G40L BM Giallo Allies vs Karl7 Axis
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Oh and if you wanted to scramble we can redo that
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 19 to 18 EDIT: Turning off Edit Mode Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 bomber and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Western Germany 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from British Somaliland to Ethiopia Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 53 Sea Zone 3 fighters moved from 53 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Combat - French Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by French to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda Germans take Vologda from Russians 2 infantry moved from Russia to Samara 1 bomber moved from Novgorod to Samara 1 bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Germany to Western Germany 2 fighters moved from Novgorod to Germany 2 tactical_bombers moved from Germany to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 32 armour and 26 mech_infantrys moved from Tambov to Caucasus 4 tactical_bombers moved from Novgorod to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov 1 bomber moved from Samara to Novgorod 5 infantry moved from Western Germany to Denmark 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 1 artillery, 2 fighters and 7 infantry placed in Germany 3 mech_infantrys placed in Ukraine 1 infantry placed in Novgorod Germans undo move 2. 2 transports placed in 113 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Germany 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Removing units owned by Germans from Russia: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.67 AA fire in Norway : : -0.17 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Vologda Germans take Vologda from Russians 2 infantry moved from Russia to Samara 1 bomber moved from Novgorod to Samara 1 bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Germany to Western Germany 2 fighters moved from Novgorod to Germany 2 tactical_bombers moved from Germany to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 6 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 32 armour and 26 mech_infantrys moved from Tambov to Caucasus 4 tactical_bombers moved from Novgorod to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov 1 bomber moved from Samara to Novgorod 5 infantry moved from Western Germany to Denmark 1 bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 1 artillery, 2 fighters and 7 infantry placed in Germany 3 mech_infantrys placed in Ukraine 1 infantry placed in Novgorod Germans undo move 2. 2 transports placed in 113 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Germany 2 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Removing units owned by Germans from Russia: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 3 infantry EDIT: Adding units owned by Germans to Western Germany: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 4 infantry EDIT: Adding units owned by Germans to Western Germany: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67 AA fire in Norway : : -0.17 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd Russians take Volgograd from Germans 1 armour moved from Kazakhstan to Timguska Russians take Timguska from Japanese 1 armour moved from Kazakhstan to Timguska 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 15 artilleries and 61 infantry moved from Kazakhstan to Samara 1 submarine moved from 99 Sea Zone to 97 Sea Zone Combat - Russians Battle in Samara Russians attack with 15 artilleries and 61 infantry Germans defend with 2 infantry Russians roll dice for 15 artilleries and 61 infantry in Samara, round 2 : 17/76 hits, 17,67 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 15 artilleries and 61 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Kazakhstan to Samara 1 aaGun moved from Kazakhstan to Samara 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 11 artilleries and 8 infantry moved from Burma to India 1 infantry moved from Szechwan to Sikang 3 bombers moved from French Indo China to Sikang Combat - Japanese Battle in New Guinea Battle in India Japanese attack with 11 artilleries and 8 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 armour moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 bombers moved from Sikang to French Indo China 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 6 armour and 3 mech_infantrys moved from Burma to India 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone 2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to Philippines 2 tactical_bombers moved from French Indo China to 46 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 armour moved from Burma to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : 2.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 11 artilleries and 8 infantry moved from Burma to India 1 infantry moved from Szechwan to Sikang 3 bombers moved from French Indo China to Sikang Combat - Japanese Battle in New Guinea Battle in India Japanese attack with 11 artilleries and 8 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 3 armour moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 3 bombers moved from Sikang to French Indo China 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 6 armour and 3 mech_infantrys moved from Burma to India 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone 2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from French Indo China to Philippines 2 tactical_bombers moved from French Indo China to 46 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands 3 armour moved from Burma to Yunnan 3 mech_infantrys moved from Burma to Yunnan 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 bombers EDIT: Adding units owned by Japanese to Shan State: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.67 Japanese : 2.50
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat Hit Differential Summary :
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scramble? I will post after each attack for sz 67 maybe you already know what you want when my subs hit
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yes fulll scram
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 113 Sea Zone Americans attack with 3 bombers and 8 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -1,33 Americans : -1,67
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5 hitssss
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max defense
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so hit to BB, lose carrier, dd, 1 tacb
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 4 fighters moved from 125 Sea Zone to 113 Sea Zone 3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Tsinghai to Egypt 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 113 Sea Zone Americans attack with 3 bombers and 8 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits 3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28 Casualties for Americans: 3 bombers and 8 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers Battle in 46 Sea Zone Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
Combat Hit Differential Summary :
Germans : 1,17 Americans : 1,50
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10 hits, already tipped your bb’s
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im out for a few days