G40L BM Giallo Allies vs Karl7 Axis

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    @Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:

    @Giallo said in G40L BM Giallo Allies vs Karl7 Axis:

    @Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:

    @Giallo said in G40L BM Giallo Allies vs Karl7 Axis:

    @Karl7 said in G40L BM Giallo Allies vs Karl7 Axis:

    @Giallo

    game crashed on NCM so why edits

    ok but why the 17 to 19?

    Original convoy roll only cause loss resulting in 19 not 17

    But you start the turn with 1 pu after purchase, you collect 17 at the end and you loose 1 at convoy? I just can’t get to 19

    uh oh… maybe you’re right. I deleted my original dice. Do you have the original convoy roll ? It;s not a big deal. I can be at 17.

    You had no convoy damage so I think it should be 18

  • 21 20 19 18 17 16

    Oh and if you wanted to scramble we can redo that

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    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 19 to 18
            EDIT: Turning off Edit Mode
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Russia to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Norway causes 4 damage total. 
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Germany to Western Germany
            2 fighters moved from Novgorod to Germany
            2 tactical_bombers moved from Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            6 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            32 armour and 26 mech_infantrys moved from Tambov to Caucasus
            4 tactical_bombers moved from Novgorod to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
            1 bomber moved from Samara to Novgorod
            5 infantry moved from Western Germany to Denmark
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 2 fighters and 7 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            1 infantry placed in Novgorod
            Germans undo move 2.
            2 transports placed in 113 Sea Zone
            1 artillery, 2 fighters and 5 infantry placed in Germany
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Russia: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Norway : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

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    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Russia to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Norway causes 4 damage total. 
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Germany to Western Germany
            2 fighters moved from Novgorod to Germany
            2 tactical_bombers moved from Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            6 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            32 armour and 26 mech_infantrys moved from Tambov to Caucasus
            4 tactical_bombers moved from Novgorod to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
            1 bomber moved from Samara to Novgorod
            5 infantry moved from Western Germany to Denmark
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 2 fighters and 7 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            1 infantry placed in Novgorod
            Germans undo move 2.
            2 transports placed in 113 Sea Zone
            1 artillery, 2 fighters and 5 infantry placed in Germany
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Russia: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 4 infantry
            EDIT: Adding units owned by Germans to Western Germany: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Norway : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

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    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Kazakhstan to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Kazakhstan to Timguska
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            15 artilleries and 61 infantry moved from Kazakhstan to Samara
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Samara
                Russians attack with 15 artilleries and 61 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 15 artilleries and 61 infantry in Samara, round 2 : 17/76 hits, 17,67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 15 artilleries and 61 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Kazakhstan to Samara
            1 aaGun moved from Kazakhstan to Samara
            5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            11 artilleries and 8 infantry moved from Burma to India
            1 infantry moved from Szechwan to Sikang
            3 bombers moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in New Guinea
            Battle in India
                Japanese attack with 11 artilleries and 8 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            3 armour moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            3 bombers moved from Sikang to French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            6 armour and 3 mech_infantrys moved from Burma to India
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
            2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to Philippines
            2 tactical_bombers moved from French Indo China to 46 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Burma to Yunnan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 2.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            11 artilleries and 8 infantry moved from Burma to India
            1 infantry moved from Szechwan to Sikang
            3 bombers moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in New Guinea
            Battle in India
                Japanese attack with 11 artilleries and 8 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            3 armour moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            3 bombers moved from Sikang to French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            6 armour and 3 mech_infantrys moved from Burma to India
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
            2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to Philippines
            2 tactical_bombers moved from French Indo China to 46 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Burma to Yunnan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 3 bombers
            EDIT: Adding units owned by Japanese to Shan State: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 2.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    scramble? I will post after each attack for sz 67 maybe you already know what you want when my subs hit

  • 22 20 19 18 17 16 15 14 12

    @Giallo

    yes fulll scram

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : -1,67
    

    Savegame

  • 21 20 19 18 17 16

    5 hitssss

  • 22 20 19 18 17 16 15 14 12

    @Giallo

    max defense

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    so hit to BB, lose carrier, dd, 1 tacb

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
                    3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 3 bombers and 8 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
                    Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Americans : 1,50
    

    Savegame

  • 21 20 19 18 17 16

    10 hits, already tipped your bb’s

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