I moved 1 UK inf and 1 UK aa gun from London to sz 110 (USA transport)
no more edits
please use the 2nd map
Triple allied move done.
Italy may proceed
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from British Somaliland to Ethiopia
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to 53 Sea Zone
3 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Western Germany to Norway
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Western Germany
2 fighters moved from Novgorod to Germany
2 tactical_bombers moved from Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
32 armour and 26 mech_infantrys moved from Tambov to Caucasus
4 tactical_bombers moved from Novgorod to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
1 bomber moved from Samara to Novgorod
5 infantry moved from Western Germany to Denmark
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in France
1 artillery, 2 fighters and 7 infantry placed in Germany
3 mech_infantrys placed in Ukraine
1 infantry placed in Novgorod
Germans undo move 2.
2 transports placed in 113 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Germany
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 8 infantry
EDIT: Removing units owned by Germans from Russia: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Norway : : -0.17
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs;
Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Western Germany to Norway
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Western Germany
2 fighters moved from Novgorod to Germany
2 tactical_bombers moved from Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
32 armour and 26 mech_infantrys moved from Tambov to Caucasus
4 tactical_bombers moved from Novgorod to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
1 bomber moved from Samara to Novgorod
5 infantry moved from Western Germany to Denmark
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in France
1 artillery, 2 fighters and 7 infantry placed in Germany
3 mech_infantrys placed in Ukraine
1 infantry placed in Novgorod
Germans undo move 2.
2 transports placed in 113 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Germany
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 8 infantry
EDIT: Removing units owned by Germans from Russia: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
AA fire in Norway : : -0.17
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 armour moved from Kazakhstan to Timguska
Russians take Timguska from Japanese
1 armour moved from Kazakhstan to Timguska
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
15 artilleries and 61 infantry moved from Kazakhstan to Samara
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Samara
Russians attack with 15 artilleries and 61 infantry
Germans defend with 2 infantry
Russians roll dice for 15 artilleries and 61 infantry in Samara, round 2 : 17/76 hits, 17,67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 15 artilleries and 61 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to Samara
5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
11 artilleries and 8 infantry moved from Burma to India
1 infantry moved from Szechwan to Sikang
3 bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in New Guinea
Battle in India
Japanese attack with 11 artilleries and 8 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
3 armour moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
3 bombers moved from Sikang to French Indo China
2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
6 armour and 3 mech_infantrys moved from Burma to India
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
2 tactical_bombers moved from French Indo China to 46 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
3 armour moved from Burma to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
11 artilleries and 8 infantry moved from Burma to India
1 infantry moved from Szechwan to Sikang
3 bombers moved from French Indo China to Sikang
Combat - Japanese
Battle in New Guinea
Battle in India
Japanese attack with 11 artilleries and 8 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
3 armour moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
3 bombers moved from Sikang to French Indo China
2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
6 armour and 3 mech_infantrys moved from Burma to India
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
2 tactical_bombers moved from French Indo China to 46 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
3 armour moved from Burma to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 bombers
EDIT: Adding units owned by Japanese to Shan State: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 2.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat Hit Differential Summary :
scramble? I will post after each attack for sz 67 maybe you already know what you want when my subs hit
yes fulll scram
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -1,33
Americans : -1,67
5 hitssss
max defense
so hit to BB, lose carrier, dd, 1 tacb
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
4 fighters moved from 125 Sea Zone to 113 Sea Zone
3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Tsinghai to Egypt
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
Casualties for Americans: 3 bombers and 8 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Battle in 46 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Combat Hit Differential Summary :
Germans : 1,17
Americans : 1,50
10 hits, already tipped your bb’s
im out for a few days
sink 3 carriers and 2 subs
@Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:
sink 3 carriers and 2 subs
thats 8 hits, i need 10
@Giallo
2 dd?
didn’t the BB’s take 2?