Whackamatt Allies -vs- dawgoneit Axis

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Fighter moved from Malaya to 67 Sea Zone
            EDIT: 1 Destroyer and 1 Transport moved from 65 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from West Papua to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            1 Infantry moved from South Australia to 70 Sea Zone
            3 Infantrys moved from South Australia to Western Australia
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Cruiser and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Artillery and 5 Infantrys
                Hisaichi defend with 3 Artillerys and 1 Tank
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Lombok, round 2 : 0/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Tank in Lombok, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Lombok, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Tank in Lombok, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lombok, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Lombok, round 4 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Lombok
                Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 5 Infantrys
                Casualties for Hisaichi: 2 Artillerys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 1 Cruiser placed in 67 Sea Zone
            1 Infantry placed in Broome
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Anzac : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Artillerys and 2 Infantrys moved from Java to Lombok
            1 Infantry moved from Soembawa to Lombok
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 9 PUs; 
    
        Combat - Dutch
            Battle in Lombok
                Dutch attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Tank
                    Dutch roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Lombok, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Lombok
                Dutch win, taking Lombok from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Dutch : 0.50
    

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Fighter and 3 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Tampere to Kotka
            2 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
            1 Destroyer moved from 5 Sea Zone to 3 Sea Zone
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 3 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Fighter and 1 Infantry moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Tank moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 2 ArmoredCars, 1 Artillery and 1 Tank
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Donetsk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 1 Tank in Donetsk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                 retreated to Donetsk
                Russians win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Romanians: 2 Infantrys and 1 Tank
                Casualties for Russians: 2 ArmoredCars
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            3 Infantrys moved from E.Romania to Vinnytsia
            1 AAGun moved from Bucharest to E.Romania
            1 Artillery moved from Bulgaria to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            2 Artillerys, 1 Elite and 1 Tank placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.00
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from West Borneo to 110 Sea Zone
            1 Artillery and 1 Infantry moved from East And South Borneo to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank moved from Bangkok to Malaya
            1 Artillery and 2 Infantrys moved from 105 Sea Zone to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Tank
                British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 9 Infantrys and 1 Tank
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Tank in Malaya, round 2 : 8/14 hits, 4.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 2 Artillerys, 1 Bunker, 9 Infantrys and 1 Tank in Malaya, round 2 : 7/13 hits, 4.67 expected hits
                    7 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Malaya, round 3 : 1/7 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Malaya, round 3 : 3/6 hits, 2.33 expected hits
                    1 Elite owned by the Thai, 1 Infantry owned by the British, 1 Fighter owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Tank in Malaya, round 4 : 4/4 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 1 Infantry and 1 Tank in Malaya, round 4 : 1/5 hits, 2.00 expected hits
                    1 Tank owned by the British, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Malaya, round 5 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 Bunker in Malaya, round 5 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery and 1 Tank in Malaya, round 6 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Bunker in Malaya, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Thai: 2 Artillerys, 2 Elites, 1 Fighter and 7 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 9 Infantrys and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    AA fire in Malaya : : -0.17
    Thai : 3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery and 3 Tanks moved from Johnston to 91 Sea Zone
            8 Infantrys moved from Johnston to 91 Sea Zone
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Artillery, 1 Battleship, 3 Carriers, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 Submarine, 3 Tanks and 5 Transports moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery, 6 Infantrys and 3 Tanks moved from 96 Sea Zone to Kwajalein
            3 Artillerys and 1 Tank moved from San Francisco to 83 Sea Zone
            2 Artillerys moved from Southwest USA to 83 Sea Zone
            5 Infantrys moved from San Francisco to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            5 Artillerys, 6 Infantrys, 1 Tank and 7 Transports moved from 83 Sea Zone to 89 Sea Zone
            5 Artillerys, 6 Infantrys and 1 Tank moved from 89 Sea Zone to Midway
            1 Fighter moved from Johnston to 96 Sea Zone
            1 Fighter moved from San Francisco to Midway
            2 Fighters moved from San Francisco to Midway
            3 Bombers moved from Johnston to Midway
            2 Infantrys moved from Amazon to Bolivia
            1 Fighter moved from Venezuela to Bolivia
            2 Infantrys and 2 Tanks moved from Greenland to 8 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 8 Sea Zone to 10 Sea Zone
            2 Infantrys and 2 Tanks moved from 10 Sea Zone to Iceland
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Elite, 2 Fighters, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Kwajalein
                Americans attack with 1 Artillery, 6 Infantrys and 3 Tanks
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in Kwajalein, round 2 : 1/10 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                    Americans roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Kwajalein, round 3 : 4/9 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Bolivia
                Americans attack with 1 Fighter and 2 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Fighter and 2 Infantrys in Bolivia, round 2 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Fighter and 2 Infantrys in Bolivia, round 3 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Fighter and 2 Infantrys in Bolivia, round 4 : 1/3 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia
                    Americans roll dice for 1 Fighter and 1 Infantry in Bolivia, round 5 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Fighter and 1 Infantry in Bolivia, round 6 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 6 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Americans lost in Bolivia
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Americans: 1 Fighter and 2 Infantrys
                Casualties for Neutral: 1 Infantry
            Battle in Iceland
                Americans attack with 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys and 2 Tanks in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Iceland
                Americans loses 0 PUs for violating Icelands neutrality.
                Americans win, taking Iceland from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Battleship, 1 Carrier and 1 Destroyer placed in 91 Sea Zone
            1 Adv.Fighter and 2 Fighters placed in San Francisco
            2 Transports placed in 83 Sea Zone
            1 Elite and 3 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Yamamoto : 1.00
    Americans : -3.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Infantry moved from Orleanais to Brittany
                  Germans take Brittany from French
            2 ArmoredCars moved from Orleanais to Normandy
            1 Artillery moved from Picardy to Normandy
            7 Infantrys moved from Rhine to Netherlands
            4 Tanks moved from Belgium to Netherlands
            1 Tank moved from Picardy to Netherlands
            1 Artillery moved from Paris to Normandy
            2 Tanks moved from Paris to Belgium
            4 Infantrys moved from Belgium to Picardy
            2 ArmoredCars and 6 Tanks moved from Paris to Belgium
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from Lithuania to Latvia
            2 Infantrys moved from East Prussia to Latvia
            6 Infantrys moved from Hamburg to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Lapland
            2 Fighters moved from Oulu to Lapland
            3 Infantrys moved from Danzig to East Prussia
            2 Artillerys and 3 Infantrys moved from Brest to Kiev
            1 Artillery and 4 Infantrys moved from Vinnytsia to Kiev
            1 Tank moved from Rio de Oro to W.Morocco
                  Germans take Mauritania from French
                  Germans take W.Morocco from French
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 2 HeavyTanks, 30 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 3 Artillerys and 7 Infantrys
                Russians defend with 1 Artillery and 10 Mech.Infs
                    Germans roll dice for 3 Artillerys and 7 Infantrys in Kiev, round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 10 Mech.Infs in Kiev, round 2 : 5/11 hits, 3.67 expected hits
                    1 Artillery owned by the Russians, 2 Mech.Infs owned by the Russians and 5 Infantrys owned by the Germans lost in Kiev
                    Germans roll dice for 3 Artillerys and 2 Infantrys in Kiev, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 8 Mech.Infs in Kiev, round 3 : 3/8 hits, 2.67 expected hits
                2 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Kiev
                2 Artillerys retreated to Brest
                Russians win with 6 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Artillery and 7 Infantrys
                Casualties for Russians: 1 Artillery and 4 Mech.Infs
            Battle in Normandy
                Germans attack with 2 ArmoredCars and 2 Artillerys
                British defend with 1 Infantry; French defend with 1 AAGun and 1 Factory
                    Germans roll dice for 2 ArmoredCars and 2 Artillerys in Normandy, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Normandy, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Lapland
                Germans attack with 2 Fighters and 6 Infantrys
                Russians defend with 2 Artillerys and 1 Elite
                    Germans roll dice for 1 Battleship in Lapland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Fighters and 6 Infantrys in Lapland, round 2 : 2/8 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys and 1 Elite in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                    Germans roll dice for 2 Fighters and 5 Infantrys in Lapland, round 3 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 2 Artillerys and 1 Elite
            Battle in Latvia
                Germans attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 7 Infantrys and 5 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 7 Infantrys and 5 Tanks in Netherlands, round 2 : 4/12 hits, 3.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans, 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
            1 Submarine moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from East Prussia to Brest
            1 AAGun, 2 Elites and 2 Infantrys moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from E.Romania to Odessa
            2 Artillerys moved from E.Romania to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            3 Infantrys moved from Bavaria to Lorraine
            2 Fighters moved from Lapland to Brest
            1 Fighter moved from Oulu to Brest
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            1 Carrier placed in 23 Sea Zone
            2 Adv.Fighters placed in 23 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys placed in Bohemia
            3 Infantrys placed in Hamburg
            2 ArmoredCars and 1 Mech.Inf placed in Bavaria
            4 Infantrys placed in Rhine
            8 Infantrys placed in Paris
            2 ArmoredCars and 13 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Neutral : -0.33
    French : 0.67
    Russians : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery and 1 Tank moved from Donetsk to Vinnytsia
            3 Mech.Infs moved from Georgia to Vinnytsia
            5 Mech.Infs moved from Stalingrad to Vinnytsia
            6 Mech.Infs moved from Kiev to Vinnytsia
            1 Bomber moved from Rostov to Vinnytsia
            1 Fighter and 6 Infantrys moved from Leningrad to Vyborg
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to N.Karelia
            1 Infantry moved from Erzurum to 54 Sea Zone
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa
            1 Artillery and 5 Infantrys moved from Rostov to Donetsk
            3 Tanks moved from Georgia to Donetsk
            1 Infantry moved from Georgia to Rostov
            10 ArmoredCars moved from Moscow to Kursk
            2 Infantrys moved from Kamchatka to Koryakia
            2 Artillerys and 3 Infantrys moved from Ulan Bator to Irkutsk
            7 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Fighters, 4 Infantrys and 4 Tanks moved from Olyokminsk to Yakutsk
            4 Infantrys moved from Olyokminsk to Yakutsk
    
        Purchase Units - Russians
            Russians buy 3 Bunkers, 2 Elites, 22 Infantrys, 1 Mech.Inf, 2 Mech.Rockets, 3 Mot.Infs and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in N.Karelia
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in N.Karelia, round 2 : 2/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in N.Karelia
                Russians win, taking N.Karelia from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Odessa
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Odessa, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Odessa
                Russians win, taking Odessa from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Fighter and 6 Infantrys
                Finns defend with 3 Infantrys
                    Russians roll dice for 1 Fighter and 6 Infantrys in Vyborg, round 2 : 0/7 hits, 1.33 expected hits
                    Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 5 Infantrys in Vyborg, round 3 : 2/6 hits, 1.17 expected hits
                    Finns roll dice for 3 Infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 4 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 5 : 1/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 3 Infantrys
            Battle in Vinnytsia
                Russians attack with 1 Artillery, 1 Bomber, 14 Mech.Infs and 1 Tank
                Romanians defend with 2 Artillerys, 1 Elite, 1 Factory, 1 Fighter, 3 Infantrys and 1 Tank; Germans defend with 2 Artillerys and 5 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 14 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 8/17 hits, 6.17 expected hits
                    Romanians roll dice for 4 Artillerys, 1 Elite, 1 Fighter, 8 Infantrys and 1 Tank in Vinnytsia, round 2 : 3/15 hits, 5.33 expected hits
                    1 Artillery owned by the Russians, 2 Mech.Infs owned by the Russians, 5 Infantrys owned by the Germans and 3 Infantrys owned by the Romanians lost in Vinnytsia
                    Russians roll dice for 1 Bomber, 12 Mech.Infs and 1 Tank in Vinnytsia, round 3 : 5/14 hits, 5.17 expected hits
                    Romanians roll dice for 4 Artillerys, 1 Elite, 1 Fighter and 1 Tank in Vinnytsia, round 3 : 3/7 hits, 2.67 expected hits
                    1 Elite owned by the Romanians, 3 Mech.Infs owned by the Russians, 2 Artillerys owned by the Romanians and 2 Artillerys owned by the Germans lost in Vinnytsia
                    Russians roll dice for 1 Bomber, 9 Mech.Infs and 1 Tank in Vinnytsia, round 4 : 4/11 hits, 4.17 expected hits
                    Romanians roll dice for 1 Fighter and 1 Tank in Vinnytsia, round 4 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Romanians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Romanians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 1 Bomber, 8 Mech.Infs and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 6 Mech.Infs
                Casualties for Germans: 2 Artillerys and 5 Infantrys
                Casualties for Romanians: 2 Artillerys, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
            Battle in Yakutsk
                Russians attack with 2 Fighters, 8 Infantrys and 4 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters, 8 Infantrys and 4 Tanks in Yakutsk, round 2 : 3/14 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 2 Fighters, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            2 Fighters moved from Yakutsk to Olyokminsk
            1 AAGun moved from Evenkia to Olyokminsk
            1 AAGun moved from Novosibirsk to Krasnoyarsk
            1 AAGun moved from Tashkent to Chimkent
            1 AAGun moved from Georgia to Rostov
            1 Bomber moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Kursk
            1 Fighter moved from Vyborg to Leningrad
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            1 Mech.Inf, 2 Mech.Rockets and 2 Mot.Infs placed in Stalingrad
            2 Elites and 1 Tank placed in Georgia
            1 Bunker placed in Irkutsk
            1 Bunker placed in Olyokminsk
            5 Infantrys and 1 Mot.Inf placed in Sibirsky
            9 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.33
    Hisaichi : -0.33
    Finns : 0.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            4 ArmoredCars, 4 Artillerys, 6 Infantrys and 5 Tanks moved from N.Algeria to E.Morocco
            1 Infantry moved from S.Algeria to E.Morocco
            4 Mech.Infs moved from Tunis to E.Morocco
            3 Transports moved from 42 Sea Zone to 46 Sea Zone
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Artillery moved from Greece to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            1 Battleship moved from 51 Sea Zone to 55 Sea Zone
            1 Artillery and 2 Infantrys moved from 55 Sea Zone to Syria
            1 Artillery and 3 Infantrys moved from Campania to 48 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Artillery and 3 Infantrys moved from 51 Sea Zone to Crete
            2 Infantrys moved from Kufra to Darfur
            2 Tanks moved from Kufra to Darfur
            1 Artillery moved from Kufra to Darfur
            2 Fighters moved from Kufra to Darfur
            1 Elite and 2 Infantrys moved from Hun to Kufra
            1 Infantry moved from S.Tunisia to S.Algeria
            4 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Elites, 1 HeavyTank, 14 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 Artillery and 2 Infantrys
                French defend with 1 Factory and 2 Tanks
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Syria, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Infantry
                Casualties for French: 2 Tanks
            Battle in E.Morocco
                Italians attack with 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 4 Mech.Infs and 5 Tanks
                French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 10 Infantrys and 3 Tanks
                    Italians roll dice for 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 4 Mech.Infs and 5 Tanks in E.Morocco, round 2 : 10/24 hits, 8.83 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 10 Infantrys and 3 Tanks in E.Morocco, round 2 : 8/15 hits, 5.83 expected hits
                    1 ArmoredCar owned by the Italians, 10 Infantrys owned by the French and 7 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 3 ArmoredCars, 4 Artillerys, 4 Mech.Infs and 5 Tanks in E.Morocco, round 3 : 4/16 hits, 6.17 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery and 3 Tanks in E.Morocco, round 3 : 2/5 hits, 2.50 expected hits
                    2 ArmoredCars owned by the Italians, 3 Tanks owned by the French and 1 Artillery owned by the French lost in E.Morocco
                    Italians roll dice for 1 ArmoredCar, 4 Artillerys, 4 Mech.Infs and 5 Tanks in E.Morocco, round 4 : 5/14 hits, 5.50 expected hits
                    French roll dice for 1 Adv.Fighter in E.Morocco, round 4 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Adv.Fighter owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 4 Artillerys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 19
                Casualties for Italians: 4 ArmoredCars and 7 Infantrys
                Casualties for French: 1 Adv.Fighter, 1 Artillery, 10 Infantrys and 3 Tanks
            Battle in Crete
                Italians attack with 1 Artillery and 3 Infantrys
                British defend with 1 AAGun, 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Artillery and 3 Infantrys in Crete, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Crete
                    Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Crete, round 4 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Crete
                British win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 ArmoredCars and 1 HeavyTank placed in Hun
            2 Elites and 2 Infantrys placed in Greece
            2 ArmoredCars and 2 Infantrys placed in Tunis
            1 Transport placed in 46 Sea Zone
            9 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    British : 2.00
    French : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Artillery and 1 Infantry moved from Cuba to 26 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker and 3 Tanks; Remaining resources: 4 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 3 Tanks placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            3 Fighters moved from East And South Borneo to 65 Sea Zone
            1 Infantry moved from Sumatra to Java
                  Yamamoto take Java from Dutch
            1 Elite and 1 Tank moved from Sumatra to 110 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 110 Sea Zone to 65 Sea Zone
            1 Elite and 1 Tank moved from 65 Sea Zone to S.Thailand
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Soembawa
                  Yamamoto take Soembawa from Dutch
            1 Artillery and 1 Tank moved from Celebes to 107 Sea Zone
            2 Infantrys moved from Celebes to 107 Sea Zone
            3 Marines moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery, 1 B.Transport, 3 Infantrys, 3 Marines, 1 Tank and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            3 Marines moved from 111 Sea Zone to Lombok
            1 Tank moved from 111 Sea Zone to Lombok
            2 Infantrys moved from 111 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores
            1 Infantry moved from Samar to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
            1 Transport moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer and 8 Submarines moved from 85 Sea Zone to 95 Sea Zone
            3 Destroyers and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Celebes
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Cruiser, 1 Destroyer, 1 Marine, 6 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 65 Sea Zone
                Yamamoto attack with 3 Fighters and 1 Transport
                British defend with 1 Transport
                    Yamamoto roll dice for 3 Fighters and 1 Transport in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                Yamamoto win with 3 Fighters and 1 Transport remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Lombok
                Yamamoto attack with 3 Infantrys, 3 Marines and 1 Tank
                Dutch defend with 2 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 3 Infantrys, 3 Marines and 1 Tank in Lombok, round 2 : 2/7 hits, 2.50 expected hits
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Lombok
                    Yamamoto roll dice for 2 Infantrys, 3 Marines and 1 Tank in Lombok, round 3 : 0/6 hits, 2.33 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 4 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 3 Marines and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 2 Artillerys and 2 Infantrys
            Battle in S.Thailand
                Yamamoto attack with 1 Elite and 1 Tank
                British defend with 1 Tank
                    Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Tank in S.Thailand, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Yamamoto lost in S.Thailand
                    Yamamoto roll dice for 1 Tank in S.Thailand, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Elite and 1 Tank
                Casualties for British: 1 Tank
    
        Non Combat Move - Yamamoto
            3 Fighters moved from 65 Sea Zone to Sumatra
    
        Place Units - Yamamoto
            1 Cruiser placed in 107 Sea Zone
            1 Marine and 2 Tanks placed in Davao
            1 Destroyer and 6 Submarines placed in 85 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 95 Sea Zone: 1 Destroyer and 8 Submarines
            EDIT: Adding units owned by Yamamoto to 102 Sea Zone: 1 Destroyer and 8 Submarines
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Yamamoto : -3.83
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Fighter moved from Ningsia to Suiyuan
            1 Elite and 1 Infantry moved from Ningsia to Shensi
            1 Tank moved from Ningsia to Shensi
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Tanks moved from Gobi Altai to Ningsia
            2 Infantrys moved from C.Sinkiang to E.Sinkiang
            4 ArmoredCars moved from Urumqi to Gobi Altai
            1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Hsining to Lanchow
            1 ArmoredCar and 2 Tanks moved from E.Tibet to Burma
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shensi
                Chinese attack with 1 Elite, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Infantry and 1 Tank in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from E.Qinghai to Lanchow
            1 Fighter moved from Suiyuan to Ningsia
    
        Place Units - Chinese
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
            2 ArmoredCars and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : 2.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Marine and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to S.French Indochina
                  Hisaichi take S.French Indochina from French
            8 Infantrys moved from Kwangtung to Hunan
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina
            3 ArmoredCars and 1 Tank moved from Hong Kong to Hunan
            4 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 1 Marine moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 1 Marine moved from 110 Sea Zone to Malaya
            1 Fighter moved from Sumatra to Malaya
            1 Elite and 6 Infantrys moved from Heilungchiang to Ayan
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Chita to Ayan
            1 Infantry moved from Okhotsk to Ayan
            1 Tank moved from Chita to Ayan
            1 Artillery, 1 Infantry and 1 Tank moved from Chita to Ayan
            1 Infantry moved from Shansi to Chahar
            2 Tanks moved from Shansi to Anhwei
            2 ArmoredCars and 2 Artillerys moved from Shansi to Anhwei
            1 ArmoredCar and 2 Tanks moved from Peking to Anhwei
            1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
            1 Artillery and 4 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Changchun to Anhwei
            1 Adv.Fighter moved from Changchun to Chita
            1 Mech.Inf moved from Changchun to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Elite, 15 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.French Indochina
                Hisaichi attack with 2 ArmoredCars
                British defend with 1 Artillery
                    Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Elite, 1 Infantry and 2 Tanks placed in Banjarmasin
            2 ArmoredCars, 2 Infantrys and 2 Tanks placed in Hong Kong
            1 Infantry and 2 Tanks placed in Peking
            3 Infantrys placed in Chita
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    French : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Bomber moved from Dover to Hamburg
            1 Artillery moved from Nubia to New Valley
                  British take New Valley from Italians
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Nubia
            2 Tanks moved from Iraq to Lower Egypt
            8 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            3 Infantrys moved from Iraq to Syria
            3 Tanks moved from W.Iran to Syria
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Submarine moved from 66 Sea Zone to 65 Sea Zone
            1 Fighter moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry and 1 Tank moved from Kweichow to N.French Indochina
            1 Tank moved from Assam to N.French Indochina
            5 Tanks moved from Delhi to Assam
            5 Mech.Infs moved from Madras to Assam
            4 Tanks moved from Assam to N.French Indochina
            5 Mech.Infs moved from Assam to N.French Indochina
            1 Infantry and 1 Tank moved from Angola to Belgian Congo
            1 Fighter moved from French Equatorial Africa to Belgian Congo
            2 Infantrys moved from Cape Town to South Africa
            2 Tanks moved from W.Mexico to Central America
            1 Infantry moved from E.Mexico to Central America
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            4 Fighters moved from Manchester to 3 Sea Zone
    
        Purchase Units - British
            British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 5 Infantrys, 5 Mech.Infs, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Hamburg
                    AA fire in Hamburg : 0/1 hits, 0.17 expected hits
                Bombing raid in Hamburg rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in 65 Sea Zone
                British attack with 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Transport
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 65 Sea Zone
                British win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Belgian Congo
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Belgian Congo, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo
                Neutral win with no units remaining. Battle score for attacker is -11
                Casualties for British: 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Neutral: 2 Infantrys
            Battle in Syria
                British attack with 3 Infantrys and 3 Tanks
                Italians defend with 1 Artillery, 1 Factory and 1 Infantry
                    British roll dice for 3 Infantrys and 3 Tanks in Syria, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Italians lost in Syria
                British win, taking Syria from Italians with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Lower Egypt
                British attack with 8 Infantrys and 4 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 8 Infantrys and 4 Tanks in Lower Egypt, round 2 : 3/12 hits, 3.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Infantry, 5 Mech.Infs and 6 Tanks
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 1 Infantry, 5 Mech.Infs and 6 Tanks in N.French Indochina, round 2 : 8/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in N.French Indochina
                British win, taking N.French Indochina from Hisaichi with 1 Infantry, 5 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in 3 Sea Zone
                British attack with 4 Fighters
                Finns defend with 1 Destroyer
                    British roll dice for 4 Fighters in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British and 1 Destroyer owned by the Finns lost in 3 Sea Zone
                British win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Fighter
                Casualties for Finns: 1 Destroyer
    
        Non Combat Move - British
            3 Fighters moved from 3 Sea Zone to Iceland
            1 Bomber moved from Hamburg to Manchester
            1 AAGun moved from W.Iran to Iraq
            1 Fighter moved from 65 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 63 Sea Zone to 67 Sea Zone
            1 AAGun moved from Yunnan to N.French Indochina
    
        Place Units - British
            1 Bunker and 5 Mech.Infs placed in Madras
            5 Tanks placed in Delhi
            3 ArmoredCars placed in W.Iran
            2 ArmoredCars placed in Cape Town
            1 ArmoredCar and 5 Infantrys placed in Cairo
            1 Destroyer and 1 Submarine placed in 20 Sea Zone
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    British : 3.00
    Italians : -1.00
    Hisaichi : -0.33
    Yamamoto : -0.33
    Finns : 0.67
    AA fire in Hamburg : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            3 Infantrys moved from Western Australia to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            7 Infantrys moved from 67 Sea Zone to Lombok
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 7 Infantrys
                Yamamoto defend with 3 Marines and 1 Tank
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Lombok, round 2 : 2/4 hits, 2.17 expected hits
                    Anzac roll dice for 7 Infantrys in Lombok, round 2 : 2/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Marines and 1 Tank in Lombok, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac, 3 Marines owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 5 Infantrys remaining. Battle score for attacker is 13
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 3 Marines and 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Cruisers placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Anzac : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 6 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Timor
            1 Bunker placed in Aroe
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 3 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Vyborg
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                 retreated to Vyborg
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            6 Infantrys moved from Tampere to Oulu
            1 AAGun and 6 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 2 Infantrys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Factory, 8 Mech.Infs and 1 Tank
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 8 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                Russians win with 8 Mech.Infs and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Romanians: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.83
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
                  Thai take S.Thailand from British
            1 Submarine moved from 111 Sea Zone to 65 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 65 Sea Zone
            1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 65 Sea Zone
                Thai attack with 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 65 Sea Zone
                Thai win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            1 Transport moved from 96 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Tank moved from Midway to 88 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
            1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 Infantry and 1 Tank moved from 86 Sea Zone to Saipan
            1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
            1 Artillery and 1 Infantry moved from Midway to 89 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap
            1 Transport moved from 89 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            2 Infantrys moved from Jaluit to 96 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            3 Artillerys moved from Midway to 89 Sea Zone
            3 Infantrys moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            3 Artillerys, 4 Infantrys and 4 Transports moved from 89 Sea Zone to 87 Sea Zone
            2 Fighters moved from 96 Sea Zone to Rongelap
            1 Fighter moved from 96 Sea Zone to Minamitori
            2 Fighters moved from 96 Sea Zone to Rongelap
            1 Battleship, 3 Carriers, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 87 Sea Zone
            3 Artillerys and 4 Infantrys moved from 87 Sea Zone to Wake
            1 Transport moved from 89 Sea Zone to 87 Sea Zone
            1 Fighter moved from Midway to 87 Sea Zone
            1 Battleship, 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
            1 Elite and 3 Infantrys moved from 91 Sea Zone to Johnston
            3 Bombers moved from Midway to 107 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from San Francisco to Midway
            1 Infantry and 2 Tanks moved from Iceland to 10 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 10 Sea Zone to 18 Sea Zone
            1 Infantry and 2 Tanks moved from 18 Sea Zone to Munster
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            1 Artillery and 1 Infantry moved from 76 Sea Zone to Kunashir
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 77 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 1 Battleship, 1 Destroyer, 2 Elites, 1 Fighter and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Ponape
                Americans attack with 2 Infantrys and 2 Tanks
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                    Americans roll dice for 1 Infantry and 2 Tanks in Ponape, round 4 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in 107 Sea Zone
                Americans attack with 3 Bombers
                Yamamoto defend with 1 Cruiser and 2 Transports
                    Americans roll dice for 3 Bombers in 107 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Cruiser and 2 Transports in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                    1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Bombers in 107 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Bombers
                Casualties for Yamamoto: 1 Cruiser and 2 Transports
            Battle in Munster
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 2 Infantrys
                    Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                Americans loses 0 PUs for violating Munsters neutrality.
                Americans win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Minamitori
                Americans attack with 1 Fighter, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Minamitori, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Minamitori
                    Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 4 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Tank remaining. Battle score for attacker is -8
                Casualties for Americans: 1 Fighter and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kunashir
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery
                    Americans roll dice for 1 Artillery and 1 Infantry in Kunashir, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kunashir
                Americans win, taking Kunashir from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Saipan
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saipan, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Saipan, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Bunker and 1 Infantry
            Battle in Rongelap
                Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 2 : 0/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 3 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            4 Fighters moved from Rongelap to 87 Sea Zone
            1 Fighter moved from Midway to 87 Sea Zone
            1 Bomber moved from 107 Sea Zone to Hollandia
    
        Place Units - Americans
            1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
            2 Transports placed in 83 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Yamamoto : 0.67
    Americans : -4.33
    

    Savegame

Suggested Topics

  • 12
  • 23
  • 16
  • 36
  • 25
  • 43
  • 106
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts