18L Giallo (x+3) vs AetV (l) BM3


  • @aequitas-et-veritas your chances are about 30%…
    Let me know how many 1st Round hits you got, please.
    Thank you.



  • 4x Inf and 1x StBmber

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 artilleries moved from French Indo China to 36 Sea Zone
            3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Japan to Korea
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 bomber moved from Burma to Jehol
            2 mech_infantrys moved from Kweichow to Burma
            4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            4 bombers moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
                    AA fire in Korea : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 5/11 hits, 4,83 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 3 bombers, 8 infantry and 2 mech_infantrys in Korea, round 2 : 5/14 hits, 4,17 expected hits
                    3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 infantry owned by the Americans, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Korea
                3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
                    Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 3 : 4/7 hits, 2,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 artilleries, 1 fighter and 3 infantry
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Americans: 1 bomber and 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
            1 bomber moved from Jehol to Kiangsu
            4 bombers moved from 37 Sea Zone to Philippines
    
        Place Units - Japanese
            3 artilleries and 1 infantry placed in Japan
            Japanese undo move 1.
            2 artilleries and 2 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0,50
    ANZAC : -0,33
    Americans : 2,83
    Chinese : 0,67
    Japanese : 3,17
    

    Savegame


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            6 fighters moved from 25 Sea Zone to 16 Sea Zone
            2 bombers moved from Korea to 16 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            6 fighters moved from 25 Sea Zone to 16 Sea Zone
            2 bombers moved from Korea to 16 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Western Germany rolls: 8,5,3 and causes: 16 damage to unit: factory_major
                Bombing raid in Western Germany causes 16 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 2 bombers, 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers and 6 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            6 fighters moved from 16 Sea Zone to 25 Sea Zone
            2 bombers moved from 16 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Midway
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            7 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 submarines moved from 110 Sea Zone to 91 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 aaGun and 1 infantry placed in Korea
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Western United States
            4 bombers placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,4,6,1,6,2,4,3,1,4,2,6,4,3,2,4,2,3,1
            Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kansu to Urals
                  Russians take Urals from Germans
            1 armour and 1 infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Hopei
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 destroyer and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
    
        Combat - British
            Battle in Suiyuyan
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 70 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 70 Sea Zone
                    British roll dice for 1 destroyer in 70 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 70 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -14
                Casualties for British: 1 destroyer and 1 submarine
    
        Non Combat Move - British
            1 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 armour moved from West India to India
            3 mech_infantrys moved from West India to India
            2 fighters moved from Egypt to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Iraq to Egypt
    
        Place Units - British
            2 fighters and 1 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    British : -2,17
    Italians : 1,17
    AA fire in Western Germany : : -0,50
    Americans : -1,67
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 4/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
            1 aaGun moved from Belarus to Bryansk
            1 marine moved from Libya to Tunisia
            1 armour moved from Libya to Tunisia
            1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Tobruk to Gibraltar
            2 artilleries and 1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 submarine moved from 70 Sea Zone to 82 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Amur to Korea
            1 infantry moved from Caucasus to Volgograd
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Ukraine to Bryansk
            8 armour, 6 artilleries and 16 mech_infantrys moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Archangel to Bryansk
            1 artillery moved from Archangel to Belarus
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Poland to Western Ukraine
            3 bombers moved from Tunisia to Western Ukraine
            1 armour and 1 mech_infantry moved from Norway to Vyborg
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern France to France
            2 mech_infantrys moved from Southern France to Western Germany
            1 armour moved from Burma to Yunnan
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Western Ukraine
            2 aaGuns moved from Belarus to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Algeria to Morocco
            1 fighter moved from Tunisia to Morocco
            1 fighter moved from Western Germany to Morocco
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Morocco
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            1 mech_infantry placed in Ukraine
            2 tactical_bombers placed in Ukraine
            1 tactical_bomber placed in Novgorod
            3 bombers placed in Yugoslavia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 artillery and 1 infantry moved from Shensi to Kweichow
            1 artillery and 3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Timguska to Kweichow
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour; Japanese defend with 3 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/6 hits, 2,17 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yunnan
                Japanese win with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kweichow to Hopei
            1 aaGun and 2 infantry moved from Amur to Korea
            2 armour moved from Volgograd to Samara
            1 aaGun, 2 armour, 26 infantry and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 aaGun and 2 fighters placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,17
    Japanese : 2,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 bombers moved from Philippines to Korea
            1 bomber moved from Kiangsu to Korea
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 battleships, 5 carriers and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from Burma to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Chahar to Manchuria
                  Japanese take Manchuria from Chinese
            1 mech_infantry moved from Anhwe to Hopei
            2 fighters and 2 tactical_bombers moved from Burma to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Hopei
            2 infantry moved from French Indo China to Yunnan
            5 armour and 5 mech_infantrys moved from Burma to Szechwan
            3 mech_infantrys moved from Burma to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            9 artilleries moved from Burma to Yunnan
            10 mech_infantrys moved from Burma to Yunnan
            3 mech_infantrys moved from Yunnan to Kweichow
            4 mech_infantrys moved from Yunnan to Hunan
            3 mech_infantrys moved from Yunnan to Kweichow
            1 artillery moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Kweichow
                Japanese attack with 1 infantry and 11 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 infantry and 11 mech_infantrys in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 5 armour, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour; Russians defend with 1 fighter
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 1 armour
                Casualties for Russians: 1 fighter
            Battle in Korea
                Japanese attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry
                    AA fire in Korea : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Korea, round 2 : 12/16 hits, 8,33 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Korea, round 2 : 6/8 hits, 3,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            5 bombers moved from Korea to Japan
            3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            2 aaGuns moved from Burma to Yunnan
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 aaGun and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
            Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1,00
    ANZAC : -0,17
    Americans : 2,67
    Chinese : -0,17
    Japanese : 8,33
    

    Savegame


  • TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 8 fighters and 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 16
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - Americans
            2 bombers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from 25 Sea Zone to Midway
            4 bombers moved from Western United States to Eastern United States
            2 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            10 submarines moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            1 battleship placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 carrier and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 3 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Chahar from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Egypt to Tobruk
            3 fighters moved from Egypt to Tobruk
            2 infantry moved from India to Burma
            10 fighters moved from India to Burma
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour moved from Suiyuyan to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Tobruk
                British attack with 3 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 10 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 5/12 hits, 5,33 expected hits
                    Germans roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            10 fighters moved from Burma to India
            1 infantry moved from India to Burma
            3 mech_infantrys moved from West India to India
            1 aaGun moved from Eastern Persia to Persia
            3 fighters moved from Tobruk to Egypt
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,00
    Italians : -0,33
    Americans : -0,67
    Chinese : -0,17
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Gibraltar to 104 Sea Zone
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            1 marine moved from Tunisia to Algeria
            1 armour moved from Tunisia to Algeria
            3 transports moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 artillery moved from Bryansk to Rostov
            1 bomber moved from Novgorod to Rostov
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from 104 Sea Zone to Gibraltar
            1 aaGun moved from Bryansk to Rostov
            1 bomber moved from Rostov to Southern Italy
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            10 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    Americans : -0,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from Volgograd to Rostov
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Rostov
                ANZAC attack with 1 infantry
                Italians defend with 1 aaGun and 1 armour
                    ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Rostov
                Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,50
    ANZAC : 0,17
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 tactical_bombers moved from Ukraine to Volgograd
            4 bombers moved from Western Ukraine to Volgograd
            3 bombers moved from Yugoslavia to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 7 bombers, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 factory_minor, 2 fighters and 3 infantry
                    AA fire in Volgograd : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 7 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 6,33 expected hits
                    Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,33 expected hits
                    3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
                Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 aaGun, 2 fighters and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Volgograd to Ukraine
            1 artillery and 2 infantry moved from Belarus to Bryansk
            3 aaGuns, 9 armour, 7 artilleries and 15 mech_infantrys moved from Bryansk to Rostov
            10 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Novgorod to Western Germany
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Romania
            1 bomber moved from Volgograd to Ukraine
            2 bombers moved from Volgograd to Ukraine
            3 infantry moved from France to Southern France
            2 infantry moved from Western Germany to France
            2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            3 fighters moved from Morocco to Gibraltar
            2 artilleries moved from Morocco to Algeria
            1 fighter moved from 92 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            4 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,67
    AA fire in Volgograd : : -0,50
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Samara to Russia
            1 armour moved from Samara to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Russia
                    Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Russia
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 3 armour, 25 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
            1 infantry moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -1,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Hopei to Chahar
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Japan to 43 Sea Zone
            1 bomber moved from Japan to Shensi
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            3 fighters and 3 tactical_bombers moved from Anhwe to Jehol
            1 bomber moved from Japan to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                1 submarine owned by the ANZAC Submerged
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese winANZAC win with no units remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Jehol
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Jehol
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Shensi
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Hopei
            1 bomber moved from Shensi to Hopei
            1 bomber moved from Suiyuyan to Anhwe
            1 bomber moved from Chahar to Kiangsu
            3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
            3 carriers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Kweichow to Hopei
            1 armour and 1 mech_infantry moved from Szechwan to Hopei
            2 mech_infantrys moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 destroyer placed in 20 Sea Zone
            2 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
            Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Chinese : 2,50
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 bombers moved from United Kingdom to 104 Sea Zone
            4 bombers moved from Eastern United States to 104 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Morocco
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    no…

Suggested Topics

  • 8
  • 10
  • 194
  • 500
  • 346
  • 93
  • 993
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.8k

Users

40.6k

Topics

1.8m

Posts