19L Patryn Axis -VS- dawgoneit Allies +22


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Burma
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Kansu to Burma
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 fighter moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 bomber moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
            2 fighters moved from Iraq to Egypt
            1 bomber moved from 92 Sea Zone to French West Africa
            3 artilleries and 1 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Kenya
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from United Kingdom to French West Africa
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
            1 armour placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 8 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Neutral_Axis : 0.00
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            1 aaGun, 1 artillery and 4 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            2 infantry moved from Tunisia to Algeria
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from United Kingdom to Scotland
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '18 '16

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            2 bombers moved from Finland to Western Ukraine
            3 fighters and 4 tactical_bombers moved from Finland to Novgorod
            5 artilleries and 4 infantry moved from Baltic States to Belarus
            2 artilleries and 2 infantry moved from Eastern Poland to Belarus
            1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            3 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 3 armour, 7 artilleries and 6 infantry
                Russians defend with 2 infantry
                Germans win, taking Belarus from Russians with 3 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 7 armour and 10 mech_infantrys moved from Baltic States to Belarus
            2 aaGuns, 3 armour, 1 artillery and 25 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Poland to Belarus
            3 mech_infantrys moved from Poland to Belarus
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
            1 fighter and 2 tactical_bombers moved from Novgorod to Eastern Poland
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    dawg.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 fighter and 17 infantry moved from Amur to Manchuria
            1 armour moved from Yenisey to Buryatia
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Manchuria
                Russians attack with 1 fighter and 17 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 17 infantry in Manchuria, round 2 : 5/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Manchuria to Buryatia
            2 aaGuns moved from Amur to Manchuria
            2 infantry moved from Ukraine to Bryansk
            2 aaGuns, 6 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Russia to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.17
    Japanese : 0.33
    

    Savegame

  • '18 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:50:50 AM
    Savegame

  • '18 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Burma
            1 armour moved from Kwangsi to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Hopei to Burma
            1 fighter and 1 tactical_bomber moved from Hopei to Burma
            1 bomber moved from Hopei to Tsinghai
            2 infantry moved from Siam to Shan State
            1 fighter moved from Kwangsi to Shan State
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            3 infantry moved from Kiangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 bomber moved from Hopei to Shan State
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win, taking Sumatra from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 2 fighters and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 2 : 0/6 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 4 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
                Casualties for Chinese: 1 fighter
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 2 artilleries and 1 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kiangsu to Anhwe
            3 artilleries and 8 infantry moved from Szechwan to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
            3 tactical_bombers moved from Burma to Yunnan
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
            1 fighter moved from Burma to Yunnan
            1 fighter moved from Shan State to Kwangsi
            1 bomber moved from Shan State to Kwangsi
            1 bomber moved from Kweichow to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            1 infantry moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 fighter and 3 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.33
    ANZAC : 0.67
    Chinese : -0.67
    UK_Pacific : 0.33
    Russians : -0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Guam to Caroline Islands
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            3 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.50
    AA fire in Caroline Islands : : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Egypt to 95 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Union of South Africa to Belgian Congo
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    

    Savegame


  • @Patryn scramble in sz95?

  • '18 '16

    @dawgoneit Sorry didn’t see this for some reason. Yes please max scramble.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Guam to Caroline Islands
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from 42 Sea Zone to Northern Territory
            3 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Egypt to 95 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Union of South Africa to Belgian Congo
            1 battleship moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 95 Sea Zone
                British attack with 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport
                    British roll dice for 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 3 submarines owned by the Italians and 2 carriers owned by the British lost in 95 Sea Zone
                    British roll dice for 3 cruisers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 3 cruisers owned by the British, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 2 carriers, 3 cruisers, 2 destroyers and 2 fighters
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport
    
        Non Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta
            2 fighters moved from French West Africa to Egypt
            1 bomber and 1 tactical_bomber moved from French West Africa to Egypt
            2 transports moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 carrier placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 4.00
    British : 1.67
    Americans : 1.50
    AA fire in Caroline Islands : : 0.83
    Japanese : 0.33
    

    Savegame


  • @Patryn said in 19L Patryn Axis -VS- dawgoneit Allies +22:

    @dawgoneit Sorry didn’t see this for some reason. Yes please max scramble.

    All good. I just thought you were busy.

  • '18 '16

    @dawgoneit said in 19L Patryn Axis -VS- dawgoneit Allies +22:

    @Patryn said in 19L Patryn Axis -VS- dawgoneit Allies +22:

    @dawgoneit Sorry didn’t see this for some reason. Yes please max scramble.

    All good. I just thought you were busy.

    Well I did start a new job, but hopefully that won’t distract too much!

  • '18 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 2 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 4 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Ukraine to Bessarabia
            1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
            1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to Caroline Islands
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -1.00
    

    Savegame

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