Ouch, that’s a tough G1. Not killing the BB AND losing your fighter is pretty rough. Would you like to redo your G1?
BATTLE FOR THE TERRORDROME! Part 2, 2019 JuanSpain vs Karl7 Axis BM.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 fighter moved from Western Germany to United Kingdom 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 mech_infantrys and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 artillery, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 transport owned by the British lost in 110 Sea Zone Germans win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from 110 Sea Zone to 111 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 3 aaGuns and 2 infantry moved from Western Germany to Holland Belgium 1 submarine moved from 106 Sea Zone to 108 Sea Zone 5 infantry moved from Finland to Norway 5 infantry moved from Bulgaria to Romania 5 armour and 2 mech_infantrys moved from France to Germany 3 artilleries moved from Poland to Germany 3 armour moved from Yugoslavia to Germany 2 artilleries and 8 infantry moved from Yugoslavia to Romania 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Poland to Germany Place Units - Germans 5 transports placed in 113 Sea Zone 1 marine placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.67 British : -0.67 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 2 infantry moved from Western Ukraine to Bryansk 4 artilleries and 3 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour, 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Manchuria to Amur 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 artillery and 4 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Manchuria to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 3 tactical_bombers moved from Kwangsi to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Manchuria 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 12 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Scotland 2 fighters and 1 tactical_bomber moved from Gibraltar to Scotland 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from 72 Sea Zone to Kenya 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in Scotland British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield and 2 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 5/7 hits, 3,17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Kenya British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Scotland to United Kingdom 1 tactical_bomber moved from Scotland to United Kingdom 3 fighters moved from Scotland to United Kingdom 2 fighters moved from 92 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 aaGun moved from 109 Sea Zone to United Kingdom 1 carrier and 2 cruisers moved from 92 Sea Zone to 89 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 2 destroyers moved from 76 Sea Zone to 79 Sea Zone 3 infantry moved from Shan State to Burma 3 aaGuns, 2 artilleries and 10 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Java to Burma Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 25 PUs (4 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : 1,33 British : 2,33 Italians : -0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt Italians take Egypt from British 1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 destroyer French defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from French with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 92 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Greece to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : 0.67 French : -0.33 -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Tunisia 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Tunisia 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French 1 destroyer moved from 76 Sea Zone to 72 Sea Zone -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 marines and 3 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 111 Sea Zone 1 marine moved from 111 Sea Zone to Scotland 5 armour moved from Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 5 armour, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone 5 armour and 5 infantry moved from 111 Sea Zone to Scotland 4 tactical_bombers moved from Western Germany to Scotland 2 fighters moved from Holland Belgium to Scotland 1 fighter moved from Holland Belgium to Western Germany 3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Germany to Western Germany 3 artilleries moved from Germany to Western Germany Place Units - Germans 3 transports placed in 113 Sea Zone 1 fighter and 2 marines placed in Western Germany 2 artilleries placed in Western Germany 1 artillery placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 marines and 3 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Occupies Tunisia Army Disband: has removed 2 infantry owned by Neutral_Axis in Tunisia Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 111 Sea Zone 1 marine moved from 111 Sea Zone to Scotland 5 armour moved from Germany to 113 Sea Zone 5 infantry moved from Germany to 113 Sea Zone 5 armour, 5 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone 5 armour and 5 infantry moved from 111 Sea Zone to Scotland 4 tactical_bombers moved from Western Germany to Scotland 2 fighters moved from Holland Belgium to Scotland 1 fighter moved from Holland Belgium to Western Germany 3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 13 infantry moved from Romania to Slovakia Hungary 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Germany to Western Germany 3 artilleries moved from Germany to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 mech_infantry moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 transports placed in 113 Sea Zone 3 artilleries, 1 fighter and 2 marines placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 4 artilleries and 7 infantry moved from Bryansk to Belarus 4 mech_infantrys moved from Russia to Belarus 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 6 infantry moved from Yenisey to Dzavhan Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 4 artilleries and 7 infantry moved from Bryansk to Belarus 4 mech_infantrys moved from Russia to Belarus 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Tsagaan Olom 6 infantry moved from Yenisey to Dzavhan Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 1 mech_infantry moved from Kweichow to Hunan 3 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/12 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery, 4 infantry and 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 carrier and 2 fighters moved from 6 Sea Zone to 20 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Manchuria 3 infantry moved from Amur to Manchuria 1 artillery moved from Siberia to Amur 1 infantry moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 artillery moved from Yunnan to Kwangsi 1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Manchuria 1 carrier placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -1.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 102 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Chahar, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 102 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Chahar, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Persia to Iraq 1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 5 infantry moved from India to Burma 2 destroyers moved from 79 Sea Zone to 72 Sea Zone 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 mech_infantry moved from Kenya to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 tactical_bomber moved from Yunnan to Burma 1 carrier and 2 cruisers moved from 89 Sea Zone to 102 Sea Zone 1 bomber moved from United Kingdom to Eastern United States Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,6 British collect 27 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2,5,4,5,5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,2,5,3,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,1,2,2 UK_Pacific collect 7 PUs (10 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
British : -1,17 Chinese : -1,00 Neutral_Axis : -1,00 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Americans undo move 1. 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 102 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 15 infantry in Chahar, round 2 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from Persia to Iraq 1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 5 infantry moved from India to Burma 2 destroyers moved from 79 Sea Zone to 72 Sea Zone 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 mech_infantry moved from Kenya to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 tactical_bomber moved from Yunnan to Burma 1 carrier and 2 cruisers moved from 89 Sea Zone to 102 Sea Zone 1 bomber moved from United Kingdom to Eastern United States Place Units - British 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,6 British collect 27 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2,5,4,5,5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,2,5,3,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,1,2,2 UK_Pacific collect 7 PUs (10 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 6 infantry Turning on Edit Mode EDIT: Removing units owned by British from Alberta Saskatchewan Manitoba: 1 artillery and 1 infantry EDIT: Adding units owned by British to British Columbia: 1 artillery and 1 infantry EDIT: Removing units owned by British from Quebec: 1 armour EDIT: Adding units owned by British to Alberta Saskatchewan Manitoba: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1,17 Chinese : -1,00 Neutral_Axis : -1,00 Japanese : 1,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 bomber moved from Southern Italy to Gibraltar 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Southern Italy to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 5 damage total. Battle in Cyprus Battle in Malta Battle in Trans-Jordan Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/11 hits, 3.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Cyprus from British, taking Malta from British, taking Trans-Jordan from British with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Greece to Bulgaria 2 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 factory_minor placed in Egypt 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
AA fire in Gibraltar : : -0.17 Italians : -1.50 British : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from India to Burma 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to South Australia 1 marine moved from New South Wales to Queensland 2 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Kenya to Belgian Congo Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





