@msoot scramble 109 and/or 111?
G40L BM Giallo Allies vs Karl7 Axis
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 carriers, 2 cruisers, 5 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 submarine Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 carriers, 2 cruisers, 5 destroyers and 6 fighters in 46 Sea Zone, round 2 : 8/13 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 46 Sea Zone, round 2 : 7/14 hits, 7,67 expected hits 2 carriers owned by the ANZAC, 2 destroyers owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 2 cruisers, 3 destroyers and 6 fighters in 46 Sea Zone, round 3 : 4/11 hits, 5,00 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 transports in 46 Sea Zone, round 3 : 4/9 hits, 5,83 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 cruiser and 6 fighters in 46 Sea Zone, round 4 : 3/7 hits, 3,50 expected hits Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 46 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 4 fighters in 46 Sea Zone, round 5 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 battleships and 5 transports in 46 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone 4 transports owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 73 Casualties for ANZAC: 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Queensland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 3 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,50 Japanese : -2,17 -
saved for now
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wow, didn’t think you could win that… aye it’s going to be a long game!
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 61 PUs; Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to Denmark 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Denmark 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 bomber moved from Western Germany to Denmark 2 infantry moved from Rostov to Volgograd 2 tactical_bombers moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan 2 tactical_bombers moved from Caucasus to Kazakhstan 1 bomber moved from Novgorod to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 fighter Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Battle in Volgograd Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Germans attack with 2 bombers, 2 fighters and 5 infantry British defend with 1 artillery, 2 infantry and 1 marine Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Denmark, round 2 : 4/9 hits, 3.17 expected hits British roll dice for 1 artillery, 2 infantry and 1 marine in Denmark, round 2 : 1/4 hits, 1.33 expected hits 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 2 infantry and 1 marine Non Combat Move - Germans 1 bomber and 2 fighters moved from Denmark to Western Germany 1 bomber moved from Denmark to Western Germany 2 fighters moved from Holland Belgium to Germany 1 artillery moved from Germany to Western Germany 2 artilleries moved from Western Germany to France 4 infantry moved from Novgorod to Belarus 1 infantry moved from Vologda to Smolensk 2 infantry moved from Russia to Tambov 2 aaGuns, 13 artilleries and 15 infantry moved from Rostov to Tambov 2 tactical_bombers moved from Volgograd to Caucasus 2 tactical_bombers moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Ukraine to Tambov 35 armour moved from Caucasus to Tambov 14 mech_infantrys moved from Caucasus to Tambov 4 mech_infantrys moved from Caucasus to Tambov 5 mech_infantrys moved from Caucasus to Tambov Place Units - Germans 10 infantry placed in Western Germany 9 infantry placed in Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,4,4 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -0.33 Americans : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Samara to Russia Russians take Russia from Germans 5 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd 2 infantry moved from Samara to Volgograd 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 armour moved from Timguska to Kazakhstan 15 artilleries and 58 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 6/8 hits, 3,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 armour, 15 artilleries and 58 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 15 artilleries and 58 infantry in Kazakhstan, round 2 : 14/75 hits, 18,17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 armour, 15 artilleries and 58 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 aaGun moved from Samara to Kazakhstan 1 aaGun moved from Samara to Kazakhstan Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -1,67 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kwangsi 3 armour and 3 mech_infantrys moved from Yunnan to Shensi 3 armour moved from Kweichow to Shensi 1 armour moved from Yakut S.S.R. to Evenkiyskiy 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC Combat - Japanese Battle in Shensi Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from New Guinea to 46 Sea Zone 3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer and 2 transports placed in 36 Sea Zone 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 3 armour placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kwangsi 3 armour and 3 mech_infantrys moved from Yunnan to Shensi 3 armour moved from Kweichow to Shensi 1 armour moved from Yakut S.S.R. to Evenkiyskiy 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC Combat - Japanese Battle in Shensi Japanese attack with 6 armour, 2 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 armour, 2 infantry and 3 mech_infantrys in Shensi, round 2 : 4/11 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 6 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from New Guinea to 46 Sea Zone 3 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 destroyer and 2 transports placed in 36 Sea Zone 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 3 armour placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to New Guinea: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 97 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 97 Sea Zone to Iraq 1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands 6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone 6 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 harbour and 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Americans : -0,83 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 97 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 97 Sea Zone to Iraq 1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands 6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone 6 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 harbour and 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany 4 fighters moved from 112 Sea Zone to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium Combat - British Air Battle in Germany British attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Holland Belgium British attack with 2 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - British 1 bomber moved from Germany to Norway 2 fighters moved from Germany to 112 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Germany to 112 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia 2 fighters moved from Iraq to Kazakhstan Place Units - British 3 infantry placed in Iraq British undo move 1. 3 artilleries placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 British : -1,00 Americans : -0,83 Chinese : 0,33 Japanese : -0,33 AA fire in Germany : : 0,67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Americans buy 2 carriers, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to 97 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 97 Sea Zone to Iraq 1 fighter and 4 tactical_bombers moved from Western United States to Hawaiian Islands 6 infantry and 3 transports moved from 11 Sea Zone to 10 Sea Zone 6 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 harbour and 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany 4 fighters moved from 112 Sea Zone to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium Combat - British Air Battle in Germany British attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Holland Belgium British attack with 2 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - British 1 bomber moved from Germany to Norway 2 fighters moved from Germany to 112 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Germany to 112 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 3 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns, 6 artilleries and 21 infantry moved from Eastern Persia to Persia 2 fighters moved from Iraq to Kazakhstan Place Units - British 3 infantry placed in Iraq British undo move 1. 3 artilleries placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 10 infantry EDIT: Adding units owned by British to Northwest Persia: 10 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 British : -1,00 Americans : -0,83 Chinese : 0,33 Japanese : -0,33 AA fire in Germany : : 0,67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,6 Italians collect 11 PUs (6 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Tambov to Russia 2 infantry moved from Tambov to Volgograd 2 tactical_bombers moved from Caucasus to Russia 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Western Germany to Norway Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Russia Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 15PUs while taking Russians capital Germans win, taking Russia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Caucasus 2 tactical_bombers moved from Russia to Smolensk 35 armour and 26 mech_infantrys moved from Tambov to Caucasus 2 aaGuns, 13 artilleries and 14 infantry moved from Tambov to Rostov 11 infantry moved from Western Germany to France 1 fighter moved from Germany to Western Germany 1 artillery moved from Western Germany to France 2 fighters moved from Germany to Western Germany 1 bomber moved from Norway to Western Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in France 6 armour placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0.67 AA fire in Norway : : -0.17 Russians : 0.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 11 artilleries and 47 infantry moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 11 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 48 infantry in Samara, round 2 : 21/59 hits, 13,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 11 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Samara 1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai 2 artilleries moved from Kazakhstan to Tsinghai 4 infantry moved from Kazakhstan to Tsinghai 2 armour moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Samara 1 infantry moved from Kazakhstan to Samara Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1,00 Russians : 7,83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 bomber moved from French Indo China to Sikang 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Urals Japanese take Urals from Russians Combat - Japanese Battle in Western Australia Battle in New Britain Battle in 54 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking New Britain from ANZAC with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sikang Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Kwangtung to Yunnan 3 armour moved from Kiangsu to Kweichow 6 armour, 11 artilleries, 10 infantry and 3 mech_infantrys moved from India to West India 1 carrier moved from 36 Sea Zone to 56 Sea Zone 2 tactical_bombers moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 47 Sea Zone 2 fighters moved from 54 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Yenisey to Evenkiyskiy 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from French Indo China to Caroline Islands 1 bomber moved from Sikang to Shensi Place Units - Japanese 1 factory_minor placed in Malaya 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.17 Chinese : -0.67 Japanese : 0.67 -
I see I forgot to move my russian fighters is it ok to edit
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sure
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs; Americans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 armour moved from Norway to Karelia Americans take Karelia from Germans Combat - Americans Battle in Novgorod Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Novgorod from Germans, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 aaGuns and 4 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 2 carriers, 6 destroyers, 4 infantry, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Place Units - Americans 3 infantry placed in Norway 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : 1,33





