Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 fighters placed in 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
6 fighters moved from Philippines to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
4 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
5 bombers moved from United Kingdom to Spain
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Siam
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in Spain
Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 6 infantry
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
5 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 3.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -2.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
6 fighters moved from Philippines to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
4 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
5 bombers moved from United Kingdom to Spain
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Siam
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in Spain
Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 6 infantry
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
5 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 7 artilleries, 23 infantry and 10 mech_infantrys moved from Burma to Yunnan
4 fighters moved from India to Yunnan
1 armour moved from India to Yunnan
1 bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Turkey to Greece
2 bombers, 2 fighters and 1 tactical_bomber moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
2 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 submarine moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
Combat - British
Battle in Yunnan
British attack with 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys
Japanese defend with 3 artilleries, 9 infantry and 18 mech_infantrys
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys in Yunnan, round 2 : 13/48 hits, 13.17 expected hits
Japanese roll dice for 3 artilleries, 9 infantry and 18 mech_infantrys in Yunnan, round 2 : 15/30 hits, 10.00 expected hits
9 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 15 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 8 infantry and 10 mech_infantrys in Yunnan, round 3 : 16/33 hits, 10.67 expected hits
Japanese roll dice for 3 artilleries and 14 mech_infantrys in Yunnan, round 3 : 9/17 hits, 5.67 expected hits
2 artilleries owned by the Japanese, 14 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 8 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters and 9 mech_infantrys in Yunnan, round 4 : 9/24 hits, 9.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 7 artilleries, 1 bomber, 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 34
Casualties for British: 23 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 9 infantry and 18 mech_infantrys
Battle in Greece
British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Szechwan
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Persia to Turkey
2 infantry moved from Iraq to Turkey
1 infantry moved from Eastern Persia to West India
4 fighters and 1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Greece to Egypt
2 fighters moved from Greece to Egypt
1 tactical_bomber moved from Greece to Egypt
1 submarine moved from 98 Sea Zone to 96 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 submarine placed in 98 Sea Zone
1 bomber placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.50
British : 4.67
Americans : 3.17
Chinese : -2.50
Japanese : 7.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Northern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 5 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
4 fighters moved from India to Shan State
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Shan State to Burma
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
4 fighters moved from India to Shan State
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Shan State to Burma
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Normandy Bordeaux to Spain
2 bombers moved from France to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
3 infantry moved from France to Normandy Bordeaux
5 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
10 infantry and 5 transports moved from 113 Sea Zone to 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
2 armour moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Novgorod
1 tactical_bomber moved from Norway to Western Germany
3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
Combat - Germans
Battle in Spain
Germans attack with 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Spain, round 2 : 2/11 hits, 3.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Spain, round 3 : 1/10 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 4 : 3/8 hits, 3.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Spain, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Spain to France
2 bombers moved from Spain to France
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 10 infantry and 5 transports
EDIT: Adding units owned by Germans to Poland: 10 infantry
EDIT: Adding units owned by Germans to 114 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -6.33
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
1 mech_infantry owned by the Russians retreated to Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 armour moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
2 infantry moved from Russia to Vologda
2 fighters moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Russia to Bryansk
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 artillery, 1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : 0.83
@AldoRaine i do believe this game is yours.
G.G. my friend. if you feel like playing another just let me no.
@dawgoneit Yes good game. We will have to have a rematch soon. I have some other games right now so not right now. If you don’t hear from me soon and are looking for a game feel free to message me. Thanks for the game.