bid: fighter scotland, sub sz106, sub sz91
Good luck and have fun!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
5 infantry moved from Eastern Persia to West India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 16 PUs;
Germans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
7 infantry moved from Finland to Karelia
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 armour
Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 armour in Greater Southern Germany, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Russians lost in Greater Southern Germany
Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 armour
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery; Americans defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to France
Americans win with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 26 PUs (3 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -1.17
Russians : -1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Romania to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 armour moved from Romania to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Poland
Combat - Russians
Battle in Greece
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 3 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Greater Southern Germany
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Greater Southern Germany
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Greater Southern Germany, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 artillery and 3 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
1 fighter moved from Caucasus to India
Place Units - Russians
3 artilleries placed in Novgorod
3 armour placed in Slovakia Hungary
1 factory_minor placed in Romania
3 mech_infantrys placed in Western Ukraine
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 bombers and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 13 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 12 Sea Zone
2 bombers and 3 fighters moved from Japan to 12 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
7 infantry moved from Shan State to Burma
1 bomber moved from Yunnan to 42 Sea Zone
2 bombers moved from Shantung to 21 Sea Zone
1 bomber moved from Kiangsu to 21 Sea Zone
1 bomber moved from Kiangsu to 35 Sea Zone
1 bomber moved from Yunnan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
4 artilleries, 2 fighters, 2 infantry and 6 tactical_bombers moved from Yunnan to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers
British defend with 1 carrier
Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 bomber
Casualties for British: 1 carrier
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 bombers
British defend with 1 battleship
Japanese roll dice for 3 bombers in 21 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
British roll dice for 1 battleship in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 bombers in 21 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
British roll dice for 1 battleship in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the British lost in 21 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 mech_infantrys, 20 submarines and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 13 submarines in 12 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 2 : 12/18 hits, 9.50 expected hits
Americans roll dice for 20 submarines in 12 Sea Zone, round 2 : 7/20 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 11/18 hits, 9.00 expected hits
12 submarines owned by the Americans, 4 carriers owned by the Japanese and 9 submarines owned by the Japanese lost in 12 Sea Zone
Japanese roll dice for 4 submarines in 12 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 3 : 10/18 hits, 9.50 expected hits
Americans roll dice for 8 submarines in 12 Sea Zone, round 3 : 1/8 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 7/18 hits, 9.00 expected hits
3 fighters owned by the Japanese, 8 submarines owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 12 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 3 cruisers, 7 fighters, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 4 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 4 : 7/16 hits, 8.33 expected hits
6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 12 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 12 Sea Zone, round 5 : 6/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 6 fighters and 2 transports in 12 Sea Zone, round 5 : 6/10 hits, 6.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 bombers owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 12 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 12 Sea Zone, round 6 : 3/4 hits, 2.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 12 Sea Zone
Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -70
Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 1 destroyer, 10 fighters, 13 submarines, 1 tactical_bomber and 1 transport
Casualties for Americans: 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 20 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
3 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 21 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Burma to Malaya
2 mech_infantrys moved from Burma to Malaya
1 armour moved from Burma to Malaya
1 bomber moved from 42 Sea Zone to Burma
1 bomber moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
3 bombers placed in Kiangsu
3 bombers placed in Shantung
1 tactical_bomber placed in Japan
Japanese undo move 3.
Japanese undo move 2.
2 bombers and 1 tactical_bomber placed in Shantung
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 2.83
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 12 Sea Zone to 26 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
Americans take Western Germany from Germans
2 bombers moved from Slovakia Hungary to Germany
1 bomber moved from Slovakia Hungary to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 12 Sea Zone to 26 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
Americans take Western Germany from Germans
2 bombers moved from Slovakia Hungary to Germany
1 bomber moved from Slovakia Hungary to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 3 infantry
Battle in Hawaiian Islands
Americans attack with 4 bombers, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 4 bombers and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Johnston Island
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to Slovakia Hungary
4 armour, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 2 infantry placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 3.17
Japanese : -1.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
1 artillery moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
6 infantry moved from Denmark to Western Germany
1 bomber moved from Denmark to Germany
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 85 PUs;
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 12 Sea Zone to 26 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
Americans take Western Germany from Germans
2 bombers moved from Slovakia Hungary to Germany
1 bomber moved from Slovakia Hungary to Holland Belgium
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Norway from Germans with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 3 infantry
Battle in Hawaiian Islands
Americans attack with 4 bombers, 1 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 1 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Hawaiian Islands, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 4 bombers and 2 mech_infantrys in Hawaiian Islands, round 3 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Non Combat Move - Americans
4 bombers moved from Hawaiian Islands to Johnston Island
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 bombers moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to Slovakia Hungary
4 armour, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 2 infantry placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
6 infantry moved from Denmark to Western Germany
1 bomber moved from Denmark to Germany
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Borneo
Battle in Celebes
Non Combat Move - British
1 bomber moved from Germany to Normandy Bordeaux
3 fighters moved from Persia to India
1 fighter moved from Iraq to India
1 artillery moved from Eastern Persia to West India
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Western Germany
Place Units - British
3 fighters placed in Persia
1 fighter placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 1.00
Americans : 3.17
Japanese : -1.33
AA fire in Germany : : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 artillery placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - French
5 infantry moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 artillery placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
5 infantry moved from West India to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 12 PUs;
Germans buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Holland Belgium
7 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1.17 expected hits
Russians roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 2 : 2/6 hits, 2.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 infantry in Novgorod, round 3 : 1/5 hits, 0.83 expected hits
Russians roll dice for 3 artilleries and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 infantry in Novgorod, round 4 : 0/4 hits, 0.67 expected hits
Russians roll dice for 3 artilleries and 1 mech_infantry in Novgorod, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Novgorod
2 infantry owned by the Germans retreated to Karelia
Russians win with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
Place Units - Germans
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.67
Russians : 0.00
@dawgoneit Well!!!. I thought it was a great playoff game.
Awesome Game my friend.
Would you like to play our second league game?
Switch sides? Same bid?
Yes, it was a gg, I really thought at one point you would have won on the Pacific. Sure I would like to rematch, but before I have to finish some of my games!