Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 3 Fighters moved from East And South Borneo to 65 Sea Zone 1 Infantry moved from Sumatra to Java Yamamoto take Java from Dutch 1 Elite and 1 Tank moved from Sumatra to 110 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 110 Sea Zone to 65 Sea Zone 1 Elite and 1 Tank moved from 65 Sea Zone to S.Thailand 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa Yamamoto take Soembawa from Dutch 1 Artillery and 1 Tank moved from Celebes to 107 Sea Zone 2 Infantrys moved from Celebes to 107 Sea Zone 3 Marines moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 3 Infantrys, 3 Marines, 1 Tank and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 3 Marines moved from 111 Sea Zone to Lombok 1 Tank moved from 111 Sea Zone to Lombok 2 Infantrys moved from 111 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Lombok 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Mindoro to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 Destroyer and 8 Submarines moved from 85 Sea Zone to 95 Sea Zone 3 Destroyers and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Celebes Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 1 Marine, 6 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 65 Sea Zone Yamamoto attack with 3 Fighters and 1 Transport British defend with 1 Transport Yamamoto roll dice for 3 Fighters and 1 Transport in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 65 Sea Zone Yamamoto win with 3 Fighters and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Lombok Yamamoto attack with 3 Infantrys, 3 Marines and 1 Tank Dutch defend with 2 Artillerys and 2 Infantrys Yamamoto roll dice for 3 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 2/7 hits, 2.50 expected hits Dutch roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Lombok Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 3 : 0/6 hits, 2.33 expected hits Dutch roll dice for 2 Artillerys in Lombok, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 4 : 3/4 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys in Lombok, round 4 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 3 Marines and 1 Tank remaining. Battle score for attacker is 6 Casualties for Yamamoto: 3 Infantrys Casualties for Dutch: 2 Artillerys and 2 Infantrys Battle in S.Thailand Yamamoto attack with 1 Elite and 1 Tank British defend with 1 Tank Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Yamamoto lost in S.Thailand Yamamoto roll dice for 1 Tank in S.Thailand, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 Tank in S.Thailand, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand British win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Elite and 1 Tank Casualties for British: 1 Tank Non Combat Move - Yamamoto 3 Fighters moved from 65 Sea Zone to Sumatra Place Units - Yamamoto 1 Cruiser placed in 107 Sea Zone 1 Marine and 2 Tanks placed in Davao 1 Destroyer and 6 Submarines placed in 85 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 95 Sea Zone: 1 Destroyer and 8 Submarines EDIT: Adding units owned by Yamamoto to 102 Sea Zone: 1 Destroyer and 8 Submarines EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.17 Yamamoto : -3.83 Dutch : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh 2 ArmoredCars moved from Gobi Altai to Suiyuan 1 Fighter moved from Ningsia to Suiyuan 1 Elite and 1 Infantry moved from Ningsia to Shensi 1 Tank moved from Ningsia to Shensi 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia 2 Tanks moved from Gobi Altai to Ningsia 2 Infantrys moved from C.Sinkiang to E.Sinkiang 4 ArmoredCars moved from Urumqi to Gobi Altai 1 Elite and 2 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars and 1 Tank moved from Hsining to Lanchow 1 ArmoredCar and 2 Tanks moved from E.Tibet to Burma Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 2 ArmoredCars and 1 Fighter Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shensi Chinese attack with 1 Elite, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in Shensi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun moved from E.Qinghai to Lanchow 1 Fighter moved from Suiyuan to Ningsia Place Units - Chinese 2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining 2 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : 2.17
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Marine and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Marine moved from 105 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 8 Infantrys moved from Kwangtung to Hunan 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from 92 Sea Zone to N.French Indochina 3 ArmoredCars and 1 Tank moved from Hong Kong to Hunan 4 Transports moved from 110 Sea Zone to 92 Sea Zone 2 Artillerys and 1 Marine moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 1 Marine moved from 110 Sea Zone to Malaya 1 Fighter moved from Sumatra to Malaya 1 Elite and 6 Infantrys moved from Heilungchiang to Ayan 2 Artillerys, 2 Infantrys and 2 Tanks moved from Chita to Ayan 1 Infantry moved from Okhotsk to Ayan 1 Tank moved from Chita to Ayan 1 Artillery, 1 Infantry and 1 Tank moved from Chita to Ayan 1 Infantry moved from Shansi to Chahar 2 Tanks moved from Shansi to Anhwei 2 ArmoredCars and 2 Artillerys moved from Shansi to Anhwei 1 ArmoredCar and 2 Tanks moved from Peking to Anhwei 1 Elite and 5 Infantrys moved from Kirin to Heilungchiang 1 Artillery and 4 Infantrys moved from Changchun to Kirin 1 Adv.Fighter moved from Changchun to Anhwei 1 Adv.Fighter moved from Changchun to Chita 1 Mech.Inf moved from Changchun to Ayan Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Elite, 15 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.French Indochina Hisaichi attack with 2 ArmoredCars British defend with 1 Artillery Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Hisaichi Place Units - Hisaichi 1 Elite, 1 Infantry and 2 Tanks placed in Banjarmasin 2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hong Kong 1 Infantry and 2 Tanks placed in Peking 3 Infantrys placed in Chita 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 French : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Bomber moved from Dover to Hamburg 1 Artillery moved from Nubia to New Valley British take New Valley from Italians 1 Infantry moved from Equatoria to French Equatorial Africa 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Nubia 2 Tanks moved from Iraq to Lower Egypt 8 Infantrys moved from Cairo to Lower Egypt 2 Tanks moved from Cairo to Lower Egypt 3 Infantrys moved from Iraq to Syria 3 Tanks moved from W.Iran to Syria 1 Transport moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Submarine moved from 66 Sea Zone to 65 Sea Zone 1 Fighter moved from 67 Sea Zone to 65 Sea Zone 1 Infantry and 1 Tank moved from Kweichow to N.French Indochina 1 Tank moved from Assam to N.French Indochina 5 Tanks moved from Delhi to Assam 5 Mech.Infs moved from Madras to Assam 4 Tanks moved from Assam to N.French Indochina 5 Mech.Infs moved from Assam to N.French Indochina 1 Infantry and 1 Tank moved from Angola to Belgian Congo 1 Fighter moved from French Equatorial Africa to Belgian Congo 2 Infantrys moved from Cape Town to South Africa 2 Tanks moved from W.Mexico to Central America 1 Infantry moved from E.Mexico to Central America 1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 4 Fighters moved from Manchester to 3 Sea Zone Purchase Units - British British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Hamburg AA fire in Hamburg : 0/1 hits, 0.17 expected hits Bombing raid in Hamburg rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in 65 Sea Zone British attack with 1 Fighter and 1 Submarine Yamamoto defend with 1 Transport British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 65 Sea Zone British win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Belgian Congo British attack with 1 Fighter, 1 Infantry and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the British, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Belgian Congo, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo Neutral win with no units remaining. Battle score for attacker is -11 Casualties for British: 1 Fighter, 1 Infantry and 1 Tank Casualties for Neutral: 2 Infantrys Battle in Syria British attack with 3 Infantrys and 3 Tanks Italians defend with 1 Artillery, 1 Factory and 1 Infantry British roll dice for 3 Infantrys and 3 Tanks in Syria, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Lower Egypt British attack with 8 Infantrys and 4 Tanks Italians defend with 1 Infantry British roll dice for 8 Infantrys and 4 Tanks in Lower Egypt, round 2 : 3/12 hits, 3.33 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in N.French Indochina British attack with 1 Infantry, 5 Mech.Infs and 6 Tanks Hisaichi defend with 2 ArmoredCars British roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 8/12 hits, 5.00 expected hits Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits, 0.33 expected hits 2 ArmoredCars owned by the Hisaichi lost in N.French Indochina British win, taking N.French Indochina from Hisaichi with 1 Infantry, 5 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in 3 Sea Zone British attack with 4 Fighters Finns defend with 1 Destroyer British roll dice for 4 Fighters in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Finns roll dice for 1 Destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the British and 1 Destroyer owned by the Finns lost in 3 Sea Zone British win with 3 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Fighter Casualties for Finns: 1 Destroyer Non Combat Move - British 3 Fighters moved from 3 Sea Zone to Iceland 1 Bomber moved from Hamburg to Manchester 1 AAGun moved from W.Iran to Iraq 1 Fighter moved from 65 Sea Zone to 67 Sea Zone 1 Cruiser moved from 63 Sea Zone to 67 Sea Zone 1 AAGun moved from Yunnan to N.French Indochina Place Units - British 1 Bunker and 5 Mech.Infs placed in Madras 5 Tanks placed in Delhi 3 ArmoredCars placed in W.Iran 2 ArmoredCars placed in Cape Town 1 ArmoredCar and 5 Infantrys placed in Cairo 1 Destroyer and 1 Submarine placed in 20 Sea Zone Turn Complete - British British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Neutral : 1.67 British : 3.00 Italians : -1.00 Hisaichi : -0.33 Yamamoto : -0.33 Finns : 0.67 AA fire in Hamburg : : -0.17
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 2 Transports moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from West Papua to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 3 Infantrys moved from Port Moresby to West Papua 3 Infantrys moved from Western Australia to 67 Sea Zone 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone 7 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 2 Cruisers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 7 Infantrys Yamamoto defend with 3 Marines and 1 Tank Anzac roll dice for 1 Battleship and 3 Cruisers in Lombok, round 2 : 2/4 hits, 2.17 expected hits Anzac roll dice for 7 Infantrys in Lombok, round 2 : 2/7 hits, 1.17 expected hits Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac, 3 Marines owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 5 Infantrys remaining. Battle score for attacker is 13 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 3 Marines and 1 Tank Non Combat Move - Anzac Place Units - Anzac 2 Cruisers placed in 67 Sea Zone 1 Infantry placed in Broome 3 Infantrys placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.50 Anzac : 0.67
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 6 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Timor 1 Bunker placed in Aroe Turn Complete - Dutch Dutch collect 12 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Kotka to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 3 Infantrys Russians defend with 3 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.50 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg retreated to Vyborg Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Finns: 3 Infantrys Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 6 Infantrys moved from Tampere to Oulu 1 AAGun and 6 Infantrys moved from Helsinki to Tampere Place Units - Finns 1 Elite and 2 Infantrys placed in Helsinki 1 Transport placed in 24 Sea Zone Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.00
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank Romanians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Vinnytsia Russians win with 8 Mech.Infs and 1 Tank remaining. Battle score for attacker is -8 Casualties for Romanians: 1 Artillery and 2 Infantrys Non Combat Move - Romanians 4 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : -0.83 Russians : 0.83
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from Bangkok to S.Thailand Thai take S.Thailand from British 1 Submarine moved from 111 Sea Zone to 65 Sea Zone 1 Destroyer moved from 110 Sea Zone to 65 Sea Zone 1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in 65 Sea Zone Thai attack with 1 Destroyer and 1 Submarine British defend with 1 Submarine Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 65 Sea Zone Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : -0.33 Thai : 0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 91 Sea Zone 1 Transport moved from 96 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from Midway to 88 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori 1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone 1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape 1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone 1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape 1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 86 Sea Zone 1 Infantry and 1 Tank moved from 86 Sea Zone to Saipan 1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan 1 Artillery and 1 Infantry moved from Midway to 89 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 89 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap 1 Transport moved from 89 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 2 Infantrys moved from Jaluit to 96 Sea Zone 2 Infantrys and 1 Transport moved from 96 Sea Zone to 103 Sea Zone 2 Infantrys moved from 103 Sea Zone to Kusaie Americans take Kusaie from Yamamoto 3 Artillerys moved from Midway to 89 Sea Zone 3 Infantrys moved from Midway to 89 Sea Zone 1 Infantry moved from Midway to 89 Sea Zone 3 Artillerys, 4 Infantrys and 4 Transports moved from 89 Sea Zone to 87 Sea Zone 2 Fighters moved from 96 Sea Zone to Rongelap 1 Fighter moved from 96 Sea Zone to Minamitori 2 Fighters moved from 96 Sea Zone to Rongelap 1 Battleship, 3 Carriers, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 87 Sea Zone 3 Artillerys and 4 Infantrys moved from 87 Sea Zone to Wake 1 Transport moved from 89 Sea Zone to 87 Sea Zone 1 Fighter moved from Midway to 87 Sea Zone 1 Battleship, 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 3 Infantrys moved from 91 Sea Zone to Johnston 3 Bombers moved from Midway to 107 Sea Zone 1 Adv.Fighter and 2 Fighters moved from San Francisco to Midway 1 Infantry and 2 Tanks moved from Iceland to 10 Sea Zone 1 Infantry, 2 Tanks and 2 Transports moved from 10 Sea Zone to 18 Sea Zone 1 Infantry and 2 Tanks moved from 18 Sea Zone to Munster 1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 1 Artillery and 1 Infantry moved from 76 Sea Zone to Kunashir 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 77 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 1 Battleship, 1 Destroyer, 2 Elites, 1 Fighter and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Ponape Americans attack with 2 Infantrys and 2 Tanks Yamamoto defend with 2 Infantrys Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 3 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape Americans roll dice for 1 Infantry and 2 Tanks in Ponape, round 4 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in 107 Sea Zone Americans attack with 3 Bombers Yamamoto defend with 1 Cruiser and 2 Transports Americans roll dice for 3 Bombers in 107 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Yamamoto roll dice for 1 Cruiser and 2 Transports in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 107 Sea Zone Americans roll dice for 2 Bombers in 107 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Yamamoto roll dice for 1 Cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is -4 Casualties for Americans: 2 Bombers Casualties for Yamamoto: 1 Cruiser and 2 Transports Battle in Munster Americans attack with 1 Infantry and 2 Tanks Neutral defend with 2 Infantrys Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 2 : 1/3 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster Americans loses 0 PUs for violating Munsters neutrality. Americans win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Minamitori Americans attack with 1 Fighter, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Minamitori, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Minamitori Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 4 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Tank remaining. Battle score for attacker is -8 Casualties for Americans: 1 Fighter and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kunashir Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Artillery Americans roll dice for 1 Artillery and 1 Infantry in Kunashir, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kunashir Americans win, taking Kunashir from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Battle in Saipan Americans attack with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saipan, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Saipan, round 3 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Bunker and 1 Infantry Battle in Rongelap Americans attack with 1 Artillery, 4 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 2 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 3 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 4 Fighters moved from Rongelap to 87 Sea Zone 1 Fighter moved from Midway to 87 Sea Zone 1 Bomber moved from 107 Sea Zone to Hollandia Place Units - Americans 1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone 2 Transports placed in 83 Sea Zone 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Yamamoto : 0.67 Americans : -4.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Infantry moved from Latvia to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Lapland to Murmansk Germans take Murmansk from Russians 3 Transports moved from 24 Sea Zone to 23 Sea Zone 6 Infantrys moved from Pomerania to 23 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Oulu 1 Infantry moved from Estonia to Latvia 2 Infantrys moved from Latvia to Minsk 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 2 Infantrys moved from 24 Sea Zone to Vyborg 2 Infantrys moved from 24 Sea Zone to Lapland 3 Infantrys moved from Hamburg to Denmark 3 Tanks moved from Netherlands to Denmark 8 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Normandy to Belgium 4 Tanks moved from Belgium to Hamburg 4 Infantrys moved from Rhine to Belgium 2 Artillerys moved from Normandy to Picardy 2 ArmoredCars moved from Belgium to Hamburg 4 Tanks moved from Belgium to Hamburg 3 Infantrys moved from Lorraine to Belgium 2 Tanks moved from Netherlands to Hamburg 2 Tanks moved from Hamburg to Pomerania 2 Infantrys moved from Hamburg to Denmark 2 ArmoredCars and 13 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Brest to Kiev Germans take Kiev from Russians 2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia 3 Fighters moved from Brest to Minsk 2 Artillerys, 2 Elites and 4 Infantrys moved from Brest to Vinnytsia 2 Artillerys, 1 Elite and 2 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Brandenburg to Pomerania 2 ArmoredCars moved from Brandenburg to Bohemia 1 Mech.Inf moved from Bavaria to Vinnytsia 2 ArmoredCars moved from Bavaria to Krakow 9 Infantrys moved from Pomerania to Danzig 3 Infantrys moved from East Prussia to Brest 1 Tank moved from W.Morocco to French Sudan Germans take French Sudan from French Purchase Units - Germans Germans buy 2 HeavyTanks, 18 Infantrys, 5 Mech.Infs, 3 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Vyborg Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Denmark Germans attack with 5 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys and 3 Tanks in Denmark, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Vinnytsia Germans attack with 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 9 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 9/18 hits, 6.00 expected hits Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 5/9 hits, 3.17 expected hits 8 Mech.Infs owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 43 Casualties for Germans: 5 Infantrys Casualties for Russians: 8 Mech.Infs and 1 Tank Battle in Minsk Germans attack with 3 Fighters and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Germans 3 Fighters moved from Minsk to Vinnytsia 3 Fighters moved from Vinnytsia to E.Romania Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 3 Submarines placed in 23 Sea Zone 3 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Turn Complete - Germans Germans collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
Germans : 3.67 Neutral : 1.00 Russians : 2.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 Artillery, 5 Infantrys and 3 Tanks moved from Donetsk to Vinnytsia 1 Artillery and 1 Infantry moved from Odessa to Vinnytsia 2 Mech.Rockets moved from Stalingrad to Vinnytsia 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Elites moved from Georgia to 54 Sea Zone 2 Elites and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Elites moved from 53 Sea Zone to Donetsk 3 Infantrys moved from Leningrad to Latvia 3 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Murmansk 4 Infantrys moved from N.Karelia to Vyborg 1 Fighter and 2 Infantrys moved from Leningrad to Vyborg 2 ArmoredCars moved from Kursk to Minsk 2 ArmoredCars moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Kiev 1 ArmoredCar moved from Kursk to Minsk 4 ArmoredCars moved from Kursk to Vinnytsia 1 Mech.Inf and 2 Mot.Infs moved from Stalingrad to Vinnytsia 1 Bomber moved from Kursk to Vinnytsia 1 Tank moved from Georgia to Donetsk 1 Infantry moved from Rostov to Kursk 9 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Yakutsk to Okhotsk Russians take Okhotsk from Hisaichi 2 Fighters moved from Olyokminsk to Yakutsk 2 Fighters, 6 Infantrys and 4 Tanks moved from Yakutsk to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 Mot.Inf moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Koryakia to Kolyma Purchase Units - Russians Russians buy 1 Adv.Fighter, 10 ArmoredCars, 2 Artillerys, 1 Bunker, 4 Elites, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Novgorod, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Novgorod, round 3 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Murmansk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Murmansk Russians win, taking Murmansk from Germans with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Latvia Russians attack with 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 3 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 3 ArmoredCars in Minsk, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks Germans defend with 2 Artillerys, 2 Elites, 1 Factory, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 6 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 7/21 hits, 7.67 expected hits Germans roll dice for 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 2 : 5/13 hits, 5.33 expected hits 3 Infantrys owned by the Russians, 2 Elites owned by the Germans, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Infantrys, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 3 : 4/16 hits, 6.50 expected hits Germans roll dice for 1 Artillery, 2 HeavyTanks, 1 Mech.Inf and 2 Tanks in Vinnytsia, round 3 : 2/6 hits, 3.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Mech.Inf owned by the Germans and 2 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Infantry, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks in Vinnytsia, round 4 : 8/14 hits, 5.83 expected hits Germans roll dice for 2 HeavyTanks in Vinnytsia, round 4 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 1 Infantry owned by the Russians lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 4 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Mech.Inf, 2 Mech.Rockets and 3 Tanks remaining. Battle score for attacker is 30 Casualties for Russians: 6 Infantrys and 2 Mot.Infs Casualties for Germans: 2 Artillerys, 2 Elites, 2 HeavyTanks, 4 Infantrys, 1 Mech.Inf and 2 Tanks Turning on Edit Mode EDIT: Removing units owned by Russians from Vinnytsia: 2 ArmoredCars EDIT: Adding units owned by Russians to Vinnytsia: 2 Mot.Infs EDIT: Turning off Edit Mode Battle in Vyborg Russians attack with 1 Fighter and 6 Infantrys Germans defend with 4 Infantrys Russians roll dice for 1 Fighter and 6 Infantrys in Vyborg, round 2 : 2/7 hits, 1.33 expected hits Finns roll dice for 4 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vyborg Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 3 : 1/5 hits, 1.00 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/4 hits, 0.83 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 4 Infantrys Casualties for Germans: 4 Infantrys Battle in Kiev Russians attack with 3 ArmoredCars Germans defend with 1 Infantry Russians roll dice for 3 ArmoredCars in Kiev, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Vinnytsia to Kursk 1 AAGun moved from Rostov to Donetsk 1 Fighter moved from Vyborg to Leningrad 2 Artillerys and 5 Infantrys moved from Irkutsk to Olyokminsk Place Units - Russians 2 Artillerys and 2 Elites placed in Arkhangelsk 1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Leningrad 6 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad 10 ArmoredCars placed in Moscow 2 Elites and 1 Tank placed in Georgia 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.00 Finns : 1.33 Russians : 2.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 2 Infantrys moved from Kufra to New Valley 2 Fighters moved from Darfur to New Valley 1 Elite moved from Kufra to Darfur 2 ArmoredCars moved from Hun to Darfur 1 HeavyTank moved from Hun to Darfur 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Transports moved from 55 Sea Zone to 51 Sea Zone 2 Elites and 2 Infantrys moved from Greece to 51 Sea Zone 1 Battleship moved from 55 Sea Zone to 48 Sea Zone 2 Elites, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Elites and 2 Infantrys moved from 48 Sea Zone to Tobruk 4 Infantrys moved from Campania to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 8 Infantrys moved from Rome to 46 Sea Zone 8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 8 Infantrys moved from 48 Sea Zone to Tobruk 2 Destroyers and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Lombardy to Tuscany 1 Infantry moved from Rome to Campania 4 Mech.Infs moved from E.Morocco to French Sudan 5 Tanks moved from E.Morocco to Mauritania 1 Infantry moved from S.Algeria to E.Morocco 1 Artillery moved from E.Morocco to Tangier Italians take Tangier from French 2 Artillerys moved from E.Morocco to W.Morocco 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia Purchase Units - Italians Italians buy 4 Adv.Fighters, 3 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in New Valley Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Artillery Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in New Valley, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 Artillery in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Italians 2 Fighters moved from New Valley to Darfur Place Units - Italians 3 Mech.Infs placed in Hun Italians undo move 1. 3 Adv.Fighters placed in Hun 1 Adv.Fighter and 3 Mech.Infs placed in E.Morocco 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 2 Infantrys moved from Palestine to Lower Egypt 1 Infantry moved from Italian East Africa to Equatoria 2 Infantrys moved from South Central USA to E.Mexico 1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos 1 Infantry moved from Amazon to Colombia 1 Destroyer moved from 28 Sea Zone to 30 Sea Zone Purchase Units - French French buy 1 Bunker, 1 Infantry and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Galapagos French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Galapagos French loses 0 PUs for violating Galapagoss neutrality. French win, taking Galapagos from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 AAGun moved from Palestine to Lower Egypt Place Units - French 1 Bunker, 1 Infantry and 2 Tanks placed in French Equatorial Africa Turn Complete - French French collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 0.33
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 6 Submarines moved from 85 Sea Zone to 87 Sea Zone 3 Submarines moved from 102 Sea Zone to 87 Sea Zone 3 Submarines moved from 102 Sea Zone to 87 Sea Zone 7 Submarines moved from 102 Sea Zone to 87 Sea Zone 1 Submarine moved from 102 Sea Zone to 87 Sea Zone 4 Submarines moved from 102 Sea Zone to 87 Sea Zone 2 Destroyers moved from 102 Sea Zone to 103 Sea Zone 3 Destroyers moved from 102 Sea Zone to 95 Sea Zone 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone 1 Fighter moved from 102 Sea Zone to 86 Sea Zone 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from Celebes to 111 Sea Zone 3 Fighters moved from Sumatra to Lombok 1 Infantry and 1 Tank moved from Sumatra to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 2 Bombers moved from Banjarmasin to Lombok 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Soembawa to Lombok 1 Artillery and 1 Infantry moved from Flores to 111 Sea Zone 1 Artillery and 1 Infantry moved from 111 Sea Zone to Lombok 1 Marine and 2 Tanks moved from Davao to 107 Sea Zone 1 B.Transport, 1 Marine and 2 Tanks moved from 107 Sea Zone to 111 Sea Zone 1 Marine and 2 Tanks moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 84 Sea Zone 1 T.Boat moved from 111 Sea Zone to 93 Sea Zone 1 Battleship and 1 Carrier moved from 102 Sea Zone to 109 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 1 Cruiser, 2 Destroyers and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 2 Destroyers and 1 Fighter Americans defend with 2 Transports Yamamoto roll dice for 2 Destroyers and 1 Fighter in 86 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Transports in 86 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Americans lost in 86 Sea Zone Yamamoto win with 2 Destroyers and 1 Fighter remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in 103 Sea Zone Yamamoto attack with 2 Destroyers Americans defend with 1 Transport Yamamoto roll dice for 2 Destroyers in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Transport in 103 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 103 Sea Zone Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Transport Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer Americans defend with 1 Transport Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in 109 Sea Zone Yamamoto attack with 1 Battleship and 1 Carrier Americans defend with 2 Transports Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship and 1 Carrier in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 Carrier owned by the Yamamoto lost in 109 Sea Zone Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 Transports in 109 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto roll dice for 1 Battleship in 109 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Carrier Casualties for Americans: 2 Transports Battle in 95 Sea Zone Yamamoto attack with 3 Destroyers and 1 Fighter Americans defend with 3 Transports Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 3 Transports in 95 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 Transports owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 95 Sea Zone Yamamoto win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 18 Casualties for Americans: 3 Transports Battle in Lombok Yamamoto attack with 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Artillery, 2 Bombers, 3 Fighters, 4 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 7/14 hits, 5.50 expected hits Dutch roll dice for 1 Bunker and 5 Infantrys in Lombok, round 2 : 2/6 hits, 2.17 expected hits 5 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 2 Bombers, 3 Fighters, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Bunker Casualties for Anzac: 5 Infantrys Battle in 87 Sea Zone Yamamoto attack with 24 Submarines Americans defend with 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters, 1 Submarine and 5 Transports Yamamoto roll dice for 24 Submarines in 87 Sea Zone, round 2 : 10/24 hits, 8.00 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 3 Carriers, 3 Destroyers, 6 Fighters and 5 Transports in 87 Sea Zone, round 2 : 8/18 hits, 7.00 expected hits 1 Submarine owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 5 Transports owned by the Americans lost in 87 Sea Zone Yamamoto roll dice for 16 Submarines in 87 Sea Zone, round 3 : 5/16 hits, 5.33 expected hits Americans roll dice for 1 Battleship, 3 Destroyers and 6 Fighters in 87 Sea Zone, round 3 : 8/10 hits, 4.67 expected hits 3 Destroyers owned by the Americans, 8 Submarines owned by the Yamamoto and 1 Battleship owned by the Americans lost in 87 Sea Zone 8 Submarines owned by the Yamamoto Submerged Americans win with 6 Fighters remaining. Battle score for attacker is 11 Casualties for Yamamoto: 16 Submarines Casualties for Americans: 1 Battleship, 3 Carriers, 3 Destroyers, 1 Submarine and 5 Transports 6 Fighters owned by the Americans forced to land in Wake Non Combat Move - Yamamoto 1 Fighter moved from 95 Sea Zone to Tokyo 1 Fighter moved from 86 Sea Zone to Tokyo 2 Bombers moved from Lombok to Banjarmasin 3 Fighters moved from Lombok to Sumatra Place Units - Yamamoto 1 Battleship, 1 Cruiser, 2 Destroyers and 3 Submarines placed in 85 Sea Zone 1 Submarine placed in 84 Sea Zone Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto : 4.33 Americans : 5.00 Dutch : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 ArmoredCar and 2 Tanks moved from Burma to S.French Indochina 1 Elite and 1 Infantry moved from Shensi to Shansi 1 Fighter moved from Ningsia to Shansi 2 ArmoredCars moved from Suiyuan to Chahar 1 Tank moved from Ningsia to Chahar 1 ArmoredCar moved from Lanchow to Kweichow 1 Artillery moved from Hupeh to Shensi 1 ArmoredCar and 1 Tank moved from Lanchow to Szechwan 1 Elite moved from Ningsia to Shensi 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow 4 ArmoredCars moved from Gobi Altai to Shensi 2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 2 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 ArmoredCars and 1 Tank in Chahar, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in S.French Indochina Chinese attack with 1 ArmoredCar and 2 Tanks Hisaichi defend with 1 Marine Chinese roll dice for 1 ArmoredCar and 2 Tanks in S.French Indochina, round 2 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in S.French Indochina Chinese roll dice for 2 Tanks in S.French Indochina, round 3 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Tanks in S.French Indochina, round 4 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Marine owned by the Hisaichi lost in S.French Indochina Chinese win, taking S.French Indochina from Hisaichi with 1 Tank remaining. Battle score for attacker is -5 Casualties for Chinese: 1 ArmoredCar and 1 Tank Casualties for Hisaichi: 1 Marine Non Combat Move - Chinese 1 AAGun moved from Lanchow to Shensi 1 AAGun moved from Ningsia to Suiyuan 1 Fighter moved from Shansi to Shensi Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining Turn Complete - Chinese Chinese collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Elite, 1 Infantry and 2 Tanks moved from Banjarmasin to 110 Sea Zone 1 Elite, 1 Infantry, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone 2 ArmoredCars, 2 Infantrys and 2 Tanks moved from Hong Kong to 92 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Battleship moved from 110 Sea Zone to 92 Sea Zone 1 Fighter moved from Malaya to N.French Indochina 2 Fighters moved from 110 Sea Zone to N.French Indochina 2 ArmoredCars, 1 Artillery, 1 Elite, 6 Infantrys and 4 Tanks moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Peking to Chahar 2 ArmoredCars moved from Anhwei to Shantung 2 ArmoredCars moved from Shantung to Chahar 1 ArmoredCar and 1 Artillery moved from Anhwei to Shansi 1 Artillery and 1 Tank moved from Anhwei to Hupeh 1 Tank moved from Anhwei to Shansi 1 Tank moved from Peking to Chahar 1 Adv.Fighter moved from Anhwei to N.French Indochina 1 ArmoredCar and 2 Infantrys moved from Hunan to Kweichow 1 Infantry moved from Hunan to Hupeh 2 ArmoredCars, 5 Infantrys and 1 Tank moved from Hunan to N.French Indochina 1 Elite and 5 Infantrys moved from Heilungchiang to Chita 4 Infantrys moved from Kirin to Heilungchiang 5 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Elite, 1 Factory, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Infantry, 5 Mech.Infs and 6 Tanks AA fire in N.French Indochina : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 11 Infantrys and 5 Tanks in N.French Indochina, round 2 : 11/26 hits, 8.00 expected hits French roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 5/12 hits, 5.00 expected hits 6 Tanks owned by the British, 1 Infantry owned by the British, 5 Mech.Infs owned by the British and 5 Infantrys owned by the Hisaichi lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 Adv.Fighter, 4 ArmoredCars, 1 Artillery, 1 Elite, 3 Fighters, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 52 Casualties for Hisaichi: 5 Infantrys Casualties for British: 1 Infantry, 5 Mech.Infs and 6 Tanks Battle in Chahar Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Tank Chinese defend with 1 Elite and 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Elite and 1 Infantry Battle in Kweichow Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kweichow, round 3 : 2/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 1 Carrier moved from 110 Sea Zone to 92 Sea Zone 1 Adv.Fighter and 1 Fighter moved from N.French Indochina to 92 Sea Zone 1 Fighter moved from N.French Indochina to Kwangsi 1 Fighter moved from N.French Indochina to Kwangsi 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer moved from 110 Sea Zone to 112 Sea Zone 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Destroyer and 1 Submarine moved from 102 Sea Zone to 109 Sea Zone 1 Tank moved from Peking to Anhwei Place Units - Hisaichi 1 Factory placed in Shantung 1 Elite, 1 Infantry and 1 Tank placed in Peking 2 Artillerys and 2 Infantrys placed in Banjarmasin 6 Infantrys placed in Hong Kong 3 Infantrys placed in Chita 5 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : 7.33 French : 0.00 AA fire in N.French Indochina : : -0.67 Chinese : 0.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Fighter moved from 67 Sea Zone to 112 Sea Zone 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone 5 Mech.Infs moved from Madras to Assam 5 Tanks moved from Delhi to Assam 5 Mech.Infs and 5 Tanks moved from Assam to S.Thailand 2 ArmoredCars moved from Cape Town to Rhodesia 2 Infantrys moved from South Africa to Rhodesia 1 Infantry moved from Equatoria to French Equatorial Africa 3 ArmoredCars moved from W.Iran to Syria 4 Tanks moved from Lower Egypt to Syria 1 ArmoredCar moved from Cairo to New Valley 4 Infantrys moved from Lower Egypt to New Valley 2 Infantrys moved from Northern Ireland to Scotland Purchase Units - British British buy 10 ArmoredCars, 1 Carrier, 1 Destroyer, 1 Elite, 13 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in S.Thailand British attack with 5 Mech.Infs and 5 Tanks Thai defend with 1 Infantry British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 7/10 hits, 4.17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in 112 Sea Zone British attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport Hisaichi defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Transport owned by the British, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone British roll dice for 1 Cruiser and 1 Fighter in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 112 Sea Zone British win with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 9 Casualties for British: 1 Destroyer and 1 Transport Casualties for Hisaichi: 2 Destroyers and 1 Submarine Battle in New Valley British attack with 1 ArmoredCar and 4 Infantrys Italians defend with 2 Infantrys British roll dice for 1 ArmoredCar and 4 Infantrys in New Valley, round 2 : 1/5 hits, 1.00 expected hits Italians roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 3 : 1/4 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys Non Combat Move - British 2 Fighters moved from Iceland to 20 Sea Zone 1 Fighter moved from Iceland to Dover 1 AAGun moved from Iraq to Syria 2 Infantrys moved from Attu to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 AAGun moved from Cape Town to South Africa 1 Infantry and 2 Tanks moved from Central America to Colombia 1 Fighter moved from 112 Sea Zone to Timor 2 Transports moved from 58 Sea Zone to 59 Sea Zone Place Units - British 1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone 1 Infantry placed in Wales 5 ArmoredCars placed in Delhi 5 ArmoredCars placed in Madras 2 Infantrys placed in Bombay 2 Infantrys placed in Cape Town 1 Elite, 3 Infantrys and 2 Tanks placed in Cairo 3 Infantrys placed in W.Iran 2 Infantrys placed in Manchester Turn Complete - British British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
British : 4.00 Hisaichi : 0.67 Italians : 0.00 Thai : -0.33
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 5 Cruisers moved from 67 Sea Zone to 113 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 5 Cruisers and 5 Infantrys moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores Dutch take Flores from Yamamoto 1 Infantry moved from 67 Sea Zone to Soembawa Dutch take Soembawa from Yamamoto 4 Infantrys moved from Broome to 67 Sea Zone 7 Infantrys moved from 67 Sea Zone to Lombok 2 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Destroyer, 3 Elites and 3 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 7 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks Anzac roll dice for 1 Battleship and 5 Cruisers in Lombok, round 2 : 3/6 hits, 3.17 expected hits Anzac roll dice for 7 Infantrys in Lombok, round 2 : 1/7 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.83 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Lombok Anzac roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits Yamamoto roll dice for 3 Tanks in Lombok, round 3 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Lombok Anzac roll dice for 4 Infantrys in Lombok, round 4 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 4 Infantrys in Lombok, round 5 : 2/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Lombok, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Anzac: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks Battle in 65 Sea Zone Anzac attack with 2 Destroyers and 2 Submarines Thai defend with 1 Destroyer and 1 Submarine Anzac roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac and 1 Submarine owned by the Thai lost in 65 Sea Zone Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in 65 Sea Zone Anzac win with 2 Destroyers remaining. Battle score for attacker is 1 Casualties for Anzac: 2 Submarines Casualties for Thai: 1 Destroyer and 1 Submarine Non Combat Move - Anzac 2 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Cruiser and 1 Destroyer placed in 67 Sea Zone 1 Elite placed in Broome 2 Elites and 1 Infantry placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -2.33 Anzac : 1.83 Thai : 1.00
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 0 PUs; Combat - Dutch Battle in 111 Sea Zone Dutch attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 B.Transport and 1 Transport Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 111 Sea Zone Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 B.Transport and 1 Transport Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Soembawa 1 Bunker placed in Timor Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Dutch : 1.33