Whackamatt Allies -vs- dawgoneit Axis

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Bomber moved from Dover to Hamburg
            1 Artillery moved from Nubia to New Valley
                  British take New Valley from Italians
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Nubia
            2 Tanks moved from Iraq to Lower Egypt
            8 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            3 Infantrys moved from Iraq to Syria
            3 Tanks moved from W.Iran to Syria
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            1 Fighter moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry and 1 Tank moved from Kweichow to N.French Indochina
            1 Tank moved from Assam to N.French Indochina
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs moved from Madras to Assam
            4 Tanks moved from Assam to N.French Indochina
            5 Mech.Infs moved from Assam to N.French Indochina
            1 Infantry and 1 Tank moved from Angola to Belgian Congo
            1 Fighter moved from French Equatorial Africa to Belgian Congo
            2 Infantrys moved from Cape Town to South Africa
            2 Tanks moved from W.Mexico to Central America
            1 Infantry moved from E.Mexico to Central America
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            4 Fighters moved from Manchester to 3 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Hamburg
                    AA fire in Hamburg : 0/1 hits, 0.17 expected hits
                Bombing raid in Hamburg rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in 65 Sea Zone
                British attack with 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Transport
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 65 Sea Zone
                British win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Belgian Congo
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Belgian Congo, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo
                Neutral win with no units remaining. Battle score for attacker is -11
                Casualties for British: 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Neutral: 2 Infantrys
            Battle in Syria
                British attack with 3 Infantrys and 3 Tanks
                Italians defend with 1 Artillery, 1 Factory and 1 Infantry
                    British roll dice for 3 Infantrys and 3 Tanks in Syria, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Syria
                British win, taking Syria from Italians with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Lower Egypt
                British attack with 8 Infantrys and 4 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 8 Infantrys and 4 Tanks in Lower Egypt, round 2 : 3/12 hits, 3.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Infantry, 5 Mech.Infs and 6 Tanks
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 8/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in N.French Indochina
                British win, taking N.French Indochina from Hisaichi with 1 Infantry, 5 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in 3 Sea Zone
                British attack with 4 Fighters
                Finns defend with 1 Destroyer
                    British roll dice for 4 Fighters in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British and 1 Destroyer owned by the Finns lost in 3 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Fighter
                Casualties for Finns: 1 Destroyer
    
        Non Combat Move - British
            3 Fighters moved from 3 Sea Zone to Iceland
            1 Bomber moved from Hamburg to Manchester
            1 AAGun moved from W.Iran to Iraq
            1 Fighter moved from 65 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 63 Sea Zone to 67 Sea Zone
            1 AAGun moved from Yunnan to N.French Indochina
    
        Place Units - British
            1 Bunker and 5 Mech.Infs placed in Madras
            5 Tanks placed in Delhi
            3 ArmoredCars placed in W.Iran
            2 ArmoredCars placed in Cape Town
            1 ArmoredCar and 5 Infantrys placed in Cairo
            1 Destroyer and 1 Submarine placed in 20 Sea Zone
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    British : 3.00
    Italians : -1.00
    Hisaichi : -0.33
    Yamamoto : -0.33
    Finns : 0.67
    AA fire in Hamburg : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Western Australia to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            7 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 7 Infantrys
                Yamamoto defend with 3 Marines and 1 Tank
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Lombok, round 2 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 7 Infantrys in Lombok, round 2 : 2/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac, 3 Marines owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 5 Infantrys remaining. Battle score for attacker is 13
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 3 Marines and 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Cruisers placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Anzac : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 6 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Timor
            1 Bunker placed in Aroe
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 3 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                 retreated to Vyborg
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            6 Infantrys moved from Tampere to Oulu
            1 AAGun and 6 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 2 Infantrys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                Russians win with 8 Mech.Infs and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Romanians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.83
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
                  Thai take S.Thailand from British
            1 Submarine moved from 111 Sea Zone to 65 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 65 Sea Zone
            1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 65 Sea Zone
                Thai attack with 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 65 Sea Zone
                Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            1 Transport moved from 96 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Tank moved from Midway to 88 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 Infantry and 1 Tank moved from 86 Sea Zone to Saipan
            1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
            1 Artillery and 1 Infantry moved from Midway to 89 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap
            1 Transport moved from 89 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            2 Infantrys moved from Jaluit to 96 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            3 Artillerys moved from Midway to 89 Sea Zone
            3 Infantrys moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            3 Artillerys, 4 Infantrys and 4 Transports moved from 89 Sea Zone to 87 Sea Zone
            2 Fighters moved from 96 Sea Zone to Rongelap
            1 Fighter moved from 96 Sea Zone to Minamitori
            2 Fighters moved from 96 Sea Zone to Rongelap
            1 Battleship, 3 Carriers, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 87 Sea Zone
            3 Artillerys and 4 Infantrys moved from 87 Sea Zone to Wake
            1 Transport moved from 89 Sea Zone to 87 Sea Zone
            1 Fighter moved from Midway to 87 Sea Zone
            1 Battleship, 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 Elite and 3 Infantrys moved from 91 Sea Zone to Johnston
            3 Bombers moved from Midway to 107 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from San Francisco to Midway
            1 Infantry and 2 Tanks moved from Iceland to 10 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 10 Sea Zone to 18 Sea Zone
            1 Infantry and 2 Tanks moved from 18 Sea Zone to Munster
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            1 Artillery and 1 Infantry moved from 76 Sea Zone to Kunashir
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 77 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 1 Battleship, 1 Destroyer, 2 Elites, 1 Fighter and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ponape
                Americans attack with 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                    Americans roll dice for 1 Infantry and 2 Tanks in Ponape, round 4 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in 107 Sea Zone
                Americans attack with 3 Bombers
                Yamamoto defend with 1 Cruiser and 2 Transports
                    Americans roll dice for 3 Bombers in 107 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Cruiser and 2 Transports in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                    1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Bombers in 107 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Bombers
                Casualties for Yamamoto: 1 Cruiser and 2 Transports
            Battle in Munster
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 2 Infantrys
                    Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                Americans loses 0 PUs for violating Munsters neutrality.
                Americans win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Minamitori
                Americans attack with 1 Fighter, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Minamitori, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                    Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 4 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Tank remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Fighter and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kunashir
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Americans roll dice for 1 Artillery and 1 Infantry in Kunashir, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kunashir
                Americans win, taking Kunashir from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Saipan
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saipan, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Saipan, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker and 1 Infantry
            Battle in Rongelap
                Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 2 : 0/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 3 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            4 Fighters moved from Rongelap to 87 Sea Zone
            1 Fighter moved from Midway to 87 Sea Zone
            1 Bomber moved from 107 Sea Zone to Hollandia
    
        Place Units - Americans
            1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
            2 Transports placed in 83 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Yamamoto : 0.67
    Americans : -4.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from Lapland to Murmansk
                  Germans take Murmansk from Russians
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            6 Infantrys moved from Pomerania to 23 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Oulu
            1 Infantry moved from Estonia to Latvia
            2 Infantrys moved from Latvia to Minsk
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from 24 Sea Zone to Lapland
            3 Infantrys moved from Hamburg to Denmark
            3 Tanks moved from Netherlands to Denmark
            8 Infantrys moved from Paris to Normandy
            1 ArmoredCar moved from Normandy to Belgium
            4 Tanks moved from Belgium to Hamburg
            4 Infantrys moved from Rhine to Belgium
            2 Artillerys moved from Normandy to Picardy
            2 ArmoredCars moved from Belgium to Hamburg
            4 Tanks moved from Belgium to Hamburg
            3 Infantrys moved from Lorraine to Belgium
            2 Tanks moved from Netherlands to Hamburg
            2 Tanks moved from Hamburg to Pomerania
            2 Infantrys moved from Hamburg to Denmark
            2 ArmoredCars and 13 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Brest to Kiev
                  Germans take Kiev from Russians
            2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
            3 Fighters moved from Brest to Minsk
            2 Artillerys, 2 Elites and 4 Infantrys moved from Brest to Vinnytsia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Brandenburg to Pomerania
            2 ArmoredCars moved from Brandenburg to Bohemia
            1 Mech.Inf moved from Bavaria to Vinnytsia
            2 ArmoredCars moved from Bavaria to Krakow
            9 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from East Prussia to Brest
            1 Tank moved from W.Morocco to French Sudan
                  Germans take French Sudan from French
    
        Purchase Units - Germans
            Germans buy 2 HeavyTanks, 18 Infantrys, 5 Mech.Infs, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Denmark
                Germans attack with 5 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys and 3 Tanks in Denmark, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Vinnytsia
                Germans attack with 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks
                Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank
                    Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 9/18 hits, 6.00 expected hits
                    Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 5/9 hits, 3.17 expected hits
                8 Mech.Infs owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 43
                Casualties for Germans: 5 Infantrys
                Casualties for Russians: 8 Mech.Infs and 1 Tank
            Battle in Minsk
                Germans attack with 3 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            3 Fighters moved from Minsk to Vinnytsia
            3 Fighters moved from Vinnytsia to E.Romania
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Submarines placed in 23 Sea Zone
            3 Infantrys placed in Hamburg
            15 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Neutral : 1.00
    Russians : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery, 5 Infantrys and 3 Tanks moved from Donetsk to Vinnytsia
            1 Artillery and 1 Infantry moved from Odessa to Vinnytsia
            2 Mech.Rockets moved from Stalingrad to Vinnytsia
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Elites moved from Georgia to 54 Sea Zone
            2 Elites and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Elites moved from 53 Sea Zone to Donetsk
            3 Infantrys moved from Leningrad to Latvia
            3 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Murmansk
            4 Infantrys moved from N.Karelia to Vyborg
            1 Fighter and 2 Infantrys moved from Leningrad to Vyborg
            2 ArmoredCars moved from Kursk to Minsk
            2 ArmoredCars moved from Kursk to Kiev
            1 ArmoredCar moved from Kursk to Kiev
            1 ArmoredCar moved from Kursk to Minsk
            4 ArmoredCars moved from Kursk to Vinnytsia
            1 Mech.Inf and 2 Mot.Infs moved from Stalingrad to Vinnytsia
            1 Bomber moved from Kursk to Vinnytsia
            1 Tank moved from Georgia to Donetsk
            1 Infantry moved from Rostov to Kursk
            9 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Yakutsk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            2 Fighters moved from Olyokminsk to Yakutsk
            2 Fighters, 6 Infantrys and 4 Tanks moved from Yakutsk to Olyokminsk
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Mot.Inf moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Koryakia to Kolyma
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 10 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Elites, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Novgorod, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Novgorod, round 3 : 2/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Murmansk
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                    Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Murmansk
                Russians win, taking Murmansk from Germans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 3 ArmoredCars
                Germans defend with 1 Infantry
                    Russians roll dice for 3 ArmoredCars in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Russians: 1 ArmoredCar
                Casualties for Germans: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks
                Germans defend with 2 Artillerys, 2 Elites, 1 Factory, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks
                    Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 7/21 hits, 7.67 expected hits
                    Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 5/13 hits, 5.33 expected hits
                    3 Infantrys owned by the Russians, 2 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia
                    Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Infantrys, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 3 : 4/16 hits, 6.50 expected hits
                    Germans roll dice for 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 3 : 2/6 hits, 3.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Mech.Inf owned by the Germans and 2 Tanks owned by the Germans lost in Vinnytsia
                    Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 4 : 8/14 hits, 5.83 expected hits
                    Germans roll dice for 2 HeavyTanks in Vinnytsia, round 4 : 1/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Vinnytsia
                Russians win, taking Vinnytsia from Germans with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks remaining. Battle score for attacker is 30
                Casualties for Russians: 6 Infantrys and 2 Mot.Infs
                Casualties for Germans: 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vinnytsia: 2 ArmoredCars
                EDIT: Adding units owned by Russians to Vinnytsia: 2 Mot.Infs
                EDIT: Turning off Edit Mode
            Battle in Vyborg
                Russians attack with 1 Fighter and 6 Infantrys
                Germans defend with 4 Infantrys
                    Russians roll dice for 1 Fighter and 6 Infantrys in Vyborg, round 2 : 2/7 hits, 1.33 expected hits
                    Finns roll dice for 4 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 3 : 1/5 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Kiev
                Russians attack with 3 ArmoredCars
                Germans defend with 1 Infantry
                    Russians roll dice for 3 ArmoredCars in Kiev, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Vinnytsia to Kursk
            1 AAGun moved from Rostov to Donetsk
            1 Fighter moved from Vyborg to Leningrad
            2 Artillerys and 5 Infantrys moved from Irkutsk to Olyokminsk
    
        Place Units - Russians
            2 Artillerys and 2 Elites placed in Arkhangelsk
            1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Leningrad
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Stalingrad
            10 ArmoredCars placed in Moscow
            2 Elites and 1 Tank placed in Georgia
            2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Finns : 1.33
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 Infantrys moved from Kufra to New Valley
            2 Fighters moved from Darfur to New Valley
            1 Elite moved from Kufra to Darfur
            2 ArmoredCars moved from Hun to Darfur
            1 HeavyTank moved from Hun to Darfur
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Transports moved from 55 Sea Zone to 51 Sea Zone
            2 Elites and 2 Infantrys moved from Greece to 51 Sea Zone
            1 Battleship moved from 55 Sea Zone to 48 Sea Zone
            2 Elites, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk
            4 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            8 Infantrys moved from 48 Sea Zone to Tobruk
            2 Destroyers and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry moved from Lombardy to Tuscany
            1 Infantry moved from Rome to Campania
            4 Mech.Infs moved from E.Morocco to French Sudan
            5 Tanks moved from E.Morocco to Mauritania
            1 Infantry moved from S.Algeria to E.Morocco
            1 Artillery moved from E.Morocco to Tangier
                  Italians take Tangier from French
            2 Artillerys moved from E.Morocco to W.Morocco
            2 ArmoredCars moved from Tunis to Tripoli
            2 Infantrys moved from Tunis to S.Tunisia
    
        Purchase Units - Italians
            Italians buy 4 Adv.Fighters, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Artillery
                    Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Italians
            2 Fighters moved from New Valley to Darfur
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            Italians undo move 1.
            3 Adv.Fighters placed in Hun
            1 Adv.Fighter and 3 Mech.Infs placed in E.Morocco
            3 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            2 Infantrys moved from Palestine to Lower Egypt
            1 Infantry moved from Italian East Africa to Equatoria
            2 Infantrys moved from South Central USA to E.Mexico
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos
            1 Infantry moved from Amazon to Colombia
            1 Destroyer moved from 28 Sea Zone to 30 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 1 Infantry and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Galapagos
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Galapagos, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Galapagos
                French loses 0 PUs for violating Galapagoss neutrality.
                French win, taking Galapagos from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 AAGun moved from Palestine to Lower Egypt
    
        Place Units - French
            1 Bunker, 1 Infantry and 2 Tanks placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            6 Submarines moved from 85 Sea Zone to 87 Sea Zone
            3 Submarines moved from 102 Sea Zone to 87 Sea Zone
            3 Submarines moved from 102 Sea Zone to 87 Sea Zone
            7 Submarines moved from 102 Sea Zone to 87 Sea Zone
            1 Submarine moved from 102 Sea Zone to 87 Sea Zone
            4 Submarines moved from 102 Sea Zone to 87 Sea Zone
            2 Destroyers moved from 102 Sea Zone to 103 Sea Zone
            3 Destroyers moved from 102 Sea Zone to 95 Sea Zone
            2 Destroyers moved from 102 Sea Zone to 86 Sea Zone
            1 Fighter moved from 102 Sea Zone to 86 Sea Zone
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Celebes to 111 Sea Zone
            3 Fighters moved from Sumatra to Lombok
            1 Infantry and 1 Tank moved from Sumatra to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            2 Bombers moved from Banjarmasin to Lombok
            1 B.Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Soembawa to Lombok
            1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Lombok
            1 Marine and 2 Tanks moved from Davao to 107 Sea Zone
            1 B.Transport, 1 Marine and 2 Tanks moved from 107 Sea Zone to 111 Sea Zone
            1 Marine and 2 Tanks moved from 111 Sea Zone to Lombok
            1 Transport moved from 111 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 93 Sea Zone
            1 Battleship and 1 Carrier moved from 102 Sea Zone to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Cruiser, 2 Destroyers and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Destroyers and 1 Fighter
                Americans defend with 2 Transports
                    Yamamoto roll dice for 2 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Transports in 86 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in 103 Sea Zone
                Yamamoto attack with 2 Destroyers
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Destroyers in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 103 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 103 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Transport
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 76 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 109 Sea Zone
                Yamamoto attack with 1 Battleship and 1 Carrier
                Americans defend with 2 Transports
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Transports in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Transports in 109 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Transports in 109 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                    1 Carrier owned by the Yamamoto lost in 109 Sea Zone
                    Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Transports in 109 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 109 Sea Zone
                    Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 109 Sea Zone
                Yamamoto win with 1 Battleship remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Carrier
                Casualties for Americans: 2 Transports
            Battle in 95 Sea Zone
                Yamamoto attack with 3 Destroyers and 1 Fighter
                Americans defend with 3 Transports
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Transports in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    2 Transports owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 18
                Casualties for Americans: 3 Transports
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks
                Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 7/14 hits, 5.50 expected hits
                    Dutch roll dice for 1 Bunker and 5 Infantrys in Lombok, round 2 : 2/6 hits, 2.17 expected hits
                    5 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 5 Infantrys
            Battle in 87 Sea Zone
                Yamamoto attack with 24 Submarines
                Americans defend with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters, 1 Submarine and 5 Transports
                    Yamamoto roll dice for 24 Submarines in 87 Sea Zone, round 2 : 10/24 hits, 8.00 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 5 Transports in 87 Sea Zone, round 2 : 8/18 hits, 7.00 expected hits
                    1 Submarine owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 5 Transports owned by the Americans lost in 87 Sea Zone
                    Yamamoto roll dice for 16 Submarines in 87 Sea Zone, round 3 : 5/16 hits, 5.33 expected hits
                    Americans roll dice for 1 Battleship, 3 Destroyers and 6 Fighters in 87 Sea Zone, round 3 : 8/10 hits, 4.67 expected hits
                    3 Destroyers owned by the Americans, 8 Submarines owned by the Yamamoto and 1 Battleship owned by the Americans lost in 87 Sea Zone
                8 Submarines owned by the Yamamoto Submerged
                Americans win with 6 Fighters remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 16 Submarines
                Casualties for Americans: 1 Battleship, 3 Carriers, 3 Destroyers, 1 Submarine and 5 Transports
                6 Fighters owned by the Americans forced to land in Wake
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 95 Sea Zone to Tokyo
            1 Fighter moved from 86 Sea Zone to Tokyo
            2 Bombers moved from Lombok to Banjarmasin
            3 Fighters moved from Lombok to Sumatra
    
        Place Units - Yamamoto
            1 Battleship, 1 Cruiser, 2 Destroyers and 3 Submarines placed in 85 Sea Zone
            1 Submarine placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.33
    Americans : 5.00
    Dutch : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 ArmoredCar and 2 Tanks moved from Burma to S.French Indochina
            1 Elite and 1 Infantry moved from Shensi to Shansi
            1 Fighter moved from Ningsia to Shansi
            2 ArmoredCars moved from Suiyuan to Chahar
            1 Tank moved from Ningsia to Chahar
            1 ArmoredCar moved from Lanchow to Kweichow
            1 Artillery moved from Hupeh to Shensi
            1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan
            1 Elite moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            4 ArmoredCars moved from Gobi Altai to Shensi
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in S.French Indochina
                Chinese attack with 1 ArmoredCar and 2 Tanks
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 ArmoredCar and 2 Tanks in S.French Indochina, round 2 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in S.French Indochina
                    Chinese roll dice for 2 Tanks in S.French Indochina, round 3 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Tanks in S.French Indochina, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Marine owned by the Hisaichi lost in S.French Indochina
                Chinese win, taking S.French Indochina from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Shensi
            1 AAGun moved from Ningsia to Suiyuan
            1 Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Elite, 1 Infantry and 2 Tanks moved from Banjarmasin to 110 Sea Zone
            1 Elite, 1 Infantry, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Tanks moved from Hong Kong to 92 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Battleship moved from 110 Sea Zone to 92 Sea Zone
            1 Fighter moved from Malaya to N.French Indochina
            2 Fighters moved from 110 Sea Zone to N.French Indochina
            2 ArmoredCars, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Peking to Chahar
            2 ArmoredCars moved from Anhwei to Shantung
            2 ArmoredCars moved from Shantung to Chahar
            1 ArmoredCar and 1 Artillery moved from Anhwei to Shansi
            1 Artillery and 1 Tank moved from Anhwei to Hupeh
            1 Tank moved from Anhwei to Shansi
            1 Tank moved from Peking to Chahar
            1 Adv.Fighter moved from Anhwei to N.French Indochina
            1 ArmoredCar and 2 Infantrys moved from Hunan to Kweichow
            1 Infantry moved from Hunan to Hupeh
            2 ArmoredCars, 5 Infantrys and 1 Tank moved from Hunan to N.French Indochina
            1 Elite and 5 Infantrys moved from Heilungchiang to Chita
            4 Infantrys moved from Kirin to Heilungchiang
            5 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 1 Factory, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Infantry, 5 Mech.Infs and 6 Tanks
                    AA fire in N.French Indochina : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks in N.French Indochina, round 2 : 11/26 hits, 8.00 expected hits
                    French roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 5/12 hits, 5.00 expected hits
                    6 Tanks owned by the British, 1 Infantry owned by the British, 5 Mech.Infs owned by the British and 5 Infantrys owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 52
                Casualties for Hisaichi: 5 Infantrys
                Casualties for British: 1 Infantry, 5 Mech.Infs and 6 Tanks
            Battle in Chahar
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Tank
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 3 : 2/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Carrier moved from 110 Sea Zone to 92 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from N.French Indochina to 92 Sea Zone
            1 Fighter moved from N.French Indochina to Kwangsi
            1 Fighter moved from N.French Indochina to Kwangsi
            1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone
            1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            1 Tank moved from Peking to Anhwei
    
        Place Units - Hisaichi
            1 Factory placed in Shantung
            1 Elite, 1 Infantry and 1 Tank placed in Peking
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Chita
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 7.33
    French : 0.00
    AA fire in N.French Indochina : : -0.67
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Fighter moved from 67 Sea Zone to 112 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            5 Mech.Infs moved from Madras to Assam
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs and 5 Tanks moved from Assam to S.Thailand
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 Infantrys moved from South Africa to Rhodesia
            1 Infantry moved from Equatoria to French Equatorial Africa
            3 ArmoredCars moved from W.Iran to Syria
            4 Tanks moved from Lower Egypt to Syria
            1 ArmoredCar moved from Cairo to New Valley
            4 Infantrys moved from Lower Egypt to New Valley
            2 Infantrys moved from Northern Ireland to Scotland
    
        Purchase Units - British
            British buy 10 ArmoredCars, 1 Carrier, 1 Destroyer, 1 Elite, 13 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 5 Mech.Infs and 5 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 7/10 hits, 4.17 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 112 Sea Zone
                British attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
                Hisaichi defend with 2 Destroyers and 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                    British roll dice for 1 Cruiser and 1 Fighter in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 112 Sea Zone
                British win with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 9
                Casualties for British: 1 Destroyer and 1 Transport
                Casualties for Hisaichi: 2 Destroyers and 1 Submarine
            Battle in New Valley
                British attack with 1 ArmoredCar and 4 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 ArmoredCar and 4 Infantrys in New Valley, round 2 : 1/5 hits, 1.00 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 3 : 1/4 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Iceland to 20 Sea Zone
            1 Fighter moved from Iceland to Dover
            1 AAGun moved from Iraq to Syria
            2 Infantrys moved from Attu to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 AAGun moved from Cape Town to South Africa
            1 Infantry and 2 Tanks moved from Central America to Colombia
            1 Fighter moved from 112 Sea Zone to Timor
            2 Transports moved from 58 Sea Zone to 59 Sea Zone
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone
            1 Infantry placed in Wales
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 Infantrys placed in Bombay
            2 Infantrys placed in Cape Town
            1 Elite, 3 Infantrys and 2 Tanks placed in Cairo
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Hisaichi : 0.67
    Italians : 0.00
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            5 Cruisers and 5 Infantrys moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
                  Dutch take Flores from Yamamoto
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            4 Infantrys moved from Broome to 67 Sea Zone
            7 Infantrys moved from 67 Sea Zone to Lombok
            2 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 3 Elites and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 7 Infantrys
                Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
                    Anzac roll dice for 1 Battleship and 5 Cruisers in Lombok, round 2 : 3/6 hits, 3.17 expected hits
                    Anzac roll dice for 7 Infantrys in Lombok, round 2 : 1/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.83 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 3 Tanks in Lombok, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Lombok
                    Anzac roll dice for 4 Infantrys in Lombok, round 4 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 4 Infantrys in Lombok, round 5 : 2/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Lombok, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 21
                Casualties for Anzac: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
            Battle in 65 Sea Zone
                Anzac attack with 2 Destroyers and 2 Submarines
                Thai defend with 1 Destroyer and 1 Submarine
                    Anzac roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac and 1 Submarine owned by the Thai lost in 65 Sea Zone
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in 65 Sea Zone
                Anzac win with 2 Destroyers remaining. Battle score for attacker is 1
                Casualties for Anzac: 2 Submarines
                Casualties for Thai: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Anzac
            2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            1 Elite placed in Broome
            2 Elites and 1 Infantry placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.33
    Anzac : 1.83
    Thai : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 111 Sea Zone
                Dutch attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 B.Transport and 1 Transport
                    Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                    Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 B.Transport and 1 Transport
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Soembawa
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Dutch : 1.33
    

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter moved from Oulu to Vyborg
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            3 Infantrys moved from Oulu to Lapland
            6 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite, 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Lapland
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.83
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
            4 Tanks moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            4 Artillerys, 6 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            1 Tank moved from Malaya to S.Thailand
            1 Artillery moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank
                British defend with 5 Mech.Infs and 5 Tanks
                    Thai roll dice for 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 6/13 hits, 4.50 expected hits
                    British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 6/10 hits, 4.17 expected hits
                    6 Infantrys owned by the Thai, 1 Tank owned by the British and 5 Mech.Infs owned by the British lost in S.Thailand
                    Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 3 : 3/7 hits, 2.83 expected hits
                    British roll dice for 4 Tanks in S.Thailand, round 3 : 1/4 hits, 2.00 expected hits
                    3 Tanks owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    Thai roll dice for 4 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 4 : 3/6 hits, 2.50 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 4 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 39
                Casualties for Thai: 1 Artillery and 6 Infantrys
                Casualties for British: 5 Mech.Infs and 5 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Thai : 2.17
    

    Savegame

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