9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Soviet Far East to Siberia
            1 armour and 2 infantry moved from Manchuria to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Shantung to Jehol
            2 mech_infantrys moved from Kiangsu to Jehol
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
            5 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 armour and 1 mech_infantry moved from Malaya to Burma
                  Japanese take Shan State from UK_Pacific
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Kwangtung to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 2 : 1/10 hits, 2.67 expected hits
                    Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 3 : 3/10 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Jehol, round 4 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Burma
                Japanese attack with 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
                British defend with 2 aaGuns, 1 armour and 3 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Burma, round 2 : 5/14 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 3 : 4/13 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 aaGuns, 1 armour and 3 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 43 Sea Zone
            3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 mech_infantry moved from Malaya to Yunnan
            1 artillery moved from Malaya to Shan State
            1 mech_infantry moved from Kiangsu to Hunan
            1 bomber moved from 46 Sea Zone to Paulau Island
            2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
            1 aaGun moved from Manchuria to Jehol
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from Japan to Hawaiian Islands
            1 battleship, 1 carrier and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            3 fighters placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    UK_Pacific : -1.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Place Units - Americans
            4 bombers and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Yunnan
            1 fighter moved from Kweichow to Yunnan
            4 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 5 armour; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Union of South Africa
            3 armour and 4 mech_infantrys moved from Belgian Congo to Union of South Africa
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Union of South Africa
            2 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
            2 armour and 1 mech_infantry moved from Egypt to Kenya
            1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 marine moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Trans-Jordan to Egypt
            1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Persia to 80 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
            2 armour and 1 mech_infantry moved from Egypt to Kenya
            1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 marine moved from Trans-Jordan to Egypt
            1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Trans-Jordan to Egypt
            1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 armour and 2 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier
            EDIT: Adding units owned by Italians to 81 Sea Zone: 1 carrier
            EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 17 artilleries, 1 bomber, 2 fighters, 5 infantry, 46 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 mech_infantry moved from Vologda to Russia
            1 mech_infantry moved from Nenetsia to Russia
            1 mech_infantry moved from Urals to Russia
            1 infantry moved from Samara to Russia
            1 mech_infantry moved from Novosibirsk to Russia
            1 infantry moved from Tambov to Russia
            3 mech_infantrys moved from Volgograd to Russia
            1 armour moved from Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Eastern Persia to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Tsinghai to Sikang
                  Germans take Sikang from Chinese
            1 infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 armour moved from French West Africa to French Central Africa
                  Germans take French Central Africa from British
            1 armour moved from French Central Africa to Nigeria
                  Germans take Nigeria from British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            1 bomber moved from Caucasus to Russia
            1 bomber moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 6 armour, 17 artilleries, 6 bombers, 3 fighters, 8 infantry, 53 mech_infantrys and 3 tactical_bombers
                British defend with 3 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 3/12 hits, 2.00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 8 infantry, 53 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/93 hits, 27.67 expected hits
                    Russians roll dice for 4 aaGuns, 6 armour, 6 artilleries, 7 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/74 hits, 28.17 expected hits
                    20 infantry owned by the Russians, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/71 hits, 24.00 expected hits
                    Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/54 hits, 21.50 expected hits
                    21 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 19 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 21/51 hits, 20.67 expected hits
                    Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/33 hits, 14.50 expected hits
                    3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/34 hits, 15.33 expected hits
                    Russians roll dice for 4 armour, 7 fighters and 1 tactical_bomber in Russia, round 5 : 8/12 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 4 armour owned by the Russians, 8 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 6 armour, 9 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 8 artilleries, 3 fighters, 8 infantry and 51 mech_infantrys
                Casualties for Russians: 4 aaGuns, 6 armour, 6 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 fighters
                Casualties for ANZAC: 1 fighter
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 mech_infantry moved from Tsinghai to Sikang
            1 armour and 3 mech_infantrys moved from Caucasus to Persia
            3 artilleries moved from Ukraine to Rostov
            1 mech_infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            4 infantry moved from Novgorod to Karelia
            3 mech_infantrys moved from Germany to Northern Italy
            3 mech_infantrys moved from Germany to Holland Belgium
            4 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 103 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 bombers moved from Russia to Persia
            2 bombers moved from Russia to Tsinghai
            2 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Tsinghai
            1 tactical_bomber moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Bryansk
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
            3 fighters placed in Western Germany
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 79 PUs; end with 86 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
    Germans : -6.67
    Russians : -4.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to Burma
            2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            1 mech_infantry moved from Kwangtung to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to 19 Sea Zone
            1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Jehol to Anhwe
            2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 bomber moved from Paulau Island to Hawaiian Islands
            1 marine moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to Hawaiian Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kwangtung
            1 bomber and 2 mech_infantrys placed in Kiangsu
            2 artilleries placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -3.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 bombers and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Southeast Mexico to Western United States
            1 mech_infantry moved from Southeast Mexico to Western United States
            1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            4 bombers and 2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Hunan to Kweichow
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Place Units - British
            3 armour placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
            British collect 13 PUs (7 lost to blockades); end with 15 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 2 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Persia to West India
                  Italians take West India from UK_Pacific
            1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
                  Italians take Rhodesia from British
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Persia to West India
            2 armour moved from Bryansk to Samara
            1 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Ukraine to Rostov
            1 armour moved from French Equatorial Africa to Belgian Congo
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
            1 marine moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 81 Sea Zone to 72 Sea Zone
            4 fighters moved from Kenya to Belgian Congo
            2 armour, 1 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory
            3 infantry moved from Anglo Egyptian Sudan to Kenya
            2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 marine moved from 72 Sea Zone to French Madagascar
                  Italians take French Madagascar from Neutral_Axis
    
        Place Units - Italians
            1 artillery and 2 bombers placed in Egypt
            2 armour and 1 fighter placed in Persia
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 bomber moved from New South Wales to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • The Axis has achieved a triggered victory by controlling 8 Europe VCs. Do you want to continue for the fun of it?


  • @ArtofWar1947 ha, no. It most certainly is not fun on my side anymore. First BM3 game so lets play game 2 and swap sides?


  • Sure. The Axis typically sets up the game. Do you need instructions on how to do this? Or do you want me to set it up?

    Do you want to post the outcome of Game 1, need instructions, or want me to post?


  • @ArtofWar1947 You can post the results of game 1. I’ll start game 2.

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