Adjust G purchase and unit placement on board.
24abcbbb-c3e3-4401-a999-9c34df3e7e6d-image.png
AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Adv.Fighter moved from 114 Sea Zone to Ponape
2 Fighters moved from Malaya to 111 Sea Zone
1 Transport moved from 65 Sea Zone to 70 Sea Zone
Purchase Units - Anzac
Anzac buy 3 Fighters; Remaining resources: 12 PUs;
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 2 Fighters
Yamamoto defend with 1 T.Boat
Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
Anzac win with 2 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in Ponape
Anzac attack with 1 Adv.Fighter
Yamamoto defend with 1 Elite
Anzac roll dice for 1 Adv.Fighter in Ponape, round 2 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Elite in Ponape, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Ponape
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Elite
Non Combat Move - Anzac
1 Adv.Fighter moved from Ponape to New Georgia
2 Infantrys moved from Bougainville to New Georgia
1 Carrier, 3 Cruisers, 2 Destroyers, 2 Submarines and 2 Transports moved from 114 Sea Zone to 122 Sea Zone
2 Fighters moved from 111 Sea Zone to Broome
1 Infantry moved from Canberra to New South Wales
4 Infantrys moved from Queensland to Northern Territory
6 Infantrys moved from New South Wales to Queensland
Place Units - Anzac
2 Fighters placed in 122 Sea Zone
1 Fighter placed in Wellington
Turn Complete - Anzac
Anzac collect 36 PUs; end with 48 PUs
Combat Hit Differential Summary :
Yamamoto : -0.50
Anzac : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Dutch
Dutch loses 0 PUs for violating Bahias neutrality.
1 Tank moved from Venezuela to Bahia
Dutch take Bahia from Neutral
1 Infantry moved from Amazon to Bahia
Purchase Units - Dutch
Dutch buy 4 Bunkers; Remaining resources: 4 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Timor
1 Bunker placed in Java
1 Bunker placed in Soembawa
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 30 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
Finns take Vyborg from Russians
Purchase Units - Finns
Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
1 Infantry moved from Kotka to Oulu
2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
1 Infantry moved from N.Karelia to Oulu
Place Units - Finns
2 Elites and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Elite and 1 Infantry moved from Vinnytsia to E.Romania
1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
2 Tanks moved from Istanbul to E.Romania
Purchase Units - Romanians
Romanians buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
2 Elites and 1 Tank placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
1 Transport moved from 98 Sea Zone to 97 Sea Zone
1 Elite moved from Johnston to 97 Sea Zone
1 Elite and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
1 Artillery moved from Midway to 88 Sea Zone
2 Adv.Fighters moved from Midway to Wake
1 Artillery and 1 Elite moved from 88 Sea Zone to Wake
2 Artillerys and 1 Marine moved from Northwest USA to 80 Sea Zone
2 Artillerys and 1 Marine moved from Attu to 71 Sea Zone
1 Artillery and 1 Tank moved from Attu to 71 Sea Zone
1 Elite moved from Kiska to 71 Sea Zone
1 Artillery and 2 Tanks moved from Kiska to 71 Sea Zone
4 Artillerys, 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 1 Elite, 4 Infantrys, 1 Marine, 5 Submarines, 3 Tanks and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 80 Sea Zone to 71 Sea Zone
2 Artillerys and 1 Marine moved from 71 Sea Zone to Attu
2 Carriers, 3 Destroyers, 3 Fighters, 1 Infantry, 4 Submarines and 3 Transports moved from 124 Sea Zone to 97 Sea Zone
1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
1 Destroyer and 4 Submarines moved from 91 Sea Zone to 97 Sea Zone
2 Bombers moved from Pearl Harbor to Wake
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Elite, 1 Infantry, 1 Marine, 2 Mech.Infs, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 72 Sea Zone
British loiter and taunt; Americans attack with 4 Artillerys, 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 1 Elite, 1 Marine, 5 Submarines, 3 Tanks and 1 Transport
Yamamoto defend with 1 Destroyer
Americans roll dice for 5 Submarines in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Americans
1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
Americans win with 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 5 Submarines and 1 Transport remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Wake
Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite in Wake, round 2 : 2/6 hits, 3.17 expected hits
Yamamoto roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
2 Adv.Fighters moved from Wake to 97 Sea Zone
2 Bombers moved from Wake to Midway
4 Artillerys, 1 Elite, 1 Marine and 3 Tanks moved from 72 Sea Zone to Koryakia
Place Units - Americans
1 B.Carrier placed in 97 Sea Zone
1 S.Submarine placed in 91 Sea Zone
1 B.Transport placed in 80 Sea Zone
1 Marine and 2 Mech.Infs placed in Northwest USA
2 Destroyers placed in 71 Sea Zone
1 Infantry placed in Alaska
1 Submarine placed in 91 Sea Zone
1 Elite placed in Pearl Harbor
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Yamamoto : 0.33
Americans : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
5 Infantrys moved from Bohemia to Krakow
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to East Prussia
1 Bomber moved from Krakow to 22 Sea Zone
3 Bombers moved from Lorraine to 22 Sea Zone
1 Cruiser moved from 24 Sea Zone to 22 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Elite and 2 Infantrys moved from 23 Sea Zone to Oslo
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
1 Elite and 1 Infantry moved from 23 Sea Zone to Danzig
1 HeavyTank moved from Warsaw to Danzig
1 Artillery and 2 Infantrys moved from Burgundy to Languedoc
1 Artillery and 2 Infantrys moved from Burgundy to Orleanais
3 Tanks moved from Paris to Normandy
2 Tanks moved from Paris to Normandy
3 Tanks moved from Paris to Picardy
6 Infantrys moved from Lorraine to Belgium
4 Infantrys moved from Rhine to Belgium
4 Infantrys moved from Burgundy to Picardy
1 Stuka moved from Burgundy to Belgium
2 Tanks moved from Paris to Normandy
1 Tank moved from Paris to Languedoc
2 Tanks moved from Paris to Languedoc
Purchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 2 HeavyTanks, 27 Infantrys, 1 S.Submarine, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 4 Infantrys and 3 Tanks
French defend with 1 Bunker
Germans roll dice for 4 Infantrys and 3 Tanks in Picardy, round 2 : 3/7 hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in Normandy
Germans attack with 7 Tanks
British defend with 3 Infantrys; French defend with 1 AAGun and 1 Factory
Germans roll dice for 7 Tanks in Normandy, round 2 : 4/7 hits
French roll dice for 3 Infantrys in Normandy, round 2 : 1/3 hits
3 Infantrys owned by the British and 1 Tank owned by the Germans lost in Normandy
Germans win, taking Normandy from French with 6 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 1 Tank
Casualties for British: 3 Infantrys
Battle in Orleanais
Germans attack with 1 Artillery and 2 Infantrys
French defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Orleanais, round 2 : 0/3 hits
French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Orleanais
Germans roll dice for 1 Artillery and 1 Infantry in Orleanais, round 3 : 1/2 hits
French roll dice for 1 Infantry in Orleanais, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 Infantrys
Casualties for French: 1 Infantry
Battle in Languedoc
Germans attack with 1 Artillery, 2 Infantrys and 3 Tanks
French defend with 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Languedoc, round 2 : 5/6 hits
French roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Languedoc
Germans win, taking Languedoc from French with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in 22 Sea Zone
Germans attack with 4 Bombers and 1 Cruiser
British defend with 1 Battleship, 2 Destroyers and 1 Transport
Germans roll dice for 4 Bombers and 1 Cruiser in 22 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 Battleship, 2 Destroyers and 1 Transport in 22 Sea Zone, round 2 : 4/4 hits
1 Transport owned by the British, 1 Battleship owned by the British, 2 Destroyers owned by the British, 1 Cruiser owned by the Germans and 3 Bombers owned by the Germans lost in 22 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is -12
Casualties for Germans: 3 Bombers and 1 Cruiser
Casualties for British: 1 Battleship, 2 Destroyers and 1 Transport
Battle in Belgium
Germans attack with 10 Infantrys and 1 Stuka
Neutral defend with 3 Infantrys
Germans roll dice for 10 Infantrys and 1 Stuka in Belgium, round 2 : 4/11 hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Oslo
Germans attack with 1 Elite and 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 2 : 0/3 hits
British roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits
Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 3 : 0/3 hits
British roll dice for 1 Infantry in Oslo, round 3 : 0/1 hits
Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 4 : 1/3 hits
British roll dice for 1 Infantry in Oslo, round 4 : 0/1 hits
1 Infantry owned by the British lost in Oslo
Germans win, taking Oslo from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 Stuka moved from Belgium to Hamburg
1 Bomber moved from 22 Sea Zone to Hamburg
1 Transport moved from 41 Sea Zone to 43 Sea Zone
1 Transport moved from 41 Sea Zone to 43 Sea Zone
1 Destroyer and 1 Submarine moved from 41 Sea Zone to 30 Sea Zone
2 Tanks moved from S.Algeria to Ghadames
Place Units - Germans
1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 23 Sea Zone
2 Infantrys placed in Hamburg
2 HeavyTanks and 2 Tanks placed in Warsaw
Germans undo move 3.
2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
2 ArmoredCars, 1 Elite, 1 HeavyTank and 1 Tank placed in Bohemia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Berlin: 15 Infantrys
EDIT: Adding units owned by Germans to Brandenburg: 15 Infantrys
EDIT: Removing units owned by Germans from Saxony: 4 Infantrys
EDIT: Adding units owned by Germans to Brandenburg: 4 Infantrys
EDIT: Removing units owned by Germans from Bavaria: 3 Infantrys
EDIT: Adding units owned by Germans to Bohemia: 3 Infantrys
EDIT: Turning off Edit Mode
8 Infantrys placed in Paris
1 Artillery, 1 Elite and 2 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
3 Artillerys and 12 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 105 PUs; end with 105 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Artillery, 1 Fighter and 5 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 Bomber and 11 Infantrys moved from Olyokminsk to N.Buryat Mongolia
7 Infantrys moved from Yakutsk to N.Buryat Mongolia
1 Tank moved from Latvia to Lithuania
Russians take Lithuania from Germans
1 Tank moved from Lithuania to Brest
Russians take Brest from Germans
8 Infantrys moved from Latvia to East Prussia
1 Infantry moved from Minsk to Brest
4 ArmoredCars, 1 Artillery and 11 Infantrys moved from Kiev to Brest
5 Infantrys moved from Donetsk to Vinnytsia
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Istanbul
Russians take Istanbul from Romanians
1 Elite moved from Georgia to Rostov
5 Infantrys moved from Stalingrad to Rostov
7 Infantrys moved from Rostov to Donetsk
10 Infantrys moved from Kursk to Kiev
4 Tanks moved from Latvia to Brest
1 Bomber moved from Donetsk to 24 Sea Zone
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
1 Artillery and 2 Infantrys moved from Leningrad to Vyborg
6 Infantrys moved from Moscow to Yaroslavl
10 Infantrys moved from Yaroslavl to Kursk
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 Tank moved from Estonia to East Prussia
1 Infantry moved from Estonia to Latvia
1 Fighter moved from Donetsk to East Prussia
2 Artillerys and 8 Infantrys moved from S.Karelia to Vyborg
1 Artillery and 10 Infantrys moved from Leningrad to Vyborg
4 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Novosibirsk to Krasnoyarsk
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Elite moved from Odessa to Vinnytsia
Purchase Units - Russians
Russians buy 2 Artillerys, 2 Bunkers, 1 Elite and 34 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in 24 Sea Zone
Russians attack with 1 Bomber
Germans defend with 2 Transports
Russians roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 Transports in 24 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Germans lost in 24 Sea Zone
Russians roll dice for 1 Bomber in 24 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Transport in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Germans lost in 24 Sea Zone
Russians win with 1 Bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 Transports
Battle in East Prussia
Russians attack with 1 Fighter, 8 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter, 8 Infantrys and 1 Tank in East Prussia, round 2 : 2/10 hits, 2.17 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 Fighter, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Vyborg
Russians attack with 4 Artillerys and 20 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 4 Artillerys and 20 Infantrys in Vyborg, round 2 : 6/24 hits, 5.33 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 4 Artillerys and 20 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Vinnytsia
Russians attack with 1 Elite and 5 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 Elite and 5 Infantrys in Vinnytsia, round 2 : 0/6 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Elite and 5 Infantrys in Vinnytsia, round 3 : 3/6 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 23 Infantrys
Hisaichi defend with 2 Artillerys and 13 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 23 Infantrys in N.Buryat Mongolia, round 2 : 3/26 hits, 5.33 expected hits
Hisaichi roll dice for 3 Artillerys and 14 Infantrys in N.Buryat Mongolia, round 2 : 4/17 hits, 5.67 expected hits
4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 19 Infantrys in N.Buryat Mongolia, round 3 : 3/22 hits, 4.67 expected hits
Hisaichi roll dice for 3 Artillerys and 11 Infantrys in N.Buryat Mongolia, round 3 : 3/14 hits, 4.67 expected hits
3 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 16 Infantrys in N.Buryat Mongolia, round 4 : 3/19 hits, 4.17 expected hits
Hisaichi roll dice for 3 Artillerys and 8 Infantrys in N.Buryat Mongolia, round 4 : 3/11 hits, 3.67 expected hits
3 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 13 Infantrys in N.Buryat Mongolia, round 5 : 3/16 hits, 3.67 expected hits
Hisaichi roll dice for 3 Artillerys and 5 Infantrys in N.Buryat Mongolia, round 5 : 4/8 hits, 2.67 expected hits
4 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 9 Infantrys in N.Buryat Mongolia, round 6 : 3/12 hits, 3.00 expected hits
Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.Buryat Mongolia, round 6 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 7 Infantrys in N.Buryat Mongolia, round 7 : 1/10 hits, 2.67 expected hits
Hisaichi roll dice for 2 Artillerys in N.Buryat Mongolia, round 7 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto lost in N.Buryat Mongolia
Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 7 Infantrys in N.Buryat Mongolia, round 8 : 5/10 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery in N.Buryat Mongolia, round 8 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 17 Infantrys
Casualties for Hisaichi: 2 Artillerys and 13 Infantrys
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Olyokminsk
1 AAGun moved from Olyokminsk to Irkutsk
1 AAGun moved from Kiev to Brest
1 AAGun moved from Kursk to Kiev
1 AAGun moved from S.Karelia to Vyborg
1 Bomber moved from 24 Sea Zone to Leningrad
1 Fighter moved from East Prussia to Latvia
Place Units - Russians
1 Bunker placed in Kiev
1 Bunker placed in Donetsk
2 Artillerys and 1 Elite placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
2 Infantrys placed in S.Karelia
4 Infantrys placed in Arkhangelsk
6 Infantrys placed in Sibirsky
3 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.50
Hisaichi : -2.33
Finns : -0.33
Russians : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
1 Artillery and 1 Infantry moved from Greece to Istanbul
1 Fighter moved from Crete to Istanbul
1 ArmoredCar moved from Hun to Mersa Matruh
1 ArmoredCar moved from Hun to New Valley
1 Tank moved from Hun to Kufra
2 ArmoredCars moved from Tunis to S.Algeria
1 Artillery and 1 Infantry moved from Tunis to N.Tunisia
1 Transport moved from 51 Sea Zone to 46 Sea Zone
2 ArmoredCars moved from Rome to 46 Sea Zone
2 ArmoredCars moved from 46 Sea Zone to N.Tunisia
Purchase Units - Italians
Italians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Istanbul
Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Istanbul, round 2 : 0/3 hits
Russians roll dice for 2 Infantrys in Istanbul, round 2 : 1/2 hits
1 Infantry owned by the Italians lost in Istanbul
Italians roll dice for 1 Artillery and 1 Fighter in Istanbul, round 3 : 0/2 hits
Russians roll dice for 2 Infantrys in Istanbul, round 3 : 0/2 hits
Italians roll dice for 1 Artillery and 1 Fighter in Istanbul, round 4 : 0/2 hits
Russians roll dice for 2 Infantrys in Istanbul, round 4 : 2/2 hits
1 Fighter owned by the Italians and 1 Artillery owned by the Italians lost in Istanbul
Russians win with 2 Infantrys remaining. Battle score for attacker is -14
Casualties for Italians: 1 Artillery, 1 Fighter and 1 Infantry
Non Combat Move - Italians
Place Units - Italians
2 Infantrys placed in Greece
2 HeavyTanks and 1 Tank placed in Hun
2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Tunis
1 Infantry placed in Rome
1 Cruiser and 1 Destroyer placed in 51 Sea Zone
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from Cairo to Lower Egypt
Purchase Units - French
French buy 1 Adv.Fighter, 1 Bunker and 5 Tanks; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Adv.Fighter, 1 Bunker and 3 Tanks placed in E.Morocco
2 Tanks placed in Syria
Turn Complete - French
French collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 109 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
Yamamoto take Jilolo from Dutch
1 Infantry moved from Ayan to Yakutsk
Yamamoto take Yakutsk from Russians
1 Artillery and 3 Infantrys moved from Ayan to Okhotsk
2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
2 Tanks moved from Chubu to 84 Sea Zone
1 Artillery moved from Tokyo to 84 Sea Zone
2 ArmoredCars moved from Tokyo to 84 Sea Zone
4 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars, 1 Artillery, 2 B.Transports, 4 Infantrys, 2 Tanks and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
1 Infantry moved from Okhotsk to Zhigansk
Yamamoto take Zhigansk from Russians
1 Artillery and 1 Elite moved from Kolyma to Koryakia
2 ArmoredCars, 1 Artillery, 5 Infantrys and 2 Tanks moved from 75 Sea Zone to Koryakia
2 Fighters moved from 76 Sea Zone to Koryakia
1 Transport moved from 76 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 2 Destroyers, 10 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Koryakia
Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks
Americans defend with 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks
Yamamoto roll dice for 1 Cruiser in Koryakia, round 2 : 0/1 hits
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks in Koryakia, round 2 : 2/14 hits
Russians roll dice for 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks in Koryakia, round 2 : 3/9 hits
1 Elite owned by the Americans, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Koryakia
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantrys and 2 Tanks in Koryakia, round 3 : 6/11 hits
Russians roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Koryakia, round 3 : 5/7 hits
1 Marine owned by the Americans, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the Americans, 2 Tanks owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia
Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks in Koryakia, round 4 : 3/6 hits
Russians roll dice for 1 Tank in Koryakia, round 4 : 0/1 hits
1 Tank owned by the Americans lost in Koryakia
Yamamoto win, taking Koryakia from Russians with 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 5 Infantrys
Casualties for Americans: 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks
Non Combat Move - Yamamoto
2 Fighters moved from Koryakia to 85 Sea Zone
1 Carrier and 6 Destroyers moved from 76 Sea Zone to 85 Sea Zone
Place Units - Yamamoto
2 Destroyers and 2 Submarines placed in 107 Sea Zone
2 ArmoredCars placed in Kiangsi
2 S.Submarines placed in 85 Sea Zone
8 Infantrys placed in Tokyo
2 Infantrys placed in Chubu
Turn Complete - Yamamoto
Yamamoto collect 78 PUs; end with 78 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
2 Elites and 4 Infantrys moved from E.Qinghai to Lanchow
1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Hupeh
1 Artillery and 2 Infantrys moved from Shensi to Shansi
2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar
3 ArmoredCars moved from Shensi to Kweichow
1 ArmoredCar moved from Shensi to Chahar
1 Fighter moved from Ningsia to Chahar
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 3 ArmoredCars
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 ArmoredCars in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 3 ArmoredCars, 1 Fighter and 2 Tanks
Hisaichi defend with 6 Infantrys
Chinese roll dice for 3 ArmoredCars, 1 Fighter and 2 Tanks in Chahar, round 2 : 2/6 hits, 2.33 expected hits
Hisaichi roll dice for 6 Infantrys in Chahar, round 2 : 2/6 hits, 2.00 expected hits
2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 ArmoredCar, 1 Fighter and 2 Tanks in Chahar, round 3 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 4 Infantrys in Chahar, round 3 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 Fighter and 2 Tanks in Chahar, round 4 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 3 Infantrys in Chahar, round 4 : 1/3 hits, 1.00 expected hits
1 Fighter owned by the Chinese lost in Chahar
Chinese roll dice for 2 Tanks in Chahar, round 5 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 3 Infantrys in Chahar, round 5 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
Chinese roll dice for 2 Tanks in Chahar, round 6 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is -13
Casualties for Chinese: 3 ArmoredCars, 1 Fighter and 1 Tank
Casualties for Hisaichi: 6 Infantrys
Battle in Lanchow
Chinese attack with 2 Elites and 4 Infantrys
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 Elites and 4 Infantrys in Lanchow, round 2 : 1/6 hits, 1.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Lanchow
Chinese win, taking Lanchow from Hisaichi with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hupeh
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 Artillerys and 2 Infantrys moved from Ningsia to Suiyuan
1 AAGun moved from Ningsia to Suiyuan
2 ArmoredCars moved from Gobi Altai to Suiyuan
2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 ArmoredCars moved from Urumqi to Gobi Altai
Place Units - Chinese
1 Artillery and 1 Elite placed in Ningsia
1 Artillery, 1 Elite and 4 Infantrys placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
Chinese : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
3 Infantrys moved from N.French Indochina to Yunnan
3 Infantrys and 1 Tank moved from N.French Indochina to Kweichow
1 Artillery and 2 Infantrys moved from Anhwei to Hupeh
2 Artillerys and 2 Infantrys moved from Anhwei to Shansi
1 ArmoredCar moved from Shantung to Chahar
2 Infantrys moved from Peking to Chahar
1 Battleship, 1 T.Boat and 5 Transports moved from 105 Sea Zone to 110 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Transport moved from 75 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to Kirin
6 Infantrys moved from Hong Kong to 92 Sea Zone
6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Shantung
4 Infantrys moved from 75 Sea Zone to Ayan
1 Infantry moved from Anhwei to Hupeh
1 Bomber moved from Anhwei to Shansi
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 20 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 2 : 1/4 hits
Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits
1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 3 : 1/3 hits
Chinese roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits
1 Artillery owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Elite
Battle in Yunnan
Hisaichi attack with 3 Infantrys
British defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits
Hisaichi roll dice for 3 Infantrys in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits
1 Infantry owned by the British lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 Tank in Chahar, round 3 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Infantrys remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Tank
Battle in Shansi
Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Shansi, round 2 : 3/5 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Kweichow
Hisaichi attack with 3 Infantrys and 1 Tank
Chinese defend with 3 ArmoredCars
Hisaichi roll dice for 3 Infantrys and 1 Tank in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 3 ArmoredCars in Kweichow, round 2 : 1/3 hits
1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 3 ArmoredCars in Kweichow, round 3 : 1/3 hits
1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 : 0/2 hits
Chinese roll dice for 2 ArmoredCars in Kweichow, round 4 : 0/2 hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 5 : 1/2 hits
Chinese roll dice for 2 ArmoredCars in Kweichow, round 5 : 0/2 hits
1 ArmoredCar owned by the Chinese lost in Kweichow
Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 6 : 1/2 hits
Chinese roll dice for 1 ArmoredCar in Kweichow, round 6 : 0/1 hits
1 ArmoredCar owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 3 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Shansi to Shantung
Place Units - Hisaichi
1 Adv.Fighter, 1 Infantry and 1 Tank placed in Chita
2 ArmoredCars and 1 Tank placed in Peking
8 Infantrys placed in Changchun
2 Artillerys and 1 Infantry placed in Shantung
6 Infantrys placed in Hong Kong
4 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 69 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
2 Tanks moved from Rhodesia to Equatoria
British take Kenya from Italians
British take Equatoria from Italians
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
2 Infantrys moved from Italian East Africa to Kordofan
1 Infantry moved from Italian East Africa to Kordofan
1 Tank moved from Lower Egypt to Darfur
British take Nubia from Germans
British take Darfur from Italians
1 Artillery moved from Lower Egypt to Mersa Matruh
1 Mot.Inf moved from W.Iran to Palestine
1 Tank moved from Cairo to Mersa Matruh
2 Tanks moved from Lower Egypt to New Valley
3 Tanks moved from Lower Egypt to Palestine
1 Adv.Fighter moved from French Somaliland to Cairo
7 Infantrys moved from Assam to Yunnan
6 Infantrys moved from Burma to N.Thailand
1 Tank moved from S.Thailand to N.French Indochina
French take S.French Indochina from Thai
French take N.French Indochina from Yamamoto
2 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
1 Artillery and 1 Infantry moved from Sumatra to 65 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 5 Infantrys moved from 65 Sea Zone to S.Thailand
1 Infantry moved from Madras to Hyderabad
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Transport moved from 58 Sea Zone to 59 Sea Zone
2 Infantrys moved from Bombay to 59 Sea Zone
2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Transport moved from 58 Sea Zone to 59 Sea Zone
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
Purchase Units - British
British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 2 Fighters and 19 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in N.Thailand
British attack with 6 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 6 Infantrys in N.Thailand, round 2 : 1/6 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.Thailand
British win, taking N.Thailand from Thai with 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Mersa Matruh
British attack with 1 Artillery and 1 Tank
Italians defend with 1 ArmoredCar
British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 3 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Artillery
Casualties for Italians: 1 ArmoredCar
Battle in New Valley
British attack with 2 Tanks
Italians defend with 1 ArmoredCar
British roll dice for 2 Tanks in New Valley, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 ArmoredCar in New Valley, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in New Valley
British win, taking New Valley from Germans with 2 Tanks remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in Yunnan
British attack with 7 Infantrys
Hisaichi defend with 3 Infantrys
British roll dice for 7 Infantrys in Yunnan, round 2 : 0/7 hits, 1.17 expected hits
Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Yunnan
British roll dice for 5 Infantrys in Yunnan, round 3 : 2/5 hits, 0.83 expected hits
Hisaichi roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Yunnan
British roll dice for 5 Infantrys in Yunnan, round 4 : 0/5 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 5 Infantrys in Yunnan, round 5 : 0/5 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
British roll dice for 4 Infantrys in Yunnan, round 6 : 1/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 3 Infantrys
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - British
6 Adv.Fighters moved from Cairo to Istanbul
Place Units - British
1 Adv.Fighter, 4 ArmoredCars and 1 Fighter placed in Cairo
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
2 Artillerys placed in Assam
4 Infantrys placed in Manchester
British undo move 6.
4 Infantrys placed in Wales
1 Fighter and 3 Infantrys placed in Manchester
British undo move 7.
1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in Manchester
1 Infantry placed in London
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Italians : 0.67
Hisaichi : 0.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Carrier, 1 Cruiser and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Transport moved from 70 Sea Zone to 122 Sea Zone
2 Infantrys moved from Wellington to 122 Sea Zone
1 Infantry moved from New South Wales to 122 Sea Zone
1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters, 3 Infantrys, 2 Submarines and 3 Transports moved from 122 Sea Zone to 120 Sea Zone
6 Infantrys moved from Queensland to 120 Sea Zone
9 Infantrys moved from 120 Sea Zone to New Caledonia
1 Fighter moved from Wellington to 120 Sea Zone
1 Fighter moved from Broome to 120 Sea Zone
Place Units - Anzac
1 Carrier and 1 Cruiser placed in 120 Sea Zone
3 Infantrys placed in Port Moresby
1 Adv.Fighter and 2 Infantrys placed in Townsville
1 Infantry placed in Broome
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro
1 Tank moved from Port Moresby to Hollandia
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Factory; Remaining resources: 7 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Dutch lost in Rio De Janeiro
Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits
1 Tank owned by the Dutch lost in Rio De Janeiro
Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -7
Casualties for Dutch: 1 Infantry and 1 Tank
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker and 1 Factory placed in Java
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 29 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 1.00
Dutch : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
2 Infantrys moved from Oulu to N.Karelia
1 Fighter moved from Oulu to N.Karelia
2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
2 Elites and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in N.Karelia
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in N.Karelia
Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from N.Karelia to Oulu
Place Units - Finns
2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Artillery, 1 Elite and 1 Infantry moved from E.Romania to Odessa
1 Artillery, 2 Elites, 2 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
1 Tank moved from E.Romania to Odessa
2 Infantrys moved from E.Romania to Bulgaria
2 Elites, 1 Fighter and 1 Tank moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Odessa, round 2 : 1/4 hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vinnytsia
Romanians attack with 1 Artillery, 4 Elites, 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Elite and 4 Infantrys
Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter, 2 Infantrys and 2 Tanks in Vinnytsia, round 2 : 2/10 hits
Russians roll dice for 1 Elite and 4 Infantrys in Vinnytsia, round 2 : 2/5 hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia
Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 3 : 2/8 hits
Russians roll dice for 1 Elite and 2 Infantrys in Vinnytsia, round 3 : 0/3 hits
2 Infantrys owned by the Russians lost in Vinnytsia
Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 4 : 4/8 hits
Russians roll dice for 1 Elite in Vinnytsia, round 4 : 0/1 hits
1 Elite owned by the Russians lost in Vinnytsia
Romanians win, taking Vinnytsia from Russians with 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Elite and 4 Infantrys
Non Combat Move - Romanians
1 Fighter moved from Vinnytsia to E.Romania
Place Units - Romanians
2 Artillerys and 1 Elite placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 unit repaired.
2 Artillerys and 1 Marine moved from Attu to 72 Sea Zone
1 Marine and 2 Mech.Infs moved from Northwest USA to 80 Sea Zone
1 B.Transport, 1 Marine and 2 Mech.Infs moved from 80 Sea Zone to 71 Sea Zone
1 Marine and 2 Mech.Infs moved from 71 Sea Zone to Attu
1 B.Transport moved from 71 Sea Zone to 80 Sea Zone
1 B.Transport moved from 72 Sea Zone to 71 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 B.Transport and 1 Infantry moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys, 1 Infantry and 1 Marine moved from 72 Sea Zone to Koryakia
2 Bombers moved from Midway to Koryakia
1 Elite moved from Pearl Harbor to 91 Sea Zone
1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 104 Sea Zone
1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit
Americans take Jaluit from Yamamoto
2 Adv.Fighters, 1 B.Carrier, 2 Carriers, 5 Destroyers, 3 Fighters, 1 Infantry, 8 Submarines and 3 Transports moved from 97 Sea Zone to 104 Sea Zone
1 Infantry moved from 104 Sea Zone to Jaluit
1 Submarine moved from 91 Sea Zone to 104 Sea Zone
1 Elite and 1 S.Submarine moved from 91 Sea Zone to 104 Sea Zone
1 Elite moved from 104 Sea Zone to Jaluit
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 Bunker, 1 Cruiser, 2 Destroyers, 4 Elites, 1 Marine, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Koryakia
Americans attack with 2 Artillerys, 2 Bombers, 1 Infantry and 1 Marine
Yamamoto defend with 1 Artillery, 1 Elite and 2 Tanks
Americans roll dice for 1 Battleship and 3 Cruisers in Koryakia, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 2 Artillerys, 2 Bombers, 1 Infantry and 1 Marine in Koryakia, round 2 : 3/6 hits, 3.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Tanks in Koryakia, round 2 : 1/4 hits, 1.67 expected hits
1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Koryakia
Americans win, taking Koryakia from Yamamoto with 2 Artillerys, 2 Bombers and 1 Marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Tanks
Non Combat Move - Americans
2 Bombers moved from Koryakia to Attu
2 Destroyers moved from 71 Sea Zone to 72 Sea Zone
Place Units - Americans
1 S.Submarine placed in 89 Sea Zone
1 Cruiser, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 Destroyer and 1 Submarine placed in 71 Sea Zone
1 Bunker placed in Wake
4 Elites placed in Northwest USA
1 Adv.Fighter placed in Alaska
Americans undo move 6.
1 Adv.Fighter placed in San Francisco
1 Marine placed in Alaska
Turn Complete - Americans
Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Americans : 0.83