@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - British
2 Infantrys moved from Darfur to Kufra
5 ArmoredCars moved from Cairo to Mersa Matruh
7 Adv.Fighters and 3 Fighters moved from Cairo to Mersa Matruh
2 Infantrys moved from Cairo to Lower Egypt
3 Infantrys moved from W.Iran to Iraq
2 Tanks moved from Assam to S.Thailand
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Hisaichi
1 Artillery and 5 Infantrys moved from Burma to S.Thailand
5 Infantrys moved from Bihar to Assam
6 Infantrys moved from Delhi to Bihar
2 Cruisers moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
2 Transports moved from 65 Sea Zone to 60 Sea Zone
3 Infantrys moved from Madras to 60 Sea Zone
2 Cruisers, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to S.Thailand
1 Adv.Fighter moved from Malaya to S.Thailand
2 Submarines moved from 58 Sea Zone to 63 Sea Zone
2 Mech.Infs moved from Cape Town to Kenya
1 ArmoredCar moved from New Valley to Mersa MatruhPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 10 Artillerys, 2 Bunkers, 1 Fighter, 2 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs;Combat - British
Battle in Mersa Matruh
British attack with 7 Adv.Fighters, 6 ArmoredCars and 3 Fighters
Italians defend with 12 Infantrys
British roll dice for 7 Adv.Fighters, 6 ArmoredCars and 3 Fighters in Mersa Matruh, round 2 : 5/16 hits, 6.50 expected hits
Italians roll dice for 12 Infantrys in Mersa Matruh, round 2 : 2/12 hits, 4.00 expected hits
2 ArmoredCars owned by the British and 5 Infantrys owned by the Italians lost in Mersa Matruh
British roll dice for 7 Adv.Fighters, 4 ArmoredCars and 3 Fighters in Mersa Matruh, round 3 : 7/14 hits, 5.83 expected hits
Italians roll dice for 7 Infantrys in Mersa Matruh, round 3 : 2/7 hits, 2.33 expected hits
2 ArmoredCars owned by the British and 7 Infantrys owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 7 Adv.Fighters, 2 ArmoredCars and 3 Fighters remaining. Battle score for attacker is 8
Casualties for British: 4 ArmoredCars
Casualties for Italians: 12 Infantrys
Battle in S.Thailand
British attack with 1 Adv.Fighter, 1 Artillery, 10 Infantrys and 2 Tanks
Thai defend with 1 Artillery, 3 Elites and 6 Infantrys
British roll dice for 2 Cruisers in S.Thailand, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter, 1 Artillery, 10 Infantrys and 2 Tanks in S.Thailand, round 2 : 7/14 hits, 3.67 expected hits
Thai roll dice for 1 Artillery, 3 Elites and 6 Infantrys in S.Thailand, round 2 : 4/10 hits, 3.33 expected hits
6 Infantrys owned by the Thai, 3 Elites owned by the Thai and 4 Infantrys owned by the British lost in S.Thailand
British roll dice for 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 2 Tanks in S.Thailand, round 3 : 2/10 hits, 3.00 expected hits
Thai roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Adv.Fighter, 1 Artillery, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
Casualties for British: 5 Infantrys
Casualties for Thai: 1 Artillery, 3 Elites and 6 InfantrysNon Combat Move - British
1 Adv.Fighter moved from S.Thailand to Malaya
1 AAGun moved from Yunnan to Assam
1 AAGun moved from Rhodesia to Kenya
1 AAGun and 7 Infantrys moved from Palestine to Lower Egypt
7 Adv.Fighters and 3 Fighters moved from Mersa Matruh to CairoPlace Units - British
1 Bunker placed in Lower Egypt
1 Bunker placed in Cairo
2 Tanks placed in Darfur
2 Mech.Infs placed in Cape Town
6 Artillerys placed in Malaya
2 Adv.Fighters, 2 ArmoredCars, 1 Artillery and 1 Fighter placed in Cairo
2 Artillerys placed in Assam
1 Artillery placed in W.IranTurn Complete - British
British collect 103 PUs; end with 104 PUsCombat Hit Differential Summary :
British : 3.00
Italians : -2.33
Thai : 1.33 -
anzac & dutch
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Anzac
1 Infantry moved from Guadalcanal to 115 Sea Zone
2 Adv.Fighters, 3 Carriers, 1 Cruiser and 1 Infantry moved from 115 Sea Zone to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Timor
2 Adv.Fighters, 2 Carriers, 1 Destroyer, 2 Fighters and 1 Submarine moved from 114 Sea Zone to 113 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 113 Sea Zone to Tanimbar
2 Adv.Fighters moved from 113 Sea Zone to Timor
8 Infantrys moved from Milne Bay to West Papua
1 Artillery and 6 Infantrys moved from West Papua to Merauke
1 Fighter moved from New Georgia to TimorPurchase Units - Anzac
Anzac buy 2 Cruisers, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
2 Cruisers and 1 Transport placed in 113 Sea Zone
3 Infantrys placed in BroomeTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Purchase Units - Dutch
Dutch buy 3 Bunkers, 2 Infantrys and 2 Marines; Remaining resources: 1 PUs;Place Units - Dutch
2 Marines placed in Java
1 Bunker placed in Lombok
Dutch undo move 2.
1 Bunker placed in Tanimbar
1 Bunker placed in Timor
1 Bunker placed in Lombok
Dutch undo move 1.
2 Infantrys placed in Bahia
2 Marines placed in JavaTurn Complete - Dutch
Dutch collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Finns
2 Elites and 4 Infantrys moved from Tampere to Oulu
2 Elites and 4 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Finns
Place Units - Finns
2 Elites and 4 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Romanians
1 Elite and 5 Infantrys moved from E.Romania to Vinnytsia
1 Infantry moved from E.Romania to Odessa
4 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Elite and 2 Infantrys placed in E.Romania
4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Thai
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 1 PUs;Combat - Thai
Place Units - Thai
6 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 11 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Thai
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 1 PUs;Combat - Thai
Place Units - Thai
6 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 11 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Americans
1 unit repaired.
1 Infantry moved from Ulithi to Yap
Americans take Yap from Yamamoto
1 Elite moved from Ponape to Truk
Americans take Truk from Yamamoto
1 Adv.Fighter and 3 Fighters moved from Saipan to 92 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 92 Sea Zone
1 Transport moved from 102 Sea Zone to 94 Sea Zone
1 Artillery moved from Saipan to 94 Sea Zone
1 Artillery moved from 94 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
1 S.Submarine moved from 91 Sea Zone to 109 Sea Zone
1 Transport moved from 102 Sea Zone to 109 Sea Zone
1 Artillery moved from Nauru to 109 Sea Zone
1 Artillery moved from 109 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 Infantry moved from Kusaie to 103 Sea Zone
1 Destroyer moved from 76 Sea Zone to 84 Sea Zone
2 Destroyers moved from 85 Sea Zone to 92 Sea Zone
2 Elites and 2 Infantrys moved from Kunashir to 76 Sea Zone
1 B.Transport, 2 Elites and 2 Infantrys moved from 76 Sea Zone to 84 Sea Zone
2 Elites and 2 Infantrys moved from 84 Sea Zone to Kiangsi
1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
1 Infantry moved from Minamitori to 86 Sea Zone
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Formosa
Americans take Formosa from Hisaichi
1 Infantry moved from Wake to 87 Sea Zone
1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Manila
Americans take Manila from Thai
1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Infantry moved from Rongelap to 95 Sea Zone
1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Americans take Samar from Yamamoto
1 Bomber moved from Minamitori to 92 Sea Zone
1 Battleship moved from 85 Sea Zone to 92 Sea Zone
3 Cruisers and 1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
3 Cruisers and 1 Destroyer moved from 93 Sea Zone to 84 Sea Zone
1 Carrier and 1 Cruiser moved from 85 Sea Zone to 93 Sea Zone
1 Carrier moved from 93 Sea Zone to 92 Sea Zone
1 Cruiser moved from 93 Sea Zone to 84 Sea Zone
2 ArmoredCars and 1 Elite moved from Umnak to 71 Sea Zone
2 Artillerys and 1 Elite moved from Attu to 71 Sea Zone
2 ArmoredCars, 1 B.Transport and 2 Elites moved from 71 Sea Zone to 76 Sea Zone
2 Artillerys and 1 B.Transport moved from 71 Sea Zone to 76 Sea Zone
2 ArmoredCars, 2 Artillerys and 2 Elites moved from 76 Sea Zone to Kamchatka
2 Destroyers moved from 71 Sea Zone to 76 Sea Zone
1 ArmoredCar and 2 Artillerys moved from Northwest USA to 80 Sea Zone
1 ArmoredCar, 2 Artillerys, 1 B.Transport and 1 Destroyer moved from 80 Sea Zone to 71 Sea Zone
1 B.Transport moved from 74 Sea Zone to 72 Sea Zone
2 Submarines moved from 91 Sea Zone to 104 Sea Zone
1 S.Submarine moved from 89 Sea Zone to 88 Sea Zone
1 B.Carrier, 1 Battleship, 2 Carriers, 1 Cruiser and 1 Fighter moved from 89 Sea Zone to 95 Sea Zone
1 S.Submarine moved from 85 Sea Zone to 93 Sea Zone
1 S.Submarine moved from 93 Sea Zone to 84 Sea ZonePurchase Units - Americans
Americans buy 2 Factorys, 1 L.Fighter, 5 Marines, 1 S.Bomber and 2 S.Submarines; Remaining resources: 5 PUs;Combat - Americans
Battle in 92 Sea Zone
Americans attack with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 3 Fighters
Hisaichi defend with 2 Destroyers and 9 Transports
Americans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 3 Fighters in 92 Sea Zone, round 2 : 4/11 hits, 4.67 expected hits
Hisaichi roll dice for 2 Destroyers and 9 Transports in 92 Sea Zone, round 2 : 1/11 hits, 2.17 expected hits
Units damaged: 1 Battleship owned by the Americans
4 Transports owned by the Hisaichi lost in 92 Sea Zone
Americans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 3 Fighters in 92 Sea Zone, round 3 : 2/11 hits, 4.67 expected hits
Hisaichi roll dice for 2 Destroyers and 5 Transports in 92 Sea Zone, round 3 : 3/7 hits, 1.50 expected hits
2 Destroyers owned by the Americans, 1 Carrier owned by the Americans and 2 Transports owned by the Hisaichi lost in 92 Sea Zone
Americans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber and 3 Fighters in 92 Sea Zone, round 4 : 3/8 hits, 3.83 expected hits
Hisaichi roll dice for 2 Destroyers and 3 Transports in 92 Sea Zone, round 4 : 0/5 hits, 1.17 expected hits
3 Transports owned by the Hisaichi lost in 92 Sea Zone
Americans roll dice for 3 Adv.Fighters, 1 Battleship, 1 Bomber and 3 Fighters in 92 Sea Zone, round 5 : 5/8 hits, 3.83 expected hits
Hisaichi roll dice for 2 Destroyers in 92 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 Fighter owned by the Americans and 2 Destroyers owned by the Hisaichi lost in 92 Sea Zone
Americans win with 3 Adv.Fighters, 1 Battleship, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 32
Casualties for Hisaichi: 2 Destroyers and 9 Transports
Casualties for Americans: 1 Carrier, 2 Destroyers and 1 Fighter
Battle in 84 Sea Zone
Americans attack with 1 B.Transport, 4 Cruisers, 2 Destroyers and 1 S.Submarine
Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 2 B.Transports
Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 B.Transport, 4 Cruisers and 2 Destroyers in 84 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 B.Transports and 1 Destroyer in 84 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
1 Destroyer owned by the Americans, 1 Cruiser owned by the Americans and 2 B.Transports owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 B.Transport, 3 Cruisers and 1 Destroyer in 84 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Yamamoto roll dice for 1 Destroyer in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 B.Transport, 3 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 Cruiser and 1 Destroyer
Casualties for Yamamoto: 2 B.Transports
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Battle in Kiangsi
Americans attack with 2 Elites and 2 Infantrys
Yamamoto defend with 1 Factory and 2 Infantrys
Americans roll dice for 2 Elites and 2 Infantrys in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Yamamoto roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kiangsi
Americans roll dice for 2 Elites and 1 Infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Kiangsi
Americans roll dice for 2 Elites in Kiangsi, round 4 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kiangsi
Americans win, taking Kiangsi from Yamamoto with 2 Elites remaining. Battle score for attacker is 0
Casualties for Americans: 2 Infantrys
Casualties for Yamamoto: 2 InfantrysNon Combat Move - Americans
3 Adv.Fighters and 2 Fighters moved from 92 Sea Zone to S.French Indochina
1 Bomber moved from 92 Sea Zone to S.French IndochinaPlace Units - Americans
1 Factory placed in Saipan
1 Factory placed in Minamitori
1 Marine placed in Midway
1 Marine placed in Alaska
1 S.Submarine placed in 71 Sea Zone
1 Marine placed in Pearl Harbor
1 S.Submarine placed in 91 Sea Zone
1 S.Bomber placed in Pearl Harbor
1 L.Fighter and 2 Marines placed in San FranciscoTurn Complete - Americans
Americans collect 115 PUs; end with 120 PUsCombat Hit Differential Summary :
Hisaichi : -0.50
Yamamoto : 1.00
Americans : -3.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Germans
3 HeavyTanks moved from Bulgaria to Vinnytsia
1 Tank moved from Odessa to Vinnytsia
6 Infantrys moved from Krakow to Brest
1 Elite and 3 Infantrys moved from Warsaw to Brest
13 Infantrys moved from Danzig to Brest
1 Infantry moved from Danzig to East Prussia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Cruiser and 1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
7 Infantrys moved from Hamburg to 23 Sea Zone
1 Cruiser and 1 Infantry moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Cruiser, 4 Destroyers, 6 Infantrys, 1 S.Submarine and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
6 Infantrys moved from 24 Sea Zone to Latvia
2 Adv.Fighters moved from Kotka to Latvia
1 Artillery and 2 Infantrys moved from La Mancha to Leon
3 Tanks moved from Madrid to LeonPurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 35 Infantrys and 3 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Leon
Germans attack with 1 Artillery, 2 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Leon, round 2 : 3/6 hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Leon
Germans loses 0 PUs for violating Leons neutrality.
Germans win, taking Leon from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Latvia
Germans attack with 2 Adv.Fighters and 6 Infantrys
Russians defend with 2 Infantrys and 3 Tanks
Germans roll dice for 2 Cruisers in Latvia, round 2 : 0/2 hits
Germans roll dice for 2 Adv.Fighters and 6 Infantrys in Latvia, round 2 : 2/8 hits
Russians roll dice for 2 Infantrys and 3 Tanks in Latvia, round 2 : 4/5 hits
2 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Latvia
Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Latvia, round 3 : 1/4 hits
Russians roll dice for 3 Tanks in Latvia, round 3 : 1/3 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
Germans roll dice for 2 Adv.Fighters and 1 Infantry in Latvia, round 4 : 1/3 hits
Russians roll dice for 2 Tanks in Latvia, round 4 : 1/2 hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
Germans roll dice for 2 Adv.Fighters in Latvia, round 5 : 0/2 hits
Russians roll dice for 1 Tank in Latvia, round 5 : 1/1 hits
1 Adv.Fighter owned by the Germans lost in Latvia
Germans roll dice for 1 Adv.Fighter in Latvia, round 6 : 1/1 hits
Russians roll dice for 1 Tank in Latvia, round 6 : 0/1 hits
1 Tank owned by the Russians lost in Latvia
Germans win with 1 Adv.Fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 Adv.Fighter and 6 Infantrys
Casualties for Russians: 2 Infantrys and 3 TanksNon Combat Move - Germans
1 Adv.Fighter moved from Latvia to Kotka
9 Infantrys moved from Pomerania to Danzig
3 Infantrys moved from Hamburg to Pomerania
5 Infantrys moved from Brandenburg to Pomerania
8 Infantrys moved from Bohemia to Krakow
10 Infantrys moved from Brandenburg to Bohemia
1 AAGun moved from Warsaw to Brest
15 Infantrys moved from Berlin to Brandenburg
3 Infantrys moved from Brittany to Normandy
5 Infantrys moved from Normandy to Picardy
11 Infantrys moved from Picardy to Belgium
3 Infantrys moved from Belgium to Netherlands
3 Infantrys moved from Netherlands to Hamburg
4 Infantrys moved from Rhine to Hamburg
3 Infantrys moved from Bavaria to Bohemia
1 Submarine moved from 45 Sea Zone to 48 Sea Zone
1 Destroyer moved from 45 Sea Zone to 48 Sea ZonePlace Units - Germans
2 HeavyTanks and 2 Tanks placed in Warsaw
2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Bohemia
1 Artillery, 2 Elites and 3 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
Germans undo move 3.
1 Artillery, 2 Elites and 2 Infantrys placed in Madrid
6 Infantrys placed in Hamburg
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
3 Infantrys placed in Normandy
1 Infantry placed in ParisTurn Complete - Germans
Germans collect 118 PUs; end with 118 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Russians
1 Bomber, 1 Fighter and 28 Infantrys moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
5 Infantrys moved from Irkutsk to N.Buryat Mongolia
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Fighter and 2 Infantrys moved from Leningrad to Estonia
25 Infantrys moved from S.Karelia to Novgorod
10 Infantrys moved from Smolensk to Minsk
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
6 Infantrys moved from Rostov to Donetsk
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
6 Infantrys moved from Donetsk to Kiev
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Mot.Inf moved from Sverdlovsk to Gorky
3 Infantrys moved from Novosibirsk to UfaPurchase Units - Russians
Russians buy 6 Bunkers and 28 Infantrys; Remaining resources: 3 PUs;Combat - Russians
Battle in Chita
Russians attack with 1 Bomber, 1 Fighter and 29 Infantrys
Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 1 Factory, 10 Infantrys and 4 Tanks
Russians roll dice for 1 Bomber, 1 Fighter and 29 Infantrys in Chita, round 2 : 8/31 hits, 5.83 expected hits
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 10 Infantrys and 4 Tanks in Chita, round 2 : 8/17 hits, 6.17 expected hits
1 ArmoredCar owned by the Hisaichi, 8 Infantrys owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 1 Bomber, 1 Fighter and 21 Infantrys in Chita, round 3 : 4/23 hits, 4.50 expected hits
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Chita, round 3 : 2/9 hits, 3.67 expected hits
2 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 1 Bomber, 1 Fighter and 19 Infantrys in Chita, round 4 : 4/21 hits, 4.17 expected hits
Hisaichi roll dice for 1 Artillery and 4 Tanks in Chita, round 4 : 2/5 hits, 2.33 expected hits
2 Infantrys owned by the Russians, 3 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 1 Bomber, 1 Fighter and 17 Infantrys in Chita, round 5 : 5/19 hits, 3.83 expected hits
Hisaichi roll dice for 1 Tank in Chita, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Bomber, 1 Fighter and 16 Infantrys remaining. Battle score for attacker is 26
Casualties for Russians: 13 Infantrys
Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 10 Infantrys and 4 Tanks
Battle in Estonia
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Estonia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 InfantryNon Combat Move - Russians
1 Fighter moved from Estonia to Leningrad
1 Bomber and 1 Fighter moved from Chita to N.Buryat Mongolia
1 AAGun moved from Irkutsk to N.Buryat Mongolia
1 AAGun moved from N.Buryat Mongolia to Chita
1 AAGun moved from Rostov to Donetsk
1 AAGun moved from Donetsk to Kiev
1 AAGun moved from Kiev to Minsk
1 AAGun moved from Minsk to NovgorodPlace Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
1 Bunker placed in Novgorod
1 Bunker placed in Minsk
1 Bunker placed in Kiev
1 Bunker placed in Donetsk
1 Bunker and 2 Infantrys placed in S.Karelia
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in GeorgiaTurn Complete - Russians
Russians collect 98 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 0.67
Hisaichi : 0.33
Russians : 3.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
1 Infantry moved from El Agheila to Kufra
1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Kufra
1 Infantry moved from Tobruk to Kufra
1 Infantry moved from N.Tunisia to N.Algeria
8 Infantrys moved from N.Tunisia to S.Algeria
1 ArmoredCar and 1 Tank moved from Tunis to S.Algeria
1 Artillery and 1 Infantry moved from Tunis to N.Tunisia
1 Cruiser moved from 51 Sea Zone to 48 Sea Zone
4 Transports moved from 51 Sea Zone to 48 Sea Zone
1 ArmoredCar and 1 Infantry moved from Greece to 51 Sea Zone
1 ArmoredCar and 1 Artillery moved from Greece to 51 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh
8 Infantrys moved from Campania to 48 Sea Zone
8 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Cruiser moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
8 Infantrys moved from 51 Sea Zone to Tobruk
1 Fighter moved from 51 Sea Zone to KufraPurchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 1 HeavyTank, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Battle in Kufra
Italians attack with 1 ArmoredCar, 1 Fighter, 1 HeavyTank, 2 Infantrys and 1 Tank
British defend with 2 Infantrys; French defend with 2 Tanks
Italians roll dice for 1 ArmoredCar, 1 Fighter, 1 HeavyTank, 2 Infantrys and 1 Tank in Kufra, round 2 : 2/6 hits
French roll dice for 2 Infantrys and 2 Tanks in Kufra, round 2 : 1/4 hits
1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Kufra
Italians roll dice for 1 ArmoredCar, 1 Fighter, 1 HeavyTank, 1 Infantry and 1 Tank in Kufra, round 3 : 1/5 hits
French roll dice for 2 Tanks in Kufra, round 3 : 0/2 hits
1 Tank owned by the French lost in Kufra
Italians roll dice for 1 ArmoredCar, 1 Fighter, 1 HeavyTank, 1 Infantry and 1 Tank in Kufra, round 4 : 2/5 hits
French roll dice for 1 Tank in Kufra, round 4 : 0/1 hits
1 Tank owned by the French lost in Kufra
Italians win, taking Kufra from French with 1 ArmoredCar, 1 Fighter, 1 HeavyTank, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
Casualties for Italians: 1 Infantry
Casualties for British: 2 Infantrys
Casualties for French: 2 Tanks
Battle in Mersa Matruh
Italians attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
British defend with 2 ArmoredCars
Italians roll dice for 2 Battleships and 2 Cruisers in Mersa Matruh, round 2 : 2/4 hits
British roll dice for 2 ArmoredCars in Mersa Matruh, round 2 : 0/2 hits
2 ArmoredCars owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Battle in S.Algeria
Italians attack with 1 ArmoredCar, 8 Infantrys and 1 Tank
French defend with 1 Infantry
Italians roll dice for 1 ArmoredCar, 8 Infantrys and 1 Tank in S.Algeria, round 2 : 2/10 hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 1 ArmoredCar, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 InfantryNon Combat Move - Italians
1 Fighter moved from Kufra to 51 Sea Zone
1 Infantry moved from Tuscany to Rome
6 Infantrys moved from Rome to CampaniaPlace Units - Italians
1 Destroyer placed in 51 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Infantry placed in Tunis
1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
1 ArmoredCar, 1 Artillery and 1 Elite placed in Greece
5 Infantrys placed in RomeTurn Complete - Italians
Italians collect 57 PUs; end with 57 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Infantry moved from Nordland to OsloPurchase Units - French
French buy 4 Artillerys, 3 Bunkers and 2 Infantrys; Remaining resources: 5 PUs;Non Combat Move - French
Place Units - French
4 Artillerys and 1 Bunker placed in E.Morocco
1 Bunker placed in Oslo
1 Bunker placed in S.French Indochina
2 Infantrys placed in SyriaTurn Complete - French
French collect 32 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
1 Fighter moved from Anhwei to 92 Sea Zone
1 Adv.Fighter moved from Tokyo to 93 Sea Zone
1 Adv.Fighter moved from Tokyo to 92 Sea Zone
1 T.Boat moved from 111 Sea Zone to 112 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters and 17 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 92 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Fighter
Americans defend with 1 Battleship
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 Battleship in 92 Sea Zone, round 2 : 1/1 hits
1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 92 Sea Zone
Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 12
Casualties for Yamamoto: 1 Fighter
Casualties for Americans: 1 Battleship
Battle in 93 Sea Zone
Yamamoto attack with 1 Adv.Fighter
Americans defend with 4 S.Submarines
Yamamoto roll dice for 1 Adv.Fighter in 93 Sea Zone, round 2 : 0/1 hits
4 S.Submarines owned by the Americans SubmergedNon Combat Move - Yamamoto
1 Adv.Fighter moved from 93 Sea Zone to Tokyo
1 Adv.Fighter moved from 92 Sea Zone to ChubuPlace Units - Yamamoto
4 Infantrys placed in Davao
2 Adv.Fighters and 1 Infantry placed in Kyushu
4 Infantrys placed in Chubu
8 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 41 PUs; end with 41 PUs -
this has been a tough one
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 Artillery and 1 Marine moved from Kweichow to Hunan
1 Fighter moved from Shensi to Hunan
3 Infantrys moved from Szechwan to Hupeh
1 Artillery and 1 Elite moved from Shensi to Hupeh
1 Infantry moved from Suiyuan to Shansi
10 Infantrys moved from Ningsia to Suiyuan
2 Artillerys and 3 Infantrys moved from Shensi to Shansi
6 Infantrys moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
1 Elite, 4 Infantrys and 1 Marine moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Urumqi to ShensiPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bunker, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 2 Artillerys and 4 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 Artillerys and 4 Infantrys in Shansi, round 2 : 2/6 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Hunan
Chinese attack with 1 Artillery, 1 Fighter and 1 Marine
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Marine in Hunan, round 2 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 Fighter owned by the Chinese lost in Hunan
Chinese roll dice for 1 Artillery and 1 Marine in Hunan, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -12
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Artillery, 1 Fighter and 1 Marine
Battle in Hupeh
Chinese attack with 1 Artillery, 1 Elite and 3 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Hupeh, round 2 : 2/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
Place Units - Chinese
1 Bunker and 2 Tanks placed in Kiangsi
2 ArmoredCars placed in Shensi
2 Infantrys placed in Ningsia
6 Infantrys placed in Hsining
1 Infantry placed in UrumqiTurn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Hisaichi : 0.67
Chinese : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Artillery moved from Hunan to Kiangsi
1 Infantry moved from Heilungchiang to Ayan
Hisaichi take Ayan from Russians
1 Adv.Fighter moved from Changchun to Kiangsi
2 Artillerys, 5 Infantrys and 3 Tanks moved from Chahar to Shansi
1 Artillery and 2 Infantrys moved from Anhwei to Shansi
8 Infantrys moved from Changchun to Kirin
2 Artillerys and 7 Infantrys moved from N.French Indochina to S.French Indochina
4 Infantrys moved from Banjarmasin to 110 Sea Zone
4 Infantrys and 4 T.Boats moved from 110 Sea Zone to 106 Sea Zone
4 Infantrys moved from 106 Sea Zone to S.French Indochina
1 Battleship moved from 110 Sea Zone to 106 Sea Zone
1 Bomber moved from Anhwei to Kiangsi
1 Fighter moved from 110 Sea Zone to S.French Indochina
1 Fighter moved from 110 Sea Zone to KiangsiPurchase Units - Hisaichi
Hisaichi buy 1 Elite, 16 Infantrys and 7 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in S.French Indochina
Hisaichi attack with 2 Artillerys, 1 Fighter and 11 Infantrys
British defend with 1 Infantry; French defend with 1 Bunker; Americans defend with 3 Adv.Fighters, 1 Bomber and 2 Fighters
Hisaichi roll dice for 1 Battleship in S.French Indochina, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the French
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 11 Infantrys in S.French Indochina, round 2 : 1/14 hits
French roll dice for 3 Adv.Fighters, 1 Bomber, 1 Bunker, 2 Fighters and 1 Infantry in S.French Indochina, round 2 : 4/8 hits
1 Bomber owned by the Americans and 4 Infantrys owned by the Hisaichi lost in S.French Indochina
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 7 Infantrys in S.French Indochina, round 3 : 2/10 hits
French roll dice for 3 Adv.Fighters, 1 Bunker, 2 Fighters and 1 Infantry in S.French Indochina, round 3 : 5/7 hits
1 Bunker owned by the French, 1 Infantry owned by the British and 5 Infantrys owned by the Hisaichi lost in S.French Indochina
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.French Indochina, round 4 : 1/5 hits
French roll dice for 3 Adv.Fighters and 2 Fighters in S.French Indochina, round 4 : 4/5 hits
1 Fighter owned by the Americans, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in S.French Indochina
Hisaichi roll dice for 1 Fighter in S.French Indochina, round 5 : 1/1 hits
French roll dice for 3 Adv.Fighters and 1 Fighter in S.French Indochina, round 5 : 1/4 hits
1 Fighter owned by the Americans and 1 Fighter owned by the Hisaichi lost in S.French Indochina
French win with 3 Adv.Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Artillerys, 1 Fighter and 11 Infantrys
Casualties for British: 1 Infantry
Casualties for French: 1 Bunker
Casualties for Americans: 1 Bomber and 2 Fighters
Battle in Kiangsi
Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Fighter
Americans defend with 2 Elites; Chinese defend with 1 Bunker, 1 Factory and 2 Tanks
Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Fighter in Kiangsi, round 2 : 3/4 hits
Units damaged: 1 Bunker owned by the Chinese
Chinese roll dice for 1 Bunker, 2 Elites and 2 Tanks in Kiangsi, round 2 : 4/5 hits
1 Fighter owned by the Hisaichi, 2 Elites owned by the Americans, 1 Bomber owned by the Hisaichi, 1 Adv.Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi
Chinese win with 1 Bunker and 2 Tanks remaining. Battle score for attacker is -30
Casualties for Hisaichi: 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Fighter
Casualties for Americans: 2 Elites
Battle in Shansi
Hisaichi attack with 3 Artillerys, 7 Infantrys and 3 Tanks
Chinese defend with 2 Artillerys and 4 Infantrys
Hisaichi roll dice for 3 Artillerys, 7 Infantrys and 3 Tanks in Shansi, round 2 : 4/13 hits
Chinese roll dice for 2 Artillerys and 4 Infantrys in Shansi, round 2 : 1/6 hits
1 Infantry owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Shansi, round 3 : 4/12 hits
Chinese roll dice for 2 Artillerys in Shansi, round 3 : 1/2 hits
1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 3 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Artillerys and 4 InfantrysNon Combat Move - Hisaichi
Place Units - Hisaichi
6 Tanks placed in Hong Kong
4 Infantrys placed in Banjarmasin
3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
1 Elite, 1 Infantry and 1 Tank placed in PekingTurn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs -
this one is all most done
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
2 Mech.Infs moved from Cape Town to Kenya
2 Mech.Infs moved from Kenya to Darfur
3 Infantrys moved from Iraq to Syria
1 Artillery moved from W.Iran to Iraq
2 ArmoredCars moved from Cairo to Mersa Matruh
9 Infantrys moved from Lower Egypt to Mersa Matruh
9 Adv.Fighters and 4 Fighters moved from Cairo to Mersa Matruh
2 Artillerys and 5 Infantrys moved from Assam to Burma
6 Infantrys moved from Bihar to Assam
1 Tank moved from S.Thailand to N.French Indochina
French take N.French Indochina from Hisaichi
2 Adv.Fighters and 4 Fighters moved from Oslo to MinskPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 11 Infantrys, 2 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;Combat - British
Battle in Mersa Matruh
British attack with 9 Adv.Fighters, 2 ArmoredCars, 4 Fighters and 9 Infantrys
Italians defend with 2 ArmoredCars, 1 Artillery and 1 Infantry
British roll dice for 9 Adv.Fighters, 2 ArmoredCars, 4 Fighters and 9 Infantrys in Mersa Matruh, round 2 : 6/24 hits, 8.00 expected hits
Italians roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/4 hits, 1.00 expected hits
2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 9 Adv.Fighters, 2 ArmoredCars, 4 Fighters and 8 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 Infantry
Casualties for Italians: 2 ArmoredCars, 1 Artillery and 1 InfantryNon Combat Move - British
9 Adv.Fighters and 4 Fighters moved from Mersa Matruh to CairoPlace Units - British
1 Bunker placed in Lower Egypt
2 ArmoredCars, 1 Fighter and 3 Infantrys placed in Cairo
2 Infantrys placed in Darfur
2 Mech.Infs placed in Cape Town
Turning on Edit Mode
EDIT: Removing units owned by British from 63 Sea Zone: 2 Submarines
EDIT: Adding units owned by British to 65 Sea Zone: 2 Submarines
EDIT: Turning off Edit Mode
6 Submarines placed in 65 Sea Zone
2 Artillerys placed in Assam
5 Infantrys placed in Madras
1 Infantry placed in W.IranTurn Complete - British
British collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
British : -2.00
Italians : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
3 Infantrys moved from Townsville to 113 Sea Zone
1 Artillery and 1 Infantry moved from Merauke to 113 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Jilolo
5 Carriers, 3 Cruisers, 1 Destroyer, 3 Infantrys and 1 Submarine moved from 113 Sea Zone to 112 Sea Zone
3 Infantrys moved from 112 Sea Zone to Celebes
2 Adv.Fighters and 1 Fighter moved from Timor to 112 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Tanimbar to 112 Sea ZonePurchase Units - Anzac
Anzac buy 1 Cruiser and 3 Destroyers; Remaining resources: 0 PUs;Combat - Anzac
Battle in 112 Sea Zone
Anzac attack with 4 Adv.Fighters, 5 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport
Yamamoto defend with 1 T.Boat
Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Yamamoto lost in 112 Sea Zone
Anzac win with 4 Adv.Fighters, 5 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Celebes
Battle in JiloloNon Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 2 Destroyers placed in 114 Sea Zone
Anzac undo move 1.
1 Cruiser and 2 Destroyers placed in 113 Sea Zone
1 Destroyer placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac : 0.67





