Whackamatt Allies -vs- dawgoneit Axis WAW


  • TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Romanians
            2 Tanks moved from Crimea to Kursk
            2 Tanks moved from Vinnytsia to Kursk
            9 Infantrys and 1 Tank moved from Kiev to Kursk
            1 Elite moved from Minsk to Kursk
            1 Infantry moved from Donetsk to Kursk
            1 Elite and 8 Infantrys moved from Vinnytsia to Donetsk
            7 Infantrys moved from E.Romania to Bulgaria
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 1 Elite, 10 Infantrys and 5 Tanks
                Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 5 Infantrys
                    Romanians roll dice for 1 Elite, 10 Infantrys and 5 Tanks in Kursk, round 2 : 4/16 hits, 4.50 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 2 : 4/11 hits, 4.50 expected hits
                    4 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Elite, 6 Infantrys and 5 Tanks in Kursk, round 3 : 4/12 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 3 : 6/11 hits, 4.50 expected hits
                    3 Infantrys owned by the Russians and 6 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Elite and 5 Tanks in Kursk, round 4 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 2 Infantrys in Kursk, round 4 : 2/8 hits, 3.50 expected hits
                    1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk
                    Romanians roll dice for 4 Tanks in Kursk, round 5 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 4 Bunkers in Kursk, round 5 : 3/4 hits, 2.00 expected hits
                    3 Tanks owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk
                1 Tank retreated to Minsk
                Russians win with 3 Bunkers remaining. Battle score for attacker is -18
                Casualties for Romanians: 1 Elite, 10 Infantrys and 4 Tanks
                Casualties for Russians: 2 Bunkers, 1 Elite and 5 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            3 Tanks placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Thai
            8 Infantrys and 1 Marine moved from S.Thailand to Bangkok
            1 Adv.Fighter and 2 Fighters moved from Malaya to 110 Sea Zone
            1 Infantry moved from Calcutta to Hyderabad
                  Thai take Hyderabad from British
            12 Tanks moved from Delhi to Rajputana
            3 Marines moved from Delhi to Punjab
            2 Tanks moved from Delhi to W.Tibet
            2 Infantrys moved from Bihar to W.Tibet
            3 Tanks moved from Delhi to Punjab
            2 ArmoredCars moved from Madras to Mysore
                  Thai take Mysore from British
            2 ArmoredCars moved from Mysore to Rajputana
            1 Tank moved from Madras to Rajputana
            2 Marines moved from Madras to Hyderabad
            1 Infantry moved from Calcutta to Hyderabad
            2 Infantrys moved from Assam to Sikang
    
        Combat - Thai
            Battle in Sikang
                Thai attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sikang
                    Thai roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Sikang, round 6 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Thai win, taking Sikang from Chinese with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Punjab
                Thai attack with 3 Marines and 3 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 3 Marines and 3 Tanks in Punjab, round 2 : 0/6 hits, 3.00 expected hits
                    British roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Punjab
                    Thai roll dice for 2 Marines and 3 Tanks in Punjab, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Punjab
                Thai win, taking Punjab from British with 2 Marines and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Marine
                Casualties for British: 1 Infantry
            Battle in 110 Sea Zone
                Thai attack with 1 Adv.Fighter and 2 Fighters
                Anzac defend with 2 Cruisers and 1 Destroyer
                    Thai roll dice for 1 Adv.Fighter and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 Destroyer owned by the Anzac and 1 Fighter owned by the Thai lost in 110 Sea Zone
                    Thai roll dice for 1 Adv.Fighter and 1 Fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Cruisers in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 Cruiser owned by the Anzac, 1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai lost in 110 Sea Zone
                Anzac win with 1 Cruiser remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Adv.Fighter and 2 Fighters
                Casualties for Anzac: 1 Cruiser and 1 Destroyer
            Battle in W.Tibet
                Thai attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in W.Tibet
                Thai win, taking W.Tibet from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Rajputana
                Thai attack with 2 ArmoredCars and 13 Tanks
                British defend with 8 Infantrys; French defend with 1 Mech.Inf
                    Thai roll dice for 2 ArmoredCars and 13 Tanks in Rajputana, round 2 : 8/15 hits, 7.17 expected hits
                    British roll dice for 8 Infantrys and 1 Mech.Inf in Rajputana, round 2 : 2/9 hits, 3.00 expected hits
                    2 ArmoredCars owned by the Thai and 8 Infantrys owned by the British lost in Rajputana
                    Thai roll dice for 13 Tanks in Rajputana, round 3 : 4/13 hits, 6.50 expected hits
                    British roll dice for 1 Mech.Inf in Rajputana, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in Rajputana
                Thai win, taking Rajputana from British with 13 Tanks remaining. Battle score for attacker is 14
                Casualties for Thai: 2 ArmoredCars
                Casualties for British: 8 Infantrys
                Casualties for French: 1 Mech.Inf
            Battle in Bangkok
                Thai attack with 8 Infantrys and 1 Marine
                Anzac defend with 1 AAGun, 1 Factory and 1 Infantry
                    Thai roll dice for 8 Infantrys and 1 Marine in Bangkok, round 2 : 3/9 hits, 1.83 expected hits
                    Anzac roll dice for 1 Infantry in Bangkok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bangkok
                Thai win, taking Bangkok from Anzac with 7 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
            Thai collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Anzac : 1.33
    Chinese : 0.00
    Thai : -4.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Americans
            5 units repaired.
            5 Infantrys and 3 Marines moved from South Central USA to 25 Sea Zone
            2 B.Transports, 5 Infantrys and 3 Marines moved from 25 Sea Zone to 32 Sea Zone
            5 Infantrys and 3 Marines moved from 32 Sea Zone to Bahia
            2 Marines moved from Salvador to 35 Sea Zone
            2 Marines and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Canarians to 31 Sea Zone
            1 Infantry moved from Gibraltar to 31 Sea Zone
            3 Infantrys and 2 Marines moved from 31 Sea Zone to Canarians
            1 Marine moved from Kusaie to 103 Sea Zone
            1 Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Manila to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone
            2 Tanks moved from Shikoku to 85 Sea Zone
            1 Elite moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Hokkaido to 85 Sea Zone
            3 Infantrys moved from Iwo Jima to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            3 S.Bombers moved from Iwo Jima to Tokyo
            1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from 85 Sea Zone to Tokyo
            3 Adv.Fighters moved from Saipan to 92 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Bunker, 3 Destroyers, 3 Elites, 1 Factory, 2 Infantrys, 3 Marines, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in 92 Sea Zone
                Americans attack with 3 Adv.Fighters
                Hisaichi defend with 3 Destroyers
                    Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    2 Destroyers owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 Adv.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 3 Adv.Fighters
                Casualties for Hisaichi: 2 Destroyers
            Battle in Tokyo
                Americans attack with 1 Elite, 4 Infantrys, 1 Marine, 3 S.Bombers and 2 Tanks
                Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Factory, 4 Infantrys and 5 Tanks
                    AA fire in Tokyo : 2/3 hits, 0.50 expected hits
                2 S.Bombers owned by the Americans lost in Tokyo
                    Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 5/10 hits, 6.00 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Elite, 4 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 2 : 2/9 hits, 3.50 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 4 Tanks in Tokyo, round 2 : 2/7 hits, 4.00 expected hits
                    2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 3 : 3/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 2 Tanks in Tokyo, round 3 : 3/5 hits, 3.00 expected hits
                1 Adv.Fighter owned by the Yamamoto, 1 Elite owned by the Americans, 2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 4 : 1/4 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 4 : 1/2 hits, 1.33 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo
                    Americans roll dice for 1 Marine, 1 S.Bomber and 1 Tank in Tokyo, round 5 : 3/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in Tokyo, round 5 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Americans lost in Tokyo
                Americans captures 54PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Marine and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Elite, 4 Infantrys, 3 S.Bombers and 1 Tank
                Casualties for Yamamoto: 3 Adv.Fighters, 4 Infantrys and 5 Tanks
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Tanks placed in Shikoku
            3 Marines placed in Saipan
            1 Bunker and 1 Factory placed in Kyushu
            2 S.Submarines placed in 95 Sea Zone
            1 Destroyer and 1 Transport placed in 71 Sea Zone
            1 Battleship placed in 31 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 32 Sea Zone
            1 B.Transport and 1 Destroyer placed in 98 Sea Zone
            1 Elite and 1 Infantry placed in Salvador
            1 Infantry placed in Alaska
            2 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 198 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : 1.50
    Hisaichi : 1.50
    Yamamoto : -2.00
    Americans : -3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Germans
                Germans captures 198PUs while taking Americans capital
            1 ArmoredCar moved from S.Karelia to Gorky
                  Germans take Gorky from Russians
            1 ArmoredCar moved from S.Karelia to Kirov
            5 Artillerys and 13 Infantrys moved from S.Karelia to Yaroslavl
            24 Infantrys moved from Kiev to Kursk
            2 Infantrys moved from Donetsk to Kursk
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 8 Sea Zone to 13 Sea Zone
            1 Infantry moved from 13 Sea Zone to Washington
                  Germans take Washington from Americans
            12 Infantrys moved from Picardy to 20 Sea Zone
            6 Infantrys moved from Brittany to 20 Sea Zone
            10 Infantrys moved from Paris to Picardy
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 18 Infantrys, 3 Submarines, 14 T.Boats and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            5 Transports moved from 23 Sea Zone to 22 Sea Zone
            10 Infantrys moved from Hamburg to 22 Sea Zone
            10 Infantrys and 5 Transports moved from 22 Sea Zone to 21 Sea Zone
            28 Infantrys moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            1 Battleship moved from 23 Sea Zone to 21 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Submarine moved from 23 Sea Zone to 21 Sea Zone
            2 ArmoredCars, 2 Artillerys and 3 Infantrys moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            1 Infantry moved from Saxony to Hamburg
            1 Infantry moved from Pomerania to Hamburg
            1 Artillery moved from Picardy to Belgium
            7 Infantrys moved from Brittany to Normandy
            2 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Danzig to Pomerania
    
        Purchase Units - Germans
            Germans buy 6 Adv.Fighters, 4 Bombers, 19 Elites, 14 HeavyTanks and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 26 Infantrys
                Russians defend with 1 AAGun, 3 Bunkers and 1 Factory
                    Germans roll dice for 26 Infantrys in Kursk, round 2 : 5/26 hits, 4.33 expected hits
                    Russians roll dice for 3 Bunkers in Kursk, round 2 : 0/3 hits, 1.50 expected hits
                    3 Bunkers owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 26 Infantrys remaining. Battle score for attacker is 18
                Casualties for Russians: 3 Bunkers
            Battle in Kirov
                Germans attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar in Kirov, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 HeavyTanks, 5 Mech.Infs and 2 Tanks moved from Kiev to Yaroslavl
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            2 HeavyTanks moved from Donetsk to Yaroslavl
            5 Mech.Infs moved from Bohemia to Kiev
            4 Infantrys moved from Brest to Kiev
    
        Place Units - Germans
            4 Bombers placed in Warsaw
            3 Elites placed in Normandy
            6 Elites placed in Hamburg
            Germans undo move 3.
            Germans undo move 2.
            6 Adv.Fighters placed in Paris
            1 Elite and 2 HeavyTanks placed in Normandy
            1 Elite and 5 HeavyTanks placed in Hamburg
            2 HeavyTanks placed in Paris
            4 HeavyTanks placed in Rhine
            2 Elites and 1 HeavyTank placed in Bavaria
            5 Elites placed in Bohemia
            10 Elites and 5 Infantrys placed in Berlin
            15 Infantrys were produced but were not placed
    
        Turn Complete - Germans
            Germans collect 134 PUs; end with 134 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 134 to 149
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -1.83
    

    Savegame


  • @Whackamatt sorry for the edit. it said i had 63 spots to deploy but i only had 48. i think it was because i took over america and the spot was 15 pieces. YA, YA, I TOOK AMERICA. TAKE Thailand from me will ya. :smiling_imp:

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Russians
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Ufa to Kuybyshev
    
        Purchase Units - Russians
            Russians buy 3 Bunkers and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 10 Infantrys placed in Moscow
            1 Bunker and 4 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit said in Whackamatt Allies -vs- dawgoneit Axis WAW:

    @Whackamatt sorry for the edit. it said i had 63 spots to deploy but i only had 48. i think it was because i took over america and the spot was 15 pieces. YA, YA, I TOOK AMERICA. TAKE Thailand from me will ya. :smiling_imp:

    I even saw it coming and reminded myself. Oops. Got excited over taking Thailand that I forgot. lol


  • @Whackamatt are we still doing this game?

  • '20 '18 '17 '15

    keep going and we can finish the round. I think Italy is up.


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Italians
            3 Artillerys, 1 Elite, 4 HeavyTanks, 6 Infantrys, 4 Mech.Infs and 1 Tank moved from Tripoli to Hun
            4 HeavyTanks and 4 Mech.Infs moved from S.Tunisia to Hun
            4 Mech.Infs moved from Tunis to Hun
            2 Mech.Infs moved from Nigeria to French Sudan
            1 HeavyTank moved from W.Morocco to Rio de Oro
            2 Artillerys and 2 Infantrys moved from W.Morocco to E.Morocco
            2 Tanks moved from W.Morocco to Rio de Oro
            3 Mech.Infs moved from French Sudan to Rio de Oro
            1 Elite moved from French Sudan to Mauritania
            2 Infantrys moved from Mauritania to Rio de Oro
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            6 Infantrys moved from Campania to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            6 Infantrys moved from 47 Sea Zone to S.Tunisia
            2 JetFighters moved from Rome to Campania
            8 Infantrys moved from Portugal to Leon
            5 Infantrys moved from Andalusia to Leon
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Madrid to Leon
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 4 HeavyTanks, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Hun
                Italians attack with 3 Artillerys, 1 Elite, 8 HeavyTanks, 6 Infantrys, 12 Mech.Infs and 1 Tank
                British defend with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Factory and 9 Infantrys
                    Italians roll dice for 3 Artillerys, 1 Elite, 8 HeavyTanks, 6 Infantrys, 12 Mech.Infs and 1 Tank in Hun, round 2 : 14/31 hits, 13.33 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 9 Infantrys in Hun, round 2 : 3/14 hits, 5.67 expected hits
                    1 Elite owned by the British, 1 Artillery owned by the British, 3 Infantrys owned by the Italians, 9 Infantrys owned by the British and 3 Adv.Fighters owned by the British lost in Hun
                Italians win, taking Hun from British with 3 Artillerys, 1 Elite, 8 HeavyTanks, 3 Infantrys, 12 Mech.Infs and 1 Tank remaining. Battle score for attacker is 49
                Casualties for Italians: 3 Infantrys
                Casualties for British: 3 Adv.Fighters, 1 Artillery, 1 Elite and 9 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Madrid
            1 HeavyTank, 1 Infantry and 1 Tank placed in Rio de Oro
            1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in E.Morocco
            1 HeavyTank, 1 Infantry and 2 Tanks placed in Tunis
            2 Artillerys and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -2.67
    

    Savegame


  • @dawgoneit sorry i didn’t notice it was my turn.

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - French
            1 Elite and 1 Infantry moved from E.Iran to Baluchistan
            2 Infantrys moved from Syria to Iraq
            1 Mech.Inf moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 1 Bunker, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Mech.Inf and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Yamamoto
            4 Infantrys moved from Chubu to Tokyo
            1 Artillery and 2 Infantrys moved from Tohoku to Tokyo
            1 Bomber moved from Mindanao to Tokyo
            1 Infantry moved from Yeniseysk to Novosibirsk
            1 Tank moved from Krasnoyarsk to Novosibirsk
    
        Combat - Yamamoto
            Battle in Novosibirsk
                Yamamoto attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novosibirsk
                Yamamoto win, taking Novosibirsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tokyo
                Yamamoto attack with 1 Artillery, 1 Bomber and 6 Infantrys
                Americans defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank
                    AA fire in Tokyo : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 6 Infantrys in Tokyo, round 2 : 2/8 hits, 2.17 expected hits
                    Americans roll dice for 1 Marine and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo
                Yamamoto win, taking Tokyo from Americans with 1 Artillery, 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Marine and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Tokyo to Changchun
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : -0.17
    Yamamoto : 0.17
    Americans : 0.17
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from C.Sinkiang: 1 Infantry
            EDIT: Adding units owned by Chinese to E.Sinkiang: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            1 Infantry moved from Gobi Altai to W.Qinghai
                  Hisaichi take W.Qinghai from Chinese
            2 Infantrys moved from Khobdo to Gobi Altai
            1 Infantry moved from Ulan Bator to Gobi Altai
            1 Marine and 3 Mech.Infs moved from Ningsia to E.Qinghai
            5 ArmoredCars moved from Shensi to E.Qinghai
            1 ArmoredCar moved from Shensi to E.Qinghai
            6 ArmoredCars moved from Hunan to Shensi
            1 Adv.Fighter moved from Shantung to 93 Sea Zone
            4 Adv.Fighters moved from Liaoning to 93 Sea Zone
            4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            8 Adv.Fighters moved from Changchun to Tokyo
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 Mech.Inf moved from Semipalatinsk to Tashkent
                  Hisaichi take Karaganda from Russians
                  Hisaichi take Chimkent from Russians
                  Hisaichi take Tashkent from Russians
            1 Artillery and 1 Infantry moved from Shansi to Shantung
            6 Infantrys and 1 Marine moved from Yeniseysk to Surgut
            5 Infantrys moved from Evenkia to Yeniseysk
            6 Mech.Infs moved from Sibirsky to Salekhard
                  Hisaichi take Salekhard from Russians
            6 Mech.Infs moved from Salekhard to Surgut
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Adv.Fighters, 6 ArmoredCars, 1 Infantry and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Cruiser
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 1 Cruiser remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 93 Sea Zone
                Hisaichi attack with 1 Adv.Fighter
                Americans defend with 1 Destroyer and 1 Submarine
                    Hisaichi roll dice for 1 Adv.Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in 111 Sea Zone
                Hisaichi attack with 4 Adv.Fighters
                British defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 4 Adv.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone
                    Hisaichi roll dice for 3 Adv.Fighters in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Cruiser in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the British lost in 111 Sea Zone
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 3 Adv.Fighters
                Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from 111 Sea Zone to Mindanao
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            3 Adv.Fighters placed in Shantung
            1 Adv.Fighter and 1 Infantry placed in Liaoning
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    British : 0.50
    Americans : 0.67
    Anzac : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - British
            3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank moved from Manchester to Dover
            17 Infantrys moved from Wales to Dover
            1 Infantry moved from Dublin to Munster
                  British take Munster from Italians
            6 Infantrys moved from Lower Egypt to Cairo
            3 Infantrys moved from E.Iran to Baluchistan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Bunkers, 22 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank
                Germans defend with 28 Infantrys
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank in Dover, round 2 : 11/36 hits, 8.67 expected hits
                    Germans roll dice for 28 Infantrys in Dover, round 2 : 9/28 hits, 9.33 expected hits
                    11 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 18 Infantrys and 1 Tank in Dover, round 3 : 4/27 hits, 7.17 expected hits
                    Germans roll dice for 17 Infantrys in Dover, round 3 : 9/17 hits, 5.67 expected hits
                    4 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank in Dover, round 4 : 6/18 hits, 5.67 expected hits
                    Germans roll dice for 13 Infantrys in Dover, round 4 : 7/13 hits, 4.33 expected hits
                    6 Infantrys owned by the Germans and 7 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Dover, round 5 : 3/11 hits, 4.50 expected hits
                    Germans roll dice for 7 Infantrys in Dover, round 5 : 3/7 hits, 2.33 expected hits
                    1 Elite owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank in Dover, round 6 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 4 Infantrys in Dover, round 6 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans lost in Dover
                British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -1
                Casualties for British: 1 Elite and 27 Infantrys
                Casualties for Germans: 28 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dover to London
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Infantrys placed in Bombay
            1 Bunker and 3 Infantrys placed in Italian East Africa
            1 T.Boat placed in 21 Sea Zone
            1 T.Boat placed in 20 Sea Zone
            1 Bunker and 3 Infantrys placed in Wales
            3 Infantrys placed in Manchester
            1 Adv.Fighter and 5 Infantrys placed in London
    
        Turn Complete - British
            British collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Anzac
            1 S.Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Sumatra to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            1 Submarine moved from 112 Sea Zone to 110 Sea Zone
            1 Carrier moved from 112 Sea Zone to 67 Sea Zone
            5 Transports moved from 107 Sea Zone to 112 Sea Zone
            8 Infantrys moved from Merauke to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            10 Infantrys and 5 Transports moved from 112 Sea Zone to 111 Sea Zone
            10 Infantrys moved from 111 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Thai
            2 Transports moved from 107 Sea Zone to 67 Sea Zone
            3 Elites moved from Broome to 67 Sea Zone
            2 Transports moved from 107 Sea Zone to 113 Sea Zone
            3 Elites moved from Townsville to 113 Sea Zone
            3 Elites moved from 113 Sea Zone to Timor
            2 Infantrys moved from 110 Sea Zone to East And South Borneo
            1 Marine moved from Canberra to 122 Sea Zone
            1 Cruiser and 1 Marine moved from 122 Sea Zone to 67 Sea Zone
            1 Transport moved from 122 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            3 Elites moved from Port Moresby to West Papua
            2 Infantrys moved from 114 Sea Zone to West Papua
            1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters moved from 122 Sea Zone to 67 Sea Zone
            3 Elites and 1 Marine moved from 67 Sea Zone to Lombok
            1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
            1 Cruiser moved from 107 Sea Zone to 67 Sea Zone
            2 Transports moved from 107 Sea Zone to 113 Sea Zone
            1 Transport moved from 107 Sea Zone to 109 Sea Zone
            2 Infantrys moved from New Ireland to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
            1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 Transport moved from 107 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 L.Fighter, 11 Marines and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Marines placed in Broome
            2 Marines placed in Western Australia
            3 Marines placed in Townsville
            3 Marines placed in Port Moresby
            1 Factory placed in West Papua
            1 S.Submarine placed in 122 Sea Zone
            1 L.Fighter placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Dutch
            3 Tanks moved from Suriname to Bolivia
            1 Marine moved from Bolivia to N.Chile
            1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Marine and 1 Mech.Inf moved from N.Chile to 119 Sea Zone
            1 Marine and 1 Mech.Inf moved from 119 Sea Zone to Galapagos
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in Galapagos
                Dutch attack with 1 Marine and 1 Mech.Inf
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Marine and 1 Mech.Inf in Galapagos, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Dutch and 1 Infantry owned by the Neutral lost in Galapagos
                Dutch loses 0 PUs for violating Galapagoss neutrality.
                Dutch win, taking Galapagos from Neutral with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Dutch: 1 Mech.Inf
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Carrier and 1 Destroyer placed in 32 Sea Zone
            1 Adv.Fighter placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Dutch : 0.00
    

    Savegame


  • TripleA Turn Summary: Finns round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Finns
            1 Tank moved from Yaroslavl to Tula
                  Finns take Tula from Russians
            1 Tank moved from Tula to Penza
                  Finns take Penza from Russians
            1 Tank moved from Yaroslavl to Kuybyshev
            1 Tank moved from Vologda to Kuybyshev
            2 Tanks moved from Vologda to Perm
            2 Tanks moved from Arkhangelsk to Komi
            1 Tank moved from Arkhangelsk to Yaroslavl
            3 Tanks moved from Vologda to Yaroslavl
            1 Adv.Fighter, 1 Infantry and 3 Tanks moved from S.Karelia to Yaroslavl
            2 Mech.Infs moved from Leningrad to Yaroslavl
            2 Elites moved from Leningrad to S.Karelia
            4 Elites and 2 Infantrys moved from Vyborg to S.Karelia
            4 Tanks moved from Oulu to S.Karelia
            1 Infantry moved from Kotka to Vyborg
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kuybyshev
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Kuybyshev, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kuybyshev
                Finns win, taking Kuybyshev from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Perm
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Perm, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Komi
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Komi, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Komi
                Finns win, taking Komi from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            4 Infantrys placed in Arkhangelsk
            Finns undo move 1.
            2 Elites and 2 Tanks placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Finns : 2.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Romanians
            4 Infantrys moved from Vinnytsia to Donetsk
            9 Infantrys moved from Bulgaria to Istanbul
            2 Infantrys moved from E.Romania to Bulgaria
            3 Tanks moved from E.Romania to Istanbul
            2 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Adv.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 9 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 2 Infantrys
                    Romanians roll dice for 9 Infantrys and 3 Tanks in Istanbul, round 2 : 4/12 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul
                Romanians loses 0 PUs for violating Istanbuls neutrality.
                Romanians win, taking Istanbul from Neutral with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Tank moved from Minsk to Donetsk
    
        Place Units - Romanians
            3 Adv.Fighters placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Neutral : -1.17
    

    Savegame

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