@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Shensi, round 4 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
2 bombers moved from United Kingdom to 125 Sea Zone
2 submarines moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from Borneo to Philippines
2 tactical_bombers moved from Borneo to Philippines
1 bomber moved from Borneo to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Queensland to Philippines
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries, 2 fighters and 11 infantry
Germans defend with 1 airfield, 6 armour and 1 harbour
Americans roll dice for 2 armour, 2 artilleries, 2 fighters and 11 infantry in Gibraltar, round 2 : 6/17 hits, 4.83 expected hits
Germans roll dice for 6 armour in Gibraltar, round 2 : 1/6 hits, 3.00 expected hits
6 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 33
Casualties for Americans: 1 infantry
Casualties for Germans: 6 armour
Battle in Spain
Americans attack with 2 bombers, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries
Americans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries in Spain, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain
Americans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Spain, round 3 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 2 artilleries
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 125 Sea Zone to United Kingdom
2 bombers moved from Spain to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from India to 35 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
6 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Shensi, round 4 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
6 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Turkey to Greece
2 bombers, 2 fighters and 1 tactical_bomber moved from Turkey to Greece
2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi
2 armour, 7 artilleries, 2 fighters, 21 infantry and 9 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
1 submarine moved from 98 Sea Zone to 93 Sea Zone
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Greece
British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 3.67 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
AA fire in Burma : 0/3 hits, 0.50 expected hits
British roll dice for 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/51 hits, 14.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Burma to India
8 fighters moved from Burma to India
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
1 bomber moved from French Indo China to India
3 aaGuns moved from India to Burma
1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Turkey
2 bombers, 2 fighters and 1 tactical_bomber moved from Greece to Turkey
1 battleship, 1 carrier, 4 cruisers, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from India to Persia
1 fighter moved from India to Persia
Place Units - British
1 fighter placed in United Kingdom
2 infantry placed in Iraq
1 mech_infantry placed in Iraq
2 submarines placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6
British collect 39 PUs (2 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2.17
Italians : 0.33
British : -4.33
AA fire in Burma : : -0.50
Americans : 0.67
Chinese : -3.00
Japanese : -1.33
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 fighters moved from Northern Italy to Greece
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
2 artilleries moved from Southern France to Spain
2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 fighters moved from Southern Italy to Greece
2 transports moved from 97 Sea Zone to 95 Sea Zone
5 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 2 artilleries and 8 infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 8 infantry in Spain, round 2 : 2/10 hits, 2.33 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Spain
Italians roll dice for 2 artilleries and 8 infantry in Spain, round 3 : 2/10 hits, 2.33 expected hits
Americans roll dice for 1 mech_infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 5 fighters and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Greece, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Greece to Northern Italy
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,1
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 artillery placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
1 artillery placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Ukraine
3 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
19 armour, 18 artilleries, 33 infantry and 8 mech_infantrys moved from Western Ukraine to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
2 bombers moved from Northern Italy to France
2 armour and 3 artilleries moved from Western Germany to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Spain
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 5 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Norway
1 armour moved from Norway to Karelia
2 armour, 3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Novgorod to Eastern Poland
3 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 3.
3 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
3 armour and 1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Vologda
1 fighter moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
1 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 fighters placed in 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
6 fighters moved from Philippines to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
4 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
5 bombers moved from United Kingdom to Spain
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Siam
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in Spain
Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 6 infantry
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
5 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 3.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -2.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
6 fighters moved from Philippines to French Indo China
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
4 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
2 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
5 bombers moved from United Kingdom to Spain
2 fighters moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
Combat - Americans
Battle in Siam
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in Spain
Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits
Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain
Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits
Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 6 infantry
Casualties for Italians: 2 artilleries and 7 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
5 bombers moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Hopei
7 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 7 artilleries, 23 infantry and 10 mech_infantrys moved from Burma to Yunnan
4 fighters moved from India to Yunnan
1 armour moved from India to Yunnan
1 bomber moved from India to Yunnan
1 artillery and 1 infantry moved from Turkey to Greece
2 bombers, 2 fighters and 1 tactical_bomber moved from Turkey to Greece
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
2 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 submarine moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
Combat - British
Battle in Yunnan
British attack with 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys
Japanese defend with 3 artilleries, 9 infantry and 18 mech_infantrys
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys in Yunnan, round 2 : 13/48 hits, 13.17 expected hits
Japanese roll dice for 3 artilleries, 9 infantry and 18 mech_infantrys in Yunnan, round 2 : 15/30 hits, 10.00 expected hits
9 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 15 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 8 infantry and 10 mech_infantrys in Yunnan, round 3 : 16/33 hits, 10.67 expected hits
Japanese roll dice for 3 artilleries and 14 mech_infantrys in Yunnan, round 3 : 9/17 hits, 5.67 expected hits
2 artilleries owned by the Japanese, 14 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 8 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters and 9 mech_infantrys in Yunnan, round 4 : 9/24 hits, 9.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 7 artilleries, 1 bomber, 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 34
Casualties for British: 23 infantry and 2 mech_infantrys
Casualties for Japanese: 3 artilleries, 9 infantry and 18 mech_infantrys
Battle in Greece
British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Szechwan
British attack with 3 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Persia to Turkey
2 infantry moved from Iraq to Turkey
1 infantry moved from Eastern Persia to West India
4 fighters and 1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Greece to Egypt
2 fighters moved from Greece to Egypt
1 tactical_bomber moved from Greece to Egypt
1 submarine moved from 98 Sea Zone to 96 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 submarine placed in 98 Sea Zone
1 bomber placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.50
British : 4.67
Americans : 3.17
Chinese : -2.50
Japanese : 7.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
3 fighters moved from Northern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 5 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,3
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
4 fighters moved from India to Shan State
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Shan State to Burma
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
4 fighters moved from India to Shan State
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Shan State to Burma
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Normandy Bordeaux to Spain
2 bombers moved from France to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Spain
3 infantry moved from France to Normandy Bordeaux
5 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
8 infantry moved from Western Germany to 113 Sea Zone
10 infantry and 5 transports moved from 113 Sea Zone to 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 fighter moved from Eastern Poland to Bulgaria
2 armour moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Novgorod
1 tactical_bomber moved from Norway to Western Germany
3 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
Combat - Germans
Battle in Spain
Germans attack with 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Spain, round 2 : 2/11 hits, 3.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Spain, round 3 : 1/10 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 4 : 3/8 hits, 3.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Spain, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Spain to France
2 bombers moved from Spain to France
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 10 infantry and 5 transports
EDIT: Adding units owned by Germans to Poland: 10 infantry
EDIT: Adding units owned by Germans to 114 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,1,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -6.33
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Vologda to Urals
Russians take Urals from Germans
3 infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
1 mech_infantry owned by the Russians retreated to Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 armour moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
2 infantry moved from Russia to Vologda
2 fighters moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 armour moved from Russia to Bryansk
1 infantry moved from Smolensk to Vologda
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 artillery, 1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : 0.67
Russians : 0.83
@AldoRaine i do believe this game is yours.
G.G. my friend. if you feel like playing another just let me no.
@dawgoneit Yes good game. We will have to have a rematch soon. I have some other games right now so not right now. If you don’t hear from me soon and are looking for a game feel free to message me. Thanks for the game.