0%

G40L BM Giallo Allies vs Karl7 Axis

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Kansu to Tsinghai
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to 97 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
            1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
            6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
            6 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 harbour and 3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 carriers and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Kansu to Tsinghai
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Germany
            4 fighters moved from 112 Sea Zone to Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
    
        Combat - British
            Air Battle in Germany
                British attacks with 6 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Holland Belgium
                British attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Germany to Norway
            2 fighters moved from Germany to 112 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Germany to 112 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia
            2 fighters moved from Iraq to Kazakhstan
    
        Place Units - British
            3 infantry placed in Iraq
            British undo move 1.
            3 artilleries placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 bomber and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    British : -1,00
    Americans : -0,83
    Chinese : 0,33
    Japanese : -0,33
    AA fire in Germany : : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; 
            Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Egypt to 97 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 97 Sea Zone to Iraq
            1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands
            6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone
            6 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 harbour and 3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            2 carriers and 3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Kansu to Tsinghai
            1 fighter and 1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to Germany
            4 fighters moved from 112 Sea Zone to Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
    
        Combat - British
            Air Battle in Germany
                British attacks with 6 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Holland Belgium
                British attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 bomber moved from Germany to Norway
            2 fighters moved from Germany to 112 Sea Zone
            2 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Germany to 112 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia
            2 fighters moved from Iraq to Kazakhstan
    
        Place Units - British
            3 infantry placed in Iraq
            British undo move 1.
            3 artilleries placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 bomber and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 10 infantry
            EDIT: Adding units owned by British to Northwest Persia: 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    British : -1,00
    Americans : -0,83
    Chinese : 0,33
    Japanese : -0,33
    AA fire in Germany : : 0,67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Southern France to Northern Italy
            3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6
            Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Tambov to Russia
            2 infantry moved from Tambov to Volgograd
            2 tactical_bombers moved from Caucasus to Russia
            2 tactical_bombers moved from Caucasus to Volgograd
            1 bomber moved from Western Germany to Norway
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in Russia
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 15PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Volgograd to Caucasus
            2 tactical_bombers moved from Russia to Smolensk
            35 armour and 26 mech_infantrys moved from Tambov to Caucasus
            2 aaGuns, 13 artilleries and 14 infantry moved from Tambov to Rostov
            11 infantry moved from Western Germany to France
            1 fighter moved from Germany to Western Germany
            1 artillery moved from Western Germany to France
            2 fighters moved from Germany to Western Germany
            1 bomber moved from Norway to Western Germany
            2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in France
            6 armour placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Norway : : -0.17
    Russians : 0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            11 artilleries and 47 infantry moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 11 artilleries and 48 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries and 48 infantry in Samara, round 2 : 21/59 hits, 13,50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 11 artilleries and 48 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Samara
            1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
            2 artilleries moved from Kazakhstan to Tsinghai
            4 infantry moved from Kazakhstan to Tsinghai
            2 armour moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Samara
            1 infantry moved from Kazakhstan to Samara
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 7,83
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            1 bomber moved from French Indo China to Sikang
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
            1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
    
        Combat - Japanese
            Battle in Western Australia
            Battle in New Britain
            Battle in 54 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking New Britain from ANZAC with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Sikang
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Hopei to Shensi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 armour moved from Kiangsu to Kweichow
            6 armour, 11 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India
            1 carrier moved from 36 Sea Zone to 56 Sea Zone
            2 tactical_bombers moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            1 carrier moved from 33 Sea Zone to 47 Sea Zone
            2 fighters moved from 54 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from French Indo China to Caroline Islands
            1 bomber moved from Sikang to Shensi
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.17
    Chinese : -0.67
    Japanese : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    I see I forgot to move my russian fighters is it ok to edit

  • 22 20 19 18 17 16 15 14 12

    @Giallo

    sure

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 armour moved from Norway to Karelia
                  Americans take Karelia from Germans
    
        Combat - Americans
            Battle in Novgorod
            Battle in Holland Belgium
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Novgorod from Germans, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 carriers, 6 destroyers, 4 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 armour moved from Norway to Karelia
                  Americans take Karelia from Germans
    
        Combat - Americans
            Battle in Novgorod
            Battle in Holland Belgium
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Novgorod from Germans, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 2 carriers, 6 destroyers, 4 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            3 infantry placed in Norway
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Kazakhstan to Iraq
            6 artilleries and 21 infantry moved from Persia to Iraq
            4 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            17 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from Norway to Germany
            3 fighters moved from 112 Sea Zone to Germany
    
        Combat - British
            Air Battle in Germany
                British attacks with 5 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 7,6 and causes: 12 damage to unit: factory_major
                Bombing raid in Germany causes 12 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            2 bombers and 3 fighters moved from Germany to 112 Sea Zone
            2 bombers moved from 112 Sea Zone to Norway
            2 fighters moved from United Kingdom to Norway
            1 fighter moved from Normandy Bordeaux to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from United Kingdom to Norway
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            3 aaGuns moved from Persia to Iraq
    
        Place Units - British
            3 fighters placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,33
    Chinese : 0,33
    Japanese : -0,33
    AA fire in Germany : : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            2 artilleries and 4 infantry moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 2 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Italians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Western Germany
            7 infantry moved from Northern Italy to Western Germany
            2 aaGuns moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6
            Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 0.67
    Russians : -1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 fighters and 5 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Southern France
                    French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for French: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 1,33
    French : 0,50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            3 infantry moved from Belarus to Novgorod
            4 infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from Smolensk to Volgograd
            2 tactical_bombers moved from Caucasus to Tsinghai
            15 mech_infantrys moved from Caucasus to Tsinghai
            15 armour moved from Caucasus to Tsinghai
            1 mech_infantry moved from Caucasus to Tsinghai
            1 armour moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            2 bombers moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 3 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 5 infantry
                British defend with 2 aaGuns and 1 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 1.83 expected hits
                    Americans roll dice for 2 aaGuns and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    2 aaGuns owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 aaGuns and 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 3 infantry
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Tsinghai
                Germans attack with 15 armour, 16 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans roll dice for 15 armour, 16 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 11/33 hits, 11.50 expected hits
                    Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in Tsinghai, round 2 : 10/22 hits, 8.50 expected hits
                    2 infantry owned by the Russians, 9 infantry owned by the Chinese and 10 mech_infantrys owned by the Germans lost in Tsinghai
                    Germans roll dice for 15 armour, 6 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 14/23 hits, 9.83 expected hits
                    Chinese roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 5/11 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 5 mech_infantrys owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 15 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 15 mech_infantrys
                Casualties for Chinese: 1 fighter and 10 infantry
                Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 4 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                    Germans roll dice for 4 infantry and 2 tactical_bombers in Volgograd, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 13 artilleries and 10 infantry moved from Rostov to Tambov
            19 armour and 20 mech_infantrys moved from Caucasus to Tambov
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 bombers moved from Novgorod to Bryansk
            2 tactical_bombers moved from Volgograd to Caucasus
            2 tactical_bombers moved from Tsinghai to Caucasus
            3 fighters moved from Holland Belgium to Western Germany
            6 armour moved from Western Germany to Germany
            4 infantry moved from France to Western Germany
            4 infantry moved from Western Germany to Germany
            6 armour moved from Germany to Poland
    
        Place Units - Germans
            1 fighter, 6 infantry and 2 mech_infantrys placed in Western Germany
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.67
    Americans : 0.17
    Chinese : 1.67
    Russians : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 artillery moved from Samara to Russia
            1 infantry moved from Samara to Russia
            11 artilleries and 48 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans, taking Karelia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Samara to Vologda
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Timguska
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
            1 bomber moved from Shensi to Sikang
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Japanese creates battle in territory 44 Sea Zone
            Battle in Solomon Islands
            Battle in Sikang
                Japanese attack with 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Sikang, round 2 : 3/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Solomon Islands from ANZAC, taking Sikang from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier and 2 fighters moved from 47 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            3 infantry, 1 marine and 1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 tactical_bomber moved from 56 Sea Zone to Caroline Islands
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 carrier moved from 56 Sea Zone to 45 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kweichow to French Indo China
            1 mech_infantry moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to Malaya
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 armour moved from Kweichow to Sikang
            1 armour moved from Kweichow to French Indo China
            1 mech_infantry moved from Yunnan to Sikang
            1 bomber moved from Sikang to French Indo China
    
        Place Units - Japanese
            1 harbour placed in Western Australia
            2 transports placed in 36 Sea Zone
            1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.83
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 19
  • 45
  • 104
  • 45
  • 83
  • 150
  • 172
  • 58
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

18.0k

Users

40.8k

Topics

1.8m

Posts