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Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Anzac
                1 Adv.Fighter moved from 114 Sea Zone to Ponape
                2 Fighters moved from Malaya to 111 Sea Zone
                1 Transport moved from 65 Sea Zone to 70 Sea Zone

    Purchase Units - Anzac
                Anzac buy 3 Fighters; Remaining resources: 12 PUs;

    Combat - Anzac
                Battle in 111 Sea Zone
                    Anzac attack with 2 Fighters
                    Yamamoto defend with 1 T.Boat
                        Anzac roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Yamamoto roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
                    Anzac win with 2 Fighters remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 T.Boat
                Battle in Ponape
                    Anzac attack with 1 Adv.Fighter
                    Yamamoto defend with 1 Elite
                        Anzac roll dice for 1 Adv.Fighter in Ponape, round 2 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Elite in Ponape, round 2 : 0/1 hits, 0.33 expected hits
                        1 Elite owned by the Yamamoto lost in Ponape
                    Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Elite

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Ponape to New Georgia
                2 Infantrys moved from Bougainville to New Georgia
                1 Carrier, 3 Cruisers, 2 Destroyers, 2 Submarines and 2 Transports moved from 114 Sea Zone to 122 Sea Zone
                2 Fighters moved from 111 Sea Zone to Broome
                1 Infantry moved from Canberra to New South Wales
                4 Infantrys moved from Queensland to Northern Territory
                6 Infantrys moved from New South Wales to Queensland

    Place Units - Anzac
                2 Fighters placed in 122 Sea Zone
                1 Fighter placed in Wellington

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.50
        Anzac : 0.83

    triplea_42537_Anz6.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Dutch
                    Dutch loses 0 PUs for violating Bahias neutrality.
                1 Tank moved from Venezuela to Bahia
                      Dutch take Bahia from Neutral
                1 Infantry moved from Amazon to Bahia

    Purchase Units - Dutch
                Dutch buy 4 Bunkers; Remaining resources: 4 PUs;

    Combat - Dutch

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Timor
                1 Bunker placed in Java
                1 Bunker placed in Soembawa
                1 Bunker placed in Sumatra

    Turn Complete - Dutch
                Dutch collect 30 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    triplea_42537_Dut6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Infantry moved from Oulu to Vyborg
                      Finns take Vyborg from Russians

    Purchase Units - Finns
                Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns
                2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
                1 Infantry moved from Kotka to Oulu
                2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
                1 Infantry moved from N.Karelia to Oulu

    Place Units - Finns
                2 Elites and 4 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42537_Fin6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Romanians
                1 Elite and 1 Infantry moved from Vinnytsia to E.Romania
                1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
                2 Tanks moved from Istanbul to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                2 Elites and 1 Tank placed in E.Romania
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 18 PUs; end with 18 PUs

    triplea_42537_Rom6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Purchase Units - Thai
                Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Place Units - Thai
                5 Infantrys and 1 Tank placed in Bangkok

    Turn Complete - Thai
                Thai collect 15 PUs; end with 15 PUs

    triplea_42537_Tha6.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6

    Combat Move - Americans
                1 Transport moved from 98 Sea Zone to 97 Sea Zone
                1 Elite moved from Johnston to 97 Sea Zone
                1 Elite and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
                1 Artillery moved from Midway to 88 Sea Zone
                2 Adv.Fighters moved from Midway to Wake
                1 Artillery and 1 Elite moved from 88 Sea Zone to Wake
                2 Artillerys and 1 Marine moved from Northwest USA to 80 Sea Zone
                2 Artillerys and 1 Marine moved from Attu to 71 Sea Zone
                1 Artillery and 1 Tank moved from Attu to 71 Sea Zone
                1 Elite moved from Kiska to 71 Sea Zone
                1 Artillery and 2 Tanks moved from Kiska to 71 Sea Zone
                4 Artillerys, 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 1 Elite, 4 Infantrys, 1 Marine, 5 Submarines, 3 Tanks and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Artillerys, 1 B.Transport and 1 Marine moved from 80 Sea Zone to 71 Sea Zone
                2 Artillerys and 1 Marine moved from 71 Sea Zone to Attu
                2 Carriers, 3 Destroyers, 3 Fighters, 1 Infantry, 4 Submarines and 3 Transports moved from 124 Sea Zone to 97 Sea Zone
                1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 Destroyer and 4 Submarines moved from 91 Sea Zone to 97 Sea Zone
                2 Bombers moved from Pearl Harbor to Wake

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Elite, 1 Infantry, 1 Marine, 2 Mech.Infs, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 72 Sea Zone
                    British loiter and taunt; Americans attack with 4 Artillerys, 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 1 Elite, 1 Marine, 5 Submarines, 3 Tanks and 1 Transport
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 5 Submarines in 72 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                        Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 Battleship owned by the Americans
                        1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
                    Americans win with 4 B.Transports, 1 Battleship, 1 Carrier, 4 Cruisers, 5 Destroyers, 5 Submarines and 1 Transport remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Wake
                    Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite in Wake, round 2 : 2/6 hits, 3.17 expected hits
                        Yamamoto roll dice for 1 Infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in Wake
                    Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 1 Elite remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Americans
                2 Adv.Fighters moved from Wake to 97 Sea Zone
                2 Bombers moved from Wake to Midway
                4 Artillerys, 1 Elite, 1 Marine and 3 Tanks moved from 72 Sea Zone to Koryakia

    Place Units - Americans
                1 B.Carrier placed in 97 Sea Zone
                1 S.Submarine placed in 91 Sea Zone
                1 B.Transport placed in 80 Sea Zone
                1 Marine and 2 Mech.Infs placed in Northwest USA
                2 Destroyers placed in 71 Sea Zone
                1 Infantry placed in Alaska
                1 Submarine placed in 91 Sea Zone
                1 Elite placed in Pearl Harbor

    Turn Complete - Americans
                Americans collect 84 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.33
        Americans : -0.83

    triplea_42537_Ame6.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Germans
                5 Infantrys moved from Bohemia to Krakow
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                1 Infantry moved from 24 Sea Zone to East Prussia
                1 Bomber moved from Krakow to 22 Sea Zone
                3 Bombers moved from Lorraine to 22 Sea Zone
                1 Cruiser moved from 24 Sea Zone to 22 Sea Zone
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
                1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Elite and 2 Infantrys moved from 23 Sea Zone to Oslo
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Elite and 1 Infantry moved from Hamburg to 23 Sea Zone
                1 Elite and 1 Infantry moved from 23 Sea Zone to Danzig
                1 HeavyTank moved from Warsaw to Danzig
                1 Artillery and 2 Infantrys moved from Burgundy to Languedoc
                1 Artillery and 2 Infantrys moved from Burgundy to Orleanais
                3 Tanks moved from Paris to Normandy
                2 Tanks moved from Paris to Normandy
                3 Tanks moved from Paris to Picardy
                6 Infantrys moved from Lorraine to Belgium
                4 Infantrys moved from Rhine to Belgium
                4 Infantrys moved from Burgundy to Picardy
                1 Stuka moved from Burgundy to Belgium
                2 Tanks moved from Paris to Normandy
                1 Tank moved from Paris to Languedoc
                2 Tanks moved from Paris to Languedoc

    Purchase Units - Germans
                Germans buy 4 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 2 HeavyTanks, 27 Infantrys, 1 S.Submarine, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Picardy
                    Germans attack with 4 Infantrys and 3 Tanks
                    French defend with 1 Bunker
                        Germans roll dice for 4 Infantrys and 3 Tanks in Picardy, round 2 :  3/7 hits
                        French roll dice for 1 Bunker in Picardy, round 2 :  1/1 hits
                        1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                    Germans win, taking Picardy from French with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for French: 1 Bunker
                Battle in Normandy
                    Germans attack with 7 Tanks
                    British defend with 3 Infantrys; French defend with 1 AAGun and 1 Factory
                        Germans roll dice for 7 Tanks in Normandy, round 2 :  4/7 hits
                        French roll dice for 3 Infantrys in Normandy, round 2 :  1/3 hits
                        3 Infantrys owned by the British and 1 Tank owned by the Germans lost in Normandy
                    Germans win, taking Normandy from French with 6 Tanks remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 Tank
                    Casualties for British: 3 Infantrys
                Battle in Orleanais
                    Germans attack with 1 Artillery and 2 Infantrys
                    French defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 2 Infantrys in Orleanais, round 2 :  0/3 hits
                        French roll dice for 1 Infantry in Orleanais, round 2 :  1/1 hits
                        1 Infantry owned by the Germans lost in Orleanais
                        Germans roll dice for 1 Artillery and 1 Infantry in Orleanais, round 3 :  1/2 hits
                        French roll dice for 1 Infantry in Orleanais, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Orleanais
                    Germans win, taking Orleanais from French with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 Infantrys
                    Casualties for French: 1 Infantry
                Battle in Languedoc
                    Germans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                    French defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Languedoc, round 2 :  5/6 hits
                        French roll dice for 1 Infantry in Languedoc, round 2 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Languedoc
                    Germans win, taking Languedoc from French with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for French: 1 Infantry
                Battle in 22 Sea Zone
                    Germans attack with 4 Bombers and 1 Cruiser
                    British defend with 1 Battleship, 2 Destroyers and 1 Transport
                        Germans roll dice for 4 Bombers and 1 Cruiser in 22 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 Battleship, 2 Destroyers and 1 Transport in 22 Sea Zone, round 2 :  4/4 hits
                        1 Transport owned by the British, 1 Battleship owned by the British, 2 Destroyers owned by the British, 1 Cruiser owned by the Germans and 3 Bombers owned by the Germans lost in 22 Sea Zone
                    Germans win with 1 Bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 Bombers and 1 Cruiser
                    Casualties for British: 1 Battleship, 2 Destroyers and 1 Transport
                Battle in Belgium
                    Germans attack with 10 Infantrys and 1 Stuka
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 10 Infantrys and 1 Stuka in Belgium, round 2 :  4/11 hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 :  1/3 hits
                        1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 3 Infantrys
                Battle in Oslo
                    Germans attack with 1 Elite and 2 Infantrys
                    British defend with 1 Infantry
                        Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 2 :  0/3 hits
                        British roll dice for 1 Infantry in Oslo, round 2 :  0/1 hits
                        Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 3 :  0/3 hits
                        British roll dice for 1 Infantry in Oslo, round 3 :  0/1 hits
                        Germans roll dice for 1 Elite and 2 Infantrys in Oslo, round 4 :  1/3 hits
                        British roll dice for 1 Infantry in Oslo, round 4 :  0/1 hits
                        1 Infantry owned by the British lost in Oslo
                    Germans win, taking Oslo from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Germans
                1 Stuka moved from Belgium to Hamburg
                1 Bomber moved from 22 Sea Zone to Hamburg
                1 Transport moved from 41 Sea Zone to 43 Sea Zone
                1 Transport moved from 41 Sea Zone to 43 Sea Zone
                1 Destroyer and 1 Submarine moved from 41 Sea Zone to 30 Sea Zone
                2 Tanks moved from S.Algeria to Ghadames

    Place Units - Germans
                1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 23 Sea Zone
                2 Infantrys placed in Hamburg
                2 HeavyTanks and 2 Tanks placed in Warsaw
                Germans undo move 3.
                2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
                2 ArmoredCars, 1 Elite, 1 HeavyTank and 1 Tank placed in Bohemia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Berlin: 15 Infantrys
                EDIT: Adding units owned by Germans to Brandenburg: 15 Infantrys
                EDIT: Removing units owned by Germans from Saxony: 4 Infantrys
                EDIT: Adding units owned by Germans to Brandenburg: 4 Infantrys
                EDIT: Removing units owned by Germans from Bavaria: 3 Infantrys
                EDIT: Adding units owned by Germans to Bohemia: 3 Infantrys
                EDIT: Turning off Edit Mode
                8 Infantrys placed in Paris
                1 Artillery, 1 Elite and 2 Infantrys placed in Rhine
                3 Infantrys placed in Bavaria
                3 Artillerys and 12 Infantrys placed in Berlin

    Turn Complete - Germans
                Germans collect 105 PUs; end with 105 PUs

    triplea_42537_Ger7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Russians
                1 Artillery, 1 Fighter and 5 Infantrys moved from Irkutsk to N.Buryat Mongolia
                1 Bomber and 11 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                7 Infantrys moved from Yakutsk to N.Buryat Mongolia
                1 Tank moved from Latvia to Lithuania
                      Russians take Lithuania from Germans
                1 Tank moved from Lithuania to Brest
                      Russians take Brest from Germans
                8 Infantrys moved from Latvia to East Prussia
                1 Infantry moved from Minsk to Brest
                4 ArmoredCars, 1 Artillery and 11 Infantrys moved from Kiev to Brest
                5 Infantrys moved from Donetsk to Vinnytsia
                1 Transport moved from 53 Sea Zone to 54 Sea Zone
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                2 Infantrys moved from 53 Sea Zone to Istanbul
                      Russians take Istanbul from Romanians
                1 Elite moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                7 Infantrys moved from Rostov to Donetsk
                10 Infantrys moved from Kursk to Kiev
                4 Tanks moved from Latvia to Brest
                1 Bomber moved from Donetsk to 24 Sea Zone
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 Infantry moved from S.Karelia to N.Karelia
                      Russians take N.Karelia from Finns
                1 Artillery and 2 Infantrys moved from Leningrad to Vyborg
                6 Infantrys moved from Moscow to Yaroslavl
                10 Infantrys moved from Yaroslavl to Kursk
                6 Infantrys moved from Evenkia to Olyokminsk
                6 Infantrys moved from Sibirsky to Evenkia
                1 Tank moved from Estonia to East Prussia
                1 Infantry moved from Estonia to Latvia
                1 Fighter moved from Donetsk to East Prussia
                2 Artillerys and 8 Infantrys moved from S.Karelia to Vyborg
                1 Artillery and 10 Infantrys moved from Leningrad to Vyborg
                4 Infantrys moved from Krasnoyarsk to Irkutsk
                5 Infantrys moved from Novosibirsk to Krasnoyarsk
                5 Infantrys moved from Sverdlovsk to Novosibirsk
                1 Elite moved from Odessa to Vinnytsia

    Purchase Units - Russians
                Russians buy 2 Artillerys, 2 Bunkers, 1 Elite and 34 Infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in 24 Sea Zone
                    Russians attack with 1 Bomber
                    Germans defend with 2 Transports
                        Russians roll dice for 1 Bomber in 24 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 2 Transports in 24 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        1 Transport owned by the Germans lost in 24 Sea Zone
                        Russians roll dice for 1 Bomber in 24 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Germans roll dice for 1 Transport in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Germans lost in 24 Sea Zone
                    Russians win with 1 Bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 Transports
                Battle in East Prussia
                    Russians attack with 1 Fighter, 8 Infantrys and 1 Tank
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Fighter, 8 Infantrys and 1 Tank in East Prussia, round 2 : 2/10 hits, 2.17 expected hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Fighter, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Vyborg
                    Russians attack with 4 Artillerys and 20 Infantrys
                    Finns defend with 1 Infantry
                        Russians roll dice for 4 Artillerys and 20 Infantrys in Vyborg, round 2 : 6/24 hits, 5.33 expected hits
                        Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Finns lost in Vyborg
                    Russians win, taking Vyborg from Finns with 4 Artillerys and 20 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                Battle in Vinnytsia
                    Russians attack with 1 Elite and 5 Infantrys
                    Romanians defend with 1 Infantry
                        Russians roll dice for 1 Elite and 5 Infantrys in Vinnytsia, round 2 : 0/6 hits, 1.17 expected hits
                        Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Elite and 5 Infantrys in Vinnytsia, round 3 : 3/6 hits, 1.17 expected hits
                        Germans roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                    Russians win, taking Vinnytsia from Germans with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Romanians: 1 Infantry
                Battle in N.Buryat Mongolia
                    Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 23 Infantrys
                    Hisaichi defend with 2 Artillerys and 13 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 23 Infantrys in N.Buryat Mongolia, round 2 : 3/26 hits, 5.33 expected hits
                        Hisaichi roll dice for 3 Artillerys and 14 Infantrys in N.Buryat Mongolia, round 2 : 4/17 hits, 5.67 expected hits
                        4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 19 Infantrys in N.Buryat Mongolia, round 3 : 3/22 hits, 4.67 expected hits
                        Hisaichi roll dice for 3 Artillerys and 11 Infantrys in N.Buryat Mongolia, round 3 : 3/14 hits, 4.67 expected hits
                        3 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 16 Infantrys in N.Buryat Mongolia, round 4 : 3/19 hits, 4.17 expected hits
                        Hisaichi roll dice for 3 Artillerys and 8 Infantrys in N.Buryat Mongolia, round 4 : 3/11 hits, 3.67 expected hits
                        3 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 13 Infantrys in N.Buryat Mongolia, round 5 : 3/16 hits, 3.67 expected hits
                        Hisaichi roll dice for 3 Artillerys and 5 Infantrys in N.Buryat Mongolia, round 5 : 4/8 hits, 2.67 expected hits
                        4 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 9 Infantrys in N.Buryat Mongolia, round 6 : 3/12 hits, 3.00 expected hits
                        Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.Buryat Mongolia, round 6 : 2/5 hits, 1.67 expected hits
                        2 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 7 Infantrys in N.Buryat Mongolia, round 7 : 1/10 hits, 2.67 expected hits
                        Hisaichi roll dice for 2 Artillerys in N.Buryat Mongolia, round 7 : 0/2 hits, 0.67 expected hits
                        1 Artillery owned by the Yamamoto lost in N.Buryat Mongolia
                        Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 7 Infantrys in N.Buryat Mongolia, round 8 : 5/10 hits, 2.67 expected hits
                        Hisaichi roll dice for 1 Artillery in N.Buryat Mongolia, round 8 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                    Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 17 Infantrys
                    Casualties for Hisaichi: 2 Artillerys and 13 Infantrys
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry

    Non Combat Move - Russians
                1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Olyokminsk
                1 AAGun moved from Olyokminsk to Irkutsk
                1 AAGun moved from Kiev to Brest
                1 AAGun moved from Kursk to Kiev
                1 AAGun moved from S.Karelia to Vyborg
                1 Bomber moved from 24 Sea Zone to Leningrad
                1 Fighter moved from East Prussia to Latvia

    Place Units - Russians
                1 Bunker placed in Kiev
                1 Bunker placed in Donetsk
                2 Artillerys and 1 Elite placed in Georgia
                5 Infantrys placed in Stalingrad
                10 Infantrys placed in Moscow
                4 Infantrys placed in Leningrad
                2 Infantrys placed in S.Karelia
                4 Infantrys placed in Arkhangelsk
                6 Infantrys placed in Sibirsky
                3 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 102 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        Hisaichi : -2.33
        Finns : -0.33
        Russians : -3.33

    triplea_42537_Rus7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                1 Artillery and 1 Infantry moved from Greece to Istanbul
                1 Fighter moved from Crete to Istanbul
                1 ArmoredCar moved from Hun to Mersa Matruh
                1 ArmoredCar moved from Hun to New Valley
                1 Tank moved from Hun to Kufra
                2 ArmoredCars moved from Tunis to S.Algeria
                1 Artillery and 1 Infantry moved from Tunis to N.Tunisia
                1 Transport moved from 51 Sea Zone to 46 Sea Zone
                2 ArmoredCars moved from Rome to 46 Sea Zone
                2 ArmoredCars moved from 46 Sea Zone to N.Tunisia

    Purchase Units - Italians
                Italians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Istanbul
                    Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                    Russians defend with 2 Infantrys
                        Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Istanbul, round 2 :  0/3 hits
                        Russians roll dice for 2 Infantrys in Istanbul, round 2 :  1/2 hits
                        1 Infantry owned by the Italians lost in Istanbul
                        Italians roll dice for 1 Artillery and 1 Fighter in Istanbul, round 3 :  0/2 hits
                        Russians roll dice for 2 Infantrys in Istanbul, round 3 :  0/2 hits
                        Italians roll dice for 1 Artillery and 1 Fighter in Istanbul, round 4 :  0/2 hits
                        Russians roll dice for 2 Infantrys in Istanbul, round 4 :  2/2 hits
                        1 Fighter owned by the Italians and 1 Artillery owned by the Italians lost in Istanbul
                    Russians win with 2 Infantrys remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 Artillery, 1 Fighter and 1 Infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 Infantrys placed in Greece
                2 HeavyTanks and 1 Tank placed in Hun
                2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Tunis
                1 Infantry placed in Rome
                1 Cruiser and 1 Destroyer placed in 51 Sea Zone

    Turn Complete - Italians
                Italians collect 59 PUs; end with 59 PUs

    triplea_42537_Ita7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Infantry moved from Cairo to Lower Egypt

    Purchase Units - French
                French buy 1 Adv.Fighter, 1 Bunker and 5 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French

    Place Units - French
                1 Adv.Fighter, 1 Bunker and 3 Tanks placed in E.Morocco
                2 Tanks placed in Syria

    Turn Complete - French
                French collect 32 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    triplea_42537_Fre7.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                1 Destroyer and 1 Submarine moved from 107 Sea Zone to 109 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery moved from Davao to 107 Sea Zone
                1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
                      Yamamoto take Jilolo from Dutch
                1 Infantry moved from Ayan to Yakutsk
                      Yamamoto take Yakutsk from Russians
                1 Artillery and 3 Infantrys moved from Ayan to Okhotsk
                2 B.Transports and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
                2 Tanks moved from Chubu to 84 Sea Zone
                1 Artillery moved from Tokyo to 84 Sea Zone
                2 ArmoredCars moved from Tokyo to 84 Sea Zone
                4 Infantrys moved from Tokyo to 84 Sea Zone
                2 ArmoredCars, 1 Artillery, 2 B.Transports, 4 Infantrys, 2 Tanks and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
                1 Infantry moved from Tokyo to 84 Sea Zone
                1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry moved from Okhotsk to Zhigansk
                      Yamamoto take Zhigansk from Russians
                1 Artillery and 1 Elite moved from Kolyma to Koryakia
                2 ArmoredCars, 1 Artillery, 5 Infantrys and 2 Tanks moved from 75 Sea Zone to Koryakia
                2 Fighters moved from 76 Sea Zone to Koryakia
                1 Transport moved from 76 Sea Zone to 85 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 ArmoredCars, 2 Destroyers, 10 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Koryakia
                    Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks
                    Americans defend with 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks
                        Yamamoto roll dice for 1 Cruiser in Koryakia, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 2 Tanks in Koryakia, round 2 :  2/14 hits
                        Russians roll dice for 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks in Koryakia, round 2 :  3/9 hits
                        1 Elite owned by the Americans, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Koryakia
                        Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters, 2 Infantrys and 2 Tanks in Koryakia, round 3 :  6/11 hits
                        Russians roll dice for 3 Artillerys, 1 Marine and 3 Tanks in Koryakia, round 3 :  5/7 hits
                        1 Marine owned by the Americans, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the Americans, 2 Tanks owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Koryakia
                        Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks in Koryakia, round 4 :  3/6 hits
                        Russians roll dice for 1 Tank in Koryakia, round 4 :  0/1 hits
                        1 Tank owned by the Americans lost in Koryakia
                    Yamamoto win, taking Koryakia from Russians with 1 Artillery, 1 Elite, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 16
                    Casualties for Yamamoto: 2 ArmoredCars, 1 Artillery and 5 Infantrys
                    Casualties for Americans: 4 Artillerys, 1 Elite, 1 Marine and 3 Tanks

    Non Combat Move - Yamamoto
                2 Fighters moved from Koryakia to 85 Sea Zone
                1 Carrier and 6 Destroyers moved from 76 Sea Zone to 85 Sea Zone

    Place Units - Yamamoto
                2 Destroyers and 2 Submarines placed in 107 Sea Zone
                2 ArmoredCars placed in Kiangsi
                2 S.Submarines placed in 85 Sea Zone
                8 Infantrys placed in Tokyo
                2 Infantrys placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 78 PUs; end with 78 PUs

    triplea_42537_Yam7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                2 Elites and 4 Infantrys moved from E.Qinghai to Lanchow
                1 Artillery, 1 Elite and 1 Infantry moved from Shensi to Hupeh
                1 Artillery and 2 Infantrys moved from Shensi to Shansi
                2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar
                3 ArmoredCars moved from Shensi to Kweichow
                1 ArmoredCar moved from Shensi to Chahar
                1 Fighter moved from Ningsia to Chahar

    Purchase Units - Chinese
                Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 2/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Kweichow
                    Chinese attack with 3 ArmoredCars
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 ArmoredCars in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Chahar
                    Chinese attack with 3 ArmoredCars, 1 Fighter and 2 Tanks
                    Hisaichi defend with 6 Infantrys
                        Chinese roll dice for 3 ArmoredCars, 1 Fighter and 2 Tanks in Chahar, round 2 : 2/6 hits, 2.33 expected hits
                        Hisaichi roll dice for 6 Infantrys in Chahar, round 2 : 2/6 hits, 2.00 expected hits
                        2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Chahar
                        Chinese roll dice for 1 ArmoredCar, 1 Fighter and 2 Tanks in Chahar, round 3 : 1/4 hits, 1.67 expected hits
                        Hisaichi roll dice for 4 Infantrys in Chahar, round 3 : 1/4 hits, 1.33 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                        Chinese roll dice for 1 Fighter and 2 Tanks in Chahar, round 4 : 0/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 3 Infantrys in Chahar, round 4 : 1/3 hits, 1.00 expected hits
                        1 Fighter owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 Tanks in Chahar, round 5 : 2/2 hits, 1.00 expected hits
                        Hisaichi roll dice for 3 Infantrys in Chahar, round 5 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Hisaichi lost in Chahar
                        Chinese roll dice for 2 Tanks in Chahar, round 6 : 1/2 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is -13
                    Casualties for Chinese: 3 ArmoredCars, 1 Fighter and 1 Tank
                    Casualties for Hisaichi: 6 Infantrys
                Battle in Lanchow
                    Chinese attack with 2 Elites and 4 Infantrys
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 2 Elites and 4 Infantrys in Lanchow, round 2 : 1/6 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Hisaichi lost in Lanchow
                    Chinese win, taking Lanchow from Hisaichi with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                Battle in Hupeh
                    Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 Infantry
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                2 Artillerys and 2 Infantrys moved from Ningsia to Suiyuan
                1 AAGun moved from Ningsia to Suiyuan
                2 ArmoredCars moved from Gobi Altai to Suiyuan
                2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
                2 Infantrys moved from E.Sinkiang to Gobi Altai
                4 ArmoredCars moved from Urumqi to Gobi Altai

    Place Units - Chinese
                1 Artillery and 1 Elite placed in Ningsia
                1 Artillery, 1 Elite and 4 Infantrys placed in Hsining
                4 ArmoredCars placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.17
        Chinese : -1.33

    triplea_42537_Chi7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                3 Infantrys moved from N.French Indochina to Yunnan
                3 Infantrys and 1 Tank moved from N.French Indochina to Kweichow
                1 Artillery and 2 Infantrys moved from Anhwei to Hupeh
                2 Artillerys and 2 Infantrys moved from Anhwei to Shansi
                1 ArmoredCar moved from Shantung to Chahar
                2 Infantrys moved from Peking to Chahar
                1 Battleship, 1 T.Boat and 5 Transports moved from 105 Sea Zone to 110 Sea Zone
                4 Infantrys moved from Changchun to 84 Sea Zone
                4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
                1 Transport moved from 75 Sea Zone to 84 Sea Zone
                4 Infantrys moved from Changchun to Kirin
                6 Infantrys moved from Hong Kong to 92 Sea Zone
                6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
                6 Infantrys moved from 84 Sea Zone to Shantung
                4 Infantrys moved from 75 Sea Zone to Ayan
                1 Infantry moved from Anhwei to Hupeh
                1 Bomber moved from Anhwei to Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 20 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Hupeh
                    Hisaichi attack with 1 Artillery and 3 Infantrys
                    Chinese defend with 1 Artillery and 1 Elite
                        Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hupeh, round 2 :  1/4 hits
                        Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 :  1/2 hits
                        1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 3 :  1/3 hits
                        Chinese roll dice for 1 Artillery in Hupeh, round 3 :  0/1 hits
                        1 Artillery owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Elite
                Battle in Yunnan
                    Hisaichi attack with 3 Infantrys
                    British defend with 1 Infantry
                        Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 Infantry in Yunnan, round 2 :  0/1 hits
                        Hisaichi roll dice for 3 Infantrys in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 Infantry in Yunnan, round 3 :  0/1 hits
                        1 Infantry owned by the British lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Chahar
                    Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 Tank in Chahar, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 Tank in Chahar, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 2 Infantrys remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Tank
                Battle in Shansi
                    Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Shansi, round 2 :  3/5 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in Kweichow
                    Hisaichi attack with 3 Infantrys and 1 Tank
                    Chinese defend with 3 ArmoredCars
                        Hisaichi roll dice for 3 Infantrys and 1 Tank in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 3 ArmoredCars in Kweichow, round 2 :  1/3 hits
                        1 Infantry owned by the Hisaichi lost in Kweichow
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 3 :  1/3 hits
                        Chinese roll dice for 3 ArmoredCars in Kweichow, round 3 :  1/3 hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 :  0/2 hits
                        Chinese roll dice for 2 ArmoredCars in Kweichow, round 4 :  0/2 hits
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 5 :  1/2 hits
                        Chinese roll dice for 2 ArmoredCars in Kweichow, round 5 :  0/2 hits
                        1 ArmoredCar owned by the Chinese lost in Kweichow
                        Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 6 :  1/2 hits
                        Chinese roll dice for 1 ArmoredCar in Kweichow, round 6 :  0/1 hits
                        1 ArmoredCar owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 2 Infantrys
                    Casualties for Chinese: 3 ArmoredCars

    Non Combat Move - Hisaichi
                1 Bomber moved from Shansi to Shantung

    Place Units - Hisaichi
                1 Adv.Fighter, 1 Infantry and 1 Tank placed in Chita
                2 ArmoredCars and 1 Tank placed in Peking
                8 Infantrys placed in Changchun
                2 Artillerys and 1 Infantry placed in Shantung
                6 Infantrys placed in Hong Kong
                4 Infantrys placed in Banjarmasin

    Turn Complete - Hisaichi
                Hisaichi collect 69 PUs; end with 69 PUs

    triplea_42537_His7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - British
                2 Tanks moved from Rhodesia to Equatoria
                      British take Kenya from Italians
                      British take Equatoria from Italians
                1 Infantry moved from Italian East Africa to Kordofan
                      British take Kordofan from Italians
                2 Infantrys moved from Italian East Africa to Kordofan
                1 Infantry moved from Italian East Africa to Kordofan
                1 Tank moved from Lower Egypt to Darfur
                      British take Nubia from Germans
                      British take Darfur from Italians
                1 Artillery moved from Lower Egypt to Mersa Matruh
                1 Mot.Inf moved from W.Iran to Palestine
                1 Tank moved from Cairo to Mersa Matruh
                2 Tanks moved from Lower Egypt to New Valley
                3 Tanks moved from Lower Egypt to Palestine
                1 Adv.Fighter moved from French Somaliland to Cairo
                7 Infantrys moved from Assam to Yunnan
                6 Infantrys moved from Burma to N.Thailand
                1 Tank moved from S.Thailand to N.French Indochina
                      French take S.French Indochina from Thai
                      French take N.French Indochina from Yamamoto
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                4 Infantrys moved from Madras to 60 Sea Zone
                1 Artillery and 1 Infantry moved from Sumatra to 65 Sea Zone
                4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Artillery and 5 Infantrys moved from 65 Sea Zone to S.Thailand
                1 Infantry moved from Madras to Hyderabad
                5 Infantrys moved from Bihar to Assam
                5 Infantrys moved from Delhi to Bihar
                1 Transport moved from 58 Sea Zone to 59 Sea Zone
                2 Infantrys moved from Bombay to 59 Sea Zone
                2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
                2 Infantrys moved from 58 Sea Zone to Italian East Africa
                1 Transport moved from 58 Sea Zone to 59 Sea Zone
                1 T.Boat moved from 21 Sea Zone to 22 Sea Zone

    Purchase Units - British
                British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 2 Fighters and 19 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in N.Thailand
                    British attack with 6 Infantrys
                    Yamamoto defend with 1 Infantry
                        British roll dice for 6 Infantrys in N.Thailand, round 2 : 1/6 hits, 1.00 expected hits
                        Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in N.Thailand
                    British win, taking N.Thailand from Thai with 6 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Mersa Matruh
                    British attack with 1 Artillery and 1 Tank
                    Italians defend with 1 ArmoredCar
                        British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 2 : 0/2 hits, 0.83 expected hits
                        Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
                        British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 3 : 1/2 hits, 0.83 expected hits
                        Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 3 : 1/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for British: 1 Artillery
                    Casualties for Italians: 1 ArmoredCar
                Battle in New Valley
                    British attack with 2 Tanks
                    Italians defend with 1 ArmoredCar
                        British roll dice for 2 Tanks in New Valley, round 2 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 ArmoredCar in New Valley, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Italians lost in New Valley
                    British win, taking New Valley from Germans with 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 ArmoredCar
                Battle in Yunnan
                    British attack with 7 Infantrys
                    Hisaichi defend with 3 Infantrys
                        British roll dice for 7 Infantrys in Yunnan, round 2 : 0/7 hits, 1.17 expected hits
                        Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the British lost in Yunnan
                        British roll dice for 5 Infantrys in Yunnan, round 3 : 2/5 hits, 0.83 expected hits
                        Hisaichi roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Hisaichi lost in Yunnan
                        British roll dice for 5 Infantrys in Yunnan, round 4 : 0/5 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                        British roll dice for 5 Infantrys in Yunnan, round 5 : 0/5 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Yunnan
                        British roll dice for 4 Infantrys in Yunnan, round 6 : 1/4 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Yunnan
                    British win, taking Yunnan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 3 Infantrys
                    Casualties for Hisaichi: 3 Infantrys

    Non Combat Move - British
                6 Adv.Fighters moved from Cairo to Istanbul

    Place Units - British
                1 Adv.Fighter, 4 ArmoredCars and 1 Fighter placed in Cairo
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                2 Artillerys placed in Assam
                4 Infantrys placed in Manchester
                British undo move 6.
                4 Infantrys placed in Wales
                1 Fighter and 3 Infantrys placed in Manchester
                British undo move 7.
                1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in Manchester
                1 Infantry placed in London

    Turn Complete - British
                British collect 103 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        British : -2.00
        Italians : 0.67
        Hisaichi : 0.00
        Thai : -0.33

    triplea_42537_Bri7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter, 1 Carrier, 1 Cruiser and 6 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Anzac
                1 Transport moved from 70 Sea Zone to 122 Sea Zone
                2 Infantrys moved from Wellington to 122 Sea Zone
                1 Infantry moved from New South Wales to 122 Sea Zone
                1 Carrier, 3 Cruisers, 2 Destroyers, 2 Fighters, 3 Infantrys, 2 Submarines and 3 Transports moved from 122 Sea Zone to 120 Sea Zone
                6 Infantrys moved from Queensland to 120 Sea Zone
                9 Infantrys moved from 120 Sea Zone to New Caledonia
                1 Fighter moved from Wellington to 120 Sea Zone
                1 Fighter moved from Broome to 120 Sea Zone

    Place Units - Anzac
                1 Carrier and 1 Cruiser placed in 120 Sea Zone
                3 Infantrys placed in Port Moresby
                1 Adv.Fighter and 2 Infantrys placed in Townsville
                1 Infantry placed in Broome

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_42537_Anz7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro
                1 Tank moved from Port Moresby to Hollandia

    Purchase Units - Dutch
                Dutch buy 2 Bunkers and 1 Factory; Remaining resources: 7 PUs;

    Combat - Dutch
                Battle in Rio De Janeiro
                    Dutch attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Dutch lost in Rio De Janeiro
                        Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 2/3 hits, 1.00 expected hits
                        1 Tank owned by the Dutch lost in Rio De Janeiro
                    Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -7
                    Casualties for Dutch: 1 Infantry and 1 Tank

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker and 1 Factory placed in Java
                1 Bunker placed in Sumatra

    Turn Complete - Dutch
                Dutch collect 29 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Neutral : 1.00
        Dutch : -1.17

    triplea_42537_Dut7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Finns
                2 Infantrys moved from Oulu to N.Karelia
                1 Fighter moved from Oulu to N.Karelia
                2 Artillerys, 1 Elite and 3 Infantrys moved from Tampere to Oulu
                2 Elites and 4 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in N.Karelia
                    Finns attack with 1 Fighter and 2 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Fighter and 2 Infantrys in N.Karelia, round 2 :  1/3 hits
                        Russians roll dice for 1 Infantry in N.Karelia, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Finns
                1 Fighter moved from N.Karelia to Oulu

    Place Units - Finns
                2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 14 PUs; end with 14 PUs

    triplea_42537_Fin7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Romanians
                1 Artillery, 1 Elite and 1 Infantry moved from E.Romania to Odessa
                1 Artillery, 2 Elites, 2 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
                1 Tank moved from E.Romania to Odessa
                2 Infantrys moved from E.Romania to Bulgaria
                2 Elites, 1 Fighter and 1 Tank moved from E.Romania to Vinnytsia
                4 Infantrys moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Odessa
                    Romanians attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Odessa, round 2 :  1/4 hits
                        Russians roll dice for 1 Infantry in Odessa, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Odessa
                    Romanians win, taking Odessa from Russians with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Vinnytsia
                    Romanians attack with 1 Artillery, 4 Elites, 1 Fighter, 2 Infantrys and 2 Tanks
                    Russians defend with 1 Elite and 4 Infantrys
                        Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter, 2 Infantrys and 2 Tanks in Vinnytsia, round 2 :  2/10 hits
                        Russians roll dice for 1 Elite and 4 Infantrys in Vinnytsia, round 2 :  2/5 hits
                        2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Vinnytsia
                        Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 3 :  2/8 hits
                        Russians roll dice for 1 Elite and 2 Infantrys in Vinnytsia, round 3 :  0/3 hits
                        2 Infantrys owned by the Russians lost in Vinnytsia
                        Romanians roll dice for 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks in Vinnytsia, round 4 :  4/8 hits
                        Russians roll dice for 1 Elite in Vinnytsia, round 4 :  0/1 hits
                        1 Elite owned by the Russians lost in Vinnytsia
                    Romanians win, taking Vinnytsia from Russians with 1 Artillery, 4 Elites, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7
                    Casualties for Romanians: 2 Infantrys
                    Casualties for Russians: 1 Elite and 4 Infantrys

    Non Combat Move - Romanians
                1 Fighter moved from Vinnytsia to E.Romania

    Place Units - Romanians
                2 Artillerys and 1 Elite placed in E.Romania
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 22 PUs; end with 22 PUs

    triplea_42537_Rom7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Purchase Units - Thai
                Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Place Units - Thai
                5 Infantrys and 1 Tank placed in Bangkok

    Turn Complete - Thai
                Thai collect 11 PUs; end with 11 PUs

    triplea_42537_Tha7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Americans
                1 unit repaired.
                2 Artillerys and 1 Marine moved from Attu to 72 Sea Zone
                1 Marine and 2 Mech.Infs moved from Northwest USA to 80 Sea Zone
                1 B.Transport, 1 Marine and 2 Mech.Infs moved from 80 Sea Zone to 71 Sea Zone
                1 Marine and 2 Mech.Infs moved from 71 Sea Zone to Attu
                1 B.Transport moved from 71 Sea Zone to 80 Sea Zone
                1 B.Transport moved from 72 Sea Zone to 71 Sea Zone
                1 Infantry moved from Alaska to 71 Sea Zone
                1 B.Transport and 1 Infantry moved from 71 Sea Zone to 72 Sea Zone
                2 Artillerys, 1 Infantry and 1 Marine moved from 72 Sea Zone to Koryakia
                2 Bombers moved from Midway to Koryakia
                1 Elite moved from Pearl Harbor to 91 Sea Zone
                1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 104 Sea Zone
                1 Artillery and 1 Infantry moved from 104 Sea Zone to Jaluit
                      Americans take Jaluit from Yamamoto
                2 Adv.Fighters, 1 B.Carrier, 2 Carriers, 5 Destroyers, 3 Fighters, 1 Infantry, 8 Submarines and 3 Transports moved from 97 Sea Zone to 104 Sea Zone
                1 Infantry moved from 104 Sea Zone to Jaluit
                1 Submarine moved from 91 Sea Zone to 104 Sea Zone
                1 Elite and 1 S.Submarine moved from 91 Sea Zone to 104 Sea Zone
                1 Elite moved from 104 Sea Zone to Jaluit

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 1 Bunker, 1 Cruiser, 2 Destroyers, 4 Elites, 1 Marine, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Koryakia
                    Americans attack with 2 Artillerys, 2 Bombers, 1 Infantry and 1 Marine
                    Yamamoto defend with 1 Artillery, 1 Elite and 2 Tanks
                        Americans roll dice for 1 Battleship and 3 Cruisers in Koryakia, round 2 : 3/4 hits, 2.17 expected hits
                        Americans roll dice for 2 Artillerys, 2 Bombers, 1 Infantry and 1 Marine in Koryakia, round 2 : 3/6 hits, 3.00 expected hits
                        Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Tanks in Koryakia, round 2 : 1/4 hits, 1.67 expected hits
                        1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Koryakia
                    Americans win, taking Koryakia from Yamamoto with 2 Artillerys, 2 Bombers and 1 Marine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 Infantry
                    Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Tanks

    Non Combat Move - Americans
                2 Bombers moved from Koryakia to Attu
                2 Destroyers moved from 71 Sea Zone to 72 Sea Zone

    Place Units - Americans
                1 S.Submarine placed in 89 Sea Zone
                1 Cruiser, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
                1 Destroyer and 1 Submarine placed in 71 Sea Zone
                1 Bunker placed in Wake
                4 Elites placed in Northwest USA
                1 Adv.Fighter placed in Alaska
                Americans undo move 6.
                1 Adv.Fighter placed in San Francisco
                1 Marine placed in Alaska

    Turn Complete - Americans
                Americans collect 85 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.67
        Americans : 0.83

    triplea_42537_Ame7.tsvg

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