@Mountaineer:
As your Global War games nears the end of 1945, how would you like the game to continue? Any rule adaptations? Guidelines for WW3 with the Soviets?
If you and your group are willing to play a very long game or set up and tear down / store a game in progress for a while, this might make for a way to both 1) play out the war Winner Take All and 2) help balance things between the two factions. The idea is that after the Allies or the Axis win, the stage is now set for there To Be Only One. How?
After the Axis or the Allies win, the losing side picks their preferred side of the remaining faction (if Axis win, Germany/Italy or Japan; if Allies win, US/UK/USSR as separate factions, US/UK vs. USSR in a two player game) with the winning side of round one taking the faction(s) left.
So, play out the rest of the Turn to the last power/country in the round. Now, losing side picks their new power. Winning side takes what’s left. One turn of moving units as you please, winning side going first, then losing side. Then, one turn of collect income, spend income, non-com. movement, place units. Next turn - game on! Can the losing side of the first round redeem themselves, or will the winning side do it again?
The balance comes from the fact that you would have to announce use of this variant in advance. All players would need to agree to fight it out twice. Whither balance? If one side of the winning team is massively more powerful than the other side, guess which side the losers will take. Thus, both factions have incentive to not let Japan, or Russian, or the US, get much much more potent than the other sides. Because after getting the beat down from a Wehrmacht 10 times the size of the historical one, Russia will take up the mantle of Germany and proceed to beat down the Japanese with Moscow’s bankroll.
At any rate, it’s a thought.
Another thought / possible optional variation on this idea - if the Allies win, they must to a demobilization. The US and the UK must remove 1/2 of their forces, the USSR must remove 1/3rd of their forces. The “new” owners of the factions decide what to remove from where, with the winners going first and the losers last. The 1/2 is not 1/2 overall, but 1/2 by pieces. Say the US have 20 infantry, 10 tanks, 14 fighters, etc… After demob., they would have 10 infantry, 5 tanks, 7 fighters, etc… Again, the new owners of the factions decide what to remove and where to take it from. I’m sure your former allies, now opponents, will be happy to help you keep count… :-D
My 2 IPCs
-Midnight_Reaper