0% for April

18L MrRoboto (Axis) vs Dawgoneit (Allies) BM3, Game 3

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 5 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 5 destroyers, 3 fighters and 4 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
                        ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 cruiser, 5 destroyers and 3 fighters in 42 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 :  2/5 hits
                        1 cruiser owned by the ANZAC, 5 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 :  4/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 3 :  1/3 hits
                        3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 :  1/3 hits
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 5 :  1/3 hits
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 6 :  0/3 hits
                        ANZAC roll dice for 3 submarines in 42 Sea Zone, round 7 :  2/3 hits
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    3 submarines owned by the ANZAC Submerged
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 cruiser, 5 destroyers, 3 fighters and 1 submarine
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser and 2 transports
                    3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42650_Fre10.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 10 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
                5 armour and 3 mech_infantrys moved from Rostov to Russia
                      Germans take Tambov from Russians
                1 bomber and 1 tactical_bomber moved from Volgograd to Russia
                1 armour moved from Tsinghai to Samara
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 armour moved from Tsinghai to Samara
                1 infantry moved from Volgograd to Kazakhstan
                2 armour moved from Sikang to Kazakhstan
                3 infantry moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Bryansk
                3 infantry moved from Novgorod to Archangel
                2 artilleries and 1 infantry moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 artillery and 1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                2 armour moved from Northwest Persia to Persia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 0/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 5 : 1/4 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Persia
                    Germans attack with 2 armour
                    British defend with 1 infantry
                        Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
                        1 armour owned by the Germans lost in Persia
                        Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
                        British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                        1 armour owned by the Germans lost in Persia
                    British win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 armour
                Battle in Archangel
                    Germans attack with 4 artilleries and 9 infantry
                    Russians defend with 2 artilleries and 7 infantry
                        Germans roll dice for 4 artilleries and 9 infantry in Archangel, round 2 : 6/13 hits, 3,50 expected hits
                        Russians roll dice for 2 artilleries and 7 infantry in Archangel, round 2 : 2/9 hits, 3,00 expected hits
                        6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 4 artilleries and 7 infantry in Archangel, round 3 : 3/11 hits, 3,17 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 artilleries and 7 infantry
                Battle in Iraq
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                        British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 armour and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 0/5 hits, 2,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Samara, round 2 : 3/4 hits, 1,67 expected hits
                        Russians roll dice for 3 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
                        3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Russia
                    Germans attack with 5 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
                        Germans roll dice for 5 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4,33 expected hits
                        Russians roll dice for 2 artilleries and 6 infantry in Russia, round 2 : 2/8 hits, 2,67 expected hits
                        5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 5 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/8 hits, 4,00 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 artilleries and 6 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 aaGuns, 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                9 armour and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 bomber and 1 tactical_bomber moved from Russia to Volgograd
                3 armour moved from Northwest Persia to Volgograd
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
                14 armour moved from Northwest Persia to Volgograd
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 artillery and 2 infantry placed in Caucasus
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 89 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 96 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs

    Combat Hit Differential Summary :

    Germans : -2,00
        British : 0,33
        Americans : 0,33
        Russians : -0,83

    triplea_42650_Ger11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Combat Move - Russians
                5 armour, 12 artilleries and 14 infantry moved from Smolensk to Russia
                7 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 5 armour, 12 artilleries, 7 fighters, 14 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 5 armour and 1 factory_minor
                        Russians roll dice for 5 armour, 12 artilleries, 7 fighters, 14 infantry and 1 tactical_bomber in Russia, round 2 :  19/39 hits
                        Germans roll dice for 5 armour in Russia, round 2 :  3/5 hits
                        3 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 5 armour, 12 artilleries, 7 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                7 fighters and 1 tactical_bomber moved from Russia to Urals
                4 aaGuns moved from Smolensk to Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs

    triplea_42650_Rus11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 carriers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 armour moved from Yenisey to Kansu
                      Japanese take Timguska from Russians
                1 armour and 2 mech_infantrys moved from Chahar to Kansu
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                3 infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 3 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,83 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1,67 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/3 hits, 1,33 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                3 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Kweichow to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Java to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Suiyuyan to Kansu
                1 armour and 2 mech_infantrys moved from Manchuria to Chahar
                1 artillery moved from Amur to Buryatia
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                3 fighters and 1 tactical_bomber moved from Shan State to Malaya

    Place Units - Japanese
                3 carriers placed in 36 Sea Zone
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                3 infantry placed in Malaya
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,3,5,2
                Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        UK_Pacific : 1,67
        Japanese : 0,17

    triplea_42650_Jap11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 2 artilleries, 2 bombers and 11 infantry moved from Gibraltar to Spain
                2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from Libya to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Malta
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria
                3 infantry moved from Libya to Tobruk
                3 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Malta
                    Americans attack with 4 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 4 infantry in Malta, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Malta, round 2 :  0/1 hits
                        Americans roll dice for 4 infantry in Malta, round 3 :  0/4 hits
                        Italians roll dice for 1 infantry in Malta, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Malta
                        Americans roll dice for 3 infantry in Malta, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Americans roll dice for 3 infantry in Malta, round 5 :  1/3 hits
                        Italians roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 armour, 5 artilleries, 2 bombers and 16 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 5 artilleries, 2 bombers and 16 infantry in Spain, round 2 :  5/24 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers and 16 infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Americans attack with 3 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 3 mech_infantrys in Iraq, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                    Americans win, taking Iraq from Germans with 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                2 bombers moved from Spain to Gibraltar
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42650_Ame11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 2 artilleries, 2 bombers and 11 infantry moved from Gibraltar to Spain
                2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from Libya to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Malta
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria
                3 infantry moved from Libya to Tobruk
                3 destroyers, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Malta
                    Americans attack with 4 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 4 infantry in Malta, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Malta, round 2 :  0/1 hits
                        Americans roll dice for 4 infantry in Malta, round 3 :  0/4 hits
                        Italians roll dice for 1 infantry in Malta, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Malta
                        Americans roll dice for 3 infantry in Malta, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Americans roll dice for 3 infantry in Malta, round 5 :  1/3 hits
                        Italians roll dice for 1 infantry in Malta, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 armour, 5 artilleries, 2 bombers and 16 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 5 artilleries, 2 bombers and 16 infantry in Spain, round 2 :  5/24 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  0/6 hits
                        6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers and 16 infantry remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Americans attack with 3 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 3 mech_infantrys in Iraq, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                    Americans win, taking Iraq from Germans with 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                2 bombers moved from Spain to Gibraltar
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                4 armour, 1 infantry and 10 mech_infantrys moved from Syria to Turkey
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey
                3 mech_infantrys moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from Egypt to Turkey
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 armour moved from Eastern Persia to India
                1 artillery moved from Eastern Persia to West India

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 2 armour
                        British roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  2/3 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 mech_infantry
                Battle in Turkey
                    British attack with 4 armour, 4 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 4 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers in Turkey, round 2 :  7/21 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  1/8 hits
                        7 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                        British roll dice for 4 armour, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Turkey, round 3 :  7/20 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 4 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                4 fighters and 2 tactical_bombers moved from Turkey to Iraq

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2,6,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                British collect 33 PUs (4 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery

    triplea_42650_UK_11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 fighters moved from Southern Italy to Malta
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 transport
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Malta
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 3 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Malta, round 2 : 2/4 hits, 1,33 expected hits
                        British roll dice for 3 infantry in Malta, round 2 : 0/3 hits, 1,00 expected hits
                        2 infantry owned by the Americans lost in Malta
                        Italians roll dice for 2 fighters and 2 infantry in Malta, round 3 : 1/4 hits, 1,33 expected hits
                        British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Malta to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                10 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        British : -0,33

    triplea_42650_Ita11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Sumatra
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 42 Sea Zone to 54 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_42650_ANZ11.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Sumatra
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                2 submarines moved from 42 Sea Zone to 54 Sea Zone
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42650_Fre11.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 19x factory_major; Remaining resources: 101 PUs;
                Germans buy 10 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                17 armour moved from Volgograd to Turkey
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Turkey
                1 bomber moved from Volgograd to Northwest Persia
                1 tactical_bomber moved from Volgograd to Turkey
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Germans creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Turkey
                    Germans attack with 17 armour, 1 artillery and 1 tactical_bomber
                    British defend with 4 armour and 10 mech_infantrys
                        Germans roll dice for 17 armour, 1 artillery and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 9,50 expected hits
                        British roll dice for 4 armour and 10 mech_infantrys in Turkey, round 2 : 5/14 hits, 5,33 expected hits
                        9 mech_infantrys owned by the British, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Turkey
                        Germans roll dice for 13 armour and 1 tactical_bomber in Turkey, round 3 : 5/14 hits, 7,17 expected hits
                        British roll dice for 4 armour and 1 mech_infantry in Turkey, round 3 : 2/5 hits, 2,33 expected hits
                        1 mech_infantry owned by the British, 2 armour owned by the Germans and 4 armour owned by the British lost in Turkey
                    Germans win, taking Turkey from British with 11 armour and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 6 armour and 1 artillery
                    Casualties for British: 4 armour and 10 mech_infantrys
                Battle in Northwest Persia
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 armour moved from Samara to Rostov
                1 artillery and 2 infantry moved from Bryansk to Rostov
                9 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
                2 aaGuns, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Belarus
                4 artilleries and 2 infantry moved from Archangel to Belarus
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 tactical_bomber moved from Turkey to Volgograd
                1 bomber moved from Northwest Persia to Ukraine
                3 aaGuns, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
                1 armour and 3 mech_infantrys moved from Germany to Western Germany
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
                1 armour and 3 mech_infantrys moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                10 armour placed in Western Germany
                1 artillery and 2 infantry placed in Caucasus
                3 infantry placed in Volgograd
                3 infantry placed in Rostov
                1 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Germans : -3,33
        British : -1,67
        Americans : -0,33

    triplea_42650_Ger12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Urals to Tambov
                2 fighters moved from Urals to Samara
                2 fighters moved from Urals to Bryansk
                1 fighter moved from Urals to Smolensk
                1 fighter moved from Urals to Vologda
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                2 fighters moved from Bryansk to Russia
                2 armour moved from Russia to Vologda
                1 armour moved from Russia to Urals
                1 armour moved from Russia to Urals

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs

    triplea_42650_Rus12.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from Malaya to 41 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 infantry, 8 submarines, 5 tactical_bombers and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                5 fighters and 5 tactical_bombers moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Kansu to Urals
                1 mech_infantry moved from Evenkiyskiy to Urals
                1 armour moved from Kansu to Urals
                1 bomber moved from Volgograd to Urals
                1 infantry moved from Sikang to Kazakhstan
                2 armour and 1 mech_infantry moved from Kansu to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 submarines and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
                    Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 8 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        Japanese roll dice for 1 artillery and 3 infantry in Sumatra, round 3 : 1/4 hits, 1,00 expected hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Urals
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 armour
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 2 armour in Urals, round 2 : 2/2 hits, 1,00 expected hits
                        2 mech_infantrys owned by the Japanese and 1 armour owned by the Russians lost in Urals
                        Japanese roll dice for 1 armour and 1 bomber in Urals, round 3 : 1/2 hits, 1,17 expected hits
                        Russians roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 2 armour
                Battle in Celebes
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Celebes, round 2 : 6/12 hits, 6,50 expected hits
                        ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits, 2,00 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                5 fighters and 5 tactical_bombers moved from Celebes to 44 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Szechwan to Sikang
                1 bomber moved from Kazakhstan to Volgograd
                1 bomber moved from Urals to Volgograd
                1 artillery moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Yenisey to Timguska
                3 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Chahar to Kansu
                1 fighter moved from 41 Sea Zone to Malaya
                3 fighters and 2 tactical_bombers moved from Malaya to Sikang

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 armour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    ANZAC : -1,50
        Russians : -0,33
        Japanese : 0,67

    triplea_42650_Jap12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 factory_minors, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Gibraltar to Northern Italy
                2 infantry moved from Tobruk to Libya
                1 infantry moved from Alexandria to Tobruk
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                8 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  4/9 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Italy to Spain
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 9 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 9 transports
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Spain
                1 factory_minor placed in Iraq
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_42650_Ame12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    triplea_42650_Chi12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 factory_minors, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 bombers moved from Gibraltar to Northern Italy
                2 infantry moved from Tobruk to Libya
                1 infantry moved from Alexandria to Tobruk
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                8 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 4 damage total.
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  4/9 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 bomber moved from Northern Italy to Spain
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 9 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 9 transports
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Spain
                1 factory_minor placed in Iraq
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                1 artillery moved from West India to India
                3 mech_infantrys moved from Syria to Iraq
                1 mech_infantry moved from Egypt to Syria
                2 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 artilleries moved from Alexandria to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Ontario to Quebec

    Combat - British
                Battle in Burma
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                2 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,3,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42650_UK_12.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 artillery and 13 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Algeria
                Battle in Southern France
                    Italians attack with 1 artillery and 13 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 13 infantry in Southern France, round 2 : 3/14 hits, 2,67 expected hits
                        Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Algeria from Americans, taking Southern France from Americans with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Italians : 0,33
        Americans : 0,67

    triplea_42650_Ita12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42650_ANZ12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42650_Fre12.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry for the delay. remodeling in my house.

  • 19 18

    Oh, cool. What are you doing?

T-shirts, Hats, and More

Suggested Topics

  • 16
  • 8
  • 132
  • 119
  • 166
  • 111
  • 106
  • 180
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.1k

Users

40.9k

Topics

1.8m

Posts