@dawgoneit The Russians have really had it rough this game :(
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 2.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from India to West India Place Units - British 2 armour and 1 fighter placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 1.17 Americans : 2.17 Japanese : 0.33 -
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
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Scramble in Egypt?
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@surfer max sceamble
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 4 fighters and 4 submarines British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea ZoneCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.17 -
Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 4 fighters and 4 submarines British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea ZoneCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.17 -
Ok. I’m going to press the attack, but since I had already hit the CV in this version, I’m going to reload the game and edit out 2 cruisers (Allies) and 4 subs + 1 ftr (italians) – corresponding to my 1 sub + 1 fighter hits and your 5 hits on me-- and continue the fight.
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Um. correction. You had a DD + 2 CAs so I assumed you would want to lose the DD + cruiser.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to 98 Sea Zone 1 fighter moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 3 fighters British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits 1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18 Casualties for Italians: 3 fighters Casualties for Americans: 1 cruiser Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Italians 3 mech_infantrys placed in Volgograd 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Iraq to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone 3 bombers moved from Iraq to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Suiyuyan to Chahar 3 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 armour and 3 mech_infantrys moved from Sikang to Szechwan Combat - GermansCombat Hit Differential Summary :
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scramble in med?
submerge in gibraltar? -
@surfer no for both.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Iraq to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone 3 bombers moved from Iraq to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Suiyuyan to Chahar 3 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 armour and 3 mech_infantrys moved from Sikang to Szechwan Combat - Germans Battle in Chahar Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Germans win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 91 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer, 1 submarine and 3 transports Germans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 1 destroyer, 1 submarine and 3 transports Battle in 98 Sea Zone Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 2 transports Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the French lost in 98 Sea Zone Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier, 1 fighter and 2 transports Casualties for French: 1 fighter Battle in Shensi Germans attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 fighters moved from 98 Sea Zone to Iraq 2 tactical_bombers moved from 98 Sea Zone to Iraq 3 bombers moved from 98 Sea Zone to Southern Italy 1 bomber moved from 98 Sea Zone to Iraq 1 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 6 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 2 submarines moved from 112 Sea Zone to 109 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 tactical_bomber placed in Western Germany 3 armour placed in Persia 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia Germans undo move 2. 1 tactical_bomber placed in Russia Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : 3.17 Americans : -1.17 Chinese : -1.00





