transports owned by the Americans lost in 63 Sea Zone
                Japanese win, taking 63 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 75
                Casualties for Japanese: 1 destroyer, 5 submarines and 3 tactical_bombers
                Casualties for Americans: 2 carriers, 5 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 bomber moved from 63 Sea Zone to New Guinea
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Northern Territory to Western Australia
            1 fighter moved from Caroline Islands to 63 Sea Zone
            6 armour, 11 artilleries, 9 infantry and 3 mech_infantrys moved from West India to Eastern Persia
            6 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
            2 infantry moved from Sikang to Kazakhstan
            1 infantry and 2 mech_infantrys moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 56 Sea Zone to 39 Sea Zone
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Western Australia to Northern Territory
            2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 42 Sea Zone to 56 Sea Zone
            2 armour, 4 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to Western Australia
            1 carrier moved from 45 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            1 bomber moved from French Indo China to Caroline Islands
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from Kwangsi to French Indo China
            2 infantry moved from Evenkiyskiy to Urals
            1 armour moved from Timguska to Kazakhstan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            2 armour and 1 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in Malaya
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 2.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 64 Sea Zone to 63 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 63 Sea Zone
            1 infantry moved from Novgorod to Baltic States
                  Americans take Baltic States from Italians
            1 infantry moved from Novgorod to Belarus
                  Americans take Belarus from Italians
            1 infantry moved from Novgorod to Archangel
                  Americans take Archangel from Germans
            1 bomber moved from Iraq to 39 Sea Zone
    
        Combat - Americans
            Battle in 39 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 63 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
                Japanese defend with 3 carriers, 1 destroyer and 6 fighters
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 63 Sea Zone, round 2 : 4/11 hits, 5,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1,67
    

    Savegame

  • 21 20 19 18 17 16

    4 hits in 63

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 carriers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 64 Sea Zone to 63 Sea Zone
            5 fighters and 2 tactical_bombers moved from Hawaiian Islands to 63 Sea Zone
            1 infantry moved from Novgorod to Baltic States
                  Americans take Baltic States from Italians
            1 infantry moved from Novgorod to Belarus
                  Americans take Belarus from Italians
            1 infantry moved from Novgorod to Archangel
                  Americans take Archangel from Germans
            1 bomber moved from Iraq to 39 Sea Zone
    
        Combat - Americans
            Battle in 39 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 63 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
                Japanese defend with 3 carriers, 1 destroyer and 6 fighters
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 63 Sea Zone, round 2 : 4/11 hits, 5,67 expected hits
                    Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 63 Sea Zone, round 2 : 3/10 hits, 5,33 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 63 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 63 Sea Zone, round 3 : 7/11 hits, 5,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Japanese : -2,33
    

    Savegame

  • 21 20 19 18 17 16

    I did what seemed most logic to do, do you want tot keep the carrier now?

  • 22 20 19 18 17 16 15 14 12

    @Giallo

    wait? where did those ships come from!?!?!?!

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    ha ha… did even see that…

    Ok, yeah, just kill 2 carriers 3 planes

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