G40L BM Giallo Allies vs Karl7 Axis

  • '21 '20 '19 '18 '17 '16

    Oh and if you wanted to scramble we can redo that

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Changing PUs for Italians from 19 to 18
            EDIT: Turning off Edit Mode
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Southern France, round 4 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from British Somaliland to Ethiopia
    
        Non Combat Move - ANZAC
            3 fighters moved from 54 Sea Zone to 53 Sea Zone
            3 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy Bordeaux: 1 fighter
            EDIT: Adding units owned by French to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Russia to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Norway causes 4 damage total. 
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Germany to Western Germany
            2 fighters moved from Novgorod to Germany
            2 tactical_bombers moved from Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            6 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            32 armour and 26 mech_infantrys moved from Tambov to Caucasus
            4 tactical_bombers moved from Novgorod to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
            1 bomber moved from Samara to Novgorod
            5 infantry moved from Western Germany to Denmark
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 2 fighters and 7 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            1 infantry placed in Novgorod
            Germans undo move 2.
            2 transports placed in 113 Sea Zone
            1 artillery, 2 fighters and 5 infantry placed in Germany
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Russia: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Norway : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Russia to Samara
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Western Germany to Norway
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Norway causes 4 damage total. 
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Germany to Western Germany
            2 fighters moved from Novgorod to Germany
            2 tactical_bombers moved from Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            6 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            32 armour and 26 mech_infantrys moved from Tambov to Caucasus
            4 tactical_bombers moved from Novgorod to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            2 aaGuns, 13 artilleries and 17 infantry moved from Tambov to Rostov
            1 bomber moved from Samara to Novgorod
            5 infantry moved from Western Germany to Denmark
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 2 fighters and 7 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            1 infantry placed in Novgorod
            Germans undo move 2.
            2 transports placed in 113 Sea Zone
            1 artillery, 2 fighters and 5 infantry placed in Germany
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Removing units owned by Germans from Russia: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 4 infantry
            EDIT: Adding units owned by Germans to Western Germany: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.67
    AA fire in Norway : : -0.17
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Kazakhstan to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Kazakhstan to Timguska
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            15 artilleries and 61 infantry moved from Kazakhstan to Samara
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Samara
                Russians attack with 15 artilleries and 61 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 15 artilleries and 61 infantry in Samara, round 2 : 17/76 hits, 17,67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 15 artilleries and 61 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Kazakhstan to Samara
            1 aaGun moved from Kazakhstan to Samara
            5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            11 artilleries and 8 infantry moved from Burma to India
            1 infantry moved from Szechwan to Sikang
            3 bombers moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in New Guinea
            Battle in India
                Japanese attack with 11 artilleries and 8 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            3 armour moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            3 bombers moved from Sikang to French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            6 armour and 3 mech_infantrys moved from Burma to India
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
            2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to Philippines
            2 tactical_bombers moved from French Indo China to 46 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Burma to Yunnan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 2.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
            11 artilleries and 8 infantry moved from Burma to India
            1 infantry moved from Szechwan to Sikang
            3 bombers moved from French Indo China to Sikang
    
        Combat - Japanese
            Battle in New Guinea
            Battle in India
                Japanese attack with 11 artilleries and 8 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 11 artilleries and 8 infantry in India, round 2 : 10/19 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking New Guinea from ANZAC, taking India from UK_Pacific with 11 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Sikang, round 2 : 1/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            3 armour moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            3 bombers moved from Sikang to French Indo China
            2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            6 armour and 3 mech_infantrys moved from Burma to India
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 36 Sea Zone to 46 Sea Zone
            2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
            1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to Philippines
            2 tactical_bombers moved from French Indo China to 46 Sea Zone
            2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            3 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Burma to Yunnan
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
            EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 3 bombers
            EDIT: Adding units owned by Japanese to Shan State: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 2.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble? I will post after each attack for sz 67 maybe you already know what you want when my subs hit


  • @Giallo

    yes fulll scram

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    5 hitssss


  • @Giallo

    max defense

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    so hit to BB, lose carrier, dd, 1 tacb

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 125 Sea Zone to 113 Sea Zone
            3 bombers and 4 fighters moved from Normandy Bordeaux to 113 Sea Zone
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Tsinghai to Egypt
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 113 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers and 8 fighters in 113 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Americans roll dice for 3 bombers and 3 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,50 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 3 : 6/6 hits, 3,67 expected hits
                    3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                Germans win with 1 battleship and 2 transports remaining. Battle score for attacker is -28
                Casualties for Americans: 3 bombers and 8 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
            Battle in 46 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines, 3 tactical_bombers and 5 transports
                    Americans roll dice for 6 submarines in 46 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 10/18 hits, 8,33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Americans : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    10 hits, already tipped your bb’s

  • '21 '20 '19 '18 '17 '16

    im out for a few days

Suggested Topics

  • 119
  • 57
  • 129
  • 45
  • 73
  • 142
  • 1.9k
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.0k

Users

39.3k

Topics

1.7m

Posts