Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 tactical_bombers moved from Western Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Southern France
            2 armour moved from Greater Southern Germany to Southern France
            1 armour and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    2 submarines owned by the Germans, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 cruiser owned by the French, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Yugoslavia
                Germans attack with 3 armour, 1 fighter, 6 infantry and 1 tactical_bomber
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/11 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/8 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in France, round 2 : 8/16 hits, 4.67 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in France, round 3 : 3/12 hits, 4.00 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in France, round 4 : 3/10 hits, 3.67 expected hits
                    French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Southern France
                Germans attack with 2 armour and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            2 artilleries moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            2 infantry moved from Denmark to Western Germany
            1 armour moved from Poland to 114 Sea Zone
            1 armour and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
            Germans collect 39 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.67
    French : -1.67
    Neutral_Allies : 1.67
    

    Savegame


  • @dawgoneit
    repost because I forgot to move Germany’s cruiser…


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            3 infantry moved from Vyborg to Karelia
            3 infantry moved from Novgorod to Karelia
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Sakha to Siberia
            6 infantry moved from Amur to Siberia
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Amur
            2 infantry moved from Buryatia to Sakha
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Novgorod to Belarus
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            1 infantry moved from Archangel to Belarus
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to 37 Sea Zone
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter moved from Okinawa to 6 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Jehol to Chahar
            2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.17
    ANZAC : -0.33
    Chinese : -1.33
    UK_Pacific : -0.67
    Japanese : 4.17
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 cruiser moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            5 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 cruiser moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            5 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Burma to Shan State
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Burma to 37 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 fighter moved from Scotland to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 37 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 cruiser
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
    
        Non Combat Move - British
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Algeria
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 aaGun moved from Scotland to 109 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 aaGun moved from 92 Sea Zone to Algeria
            1 bomber moved from 111 Sea Zone to United Kingdom
            2 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Alexandria to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 aaGun and 2 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
            British collect 28 PUs (1 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.17
    Italians : -1.00
    Chinese : -1.00
    Japanese : 1.83
    

    Savegame


  • TripleA Move Summary: Italians round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Northern Italy to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
    

    Savegame


  • @dawgoneit

    I assume max scramble at Gibraltor? OOL for max defense?


  • @weddingsinger yup. scramble, maz “D”


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Northern Italy to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Trans-Jordan
            Battle in Syria
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Trans-Jordan from British, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 transports; Americans defend with 1 fighter
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 92 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 92 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser, 5 fighters and 2 transports in 92 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 bomber owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
                British win with 3 fighters and 2 transports remaining. Battle score for attacker is -14
                Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Albania
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : -0.50
    French : -0.33
    

    Savegame


  • @dawgoneit

    As always… edit the casualties if you wanted another UK fighter instead of the U.S.


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Combat - French
            Battle in Southern France
                French attack with 1 artillery and 1 infantry
                Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win with 1 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.67
    French : 1.33
    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            6 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            3 artilleries and 13 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            2 bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 tactical_bomber moved from 112 Sea Zone to Karelia
            1 infantry moved from Finland to Karelia
            1 fighter moved from 112 Sea Zone to Karelia
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    

    Savegame


  • @dawgoneit

    scramble options at Gibraltor again.


  • @weddingsinger max scramble


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            6 infantry moved from Finland to Karelia
            1 armour moved from Norway to Karelia
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            3 artilleries and 13 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            2 bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            1 tactical_bomber moved from 112 Sea Zone to Karelia
            1 infantry moved from Finland to Karelia
            1 fighter moved from 112 Sea Zone to Karelia
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            1 bomber moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Novgorod
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
            Battle in Karelia
                Germans attack with 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber
                Russians defend with 8 infantry
                    Germans roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Karelia, round 2 : 3/10 hits, 2.83 expected hits
                    Russians roll dice for 8 infantry in Karelia, round 2 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 2/9 hits, 2.67 expected hits
                    Russians roll dice for 5 infantry in Karelia, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 4 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 5 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 3 infantry
                Casualties for Russians: 8 infantry
            Battle in 101 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 101 Sea Zone
                Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 113 Sea Zone
                Germans attack with 1 bomber and 1 cruiser
                Russians defend with 1 cruiser
                    Germans roll dice for 1 bomber and 1 cruiser in 113 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 2 fighters and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 fighter
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                    British roll dice for 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    2 transports owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 fighter
                Casualties for British: 2 fighters and 2 transports
                Casualties for French: 1 cruiser and 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
            2 bombers moved from 92 Sea Zone to Southern Italy
            1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
            1 carrier moved from 112 Sea Zone to 127 Sea Zone
            1 fighter and 1 tactical_bomber moved from Karelia to Finland
            3 aaGuns moved from Poland to Eastern Poland
            5 infantry moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from France to Southern France
            1 armour moved from Southern France to Yugoslavia
            2 infantry moved from Yugoslavia to Romania
            2 artilleries moved from France to Western Germany
            1 armour and 1 mech_infantry moved from France to Western Germany
            2 armour and 1 mech_infantry moved from France to Yugoslavia
            1 bomber moved from 113 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 carrier and 1 transport placed in 93 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 fighter
            EDIT: Removing units owned by Germans from Southern France: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -2.50
    Americans : -0.67
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Russia
            2 aaGuns, 1 artillery and 7 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Bryansk
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 4 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            4 artilleries and 4 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Russia
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            2 bombers moved from Kwangsi to India
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            2 artilleries moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Celebes
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Yunnan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
            3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
            2 fighters and 3 tactical_bombers moved from Kwangsi to Kiangsi
            2 bombers moved from India to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Manchuria to Korea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 41 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Jehol to Anhwe
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.33
    AA fire in India : : -0.33
    Japanese : 0.33
    

    Savegame

Suggested Topics

  • 4
  • 137
  • 127
  • 66
  • 54
  • 69
  • 207
  • 284
Axis & Allies Boardgaming Custom Painted Miniatures

63

Online

17.0k

Users

39.3k

Topics

1.7m

Posts