@WindowWasher Take the cruisers as casualties and continue the fight
Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 marine EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 marine EDIT: Removing units owned by British from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by British to Caroline Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 carrier, 3 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from India to Burma Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 3 infantry Malaya : 1 marine Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag Sumatra : 1 flag 33 Sea Zone : 1 carrier, 4 fighters, 1 marine and 2 submarines 62 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 37 / 48 Russians : 31 / 41 Japanese : 49 / 55 Americans : 57 / 88 Chinese : 1 / 3 British : 48 / 59 UK_Pacific : 15 / 18 Italians : 8 / 3 ANZAC : 14 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Germany to Holland Belgium Germans take Holland Belgium from British 1 bomber moved from France to Greece 2 mech_infantrys moved from Yugoslavia to Greece 1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from France to Bessarabia 1 bomber moved from France to Greece 1 bomber moved from Hainan to 21 Sea Zone Combat - Germans Battle in 21 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bulgaria Germans attack with 1 armour and 1 mech_infantry British defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Greece Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Northern Italy to Southern Italy 1 bomber moved from Bessarabia to Poland 7 mech_infantrys moved from Germany to Western Germany 5 infantry moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 1 infantry moved from Germany to Western Germany 2 bombers moved from Greece to Germany 1 bomber moved from Poland to Germany 1 aaGun moved from Slovakia Hungary to Germany 1 armour and 9 mech_infantrys moved from Eastern Poland to Slovakia Hungary 3 aaGuns, 9 artilleries and 18 infantry moved from Eastern Poland to Poland 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 bomber moved from 21 Sea Zone to Japan Place Units - Germans 3 infantry placed in France 1 fighter and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,5,2,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6,6,3,4,2,2,5,4,1 Germans collect 39 PUs (6 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -1.33 Russians : 0.67
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 fighter moved from Novosibirsk to Sikang 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Bessarabia
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Sikang 1 fighter moved from Novosibirsk to Sikang 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sikang to Novosibirsk 4 infantry moved from Central Mongolia to Tsagaan Olom 3 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bessarabia to Western Ukraine 1 fighter moved from Eastern Poland to Western Ukraine 7 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska 2 mech_infantrys moved from Novosibirsk to Timguska 2 mech_infantrys moved from Novosibirsk to Olgiy 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus Place Units - Russians 1 bomber placed in Russia 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.67 Japanese : -1.33
Territory Summary for Russians :
Tsinghai : 3 infantry Sikang : 2 infantry Timguska : 1 armour and 3 mech_infantrys Olgiy : 1 flag, 2 mech_infantrys Dzavhan : 1 flag Central Mongolia : 1 flag Tsagaan Olom : 1 flag, 4 infantry Belarus : 2 aaGuns, 1 armour, 12 artilleries, 40 infantry and 1 mech_infantry Baltic States : 1 infantry Bryansk : 2 aaGuns, 2 armour, 7 infantry and 2 mech_infantrys Eastern Poland : 2 infantry Bessarabia : 2 infantry Russia : 1 airfield, 1 armour, 1 bomber, 1 factory_major and 1 mech_infantry Ukraine : 1 factory_minor and 3 infantry Western Ukraine : 2 fighters and 2 infantry Novosibirsk : 1 fighter Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Samara : 3 infantry 113 Sea Zone : 1 cruiser and 1 submarine Northwest Persia : 1 flag Finland : 1 flag, 1 armour
Production/PUs Summary :
Germans : 41 / 40 Russians : 35 / 45 Japanese : 47 / 55 Americans : 57 / 88 Chinese : 3 / 3 British : 40 / 59 UK_Pacific : 15 / 18 Italians : 8 / 3 ANZAC : 14 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 infantry, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Suiyuyan to Tsagaan Olom 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Chahar to Tsagaan Olom Japanese take Central Mongolia from Russians 1 mech_infantry moved from Hopei to Tsagaan Olom 2 armour and 2 mech_infantrys moved from Kweichow to Tsinghai 2 armour and 2 mech_infantrys moved from Yunnan to Sikang 1 artillery moved from Shensi to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 2 infantry moved from French Indo China to Siam 2 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Siam Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tsinghai Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Russians: 3 infantry Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 fighter and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Tsagaan Olom Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Tsagaan Olom, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 4 infantry in Tsagaan Olom, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsagaan Olom Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsagaan Olom, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Tsagaan Olom, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tsagaan Olom Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsagaan Olom, round 4 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tsagaan Olom, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsagaan Olom, round 5 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tsagaan Olom, round 5 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tsagaan Olom Japanese win, taking Tsagaan Olom from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 4 infantry Battle in Sikang Japanese attack with 2 armour and 3 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Yunnan 3 armour and 10 mech_infantrys moved from Yunnan to Szechwan 1 tactical_bomber moved from Tsagaan Olom to Hopei 1 mech_infantry moved from Buyant-Uhaa to Suiyuyan 1 mech_infantry moved from Sakha to Ulaanbaatar 1 aaGun moved from Manchuria to Jehol 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Siam to French Indo China 1 fighter moved from Shan State to French Indo China 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from 36 Sea Zone to French Indo China 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 18 Sea Zone 2 armour moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour and 1 mech_infantry moved from Szechwan to Shensi Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in Shantung 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.00 UK_Pacific : -0.67 Russians : -1.67 Japanese : 0.33
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 21 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Normandy Bordeaux 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 21 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Normandy Bordeaux 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 21 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 1 fighter, 2 marines and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from 18 Sea Zone to 35 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 108 Sea Zone 2 transports moved from 108 Sea Zone to 107 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery, 5 infantry and 1 mech_infantry placed in Eastern United States 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 1.00 Japanese : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Marshall Islands : 1 flag Burma : 1 armour Queensland : 1 mech_infantry Philippines : 1 airfield, 1 harbour, 2 infantry and 1 marine Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield Java : 1 flag 41 Sea Zone : 1 flag 44 Sea Zone : 1 flag 35 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 11 fighters, 4 submarines and 1 transport 34 Sea Zone : 1 submarine 26 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 3 destroyers, 3 submarines and 2 transports 18 Sea Zone : 1 submarine 17 Sea Zone : 1 flag, 1 submarine Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry Gibraltar : 1 fighter Morocco : 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Holland Belgium : 1 flag, 1 artillery and 1 infantry 101 Sea Zone : 4 transports Brazil : 1 flag 91 Sea Zone : 1 destroyer and 5 transports 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 36 / 40 Russians : 33 / 45 Japanese : 52 / 57 Americans : 63 / 103 Chinese : 1 / 3 British : 40 / 59 UK_Pacific : 13 / 18 Italians : 8 / 3 ANZAC : 14 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber and 2 fighters moved from Burma to Shan State 1 destroyer moved from 33 Sea Zone to 43 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 fighter moved from 33 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 18 Sea Zone 3 fighters moved from 33 Sea Zone to 21 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Gibraltar to Normandy Bordeaux 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in 36 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone Americans win, taking Philippines from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 21 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 1 fighter, 2 marines and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from 18 Sea Zone to 35 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 108 Sea Zone 2 transports moved from 108 Sea Zone to 107 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery, 5 infantry and 1 mech_infantry placed in Eastern United States 3 fighters placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 1 bomber, 9 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 3 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 bomber and 2 fighters moved from Burma to Shan State 1 destroyer moved from 33 Sea Zone to 43 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 fighter moved from 33 Sea Zone to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Greece British attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Greece, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Shan State British attack with 1 bomber, 2 fighters and 3 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Shan State, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 bomber and 2 fighters moved from Shan State to Burma 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 2 fighters moved from Greece to 99 Sea Zone 1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Gibraltar 1 submarine moved from 97 Sea Zone to 93 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 bomber and 1 infantry placed in Egypt 1 aaGun and 7 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 fighter and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.67 British : 2.67 Americans : 1.00 Japanese : 2.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Marshall Islands : 1 flag Yunnan : 2 infantry Kweichow : 1 infantry Hunan : 1 infantry Kansu : 1 infantry Shan State : 1 infantry Burma : 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber India : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Malaya : 1 harbour Borneo : 1 artillery and 1 infantry Queensland : 1 mech_infantry Philippines : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 marine Guam : 1 airfield and 1 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield Java : 1 flag 41 Sea Zone : 1 flag 44 Sea Zone : 1 flag 35 Sea Zone : 1 flag, 2 battleships, 7 carriers, 3 cruisers, 6 destroyers, 12 fighters, 4 submarines and 2 transports 34 Sea Zone : 1 submarine 39 Sea Zone : 1 destroyer 26 Sea Zone : 1 destroyer 22 Sea Zone : 1 flag 21 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 3 destroyers, 3 submarines and 2 transports 18 Sea Zone : 1 submarine 17 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 flag Central United States : 1 factory_major Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 3 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 7 infantry and 1 mech_infantry Morocco : 1 flag, 1 aaGun, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry Algeria : 1 flag Tunisia : 1 flag Norway : 1 flag, 1 airfield and 1 harbour Holland Belgium : 1 flag, 1 artillery and 1 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 93 Sea Zone : 2 submarines Greece : 1 flag, 1 mech_infantry 99 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport 97 Sea Zone : 5 submarines Iraq : 1 flag Eastern Persia : 1 flag 101 Sea Zone : 4 transports 71 Sea Zone : 1 transport Brazil : 1 flag Persia : 1 flag 91 Sea Zone : 1 destroyer and 5 transports 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 8 transports
Production/PUs Summary :
Germans : 34 / 40 Russians : 33 / 45 Japanese : 48 / 57 Americans : 63 / 103 Chinese : 4 / 3 British : 42 / 51 UK_Pacific : 14 / 16 Italians : 8 / 3 ANZAC : 14 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 2 infantry moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Greece to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,1,1,2,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,4,2,2,6,3,5 Italians collect 0 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Burma 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 fighter and 2 infantry Malaya : 1 marine Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag Sumatra : 1 flag 35 Sea Zone : 1 carrier, 3 fighters, 1 marine and 2 submarines 54 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 34 / 40 Russians : 33 / 45 Japanese : 48 / 57 Americans : 63 / 103 Chinese : 4 / 3 British : 40 / 51 UK_Pacific : 14 / 16 Italians : 10 / 3 ANZAC : 14 / 23 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Burma 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 fighter and 3 infantry Malaya : 1 marine Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Dutch New Guinea : 1 flag Sumatra : 1 flag 35 Sea Zone : 1 carrier, 3 fighters, 1 marine and 2 submarines 54 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 34 / 40 Russians : 33 / 45 Japanese : 48 / 57 Americans : 63 / 103 Chinese : 4 / 3 British : 40 / 51 UK_Pacific : 14 / 16 Italians : 10 / 3 ANZAC : 14 / 23 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@weddingsinger are you ready to give up on this one and move to the next, or do you want to fight on?
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@666 I surrender, officially. I’ll post the result in a moment before I head off to work
Good game.
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@weddingsinger said in Weddingsinger (Axis) vs 666 (Allies) G40 BM3 no bid best 2 out of 3 Game #1:
@666 I surrender, officially. I’ll post the result in a moment before I head off to work
Good game.
Ok, should I get right into our next game or do you need a break for a bit?
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100% up to you and your schedule. I’m ready to start, though.