• '17

    We have played on past the formal last turn several times. We only do this if the players agree that they both think they can still win. We have only continued the game as is, no switching sides or moving units.
    This adds some interesting flavour to the game. And can be fun in a what if senareo. Usually this requires players to wish to play for a total victory rather than point awarded victory.
    This has occurred when either the allies, comintern or axis, were if not totally at least technically eliminated. The important thing to remember is that if the economics are not close to even, this is not balanced. And will end by eventually out spending the other side. With the map setup as is a giant us presence mostly in the pacific has allowed Russia to fully remove the allies from Europe and uk, evening the economy in a few short turns.

  • 2023 '22 '21 '20 '19 '18 '17

    What Midnight_Reaper said is probably the best solution. Just keep on going the way it is, re-dividing the sides from the victor.

    Another option would be to essentially do a re-setup of the game post 1945 depending on how the game played out. This would be a rather herculean task I would think, as it would require multiple setup scenarios. What I mean is:

    Different setups for different outcomes. If Allies/Comintern win, redistribute the map/money/pieces in a way that seems accurate to you (probably mostly on historical 1945/Cold War lines). If the Axis wins, same thing, split it up.

    This will also depend on the level of victory I would think too. As in, if the Axis wins and totally runs over the USSR, but doesn’t take over the Western Powers, you could have a setup based on that. Reconfigure standing armies and placements, etc. So while Japan may split from Germany/Italy in the Axis, the US and UK would also still be alive and kicking. Maybe you’d also allow the USSR partisan rolls. Would be a miracle for them, but there’s nothing that says they don’t get lucky and could re-spawn everywhere and wreak havoc on the occupying forces.

    Same with a Cold War scenario. Maybe Axis powers could be given partisan type abilities, undermining the Western Allies or Comintern occupations.

    As I said though, this would require making multiple alternative setup scenarios that maybe you wouldn’t want to do. If maintaining the forces you had at the end of the game is desired, this wouldn’t work. Or, maybe you can just redistribute those surviving units, and give the other surviving powers money/units to balance the game out.

    I do wonder if this is in any way what HBG has in mind with their spinoff games. 1861, 1914, 1920’s, 1936, Cold War, Modern, Future, etc. Will they all be linked based off of previous games, or are each stand alone games. I’ve always been a bit unclear which it is.


  • @Chris_Henry:

    What Midnight_Reaper said is probably the best solution. Just keep on going the way it is, re-dividing the sides from the victor.

    Thanks!  :-D

    @Chris_Henry:

    I do wonder if this is in any way what HBG has in mind with their spinoff games. 1861, 1914, 1920’s, 1936, Cold War, Modern, Future, etc. Will they all be linked based off of previous games, or are each stand alone games. I’ve always been a bit unclear which it is.

    It’s my understanding that the different starting points for the HBG games are just that, different starting points for a game of all-out, world-wide war. While I suppose you could start in 1861 and fight things across every map and piece set, I think that would be what you did for the year. I don’t have that kind of time these days.

    -Midnight_Reaper

  • 2023 '22 '21 '20 '19 '18 '17

    I’m in the same boat Midnight! It would be a monumental task. Don’t get me wrong, I’m not advocating it! It would take an incredible amount of time to figure that out. And really, not sure it’s possible. What if the CSA won the American Civil War, for example. You’d severely weaken the USA for all iterations moving forward in the future campaigns!

  • Sponsor

    I do wonder if this is in any way what HBG has in mind with their spinoff games. 1861, 1914, 1920’s, 1936, Cold War, Modern, Future, etc. Will they all be linked based off of previous games, or are each stand alone games. I’ve always been a bit unclear which it is.

    It will be a combination of both. We are discussing a chart to link outcomes to follow on setup, but each game will be able to stand alone.


  • HBG is working on a “1946 Expansion”. See image of map overlay in the March newsletter:

    http://www.historicalboardgaming.com/assets/images/HBG/Battlenews/2018/18-3-15%20HBG%20Newsletter.pdf

  • Sponsor

    6 Scenarios that are conditions based or have a historical setup from 1945/1946
    1. Operation Pluto-Плутон-Historical 1946 situation, USSR surprise attack on Western Allies
    2. Operation Unthinkable-Western Allied surprise attack on USSR
    3. German/USSR Truce
    4. German/Western Allied Truce
    5. Japan/Western Allied Truce-Japan must declare war on USSR
    6. Axis Split-Germany and Japan at war with one another, Japan must declare war on USSR


  • @Mountaineer:

    6 Scenarios that are conditions based or have a historical setup from 1945/1946
    1. Operation Pluto-Плутон-Historical 1946 situation, USSR surprise attack on Western Allies
    2. Operation Unthinkable-Western Allied surprise attack on USSR
    3. German/USSR Truce
    4. German/Western Allied Truce
    5. Japan/Western Allied Truce-Japan must declare war on USSR
    6. Axis Split-Germany and Japan at war with one another, Japan must declare war on USSR

    It would be awesome to have these political options late-game.

  • Sponsor

    Working on them now, along with the items and overlays necessary to supplement the game: late tanks, late jets, heavy jet bombers, along with partisans and nukes.

  • Sponsor

    These are the general principles for the scenarios in this expansion.

    1. A truce between two combatants is unbreakable until one of those combatant countries captures the capital of another major country. E.G. The German/Western Allied Truce of Germany and Italy with the Western Allies will not be broken unless the Axis captures Moscow or the Western Allies capture Tokyo. The creation of a second capital by some nations does not inhibit this renewal of conflict.
    2. All combat in minors and colonies between major countries in truce will cease. Major powers at truce will not allow each other to pass through or overfly any of their territories.
    3. Chinese Civil War is identical in every scenario once Japan surrenders. This is an extensive update to accommodate events in China after Japan departs.
    4. Japanese surrender will be treated the same in every scenario. This helps generate activity in China but also the US occupation. However, Japanese surrender is not foreordained, just very likely.
    5. Free French and Vichy French will merge as one nation if they have not done so.
    6. Partisan, Technology, and Diplomacy rules must be used. The partisans become more of the communist and pro-western insurgents familiar to post-WW2 history. There is also the next generation of tanks, aircraft, missiles, and of course–nukes. Finally, the diplomacy rules help generate the next level game play started with Global 36 alignment rules for major country friendly allied acquisition.
    7. Adherence to Global 1936, major country reference sheets, and G36 expansions (nuclear, partisan, etc rules) was the baseline for the game, the remainder allows for a semi-historical representation for post nuclear possibilities and the Chinese civil war renewal. Follow the basic rules when in doubt on game mechanics.
  • Sponsor

    All scenarios from July 1945 should apply these partisan rules, they are a critical component to the time period. During each player’s Collect Income and Place Units phase that player may make a partisan generation roll for each territory that was captured (and remains captured) while under their Possession/Control.

    Communist Freedom Fighters: Communist Partisans outside the USSR or CCP home country may be converted to Infantry and declare war against the minor, providing income to the major nation if successful. They may also be attacked by any major western power even if the major power is not at war with the USSR or CCP.

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