Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsWhackamatt (Axis) vs dawgoneit (Allies) Combo 4b??
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I know that
British win, taking Kufra from Italians with 4 ArmoredCars, 8 Artillerys, 3 Infantrys, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 53
musta felt good, but don’t forget Anzac and Dutch! :wink:
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Hey there! We’re doing turns so fast I have a question.
I want to make a NCM for Germany. I had intended to land my planes in Latvia and not Vyborg. I did make the change and uploaded, but it must have been while you were already doing Russia.
Would you mind if I make the NCM change during Yam’s turn?
is it to late for this non com?
sorry -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Cruiser and 3 Destroyers moved from 122 Sea Zone to 114 Sea Zone
2 Infantrys moved from Western Australia to Broome
2 Infantrys moved from Northern Territory to Western Australia
3 Infantrys moved from Northern Territory to Townsville
1 Infantry moved from Port Moresby to 114 Sea Zone
1 Infantry moved from 114 Sea Zone to QueenslandPurchase Units - Anzac
Anzac buy 2 Adv.Fighters and 1 Carrier; Remaining resources: 2 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Carrier placed in 114 Sea Zone
2 Adv.Fighters placed in 114 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 38 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
3 Mech.Infs and 3 Tanks moved from Argentina to Santiago
2 ArmoredCars moved from Bolivia to Santiago
1 Mech.Inf moved from Suriname to 32 Sea Zone
1 Destroyer, 1 Mech.Inf and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Mech.Inf moved from 34 Sea Zone to Rio de OroPurchase Units - Dutch
Dutch buy 1 Marine, 1 Tank and 1 Transport; Remaining resources: 4 PUs;Combat - Dutch
Battle in Santiago
Dutch attack with 2 ArmoredCars, 3 Mech.Infs and 3 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Dutch roll dice for 2 ArmoredCars, 3 Mech.Infs and 3 Tanks in Santiago, round 2 : 4/8 hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 4/6 hits
2 ArmoredCars owned by the Dutch, 2 Mech.Infs owned by the Dutch, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Dutch roll dice for 1 Mech.Inf and 3 Tanks in Santiago, round 3 : 3/4 hits
Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits
1 Mech.Inf owned by the Dutch and 2 Tanks owned by the Neutral lost in Santiago
Dutch loses 0 PUs for violating Santiagos neutrality.
Dutch win, taking Santiago from Neutral with 3 Tanks remaining. Battle score for attacker is -4
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Casualties for Dutch: 2 ArmoredCars and 3 Mech.InfsNon Combat Move - Dutch
Place Units - Dutch
1 Transport placed in 32 Sea Zone
1 Marine and 1 Tank placed in SurinameTurn Complete - Dutch
Dutch collect 20 PUs; end with 24 PUs -
Hey there! We’re doing turns so fast I have a question.
I want to make a NCM for Germany. I had intended to land my planes in Latvia and not Vyborg. I did make the change and uploaded, but it must have been while you were already doing Russia.
Would you mind if I make the NCM change during Yam’s turn?
is it to late for this non com?
sorryzipped rite by this question
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That’s fine. I already slipped it in. :evil: Figured you wouldn’t mind, and if you did we could change it back.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
2 Artillerys, 1 Elite and 1 Infantry moved from Oulu to Lapland
1 Elite and 3 Infantrys moved from Vyborg to S.Karelia
1 Elite moved from N.Karelia to S.Karelia
1 Mot.Inf moved from Smolensk to S.Karelia
2 Artillerys and 2 Elites moved from Tampere to Oulu
2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
1 Elite moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mot.Inf; Remaining resources: 1 PUs;Combat - Finns
Battle in S.Karelia
Finns attack with 2 Elites, 3 Infantrys and 1 Mot.Inf
Russians defend with 1 Infantry
Finns roll dice for 2 Elites, 3 Infantrys and 1 Mot.Inf in S.Karelia, round 2 : 4/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Finns win, taking S.Karelia from Russians with 2 Elites, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Lapland
Finns attack with 2 Artillerys, 1 Elite and 1 Infantry
Russians defend with 2 Infantrys
Finns roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lapland, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Lapland, round 2 : 0/2 hits, 0.67 expected hits
Finns roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Artillerys and 1 Elite in Lapland, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 InfantrysNon Combat Move - Finns
1 AAGun moved from Helsinki to TamperePlace Units - Finns
2 Artillerys, 1 Elite, 2 Infantrys and 1 Mot.Inf placed in HelsinkiTurn Complete - Finns
Finns collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Finns : 0.50
Russians : -1.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
6 Artillerys and 5 Elites moved from Donetsk to Kursk
1 Fighter moved from Donetsk to Crimea
2 Artillerys and 2 Elites moved from Odessa to Donetsk
2 Artillerys and 2 Elites moved from E.Romania to Bulgaria
2 Artillerys and 2 Elites moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Bunker, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs;Combat - Romanians
Battle in Kursk
Romanians attack with 6 Artillerys and 5 Elites
Russians defend with 1 AAGun and 1 Infantry
Romanians roll dice for 6 Artillerys and 5 Elites in Kursk, round 2 : 2/11 hits, 4.50 expected hits
Russians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kursk
Romanians win, taking Kursk from Russians with 5 Artillerys and 5 Elites remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Artillery
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 AAGun moved from Odessa to DonetskPlace Units - Romanians
1 Bunker placed in Bulgaria
2 Infantrys and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians : -2.50
Russians : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
6 Infantrys moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 3 Bunkers and 5 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 6 Infantrys
British defend with 1 ArmoredCar and 2 Infantrys
Thai roll dice for 6 Infantrys in S.Thailand, round 2 : 0/6 hits, 1.00 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in S.Thailand
Thai roll dice for 5 Infantrys in S.Thailand, round 3 : 1/5 hits, 0.83 expected hits
British roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 3 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the British lost in S.Thailand
Thai roll dice for 5 Infantrys in S.Thailand, round 4 : 1/5 hits, 0.83 expected hits
British roll dice for 2 Infantrys in S.Thailand, round 4 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 3 Infantrys in S.Thailand, round 5 : 1/3 hits, 0.50 expected hits
British roll dice for 1 Infantry in S.Thailand, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 3 Infantrys
Casualties for British: 1 ArmoredCar and 2 InfantrysNon Combat Move - Thai
1 Artillery moved from Sumatra to Java
1 Infantry moved from Java to LombokPlace Units - Thai
1 Bunker placed in Flores
1 Bunker placed in Lombok
1 Bunker placed in Java
5 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
British : 0.33
Thai : -0.17 -
This game is so crazy! I’m being pushed back on multiple fronts. Africa is a total loss at this point. Gonna have to come up with something fast to break the stalemate here. hmmmmmm…… :evil: :evil:
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 ArmoredCar moved from Kamchatka to Kolyma
Russians take Kolyma from Yamamoto
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Kamchatka to Koryakia
1 Transport moved from 72 Sea Zone to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars, 1 Submarine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
2 Bombers moved from Attu to 76 Sea Zone
2 ArmoredCars moved from 72 Sea Zone to Koryakia
2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Kwajalein to 96 Sea Zone
1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
1 Submarine moved from 102 Sea Zone to 86 Sea Zone
2 Artillerys moved from Kwajalein to 96 Sea Zone
2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 2 Carriers and 2 Fighters moved from 96 Sea Zone to 86 Sea Zone
2 Artillerys moved from 86 Sea Zone to Minamitori
Americans take Minamitori from Yamamoto
2 S.Bombers moved from Kwajalein to Eniwetok
2 ArmoredCars moved from Pearl Harbor to 98 Sea Zone
2 ArmoredCars, 1 Destroyer and 1 Transport moved from 98 Sea Zone to 88 Sea Zone
2 ArmoredCars moved from 88 Sea Zone to Wake
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 89 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
2 Artillerys moved from Bahia to 32 Sea Zone
4 ArmoredCars moved from Bahia to 32 Sea Zone
1 Infantry moved from Bahia to 32 Sea Zone
1 Infantry moved from Bahia to 32 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
4 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
1 Cruiser, 1 Destroyer and 1 Infantry moved from 35 Sea Zone to 34 Sea Zone
4 ArmoredCars, 2 Artillerys and 3 Infantrys moved from 34 Sea Zone to Rio de Oro
2 Artillerys and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Artillerys, 2 B.Transports, 1 Destroyer, 3 Infantrys and 1 Submarine moved from 26 Sea Zone to 32 Sea Zone
2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
2 ArmoredCars moved from Colombia to BahiaPurchase Units - Americans
Americans buy 3 Battleships, 1 Destroyer, 7 Infantrys, 2 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 76 Sea Zone
Americans attack with 2 Adv.Fighters, 2 Bombers and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 Adv.Fighters and 2 Bombers in 76 Sea Zone, round 2 : 1/4 hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 SubmarineNon Combat Move - Americans
1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
1 Battleship, 1 Carrier and 2 Cruisers moved from 72 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
2 Bombers moved from 76 Sea Zone to EniwetokPlace Units - Americans
3 Battleships placed in 34 Sea Zone
1 S.Submarine and 1 Submarine placed in 98 Sea Zone
1 Infantry placed in Pearl Harbor
1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
1 Infantry placed in Alaska
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
1 S.Submarine placed in 98 Sea Zone
1 Infantry placed in Pearl Harbor
1 S.Submarine placed in 71 Sea Zone
1 Destroyer and 1 Submarine placed in 35 Sea Zone
1 Infantry placed in Alaska
1 Infantry placed in Pearl Harbor
3 Infantrys placed in South Atlantic USATurn Complete - Americans
Americans collect 113 PUs; end with 113 PUs -
This game is so crazy! I’m being pushed back on multiple fronts. Africa is a total loss at this point. Gonna have to come up with something fast to break the stalemate here. hmmmmmm…… :evil: :evil:
hmmmmmm in deed
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
1 ArmoredCar and 2 Tanks moved from Leningrad to Arkhangelsk
1 Adv.Fighter, 1 Fighter and 1 Stuka moved from Latvia to Arkhangelsk
1 HeavyTank moved from Rostov to Saratov
Germans take Saratov from Russians
1 HeavyTank moved from Saratov to Stalingrad
1 HeavyTank moved from Rostov to Stalingrad
1 HeavyTank moved from Rostov to Georgia
3 Mech.Infs moved from Vinnytsia to Georgia
1 JetFighter moved from Latvia to Georgia
3 Mech.Infs moved from Kiev to Stalingrad
1 Mech.Inf moved from Vinnytsia to Stalingrad
1 JetFighter moved from Latvia to StalingradPurchase Units - Germans
Germans buy 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 1 Elite, 7 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Georgia
Germans attack with 1 HeavyTank, 1 JetFighter and 3 Mech.Infs
Russians defend with 1 AAGun, 1 Factory and 3 HeavyTanks
AA fire in Georgia : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 HeavyTank, 1 JetFighter and 3 Mech.Infs in Georgia, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 3 HeavyTanks in Georgia, round 2 : 1/3 hits, 2.00 expected hits
1 Mech.Inf owned by the Germans and 3 HeavyTanks owned by the Russians lost in Georgia
Germans win, taking Georgia from Russians with 1 HeavyTank, 1 JetFighter and 2 Mech.Infs remaining. Battle score for attacker is 15
Casualties for Germans: 1 Mech.Inf
Casualties for Russians: 3 HeavyTanks
Battle in Stalingrad
Germans attack with 2 HeavyTanks, 1 JetFighter and 4 Mech.Infs
Russians defend with 1 AAGun, 1 Factory, 1 HeavyTank, 2 Infantrys and 2 Tanks
AA fire in Stalingrad : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 HeavyTanks, 1 JetFighter and 4 Mech.Infs in Stalingrad, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 HeavyTank, 2 Infantrys and 2 Tanks in Stalingrad, round 2 : 2/5 hits, 2.33 expected hits
2 Infantrys owned by the Russians, 2 Mech.Infs owned by the Germans and 1 Tank owned by the Russians lost in Stalingrad
Germans roll dice for 2 HeavyTanks, 1 JetFighter and 2 Mech.Infs in Stalingrad, round 3 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 HeavyTank and 1 Tank in Stalingrad, round 3 : 1/2 hits, 1.17 expected hits
1 Mech.Inf owned by the Germans, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 2 HeavyTanks, 1 JetFighter and 1 Mech.Inf remaining. Battle score for attacker is 3
Casualties for Germans: 3 Mech.Infs
Casualties for Russians: 1 HeavyTank, 2 Infantrys and 2 Tanks
Battle in Arkhangelsk
Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Stuka and 2 Tanks
Russians defend with 1 AAGun, 1 ArmoredCar, 1 Factory, 1 HeavyTank, 1 Infantry and 1 Tank
AA fire in Arkhangelsk : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Stuka and 2 Tanks in Arkhangelsk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank in Arkhangelsk, round 2 : 1/4 hits, 1.67 expected hits
1 ArmoredCar owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Arkhangelsk
Germans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Stuka and 2 Tanks in Arkhangelsk, round 3 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 HeavyTank and 1 Tank in Arkhangelsk, round 3 : 2/2 hits, 1.17 expected hits
1 Fighter owned by the Germans, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Germans lost in Arkhangelsk
Germans win, taking Arkhangelsk from Russians with 1 Adv.Fighter, 1 Stuka and 1 Tank remaining. Battle score for attacker is 1
Casualties for Germans: 1 ArmoredCar, 1 Fighter and 1 Tank
Casualties for Russians: 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 TankNon Combat Move - Germans
1 Adv.Fighter and 1 Stuka moved from Arkhangelsk to S.Karelia
1 HeavyTank and 1 Tank moved from Murmansk to Upper Norrland
1 Artillery moved from Murmansk to Lapland
1 Artillery and 6 Infantrys moved from Nordland to Oslo
1 Elite moved from Leningrad to S.Karelia
1 Infantry moved from Minsk to Kursk
2 S.Submarines moved from 24 Sea Zone to 22 Sea Zone
2 Transports moved from 24 Sea Zone to 22 Sea Zone
1 Artillery and 6 Infantrys moved from Picardy to Belgium
3 ArmoredCars moved from Krakow to Donetsk
3 Infantrys moved from Donetsk to Rostov
1 ArmoredCar moved from Warsaw to Kiev
1 JetFighter moved from Georgia to Rostov
1 JetFighter moved from Stalingrad to RostovPlace Units - Germans
3 Mech.Infs placed in Kiev
4 Mech.Infs placed in Vinnytsia
3 ArmoredCars placed in Krakow
1 ArmoredCar, 2 Artillerys and 1 Elite placed in Leningrad
4 ArmoredCars placed in Warsaw
6 Submarines placed in 22 Sea Zone
1 Adv.Fighter placed in NetherlandsTurn Complete - Germans
Germans collect 142 PUs; end with 142 PUsCombat Hit Differential Summary :
Germans : 1.67
AA fire in Arkhangelsk : : -0.50
Russians : -1.33
AA fire in Stalingrad : : -0.17
AA fire in Georgia : : -0.17 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
1 Infantry moved from Penza to Saratov
Russians take Saratov from Germans
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Erzurum to Georgia
1 Mech.Inf moved from Irkutsk to S.Buryat Mongolia
1 Mech.Inf moved from S.Buryat Mongolia to Chita
Russians take Chita from Yamamoto
1 Mech.Inf moved from Chita to Hulunbuir
Russians take Hulunbuir from Hisaichi
1 ArmoredCar, 2 HeavyTanks, 1 Infantry and 2 Tanks moved from Irkutsk to Olyokminsk
1 Fighter and 1 Infantry moved from Bratsk to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 Artillery moved from Sibirsky to Evenkia
1 Infantry moved from Khatanga to Zhigansk
Russians take Zhigansk from Yamamoto
1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk
2 Adv.Fighters and 2 Fighters moved from Ufa to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Perm to Komi
3 Infantrys moved from Perm to Kirov
1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone
1 Submarine moved from 5 Sea Zone to 12 Sea Zone
2 Transports moved from 5 Sea Zone to 4 Sea ZonePurchase Units - Russians
Russians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 HeavyTanks, 16 Infantrys, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Georgia
Russians attack with 2 Adv.Fighters, 2 Fighters and 4 Infantrys
Germans defend with 1 AAGun, 1 Factory, 1 HeavyTank and 2 Mech.Infs
AA fire in Georgia : 1/4 hits
1 Adv.Fighter owned by the Russians lost in Georgia
Russians roll dice for 1 Adv.Fighter, 2 Fighters and 4 Infantrys in Georgia, round 2 : 1/7 hits
Germans roll dice for 1 HeavyTank and 2 Mech.Infs in Georgia, round 2 : 1/3 hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
Russians roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Georgia, round 3 : 3/6 hits
Germans roll dice for 1 HeavyTank and 1 Mech.Inf in Georgia, round 3 : 0/2 hits
1 HeavyTank owned by the Germans and 1 Mech.Inf owned by the Germans lost in Georgia
Russians win, taking Georgia from Germans with 1 Adv.Fighter, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 HeavyTank and 2 Mech.Infs
Casualties for Russians: 1 Adv.Fighter and 1 InfantryNon Combat Move - Russians
1 Adv.Fighter and 2 Fighters moved from Georgia to Astrakhan
2 Artillerys and 4 Infantrys moved from Ankara to Erzurum
3 Infantrys moved from Adana to Erzurum
1 ArmoredCar and 2 Tanks moved from Izmir to Erzurum
4 Infantrys moved from Izmir to AdanaPlace Units - Russians
1 Bunker placed in Olyokminsk
1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Mot.Inf placed in Sibirsky
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yaroslavl: 1 Infantry
EDIT: Adding units owned by Russians to Vologda: 1 Infantry
EDIT: Removing units owned by Russians from Yaroslavl: 7 Infantrys
EDIT: Adding units owned by Russians to Tula: 7 Infantrys
EDIT: Removing units owned by Russians from Moscow: 1 Infantry
EDIT: Adding units owned by Russians to Penza: 1 Infantry
EDIT: Removing units owned by Russians from Moscow: 1 Artillery and 6 Infantrys
EDIT: Adding units owned by Russians to Tula: 1 Artillery and 6 Infantrys
EDIT: Turning off Edit Mode
1 Artillery, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow
Russians undo move 3.
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
3 ArmoredCars placed in W.Iran
1 Artillery, 1 HeavyTank, 7 Infantrys and 1 Tank placed in MoscowTurn Complete - Russians
Russians collect 76 PUs; end with 76 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Italians
4 Infantrys moved from Tripoli to Hun
1 Infantry moved from El Agheila to Hun
4 Infantrys moved from Greece to 51 Sea Zone
4 Infantrys moved from 51 Sea Zone to TobrukPurchase Units - Italians
Italians buy 2 Bunkers, 3 HeavyTanks, 2 Infantrys and 5 Submarines; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
3 Battleships, 1 Carrier, 2 Destroyers, 2 Fighters, 2 S.Submarines, 1 Submarine and 3 Transports moved from 31 Sea Zone to 41 Sea Zone
3 Infantrys moved from E.Morocco to W.MoroccoPlace Units - Italians
1 Bunker and 2 Infantrys placed in W.Morocco
1 Bunker and 3 HeavyTanks placed in Hun
4 Submarines placed in 41 Sea Zone
1 Submarine placed in 43 Sea ZoneTurn Complete - Italians
Italians collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - French
1 Elite and 1 Infantry moved from Darfur to Kufra
1 Elite moved from French Equatorial Africa to Darfur
2 Tanks moved from French Equatorial Africa to Kufra
2 Infantrys moved from Lower Egypt to New Valley
1 Elite and 1 Infantry moved from Palestine to Lower Egypt
2 Infantrys moved from Syria to Palestine
2 Infantrys moved from Syria to Palestine
1 Artillery and 1 Infantry moved from Cape Verde to 34 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
1 Artillery and 1 Infantry moved from 38 Sea Zone to Spanish Guinea
1 Fighter moved from Wales to AzoresPurchase Units - French
French buy 2 Elites, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Spanish Guinea
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Spanish Guinea, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Spanish Guinea
French loses 0 PUs for violating Spanish Guineas neutrality.
French win, taking Spanish Guinea from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - French
Place Units - French
1 Elite and 1 Infantry placed in Syria
1 Elite and 2 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Yamamoto
1 Tank moved from N.Buryat Mongolia to Chita
Yamamoto take Chita from Russians
1 Tank moved from Chita to S.Buryat Mongolia
2 Fighters, 10 Infantrys and 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
3 Infantrys moved from Yakutsk to N.Buryat Mongolia
10 Infantrys moved from Ayan to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Yakutsk
1 Submarine moved from 75 Sea Zone to 76 Sea Zone
2 Adv.Fighters moved from 75 Sea Zone to 76 Sea Zone
1 Infantry moved from Hokkaido to 75 Sea Zone
3 Carriers, 3 Destroyers, 1 Infantry, 2 Submarines and 5 Transports moved from 75 Sea Zone to 85 Sea Zone
7 Infantrys moved from Tokyo to 85 Sea Zone
8 Infantrys moved from 85 Sea Zone to Iwo Jima
1 Submarine moved from 84 Sea Zone to 94 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 1 Bunker, 1 Destroyer, 4 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in S.Buryat Mongolia
Yamamoto attack with 2 Fighters, 10 Infantrys and 2 Tanks
Chinese defend with 2 Artillerys, 6 Infantrys and 1 Marine
Yamamoto roll dice for 2 Fighters, 10 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 1/14 hits, 3.33 expected hits
Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in S.Buryat Mongolia, round 2 : 2/9 hits, 3.00 expected hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
Yamamoto roll dice for 2 Fighters, 8 Infantrys and 2 Tanks in S.Buryat Mongolia, round 3 : 5/12 hits, 3.00 expected hits
Russians roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in S.Buryat Mongolia, round 3 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Chinese lost in S.Buryat Mongolia
Yamamoto roll dice for 2 Fighters, 5 Infantrys and 2 Tanks in S.Buryat Mongolia, round 4 : 0/9 hits, 2.50 expected hits
Russians roll dice for 2 Artillerys and 1 Marine in S.Buryat Mongolia, round 4 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in S.Buryat Mongolia
Yamamoto roll dice for 2 Fighters, 3 Infantrys and 2 Tanks in S.Buryat Mongolia, round 5 : 2/7 hits, 2.17 expected hits
Russians roll dice for 2 Artillerys and 1 Marine in S.Buryat Mongolia, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in S.Buryat Mongolia
Yamamoto roll dice for 2 Fighters, 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 6 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 Marine in S.Buryat Mongolia, round 6 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in S.Buryat Mongolia
Yamamoto win, taking S.Buryat Mongolia from Russians with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Yamamoto: 9 Infantrys
Casualties for Chinese: 2 Artillerys, 6 Infantrys and 1 Marine
Battle in Iwo Jima
Yamamoto attack with 8 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 8 Infantrys in Iwo Jima, round 2 : 3/8 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 7 Infantrys remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 InfantryNon Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia
2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
EDIT: 1 Submarine moved from 85 Sea Zone to 76 Sea ZonePlace Units - Yamamoto
1 Destroyer and 4 Fighters placed in 85 Sea Zone
1 Bunker and 2 Tanks placed in N.Buryat Mongolia
Yamamoto undo move 1.
1 Destroyer and 3 Fighters placed in 85 Sea Zone
1 Fighter placed in 85 Sea Zone
4 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto : -2.50
Americans : 1.33
Russians : 1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Chinese
1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh
1 Adv.Fighter moved from Lanchow to Hupeh
1 Artillery and 3 Infantrys moved from Gobi Altai to Ulan Bator
2 Infantrys moved from South Gobi to Ulan Bator
11 Infantrys moved from South Gobi to Suiyuan
1 ArmoredCar and 1 Tank moved from Ningsia to Shensi
1 Artillery and 1 Infantry moved from Lanchow to Shensi
1 Adv.Fighter moved from Ningsia to Hupeh
1 Adv.Fighter moved from South Gobi to Shensi
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 Marine moved from E.Qinghai to Ningsia
1 Elite moved from E.Qinghai to Lanchow
1 ArmoredCar moved from Hsining to Lanchow
1 Tank moved from Hsining to Lanchow
1 ArmoredCar moved from Hsining to Ningsia
1 Tank moved from Hsining to Ningsia
1 Elite and 1 Infantry moved from Hsining to E.QinghaiPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hupeh
Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Bunker
Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Tank in Hupeh, round 2 : 2/4 hits
Hisaichi roll dice for 1 Bunker in Hupeh, round 2 : 1/1 hits
1 Bunker owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Bunker
Casualties for Chinese: 1 ArmoredCar
Battle in Shensi
Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 1 ArmoredCar and 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Shensi, round 2 : 2/5 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shensi, round 2 : 0/3 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shensi
Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Shensi, round 3 : 3/5 hits
Hisaichi roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Battle in Suiyuan
Chinese attack with 11 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 11 Infantrys in Suiyuan, round 2 : 3/11 hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 0/2 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 InfantryNon Combat Move - Chinese
1 Adv.Fighter moved from Shensi to Ningsia
2 Adv.Fighters moved from Hupeh to LanchowPlace Units - Chinese
2 ArmoredCars, 2 Infantrys, 1 Marine and 1 Tank placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Hisaichi
8 Infantrys moved from Heilungchiang to Hulunbuir
1 Infantry moved from Malaya to 65 Sea Zone
2 Adv.Fighters, 1 B.Carrier, 2 Destroyers, 1 Infantry and 1 S.Submarine moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from 60 Sea Zone to Madras
3 Destroyers and 3 Transports moved from 110 Sea Zone to 60 Sea Zone
4 Artillerys, 4 Elites, 4 Infantrys and 10 Marines moved from Malaya to S.Thailand
8 Infantrys moved from Kirin to Liaoning
8 Infantrys moved from Changchun to Kirin
4 Infantrys moved from Kwangtung to Kwangsi
1 Infantry moved from Kwangtung to Hunan
1 Tank moved from Hunan to Hupeh
3 Infantrys moved from Shansi to Hupeh
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
2 Carriers and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone
1 Destroyer moved from 70 Sea Zone to 110 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 B.Transports, 2 Cruisers and 15 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 60 Sea Zone
Hisaichi attack with 2 Adv.Fighters, 1 B.Carrier, 5 Destroyers, 1 S.Submarine and 3 Transports
British defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 3 Transports
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the British lost in 60 Sea Zone
British roll dice for 1 S.Submarine and 1 Submarine in 60 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 B.Carrier owned by the Hisaichi
Hisaichi roll dice for 2 Adv.Fighters, 1 B.Carrier, 5 Destroyers and 3 Transports in 60 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits
British roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 60 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
1 B.Carrier owned by the Hisaichi, 2 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 60 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 S.Submarine and 1 Submarine in 60 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 5 Destroyers in 60 Sea Zone, round 3 : 2/7 hits, 2.67 expected hits
British roll dice for 2 Adv.Fighters, 1 Carrier and 1 Cruiser in 60 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 Submarine owned by the British, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the British lost in 60 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 Cruiser owned by the British lost in 60 Sea Zone
Hisaichi roll dice for 2 Adv.Fighters and 3 Destroyers in 60 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
British roll dice for 2 Adv.Fighters and 1 Carrier in 60 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
1 Carrier owned by the British and 1 Destroyer owned by the Hisaichi lost in 60 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Destroyers in 60 Sea Zone, round 5 : 0/4 hits, 1.67 expected hits
British roll dice for 2 Adv.Fighters in 60 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 2 Destroyers in 60 Sea Zone, round 6 : 1/4 hits, 1.67 expected hits
British roll dice for 2 Adv.Fighters in 60 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 Destroyer owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in 60 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 1 Destroyer in 60 Sea Zone, round 7 : 0/3 hits, 1.33 expected hits
British roll dice for 1 Adv.Fighter in 60 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Hisaichi lost in 60 Sea Zone
Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters in 60 Sea Zone, round 8 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter in 60 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the British lost in 60 Sea Zone
Hisaichi win with 2 Adv.Fighters and 1 S.Submarine remaining. Battle score for attacker is 3
Casualties for British: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 3 Transports
Casualties for Hisaichi: 1 B.Carrier, 5 Destroyers and 3 Transports
Battle in Hupeh
Hisaichi attack with 3 Infantrys and 1 Tank
Chinese defend with 1 Tank
Hisaichi roll dice for 3 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 2 Infantrys and 1 Tank in Hupeh, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in Hulunbuir
Hisaichi attack with 8 Infantrys
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 8 Infantrys in Hulunbuir, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 Mech.Inf in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 8 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Battle in MadrasNon Combat Move - Hisaichi
2 Adv.Fighters moved from 60 Sea Zone to West BorneoPlace Units - Hisaichi
3 Infantrys placed in Manila
4 Infantrys placed in Davao
8 Infantrys placed in Changchun
6 ArmoredCars placed in Hong Kong
2 B.Transports and 2 Cruisers placed in 110 Sea ZoneTurn Complete - Hisaichi
Hisaichi collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Hisaichi : -7.83
British : -2.50
Chinese : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - British
3 Submarines moved from 18 Sea Zone to 21 Sea Zone
1 Mech.Inf moved from Kufra to El Agheila
British take El Agheila from Germans
1 Mech.Inf moved from El Agheila to Tripoli
British take Tripoli from Italians
1 Mech.Inf moved from Tripoli to S.Tunisia
French take S.Tunisia from Italians
4 ArmoredCars moved from Adana to Astrakhan
2 ArmoredCars moved from New Valley to Hun
4 ArmoredCars moved from Kufra to Hun
4 Artillerys moved from Kufra to Hun
5 Tanks moved from Kufra to Hun
2 Mech.Infs moved from Kenya to Lower Egypt
3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
1 Artillery and 5 Mech.Infs moved from Kufra to Hun
2 Infantrys moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
3 Infantrys moved from Bihar to Hyderabad
2 ArmoredCars moved from Assam to Hyderabad
5 Infantrys moved from Assam to Burma
1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar moved from Kweichow to Hupeh
1 Infantry moved from Kweichow to Hunan
1 ArmoredCar moved from Kweichow to Hunan
1 ArmoredCar moved from N.French Indochina to Hupeh
1 Mech.Inf moved from N.French Indochina to BurmaPurchase Units - British
British buy 2 ArmoredCars, 2 Artillerys, 8 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Hupeh
British attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
Hisaichi defend with 2 Infantrys and 1 Tank
British roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Hupeh, round 2 : 3/5 hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Hupeh, round 2 : 1/3 hits
1 Tank owned by the Hisaichi, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Hupeh
British win, taking Hupeh from Hisaichi with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Infantrys and 1 Tank
Battle in Hunan
British attack with 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 AAGun and 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits
1 Infantry owned by the British lost in Hunan
British roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits
British roll dice for 1 ArmoredCar in Hunan, round 5 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits
British roll dice for 1 ArmoredCar in Hunan, round 6 : 0/1 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 1/1 hits
1 ArmoredCar owned by the British lost in Hunan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for British: 1 ArmoredCar and 1 Infantry
Battle in Hun
British attack with 6 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks
Italians defend with 1 Bunker, 1 Factory, 3 HeavyTanks and 8 Infantrys
British roll dice for 6 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks in Hun, round 2 : 11/21 hits
Italians roll dice for 1 Bunker, 3 HeavyTanks and 8 Infantrys in Hun, round 2 : 3/12 hits
3 ArmoredCars owned by the British, 1 HeavyTank owned by the Italians, 1 Bunker owned by the Italians and 8 Infantrys owned by the Italians lost in Hun
British roll dice for 3 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks in Hun, round 3 : 5/18 hits
Italians roll dice for 2 HeavyTanks in Hun, round 3 : 2/2 hits
2 ArmoredCars owned by the British and 2 HeavyTanks owned by the Italians lost in Hun
British win, taking Hun from Italians with 1 ArmoredCar, 5 Artillerys, 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 23
Casualties for British: 5 ArmoredCars
Casualties for Italians: 1 Bunker, 3 HeavyTanks and 8 InfantrysNon Combat Move - British
1 Artillery, 13 Infantrys, 4 Mech.Infs and 1 Tank moved from Burma to Assam
3 Infantrys moved from Cairo to Lower EgyptPlace Units - British
1 S.Submarine, 2 Submarines and 1 T.Boat placed in 21 Sea Zone
3 Submarines placed in 18 Sea Zone
2 Mech.Infs placed in Bombay
2 ArmoredCars and 3 Tanks placed in Delhi
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 4 Infantrys and 1 Mech.Inf
EDIT: Adding units owned by British to Assam: 4 Infantrys and 1 Mech.Inf
EDIT: Turning off Edit Mode
4 Infantrys placed in Cairo
1 Artillery and 1 Infantry placed in N.Saudi Arabia
1 Artillery and 1 Infantry placed in S.Saudi Arabia
2 Infantrys placed in KufraTurn Complete - British
British collect 108 PUs; end with 108 PUs