Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - British 1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin 1 Destroyer moved from 113 Sea Zone to 112 Sea Zone 1 Cruiser and 1 Destroyer moved from 67 Sea Zone to 111 Sea Zone 1 Cruiser moved from 67 Sea Zone to 112 Sea Zone 1 Transport moved from 67 Sea Zone to 111 Sea Zone 1 Transport moved from 67 Sea Zone to 112 Sea Zone Combat - British Battle in 112 Sea Zone British attack with 1 Cruiser, 1 Destroyer and 1 Transport Yamamoto defend with 1 Destroyer British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 112 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 112 Sea Zone British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Dublin British attack with 1 Artillery, 2 Infantrys and 1 Tank Germans defend with 1 Artillery British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Dublin British win, taking Dublin from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Battle in 111 Sea Zone British attack with 1 Cruiser, 1 Destroyer and 1 Transport Hisaichi defend with 1 Destroyer British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 111 Sea Zone British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - British 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester 1 Infantry moved from Wales to Manchester Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.17 Hisaichi : -0.67 Yamamoto : -0.33
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TripleA Turn Summary: Anzac round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Anzac Anzac captures 134PUs while taking Thai capital 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 106 Sea Zone 1 Infantry and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone 1 Infantry moved from 105 Sea Zone to Bangkok Anzac take Bangkok from Thai 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra 1 Infantry moved from 110 Sea Zone to Java 2 Artillerys moved from Lombok to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Tank moved from Tanimbar to 113 Sea Zone 6 Infantrys moved from Broome to 67 Sea Zone 1 Infantry moved from Soembawa to 67 Sea Zone 1 Infantry moved from Flores to 67 Sea Zone 2 Infantrys moved from Flores to 67 Sea Zone 2 Infantrys moved from Timor to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Davao 1 Transport moved from 67 Sea Zone to 112 Sea Zone 1 Transport moved from 67 Sea Zone to 112 Sea Zone 3 Infantrys moved from Tanimbar to 112 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 2 Artillerys, 14 Infantrys and 8 Transports moved from 67 Sea Zone to 107 Sea Zone 4 Infantrys and 2 Transports moved from 112 Sea Zone to 107 Sea Zone 8 Infantrys moved from West Papua to 113 Sea Zone 1 Cruiser, 8 Infantrys, 1 Tank and 4 Transports moved from 113 Sea Zone to 107 Sea Zone 2 Artillerys, 26 Infantrys and 1 Tank moved from 107 Sea Zone to Davao 1 L.Fighter moved from 113 Sea Zone to Davao 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Thai 9 Infantrys moved from West Papua to Merauke 1 Carrier and 1 Submarine moved from 113 Sea Zone to 112 Sea Zone Purchase Units - Anzac Anzac buy 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 9 Elites, 1 Factory, 2 L.Fighters, 1 Marine and 1 Transport; Remaining resources: 40 PUs; Combat - Anzac Battle in Merauke Anzac attack with 9 Infantrys Hisaichi defend with 2 Marines Anzac roll dice for 9 Infantrys in Merauke, round 2 : 1/9 hits, 1.50 expected hits Hisaichi roll dice for 2 Marines in Merauke, round 2 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Hisaichi lost in Merauke Anzac roll dice for 9 Infantrys in Merauke, round 3 : 1/9 hits, 1.50 expected hits Hisaichi roll dice for 1 Marine in Merauke, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Merauke Anzac win, taking Merauke from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Marines Casualties for Anzac: 1 Infantry Battle in 110 Sea Zone Anzac attack with 2 Cruisers, 1 Destroyer and 1 Submarine Hisaichi defend with 1 T.Boat and 2 Transports Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 110 Sea Zone Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 T.Boat in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in 110 Sea Zone Anzac win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 11 Casualties for Anzac: 1 Submarine Casualties for Hisaichi: 1 T.Boat and 2 Transports Battle in Sumatra Battle in Davao Anzac attack with 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory, 20 Infantrys and 1 Tank AA fire in Davao : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Cruisers in Davao, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Davao Anzac roll dice for 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 2 : 2/31 hits, 6.50 expected hits Yamamoto roll dice for 19 Infantrys and 1 Tank in Davao, round 2 : 10/20 hits, 6.83 expected hits 10 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 2 Artillerys, 17 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 3 : 3/21 hits, 4.83 expected hits Yamamoto roll dice for 17 Infantrys and 1 Tank in Davao, round 3 : 8/18 hits, 6.17 expected hits 8 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 2 Artillerys, 9 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 4 : 3/13 hits, 3.50 expected hits Yamamoto roll dice for 14 Infantrys and 1 Tank in Davao, round 4 : 7/15 hits, 5.17 expected hits 7 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Davao Anzac roll dice for 2 Artillerys, 2 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 5 : 1/6 hits, 2.33 expected hits Yamamoto roll dice for 11 Infantrys and 1 Tank in Davao, round 5 : 2/12 hits, 4.17 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao Anzac roll dice for 2 Artillerys, 1 L.Fighter and 1 Tank in Davao, round 6 : 0/4 hits, 1.67 expected hits Yamamoto roll dice for 10 Infantrys and 1 Tank in Davao, round 6 : 5/11 hits, 3.83 expected hits 2 Artillerys owned by the Anzac, 1 L.Fighter owned by the Anzac and 1 Tank owned by the Anzac lost in Davao Yamamoto win, taking Sumatra from Hisaichi with 10 Infantrys and 1 Tank remaining. Battle score for attacker is -59 Casualties for Yamamoto: 10 Infantrys Casualties for Anzac: 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank Battle in Java Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in Western Australia 3 Elites placed in Broome 3 Elites placed in Townsville 3 Elites placed in Port Moresby 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport placed in 122 Sea Zone 2 L.Fighters placed in 122 Sea Zone 1 Marine placed in Canberra Turn Complete - Anzac Anzac collect 42 PUs; end with 82 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Yamamoto : 5.83 Anzac : -11.17 AA fire in Davao : : -0.17
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TripleA Turn Summary: Dutch round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Dutch 1 unit repaired. 1 Marine moved from Bolivia to N.Chile 1 Marine moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 3 Tanks; Remaining resources: 9 PUs; Non Combat Move - Dutch Place Units - Dutch 3 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 27 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Finns 1 Adv.Fighter moved from Oulu to Arkhangelsk 3 Tanks moved from Leningrad to Arkhangelsk 3 Tanks moved from Leningrad to Vologda 3 Tanks moved from Leningrad to Yaroslavl 3 Tanks moved from Leningrad to Vologda 1 Tank moved from Leningrad to Arkhangelsk 3 Tanks moved from Oulu to S.Karelia 1 Infantry moved from N.Karelia to S.Karelia 2 Elites and 2 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Tampere to Kotka 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Vyborg 4 Tanks moved from Helsinki to Oulu Purchase Units - Finns Finns buy 2 Elites, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 6 Tanks Russians defend with 1 Infantry Finns roll dice for 6 Tanks in Vologda, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vologda Finns win, taking Vologda from Russians with 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Yaroslavl Finns attack with 3 Tanks Russians defend with 1 AAGun and 1 Infantry Finns roll dice for 3 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -3 Casualties for Finns: 1 Tank Casualties for Russians: 1 Infantry Battle in Arkhangelsk Finns attack with 1 Adv.Fighter and 4 Tanks Russians defend with 1 Factory and 1 Infantry Finns roll dice for 1 Adv.Fighter and 4 Tanks in Arkhangelsk, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 Infantry in Arkhangelsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 1 Adv.Fighter and 3 Tanks remaining. Battle score for attacker is -3 Casualties for Finns: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Adv.Fighter moved from Arkhangelsk to S.Karelia Place Units - Finns 2 Elites and 2 Mech.Infs placed in Leningrad 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Finns : -1.00 Russians : 1.00
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TripleA Turn Summary: Romanians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Romanians 2 Tanks moved from Crimea to Kursk 2 Tanks moved from Vinnytsia to Kursk 9 Infantrys and 1 Tank moved from Kiev to Kursk 1 Elite moved from Minsk to Kursk 1 Infantry moved from Donetsk to Kursk 1 Elite and 8 Infantrys moved from Vinnytsia to Donetsk 7 Infantrys moved from E.Romania to Bulgaria 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 1 Elite, 10 Infantrys and 5 Tanks Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 5 Infantrys Romanians roll dice for 1 Elite, 10 Infantrys and 5 Tanks in Kursk, round 2 : 4/16 hits, 4.50 expected hits Units damaged: 4 Bunkers owned by the Russians Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 2 : 4/11 hits, 4.50 expected hits 4 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Elite, 6 Infantrys and 5 Tanks in Kursk, round 3 : 4/12 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 3 : 6/11 hits, 4.50 expected hits 3 Infantrys owned by the Russians and 6 Infantrys owned by the Romanians lost in Kursk Romanians roll dice for 1 Elite and 5 Tanks in Kursk, round 4 : 4/6 hits, 2.83 expected hits Russians roll dice for 5 Bunkers, 1 Elite and 2 Infantrys in Kursk, round 4 : 2/8 hits, 3.50 expected hits 1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk Romanians roll dice for 4 Tanks in Kursk, round 5 : 1/4 hits, 2.00 expected hits Russians roll dice for 4 Bunkers in Kursk, round 5 : 3/4 hits, 2.00 expected hits 3 Tanks owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk 1 Tank retreated to Minsk Russians win with 3 Bunkers remaining. Battle score for attacker is -18 Casualties for Romanians: 1 Elite, 10 Infantrys and 4 Tanks Casualties for Russians: 2 Bunkers, 1 Elite and 5 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Infantrys placed in Vinnytsia 3 Tanks placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Romanians : -0.17 Russians : 0.50
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TripleA Turn Summary: Thai round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Thai 8 Infantrys and 1 Marine moved from S.Thailand to Bangkok 1 Adv.Fighter and 2 Fighters moved from Malaya to 110 Sea Zone 1 Infantry moved from Calcutta to Hyderabad Thai take Hyderabad from British 12 Tanks moved from Delhi to Rajputana 3 Marines moved from Delhi to Punjab 2 Tanks moved from Delhi to W.Tibet 2 Infantrys moved from Bihar to W.Tibet 3 Tanks moved from Delhi to Punjab 2 ArmoredCars moved from Madras to Mysore Thai take Mysore from British 2 ArmoredCars moved from Mysore to Rajputana 1 Tank moved from Madras to Rajputana 2 Marines moved from Madras to Hyderabad 1 Infantry moved from Calcutta to Hyderabad 2 Infantrys moved from Assam to Sikang Combat - Thai Battle in Sikang Thai attack with 2 Infantrys Chinese defend with 1 Infantry Thai roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sikang Thai roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Sikang, round 6 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Thai win, taking Sikang from Chinese with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Punjab Thai attack with 3 Marines and 3 Tanks British defend with 1 Infantry Thai roll dice for 3 Marines and 3 Tanks in Punjab, round 2 : 0/6 hits, 3.00 expected hits British roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Punjab Thai roll dice for 2 Marines and 3 Tanks in Punjab, round 3 : 2/5 hits, 2.50 expected hits British roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Punjab Thai win, taking Punjab from British with 2 Marines and 3 Tanks remaining. Battle score for attacker is -2 Casualties for Thai: 1 Marine Casualties for British: 1 Infantry Battle in 110 Sea Zone Thai attack with 1 Adv.Fighter and 2 Fighters Anzac defend with 2 Cruisers and 1 Destroyer Thai roll dice for 1 Adv.Fighter and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 Destroyer owned by the Anzac and 1 Fighter owned by the Thai lost in 110 Sea Zone Thai roll dice for 1 Adv.Fighter and 1 Fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Anzac roll dice for 2 Cruisers in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 Cruiser owned by the Anzac, 1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai lost in 110 Sea Zone Anzac win with 1 Cruiser remaining. Battle score for attacker is -6 Casualties for Thai: 1 Adv.Fighter and 2 Fighters Casualties for Anzac: 1 Cruiser and 1 Destroyer Battle in W.Tibet Thai attack with 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Thai roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in W.Tibet, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in W.Tibet Thai win, taking W.Tibet from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Rajputana Thai attack with 2 ArmoredCars and 13 Tanks British defend with 8 Infantrys; French defend with 1 Mech.Inf Thai roll dice for 2 ArmoredCars and 13 Tanks in Rajputana, round 2 : 8/15 hits, 7.17 expected hits British roll dice for 8 Infantrys and 1 Mech.Inf in Rajputana, round 2 : 2/9 hits, 3.00 expected hits 2 ArmoredCars owned by the Thai and 8 Infantrys owned by the British lost in Rajputana Thai roll dice for 13 Tanks in Rajputana, round 3 : 4/13 hits, 6.50 expected hits British roll dice for 1 Mech.Inf in Rajputana, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the French lost in Rajputana Thai win, taking Rajputana from British with 13 Tanks remaining. Battle score for attacker is 14 Casualties for Thai: 2 ArmoredCars Casualties for British: 8 Infantrys Casualties for French: 1 Mech.Inf Battle in Bangkok Thai attack with 8 Infantrys and 1 Marine Anzac defend with 1 AAGun, 1 Factory and 1 Infantry Thai roll dice for 8 Infantrys and 1 Marine in Bangkok, round 2 : 3/9 hits, 1.83 expected hits Anzac roll dice for 1 Infantry in Bangkok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bangkok Thai win, taking Bangkok from Anzac with 7 Infantrys and 1 Marine remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Thai Turn Complete - Thai Thai collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -1.00 Anzac : 1.33 Chinese : 0.00 Thai : -4.50
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Americans 5 units repaired. 5 Infantrys and 3 Marines moved from South Central USA to 25 Sea Zone 2 B.Transports, 5 Infantrys and 3 Marines moved from 25 Sea Zone to 32 Sea Zone 5 Infantrys and 3 Marines moved from 32 Sea Zone to Bahia 2 Marines moved from Salvador to 35 Sea Zone 2 Marines and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone 2 Infantrys moved from Canarians to 31 Sea Zone 1 Infantry moved from Gibraltar to 31 Sea Zone 3 Infantrys and 2 Marines moved from 31 Sea Zone to Canarians 1 Marine moved from Kusaie to 103 Sea Zone 1 Submarine moved from 94 Sea Zone to 93 Sea Zone 1 Infantry moved from Manila to Mindoro Americans take Mindoro from Yamamoto 1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone 2 Tanks moved from Shikoku to 85 Sea Zone 1 Elite moved from Kyushu to 85 Sea Zone 1 Infantry moved from Hokkaido to 85 Sea Zone 3 Infantrys moved from Iwo Jima to 85 Sea Zone 1 Destroyer moved from 85 Sea Zone to 93 Sea Zone 3 S.Bombers moved from Iwo Jima to Tokyo 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from 85 Sea Zone to Tokyo 3 Adv.Fighters moved from Saipan to 92 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Battleship, 1 Bunker, 3 Destroyers, 3 Elites, 1 Factory, 2 Infantrys, 3 Marines, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 93 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Hisaichi defend with 1 T.Boat Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 T.Boat Battle in 92 Sea Zone Americans attack with 3 Adv.Fighters Hisaichi defend with 3 Destroyers Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 3 Destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 Destroyers owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 Adv.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Americans lost in 92 Sea Zone Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 3 Adv.Fighters Casualties for Hisaichi: 2 Destroyers Battle in Tokyo Americans attack with 1 Elite, 4 Infantrys, 1 Marine, 3 S.Bombers and 2 Tanks Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Factory, 4 Infantrys and 5 Tanks AA fire in Tokyo : 2/3 hits, 0.50 expected hits 2 S.Bombers owned by the Americans lost in Tokyo Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 5/10 hits, 6.00 expected hits 4 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Tokyo Americans roll dice for 1 Elite, 4 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 2 : 2/9 hits, 3.50 expected hits Yamamoto roll dice for 3 Adv.Fighters and 4 Tanks in Tokyo, round 2 : 2/7 hits, 4.00 expected hits 2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 3 : 3/7 hits, 3.17 expected hits Yamamoto roll dice for 3 Adv.Fighters and 2 Tanks in Tokyo, round 3 : 3/5 hits, 3.00 expected hits 1 Adv.Fighter owned by the Yamamoto, 1 Elite owned by the Americans, 2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo Americans roll dice for 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 4 : 1/4 hits, 2.50 expected hits Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 4 : 1/2 hits, 1.33 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo Americans roll dice for 1 Marine, 1 S.Bomber and 1 Tank in Tokyo, round 5 : 3/3 hits, 2.00 expected hits Yamamoto roll dice for 1 Adv.Fighter in Tokyo, round 5 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Americans lost in Tokyo Americans captures 54PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 1 Marine and 1 Tank remaining. Battle score for attacker is -7 Casualties for Americans: 1 Elite, 4 Infantrys, 3 S.Bombers and 1 Tank Casualties for Yamamoto: 3 Adv.Fighters, 4 Infantrys and 5 Tanks Non Combat Move - Americans Place Units - Americans 2 Tanks placed in Shikoku 3 Marines placed in Saipan 1 Bunker and 1 Factory placed in Kyushu 2 S.Submarines placed in 95 Sea Zone 1 Destroyer and 1 Transport placed in 71 Sea Zone 1 Battleship placed in 31 Sea Zone 1 Destroyer and 1 S.Submarine placed in 32 Sea Zone 1 B.Transport and 1 Destroyer placed in 98 Sea Zone 1 Elite and 1 Infantry placed in Salvador 1 Infantry placed in Alaska 2 Elites placed in South Atlantic USA Turn Complete - Americans Americans collect 144 PUs; end with 198 PUs
Combat Hit Differential Summary :
AA fire in Tokyo : : 1.50 Hisaichi : 1.50 Yamamoto : -2.00 Americans : -3.17
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Germans Germans captures 198PUs while taking Americans capital 1 ArmoredCar moved from S.Karelia to Gorky Germans take Gorky from Russians 1 ArmoredCar moved from S.Karelia to Kirov 5 Artillerys and 13 Infantrys moved from S.Karelia to Yaroslavl 24 Infantrys moved from Kiev to Kursk 2 Infantrys moved from Donetsk to Kursk 1 Cruiser, 1 Destroyer and 1 Infantry moved from 8 Sea Zone to 13 Sea Zone 1 Infantry moved from 13 Sea Zone to Washington Germans take Washington from Americans 12 Infantrys moved from Picardy to 20 Sea Zone 6 Infantrys moved from Brittany to 20 Sea Zone 10 Infantrys moved from Paris to Picardy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 18 Infantrys, 3 Submarines, 14 T.Boats and 2 Transports moved from 20 Sea Zone to 21 Sea Zone 5 Transports moved from 23 Sea Zone to 22 Sea Zone 10 Infantrys moved from Hamburg to 22 Sea Zone 10 Infantrys and 5 Transports moved from 22 Sea Zone to 21 Sea Zone 28 Infantrys moved from 21 Sea Zone to Dover Germans take Dover from British 1 Battleship moved from 23 Sea Zone to 21 Sea Zone 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Submarine moved from 23 Sea Zone to 21 Sea Zone 2 ArmoredCars, 2 Artillerys and 3 Infantrys moved from Hamburg to Netherlands 4 Infantrys moved from Rhine to Netherlands 1 Infantry moved from Saxony to Hamburg 1 Infantry moved from Pomerania to Hamburg 1 Artillery moved from Picardy to Belgium 7 Infantrys moved from Brittany to Normandy 2 Infantrys moved from Normandy to Picardy 3 Infantrys moved from Danzig to Pomerania Purchase Units - Germans Germans buy 6 Adv.Fighters, 4 Bombers, 19 Elites, 14 HeavyTanks and 20 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Kursk Germans attack with 26 Infantrys Russians defend with 1 AAGun, 3 Bunkers and 1 Factory Germans roll dice for 26 Infantrys in Kursk, round 2 : 5/26 hits, 4.33 expected hits Russians roll dice for 3 Bunkers in Kursk, round 2 : 0/3 hits, 1.50 expected hits 3 Bunkers owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 26 Infantrys remaining. Battle score for attacker is 18 Casualties for Russians: 3 Bunkers Battle in Kirov Germans attack with 1 ArmoredCar Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar in Kirov, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 HeavyTanks, 5 Mech.Infs and 2 Tanks moved from Kiev to Yaroslavl 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev 2 HeavyTanks moved from Donetsk to Yaroslavl 5 Mech.Infs moved from Bohemia to Kiev 4 Infantrys moved from Brest to Kiev Place Units - Germans 4 Bombers placed in Warsaw 3 Elites placed in Normandy 6 Elites placed in Hamburg Germans undo move 3. Germans undo move 2. 6 Adv.Fighters placed in Paris 1 Elite and 2 HeavyTanks placed in Normandy 1 Elite and 5 HeavyTanks placed in Hamburg 2 HeavyTanks placed in Paris 4 HeavyTanks placed in Rhine 2 Elites and 1 HeavyTank placed in Bavaria 5 Elites placed in Bohemia 10 Elites and 5 Infantrys placed in Berlin 15 Infantrys were produced but were not placed Turn Complete - Germans Germans collect 134 PUs; end with 134 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 134 to 149 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.83
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@Whackamatt sorry for the edit. it said i had 63 spots to deploy but i only had 48. i think it was because i took over america and the spot was 15 pieces. YA, YA, I TOOK AMERICA. TAKE Thailand from me will ya. :smiling_imp:
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Russians 3 Infantrys moved from Georgia to Rostov 1 Infantry moved from Ufa to Kuybyshev Purchase Units - Russians Russians buy 3 Bunkers and 19 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 1 Bunker and 5 Infantrys placed in Sverdlovsk 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker and 4 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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@dawgoneit said in Whackamatt Allies -vs- dawgoneit Axis WAW:
@Whackamatt sorry for the edit. it said i had 63 spots to deploy but i only had 48. i think it was because i took over america and the spot was 15 pieces. YA, YA, I TOOK AMERICA. TAKE Thailand from me will ya. :smiling_imp:
I even saw it coming and reminded myself. Oops. Got excited over taking Thailand that I forgot. lol
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@Whackamatt are we still doing this game?
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keep going and we can finish the round. I think Italy is up.
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Italians 3 Artillerys, 1 Elite, 4 HeavyTanks, 6 Infantrys, 4 Mech.Infs and 1 Tank moved from Tripoli to Hun 4 HeavyTanks and 4 Mech.Infs moved from S.Tunisia to Hun 4 Mech.Infs moved from Tunis to Hun 2 Mech.Infs moved from Nigeria to French Sudan 1 HeavyTank moved from W.Morocco to Rio de Oro 2 Artillerys and 2 Infantrys moved from W.Morocco to E.Morocco 2 Tanks moved from W.Morocco to Rio de Oro 3 Mech.Infs moved from French Sudan to Rio de Oro 1 Elite moved from French Sudan to Mauritania 2 Infantrys moved from Mauritania to Rio de Oro 3 Transports moved from 47 Sea Zone to 46 Sea Zone 6 Infantrys moved from Campania to 46 Sea Zone 6 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone 6 Infantrys moved from 47 Sea Zone to S.Tunisia 2 JetFighters moved from Rome to Campania 8 Infantrys moved from Portugal to Leon 5 Infantrys moved from Andalusia to Leon 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Madrid to Leon Purchase Units - Italians Italians buy 4 Artillerys, 4 HeavyTanks, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Hun Italians attack with 3 Artillerys, 1 Elite, 8 HeavyTanks, 6 Infantrys, 12 Mech.Infs and 1 Tank British defend with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Factory and 9 Infantrys Italians roll dice for 3 Artillerys, 1 Elite, 8 HeavyTanks, 6 Infantrys, 12 Mech.Infs and 1 Tank in Hun, round 2 : 14/31 hits, 13.33 expected hits British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 9 Infantrys in Hun, round 2 : 3/14 hits, 5.67 expected hits 1 Elite owned by the British, 1 Artillery owned by the British, 3 Infantrys owned by the Italians, 9 Infantrys owned by the British and 3 Adv.Fighters owned by the British lost in Hun Italians win, taking Hun from British with 3 Artillerys, 1 Elite, 8 HeavyTanks, 3 Infantrys, 12 Mech.Infs and 1 Tank remaining. Battle score for attacker is 49 Casualties for Italians: 3 Infantrys Casualties for British: 3 Adv.Fighters, 1 Artillery, 1 Elite and 9 Infantrys Non Combat Move - Italians Place Units - Italians 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank placed in Madrid 1 HeavyTank, 1 Infantry and 1 Tank placed in Rio de Oro 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in E.Morocco 1 HeavyTank, 1 Infantry and 2 Tanks placed in Tunis 2 Artillerys and 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -2.67
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@dawgoneit sorry i didn’t notice it was my turn.
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - French 1 Elite and 1 Infantry moved from E.Iran to Baluchistan 2 Infantrys moved from Syria to Iraq 1 Mech.Inf moved from Syria to W.Iran Purchase Units - French French buy 1 Bunker, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker, 1 Mech.Inf and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Yamamoto 4 Infantrys moved from Chubu to Tokyo 1 Artillery and 2 Infantrys moved from Tohoku to Tokyo 1 Bomber moved from Mindanao to Tokyo 1 Infantry moved from Yeniseysk to Novosibirsk 1 Tank moved from Krasnoyarsk to Novosibirsk Combat - Yamamoto Battle in Novosibirsk Yamamoto attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novosibirsk Yamamoto win, taking Novosibirsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Tokyo Yamamoto attack with 1 Artillery, 1 Bomber and 6 Infantrys Americans defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank AA fire in Tokyo : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber and 6 Infantrys in Tokyo, round 2 : 2/8 hits, 2.17 expected hits Americans roll dice for 1 Marine and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo Yamamoto win, taking Tokyo from Americans with 1 Artillery, 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Marine and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Tokyo to Changchun Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Tokyo : : -0.17 Yamamoto : 0.17 Americans : 0.17 Russians : -0.33
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Purchase Units - Chinese Chinese buy 10 Infantrys; Remaining resources: 1 PUs; Place Units - Chinese 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turning on Edit Mode EDIT: Removing units owned by Chinese from C.Sinkiang: 1 Infantry EDIT: Adding units owned by Chinese to E.Sinkiang: 1 Infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Hisaichi 1 Infantry moved from Gobi Altai to W.Qinghai Hisaichi take W.Qinghai from Chinese 2 Infantrys moved from Khobdo to Gobi Altai 1 Infantry moved from Ulan Bator to Gobi Altai 1 Marine and 3 Mech.Infs moved from Ningsia to E.Qinghai 5 ArmoredCars moved from Shensi to E.Qinghai 1 ArmoredCar moved from Shensi to E.Qinghai 6 ArmoredCars moved from Hunan to Shensi 1 Adv.Fighter moved from Shantung to 93 Sea Zone 4 Adv.Fighters moved from Liaoning to 93 Sea Zone 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 8 Adv.Fighters moved from Changchun to Tokyo 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 Mech.Inf moved from Semipalatinsk to Tashkent Hisaichi take Karaganda from Russians Hisaichi take Chimkent from Russians Hisaichi take Tashkent from Russians 1 Artillery and 1 Infantry moved from Shansi to Shantung 6 Infantrys and 1 Marine moved from Yeniseysk to Surgut 5 Infantrys moved from Evenkia to Yeniseysk 6 Mech.Infs moved from Sibirsky to Salekhard Hisaichi take Salekhard from Russians 6 Mech.Infs moved from Salekhard to Surgut Purchase Units - Hisaichi Hisaichi buy 4 Adv.Fighters, 6 ArmoredCars, 1 Infantry and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Destroyer Anzac defend with 1 Cruiser Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone Anzac win with 1 Cruiser remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Battle in 93 Sea Zone Hisaichi attack with 1 Adv.Fighter Americans defend with 1 Destroyer and 1 Submarine Hisaichi roll dice for 1 Adv.Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -10 Casualties for Hisaichi: 1 Adv.Fighter Battle in 111 Sea Zone Hisaichi attack with 4 Adv.Fighters British defend with 1 Cruiser, 1 Destroyer and 1 Transport Hisaichi roll dice for 4 Adv.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone Hisaichi roll dice for 3 Adv.Fighters in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Transport owned by the British, 1 Destroyer owned by the British and 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone Hisaichi roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Cruiser in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the British lost in 111 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -4 Casualties for Hisaichi: 3 Adv.Fighters Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport Non Combat Move - Hisaichi 1 Adv.Fighter moved from 111 Sea Zone to Mindanao Place Units - Hisaichi 6 ArmoredCars placed in Hong Kong 3 Adv.Fighters placed in Shantung 1 Adv.Fighter and 1 Infantry placed in Liaoning 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Hisaichi : -2.33 British : 0.50 Americans : 0.67 Anzac : 0.50
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - British 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank moved from Manchester to Dover 17 Infantrys moved from Wales to Dover 1 Infantry moved from Dublin to Munster British take Munster from Italians 6 Infantrys moved from Lower Egypt to Cairo 3 Infantrys moved from E.Iran to Baluchistan Purchase Units - British British buy 1 Adv.Fighter, 4 Bunkers, 22 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank Germans defend with 28 Infantrys British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank in Dover, round 2 : 11/36 hits, 8.67 expected hits Germans roll dice for 28 Infantrys in Dover, round 2 : 9/28 hits, 9.33 expected hits 11 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 18 Infantrys and 1 Tank in Dover, round 3 : 4/27 hits, 7.17 expected hits Germans roll dice for 17 Infantrys in Dover, round 3 : 9/17 hits, 5.67 expected hits 4 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank in Dover, round 4 : 6/18 hits, 5.67 expected hits Germans roll dice for 13 Infantrys in Dover, round 4 : 7/13 hits, 4.33 expected hits 6 Infantrys owned by the Germans and 7 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Dover, round 5 : 3/11 hits, 4.50 expected hits Germans roll dice for 7 Infantrys in Dover, round 5 : 3/7 hits, 2.33 expected hits 1 Elite owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank in Dover, round 6 : 4/8 hits, 3.50 expected hits Germans roll dice for 4 Infantrys in Dover, round 6 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Germans lost in Dover British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -1 Casualties for British: 1 Elite and 27 Infantrys Casualties for Germans: 28 Infantrys Non Combat Move - British 3 Adv.Fighters moved from Dover to London Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 2 Infantrys placed in Bombay 1 Bunker and 3 Infantrys placed in Italian East Africa 1 T.Boat placed in 21 Sea Zone 1 T.Boat placed in 20 Sea Zone 1 Bunker and 3 Infantrys placed in Wales 3 Infantrys placed in Manchester 1 Adv.Fighter and 5 Infantrys placed in London Turn Complete - British British collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : -1.50