@cwglee51 edited anzac inf from malaya to shan
18L axis-dominion (+4) vs farmboy (allies) bm3
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 19 Sea Zone to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol Combat - ANZAC Battle in Jehol Non Combat Move - ANZAC 2 fighters moved from Burma to Kweichow 1 fighter moved from Korea to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Kweichow 1 fighter moved from 19 Sea Zone to Kweichow 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from 19 Sea Zone: 1 submarine EDIT: Adding units owned by British to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter and 1 infantry moved from Normandy Bordeaux to Spain 1 infantry moved from Gibraltar to Spain Turn Complete - FrenchCombat Hit Differential Summary :
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made an edit of a UK sub I forgot to move. Feel free to move it back if I am too late.
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no problem
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 mech_infantrys and 6 tactical_bombers; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 2 bombers moved from Germany to Holland Belgium 2 tactical_bombers moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 3 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 15 armour, 29 artilleries, 22 infantry and 49 mech_infantrys moved from Russia to Tambov 3 armour and 1 mech_infantry moved from Ukraine to Tambov 1 aaGun moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 armour and 1 mech_infantry moved from Nenetsia to Russia 3 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from France to Southern Italy 5 tactical_bombers moved from France to Slovakia Hungary 2 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary 1 fighter moved from Germany to Ukraine 2 fighters and 3 tactical_bombers moved from Germany to Slovakia Hungary 16 infantry and 1 marine moved from Germany to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from Finland to Norway 3 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Germany to Switzerland Germans take Switzerland from Neutral_True 3 bombers moved from Holland Belgium to Slovakia Hungary 1 fighter moved from 81 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to Persia 3 armour moved from Vyborg to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 3 armour, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour and 3 infantry moved from 113 Sea Zone to Western Germany 3 artilleries moved from Finland to Norway 1 mech_infantry moved from Vyborg to Archangel 2 mech_infantrys moved from Vyborg to Belarus 1 fighter moved from Southern Italy to Northwest Persia 1 fighter moved from Slovakia Hungary to Bryansk Place Units - Germans 3 armour placed in Russia 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 3 tactical_bombers placed in Persia 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -2.50 British : -0.33 Americans : 0.33 -
hold up, adjustment coming
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 4 armour, 26 artilleries, 66 infantry and 16 mech_infantrys moved from Volgograd to Samara 1 fighter moved from Kansu to Samara Combat - Russians Battle in Samara Russians attack with 4 armour, 26 artilleries, 1 fighter, 66 infantry and 16 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 26 artilleries, 1 fighter, 66 infantry and 16 mech_infantrys in Samara, round 2 : 28/113 hits, 29.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 26 artilleries, 66 infantry and 16 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Volgograd to Samara 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 aaGuns and 14 infantry moved from Korea to Amur Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.17 -
@farmboy damn I was about to make a change actually. I saw that you could go to samara and so was going to adjust accordingly. too late?
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@axis-dominion I’m in a thanks giving party still and wife kept distracting me, wanting me to get her jacket from the car lol. so I thought about it as I was coming back from the car.
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missed your comment. If you want to redo, we can. Its a hard move to give up but you’ve given me plenty of redos.
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@farmboy yah sorry about that. if I wasn’t so distracted it wouldn’t even have been something I’d miss in my initial post.
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Go for it.
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I’m at my parents, there are like 100 people here haha.
ok making the adjustment. even with the adjustment samara would make most sense for you.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 mech_infantrys and 6 tactical_bombers; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux 2 bombers moved from Germany to Holland Belgium 2 tactical_bombers moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 2/9 hits, 4.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 3 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 15 armour, 29 artilleries, 22 infantry and 49 mech_infantrys moved from Russia to Tambov 3 armour and 1 mech_infantry moved from Ukraine to Tambov 1 aaGun moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 armour and 1 mech_infantry moved from Nenetsia to Russia 3 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from France to Southern Italy 1 fighter moved from Germany to Ukraine 16 infantry and 1 marine moved from Germany to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from Finland to Norway 3 armour moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Germany to Switzerland Germans take Switzerland from Neutral_True 1 fighter moved from 81 Sea Zone to Iraq 1 fighter moved from 81 Sea Zone to Persia 3 armour moved from Vyborg to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 3 armour, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour and 3 infantry moved from 113 Sea Zone to Western Germany 3 artilleries moved from Finland to Norway 1 mech_infantry moved from Vyborg to Archangel 2 mech_infantrys moved from Vyborg to Belarus 1 fighter moved from Southern Italy to Northwest Persia 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Northwest Persia 2 fighters moved from Normandy Bordeaux to Southern Italy 4 tactical_bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Germany to Bryansk 1 fighter and 3 tactical_bombers moved from Germany to Ukraine 5 tactical_bombers moved from France to Ukraine 3 bombers moved from Holland Belgium to Baltic States 1 aaGun moved from Novgorod to Baltic States Place Units - Germans 3 armour placed in Russia 3 armour placed in Ukraine 3 tactical_bombers placed in Persia 3 tactical_bombers placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -2.50 British : -0.33 Americans : 0.33 -
ok I’m sticking with this.
thanks again.
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btw you don’t have to keep the same result if you go for samara. you can reroll.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 armour moved from Kazakhstan to Volgograd Combat - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kansu to Volgograd 2 aaGuns and 14 infantry moved from Korea to Amur 1 submarine moved from 91 Sea Zone to 93 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
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@axis-dominion my odds are actually a touch better if I stay in volgograd.
And no worries about the change. I was pretty quick in responding on teh last turn and I like to give people a chance to reconsider since I like to have that chance myself.
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actually this probably won’t effect the Japan turn but I just want to consider one other move with the Soviets. I’m thinking of moving an inf into Rostov to take that.
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yah no prob. I can edit it.
want me to hold off for a while more? there’s no rush. just let me know.
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its good. I won’t go for it.





