Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Chinese
                2 ArmoredCars moved from Lanchow to Hupeh
                1 Mech.Inf moved from Lanchow to Kweichow
                      Chinese take Kweichow from Hisaichi
                1 Infantry moved from Szechwan to Kweichow
                1 Mech.Inf moved from Kweichow to N.French Indochina
                      French take N.French Indochina from Hisaichi
                1 Tank moved from Lanchow to Hupeh
                2 Infantrys moved from Lanchow to Shensi
                1 Tank moved from Ningsia to Suiyuan
                2 Tanks moved from Ulan Bator to Suiyuan
                1 Adv.Fighter moved from Ulan Bator to Shensi
                2 Adv.Fighters moved from Ulan Bator to Suiyuan
                2 Artillerys, 7 Infantrys and 1 Marine moved from Ulan Bator to S.Buryat Mongolia
                10 Infantrys moved from Ulan Bator to South Gobi
                3 Infantrys moved from Gobi Altai to South Gobi
                1 Infantry moved from Khobdo to Ulan Bator
                1 Artillery and 3 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 1 Elite, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in S.Buryat Mongolia
                    Chinese attack with 2 Artillerys, 7 Infantrys and 1 Marine
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 2 Artillerys, 7 Infantrys and 1 Marine in S.Buryat Mongolia, round 2 :  4/10 hits
                        Yamamoto roll dice for 1 Infantry in S.Buryat Mongolia, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Yamamoto with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Shensi
                    Chinese attack with 1 Adv.Fighter and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shensi, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 Infantry in Shensi, round 2 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shensi, round 3 :  1/2 hits
                        Hisaichi roll dice for 1 Infantry in Shensi, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Shensi
                    Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Suiyuan
                    Chinese attack with 2 Adv.Fighters and 3 Tanks
                    Hisaichi defend with 1 Artillery and 3 Infantrys
                        Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Suiyuan, round 2 :  1/5 hits
                        Hisaichi roll dice for 1 Artillery and 3 Infantrys in Suiyuan, round 2 :  1/4 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                        Chinese roll dice for 2 Adv.Fighters and 2 Tanks in Suiyuan, round 3 :  3/4 hits
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 3 :  1/3 hits
                        1 Tank owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Artillery and 3 Infantrys
                    Casualties for Chinese: 2 Tanks
                Battle in Hupeh
                    Chinese attack with 2 ArmoredCars and 1 Tank
                    Hisaichi defend with 4 Infantrys
                        Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 :  1/3 hits
                        Hisaichi roll dice for 4 Infantrys in Hupeh, round 2 :  3/4 hits
                        1 Tank owned by the Chinese, 2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -11
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 ArmoredCars and 1 Tank

    Non Combat Move - Chinese
                1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
                1 Adv.Fighter moved from Suiyuan to South Gobi
                1 Adv.Fighter moved from Shensi to Lanchow
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                1 Tank moved from Hsining to Ningsia
                1 Tank moved from Hsining to Lanchow
                1 Elite and 1 Marine moved from Hsining to E.Qinghai
                1 Adv.Fighter moved from Suiyuan to Ningsia

    Place Units - Chinese
                2 ArmoredCars, 1 Elite, 1 Infantry and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 28 PUs; end with 28 PUs

    triplea_42388_Chi9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Hisaichi
                1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to 66 Sea Zone
                1 Adv.Fighter moved from 107 Sea Zone to 66 Sea Zone
                1 Marine moved from Peleliu to 107 Sea Zone
                1 Marine moved from Jilolo to 107 Sea Zone
                1 Marine moved from Celebes to 107 Sea Zone
                1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
                1 Marine moved from East And South Borneo to 111 Sea Zone
                1 Marine and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
                1 Marine moved from East And South Borneo to 111 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry moved from Hupeh to Szechwan
                      Hisaichi take Szechwan from Chinese
                1 Artillery and 2 Infantrys moved from Shansi to Suiyuan
                1 Infantry moved from Hupeh to Shensi
                1 Infantry moved from Shansi to Shensi
                1 ArmoredCar moved from Hunan to Shensi
                1 Infantry moved from Hupeh to Kweichow
                2 ArmoredCars moved from Hunan to Kweichow
                3 ArmoredCars moved from Hunan to N.French Indochina
                1 Artillery, 3 Elites and 2 Marines moved from East And South Borneo to West Borneo
                1 Tank moved from Hong Kong to Hunan
                5 Infantrys moved from Hong Kong to Kwangtung
                8 Infantrys moved from Kirin to Heilungchiang
                8 Infantrys moved from Changchun to Kirin
                4 Marines and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
                1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                3 Destroyers moved from 107 Sea Zone to 110 Sea Zone
                1 Infantry and 5 Marines moved from 110 Sea Zone to Malaya
                1 Destroyer moved from 67 Sea Zone to 70 Sea Zone
                1 S.Submarine moved from 67 Sea Zone to 110 Sea Zone
                1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
                1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 65 Sea Zone
                1 Infantry moved from 65 Sea Zone to Malaya
                4 Infantrys moved from Davao to Mindanao

    Purchase Units - Hisaichi
                Hisaichi buy 4 Artillerys, 1 B.Carrier, 1 Bunker, 2 Destroyers, 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 66 Sea Zone
                    Hisaichi attack with 2 Adv.Fighters and 1 Fighter
                    Anzac defend with 1 Transport
                        Hisaichi roll dice for 2 Adv.Fighters and 1 Fighter in 66 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Anzac roll dice for 1 Transport in 66 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 Transport owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 66 Sea Zone
                    Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Fighter
                    Casualties for Anzac: 1 Transport
                Battle in Shensi
                    Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shensi, round 2 : 0/3 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shensi, round 3 : 1/3 hits, 0.67 expected hits
                        Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi win, taking Shensi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 1 Artillery and 2 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Tank in Suiyuan, round 2 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 3 : 2/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in N.French Indochina
                    Hisaichi attack with 3 ArmoredCars
                    Chinese defend with 1 Mech.Inf
                        Hisaichi roll dice for 3 ArmoredCars in N.French Indochina, round 2 : 2/3 hits, 1.00 expected hits
                        French roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Chinese lost in N.French Indochina
                    Hisaichi win, taking N.French Indochina from French with 3 ArmoredCars remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 Mech.Inf
                Battle in Kweichow
                    Hisaichi attack with 2 ArmoredCars and 1 Infantry
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
                    Hisaichi win, taking Kweichow from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 AAGun moved from East And South Borneo to West Borneo
                3 Infantrys moved from Banjarmasin to West Borneo
                2 Adv.Fighters moved from 66 Sea Zone to 65 Sea Zone

    Place Units - Hisaichi
                1 B.Carrier and 1 Destroyer placed in 65 Sea Zone
                4 Artillerys placed in Malaya
                1 Bunker placed in Hupeh
                1 Destroyer and 1 Fighter placed in 107 Sea Zone
                6 Infantrys placed in Hong Kong
                8 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 91 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Hisaichi : 0.83
        French : -0.33
        Anzac : 0.83
        Chinese : 0.00

    triplea_42388_His9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - British
                4 ArmoredCars, 8 Artillerys, 6 Infantrys, 2 Mech.Infs and 5 Tanks moved from Mersa Matruh to Kufra
                1 Infantry moved from New Valley to Kufra
                2 Infantrys and 2 Mech.Infs moved from Darfur to Kufra
                2 Mech.Infs moved from Belgian Congo to Kufra
                1 Artillery and 2 Infantrys moved from Yunnan to Szechwan
                1 ArmoredCar and 1 Infantry moved from Yunnan to Kweichow
                1 ArmoredCar moved from Burma to Kweichow
                2 ArmoredCars moved from Burma to N.French Indochina
                      British take N.Thailand from Thai
                1 Mech.Inf moved from Burma to S.French Indochina
                      French take S.French Indochina from Hisaichi
                1 Mech.Inf moved from S.French Indochina to N.French Indochina
                1 ArmoredCar and 2 Infantrys moved from Burma to S.Thailand
                1 Cruiser and 3 Transports moved from 61 Sea Zone to 60 Sea Zone
                5 Infantrys moved from Madras to 60 Sea Zone
                5 Infantrys moved from 60 Sea Zone to Assam
                2 Infantrys moved from Bombay to Rajputana
                2 ArmoredCars moved from Delhi to Assam
                1 Infantry moved from Delhi to Bihar
                2 Infantrys moved from Delhi to Bihar
                2 Mech.Infs moved from Cape Town to Kenya

    Purchase Units - British
                British buy 2 Adv.Fighters, 1 Carrier, 2 Infantrys, 1 S.Submarine and 8 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kufra
                    British attack with 4 ArmoredCars, 8 Artillerys, 9 Infantrys, 6 Mech.Infs and 5 Tanks
                    Italians defend with 1 Artillery, 4 Bunkers, 1 Factory, 2 HeavyTanks, 4 Infantrys and 3 Tanks
                        British roll dice for 4 ArmoredCars, 8 Artillerys, 9 Infantrys, 6 Mech.Infs and 5 Tanks in Kufra, round 2 :  13/32 hits
                        Italians roll dice for 1 Artillery, 4 Bunkers, 2 HeavyTanks, 4 Infantrys and 3 Tanks in Kufra, round 2 :  6/14 hits
                        1 HeavyTank owned by the Italians, 4 Bunkers owned by the Italians, 3 Tanks owned by the Italians, 1 Artillery owned by the Italians, 4 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Kufra
                        British roll dice for 4 ArmoredCars, 8 Artillerys, 3 Infantrys, 6 Mech.Infs and 5 Tanks in Kufra, round 3 :  7/26 hits
                        Italians roll dice for 1 HeavyTank in Kufra, round 3 :  0/1 hits
                        1 HeavyTank owned by the Italians lost in Kufra
                    British win, taking Kufra from Italians with 4 ArmoredCars, 8 Artillerys, 3 Infantrys, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 53
                    Casualties for British: 6 Infantrys
                    Casualties for Italians: 1 Artillery, 4 Bunkers, 2 HeavyTanks, 4 Infantrys and 3 Tanks
                Battle in N.French Indochina
                    British attack with 2 ArmoredCars and 1 Mech.Inf
                    Hisaichi defend with 3 ArmoredCars
                        British roll dice for 2 ArmoredCars and 1 Mech.Inf in N.French Indochina, round 2 :  1/3 hits
                        Hisaichi roll dice for 3 ArmoredCars in N.French Indochina, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                        British roll dice for 2 ArmoredCars and 1 Mech.Inf in N.French Indochina, round 3 :  1/3 hits
                        Hisaichi roll dice for 2 ArmoredCars in N.French Indochina, round 3 :  1/2 hits
                        1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                        British roll dice for 1 ArmoredCar and 1 Mech.Inf in N.French Indochina, round 4 :  2/2 hits
                        Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 :  0/1 hits
                        1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                    British win, taking N.French Indochina from Hisaichi with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for British: 1 ArmoredCar
                Battle in Szechwan
                    British attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Artillery and 2 Infantrys in Szechwan, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 Infantry in Szechwan, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Szechwan
                    British win, taking Szechwan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in S.Thailand
                    British attack with 1 ArmoredCar and 2 Infantrys
                    Thai defend with 1 Elite
                        British roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 2 :  2/3 hits
                        Thai roll dice for 1 Elite in S.Thailand, round 2 :  0/1 hits
                        1 Elite owned by the Thai lost in S.Thailand
                    British win, taking S.Thailand from Thai with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Thai: 1 Elite
                Battle in Kweichow
                    British attack with 2 ArmoredCars and 1 Infantry
                    Hisaichi defend with 1 ArmoredCar and 1 Infantry
                        British roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 :  0/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Kweichow
                        British roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 3 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Kweichow, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Kweichow
                    British win, taking Kweichow from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry

    Non Combat Move - British
                2 ArmoredCars moved from Cairo to New Valley
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
                1 Artillery and 1 Infantry moved from S.Saudi Arabia to N.Saudi Arabia
                3 Artillerys and 3 Infantrys moved from Cairo to Lower Egypt
                4 ArmoredCars moved from Palestine to Adana
                2 Fighters moved from Cairo to Adana

    Place Units - British
                1 Carrier placed in 60 Sea Zone
                2 Adv.Fighters, 1 S.Submarine and 1 Submarine placed in 60 Sea Zone
                2 Infantrys placed in Bombay
                4 Submarines placed in 21 Sea Zone
                3 Submarines placed in 18 Sea Zone

    Turn Complete - British
                British collect 108 PUs; end with 108 PUs

    triplea_42388_Bri9.tsvg

  • '20 '18 '17 '15

    I know that

    British win, taking Kufra from Italians with 4 ArmoredCars, 8 Artillerys, 3 Infantrys, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 53

    musta felt good, but don’t forget Anzac and Dutch!  :wink:


  • @Whackamatt:

    Hey there! We’re doing turns so fast I have a question.

    I want to make a NCM for Germany. I had intended to land my planes in Latvia and not Vyborg.  I did make the change and uploaded, but it must have been while you were already doing Russia.

    Would you mind if I make the NCM change during Yam’s turn?

    is it to late for this non com?
    sorry


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Anzac
                1 Cruiser and 3 Destroyers moved from 122 Sea Zone to 114 Sea Zone
                2 Infantrys moved from Western Australia to Broome
                2 Infantrys moved from Northern Territory to Western Australia
                3 Infantrys moved from Northern Territory to Townsville
                1 Infantry moved from Port Moresby to 114 Sea Zone
                1 Infantry moved from 114 Sea Zone to Queensland

    Purchase Units - Anzac
                Anzac buy 2 Adv.Fighters and 1 Carrier; Remaining resources: 2 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Carrier placed in 114 Sea Zone
                2 Adv.Fighters placed in 114 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 38 PUs

    triplea_42388_Anz9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Dutch
                3 Mech.Infs and 3 Tanks moved from Argentina to Santiago
                2 ArmoredCars moved from Bolivia to Santiago
                1 Mech.Inf moved from Suriname to 32 Sea Zone
                1 Destroyer, 1 Mech.Inf and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Mech.Inf moved from 34 Sea Zone to Rio de Oro

    Purchase Units - Dutch
                Dutch buy 1 Marine, 1 Tank and 1 Transport; Remaining resources: 4 PUs;

    Combat - Dutch
                Battle in Santiago
                    Dutch attack with 2 ArmoredCars, 3 Mech.Infs and 3 Tanks
                    Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                        Dutch roll dice for 2 ArmoredCars, 3 Mech.Infs and 3 Tanks in Santiago, round 2 :  4/8 hits
                        Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 :  4/6 hits
                        2 ArmoredCars owned by the Dutch, 2 Mech.Infs owned by the Dutch, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                        Dutch roll dice for 1 Mech.Inf and 3 Tanks in Santiago, round 3 :  3/4 hits
                        Neutral roll dice for 2 Tanks in Santiago, round 3 :  1/2 hits
                    1 Mech.Inf owned by the Dutch and 2 Tanks owned by the Neutral lost in Santiago
                    Dutch loses 0 PUs for violating Santiagos neutrality.
                    Dutch win, taking Santiago from Neutral with 3 Tanks remaining. Battle score for attacker is -4
                    Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
                    Casualties for Dutch: 2 ArmoredCars and 3 Mech.Infs

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Transport placed in 32 Sea Zone
                1 Marine and 1 Tank placed in Suriname

    Turn Complete - Dutch
                Dutch collect 20 PUs; end with 24 PUs

    triplea_42388_Dut9.tsvg


  • @dawgoneit:

    @Whackamatt:

    Hey there! We’re doing turns so fast I have a question.

    I want to make a NCM for Germany. I had intended to land my planes in Latvia and not Vyborg.  I did make the change and uploaded, but it must have been while you were already doing Russia.

    Would you mind if I make the NCM change during Yam’s turn?

    is it to late for this non com?
    sorry

    zipped rite by this question

  • '20 '18 '17 '15

    That’s fine.  I already slipped it in.  :evil:  Figured you wouldn’t mind, and if you did we could change it back.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Finns
                2 Artillerys, 1 Elite and 1 Infantry moved from Oulu to Lapland
                1 Elite and 3 Infantrys moved from Vyborg to S.Karelia
                1 Elite moved from N.Karelia to S.Karelia
                1 Mot.Inf moved from Smolensk to S.Karelia
                2 Artillerys and 2 Elites moved from Tampere to Oulu
                2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
                1 Elite moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mot.Inf; Remaining resources: 1 PUs;

    Combat - Finns
                Battle in S.Karelia
                    Finns attack with 2 Elites, 3 Infantrys and 1 Mot.Inf
                    Russians defend with 1 Infantry
                        Finns roll dice for 2 Elites, 3 Infantrys and 1 Mot.Inf in S.Karelia, round 2 : 4/6 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in S.Karelia
                    Finns win, taking S.Karelia from Russians with 2 Elites, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Lapland
                    Finns attack with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians defend with 2 Infantrys
                        Finns roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lapland, round 2 : 0/4 hits, 1.50 expected hits
                        Russians roll dice for 2 Infantrys in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                        Finns roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.50 expected hits
                        Russians roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Finns lost in Lapland
                        Finns roll dice for 2 Artillerys and 1 Elite in Lapland, round 4 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 2 Infantrys in Lapland, round 4 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Russians lost in Lapland
                    Finns win, taking Lapland from Russians with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 2 Infantrys

    Non Combat Move - Finns
                1 AAGun moved from Helsinki to Tampere

    Place Units - Finns
                2 Artillerys, 1 Elite, 2 Infantrys and 1 Mot.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 20 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Finns : 0.50
        Russians : -1.33

    triplea_42388_Fin9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Romanians
                6 Artillerys and 5 Elites moved from Donetsk to Kursk
                1 Fighter moved from Donetsk to Crimea
                2 Artillerys and 2 Elites moved from Odessa to Donetsk
                2 Artillerys and 2 Elites moved from E.Romania to Bulgaria
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 1 Bunker, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs;

    Combat - Romanians
                Battle in Kursk
                    Romanians attack with 6 Artillerys and 5 Elites
                    Russians defend with 1 AAGun and 1 Infantry
                        Romanians roll dice for 6 Artillerys and 5 Elites in Kursk, round 2 : 2/11 hits, 4.50 expected hits
                        Russians roll dice for 1 Infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Kursk
                    Romanians win, taking Kursk from Russians with 5 Artillerys and 5 Elites remaining. Battle score for attacker is -2
                    Casualties for Romanians: 1 Artillery
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 AAGun moved from Odessa to Donetsk

    Place Units - Romanians
                1 Bunker placed in Bulgaria
                2 Infantrys and 2 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Romanians : -2.50
        Russians : 0.67

    triplea_42388_Rom9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Thai
                6 Infantrys moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 3 Bunkers and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 6 Infantrys
                    British defend with 1 ArmoredCar and 2 Infantrys
                        Thai roll dice for 6 Infantrys in S.Thailand, round 2 : 0/6 hits, 1.00 expected hits
                        British roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                        1 Infantry owned by the Thai lost in S.Thailand
                        Thai roll dice for 5 Infantrys in S.Thailand, round 3 : 1/5 hits, 0.83 expected hits
                        British roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 3 : 0/3 hits, 0.83 expected hits
                        1 ArmoredCar owned by the British lost in S.Thailand
                        Thai roll dice for 5 Infantrys in S.Thailand, round 4 : 1/5 hits, 0.83 expected hits
                        British roll dice for 2 Infantrys in S.Thailand, round 4 : 2/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                        Thai roll dice for 3 Infantrys in S.Thailand, round 5 : 1/3 hits, 0.50 expected hits
                        British roll dice for 1 Infantry in S.Thailand, round 5 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 3 Infantrys
                    Casualties for British: 1 ArmoredCar and 2 Infantrys

    Non Combat Move - Thai
                1 Artillery moved from Sumatra to Java
                1 Infantry moved from Java to Lombok

    Place Units - Thai
                1 Bunker placed in Flores
                1 Bunker placed in Lombok
                1 Bunker placed in Java
                5 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    British : 0.33
        Thai : -0.17

    triplea_42388_Tha9.tsvg

  • '20 '18 '17 '15

    This game is so crazy!  I’m being pushed back on multiple fronts. Africa is a total loss at this point.  Gonna have to come up with something fast to break the stalemate here.  hmmmmmm…… :evil: :evil:


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Americans
                1 ArmoredCar moved from Kamchatka to Kolyma
                      Russians take Kolyma from Yamamoto
                1 ArmoredCar, 1 Artillery and 1 Infantry moved from Kamchatka to Koryakia
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                2 ArmoredCars moved from Alaska to 71 Sea Zone
                2 ArmoredCars, 1 Submarine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                2 Bombers moved from Attu to 76 Sea Zone
                2 ArmoredCars moved from 72 Sea Zone to Koryakia
                2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
                1 Infantry moved from Kwajalein to 96 Sea Zone
                1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
                1 Infantry moved from 86 Sea Zone to Iwo Jima
                      Americans take Iwo Jima from Yamamoto
                1 Submarine moved from 102 Sea Zone to 86 Sea Zone
                2 Artillerys moved from Kwajalein to 96 Sea Zone
                2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 2 Carriers and 2 Fighters moved from 96 Sea Zone to 86 Sea Zone
                2 Artillerys moved from 86 Sea Zone to Minamitori
                      Americans take Minamitori from Yamamoto
                2 S.Bombers moved from Kwajalein to Eniwetok
                2 ArmoredCars moved from Pearl Harbor to 98 Sea Zone
                2 ArmoredCars, 1 Destroyer and 1 Transport moved from 98 Sea Zone to 88 Sea Zone
                2 ArmoredCars moved from 88 Sea Zone to Wake
                1 Destroyer and 1 Submarine moved from 83 Sea Zone to 89 Sea Zone
                1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
                2 Artillerys moved from Bahia to 32 Sea Zone
                4 ArmoredCars moved from Bahia to 32 Sea Zone
                1 Infantry moved from Bahia to 32 Sea Zone
                1 Infantry moved from Bahia to 32 Sea Zone
                1 Infantry moved from Bahia to 35 Sea Zone
                4 ArmoredCars, 2 Artillerys, 2 B.Transports, 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 B.Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Cruiser, 1 Destroyer and 1 Infantry moved from 35 Sea Zone to 34 Sea Zone
                4 ArmoredCars, 2 Artillerys and 3 Infantrys moved from 34 Sea Zone to Rio de Oro
                2 Artillerys and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
                2 Artillerys, 2 B.Transports, 1 Destroyer, 3 Infantrys and 1 Submarine moved from 26 Sea Zone to 32 Sea Zone
                2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
                2 ArmoredCars moved from Colombia to Bahia

    Purchase Units - Americans
                Americans buy 3 Battleships, 1 Destroyer, 7 Infantrys, 2 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 76 Sea Zone
                    Americans attack with 2 Adv.Fighters, 2 Bombers and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 Adv.Fighters and 2 Bombers in 76 Sea Zone, round 2 :  1/4 hits
                        Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                    Americans win with 2 Adv.Fighters and 2 Bombers remaining. Battle score for attacker is 1
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 1 Submarine

    Non Combat Move - Americans
                1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 Battleship, 1 Carrier and 2 Cruisers moved from 72 Sea Zone to 86 Sea Zone
                2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
                2 Bombers moved from 76 Sea Zone to Eniwetok

    Place Units - Americans
                3 Battleships placed in 34 Sea Zone
                1 S.Submarine and 1 Submarine placed in 98 Sea Zone
                1 Infantry placed in Pearl Harbor
                1 Destroyer and 1 S.Submarine placed in 71 Sea Zone
                1 Infantry placed in Alaska
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                1 S.Submarine placed in 98 Sea Zone
                1 Infantry placed in Pearl Harbor
                1 S.Submarine placed in 71 Sea Zone
                1 Destroyer and 1 Submarine placed in 35 Sea Zone
                1 Infantry placed in Alaska
                1 Infantry placed in Pearl Harbor
                3 Infantrys placed in South Atlantic USA

    Turn Complete - Americans
                Americans collect 113 PUs; end with 113 PUs

    triplea_42388_Ame9.tsvg


  • @Whackamatt:

    This game is so crazy!  I’m being pushed back on multiple fronts. Africa is a total loss at this point.  Gonna have to come up with something fast to break the stalemate here.  hmmmmmm…… :evil: :evil:

    hmmmmmm in deed

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Germans
                1 ArmoredCar and 2 Tanks moved from Leningrad to Arkhangelsk
                1 Adv.Fighter, 1 Fighter and 1 Stuka moved from Latvia to Arkhangelsk
                1 HeavyTank moved from Rostov to Saratov
                      Germans take Saratov from Russians
                1 HeavyTank moved from Saratov to Stalingrad
                1 HeavyTank moved from Rostov to Stalingrad
                1 HeavyTank moved from Rostov to Georgia
                3 Mech.Infs moved from Vinnytsia to Georgia
                1 JetFighter moved from Latvia to Georgia
                3 Mech.Infs moved from Kiev to Stalingrad
                1 Mech.Inf moved from Vinnytsia to Stalingrad
                1 JetFighter moved from Latvia to Stalingrad

    Purchase Units - Germans
                Germans buy 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 1 Elite, 7 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Georgia
                    Germans attack with 1 HeavyTank, 1 JetFighter and 3 Mech.Infs
                    Russians defend with 1 AAGun, 1 Factory and 3 HeavyTanks
                        AA fire in Georgia : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 HeavyTank, 1 JetFighter and 3 Mech.Infs in Georgia, round 2 : 4/5 hits, 2.33 expected hits
                        Russians roll dice for 3 HeavyTanks in Georgia, round 2 : 1/3 hits, 2.00 expected hits
                    1 Mech.Inf owned by the Germans and 3 HeavyTanks owned by the Russians lost in Georgia
                    Germans win, taking Georgia from Russians with 1 HeavyTank, 1 JetFighter and 2 Mech.Infs remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 Mech.Inf
                    Casualties for Russians: 3 HeavyTanks
                Battle in Stalingrad
                    Germans attack with 2 HeavyTanks, 1 JetFighter and 4 Mech.Infs
                    Russians defend with 1 AAGun, 1 Factory, 1 HeavyTank, 2 Infantrys and 2 Tanks
                        AA fire in Stalingrad : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 2 HeavyTanks, 1 JetFighter and 4 Mech.Infs in Stalingrad, round 2 : 3/7 hits, 3.33 expected hits
                        Russians roll dice for 1 HeavyTank, 2 Infantrys and 2 Tanks in Stalingrad, round 2 : 2/5 hits, 2.33 expected hits
                        2 Infantrys owned by the Russians, 2 Mech.Infs owned by the Germans and 1 Tank owned by the Russians lost in Stalingrad
                        Germans roll dice for 2 HeavyTanks, 1 JetFighter and 2 Mech.Infs in Stalingrad, round 3 : 3/5 hits, 2.67 expected hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Stalingrad, round 3 : 1/2 hits, 1.17 expected hits
                    1 Mech.Inf owned by the Germans, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Stalingrad
                    Germans win, taking Stalingrad from Russians with 2 HeavyTanks, 1 JetFighter and 1 Mech.Inf remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 Mech.Infs
                    Casualties for Russians: 1 HeavyTank, 2 Infantrys and 2 Tanks
                Battle in Arkhangelsk
                    Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Stuka and 2 Tanks
                    Russians defend with 1 AAGun, 1 ArmoredCar, 1 Factory, 1 HeavyTank, 1 Infantry and 1 Tank
                        AA fire in Arkhangelsk : 0/3 hits, 0.50 expected hits
                        Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 1 Stuka and 2 Tanks in Arkhangelsk, round 2 : 2/6 hits, 2.67 expected hits
                        Russians roll dice for 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank in Arkhangelsk, round 2 : 1/4 hits, 1.67 expected hits
                        1 ArmoredCar owned by the Germans, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Arkhangelsk
                        Germans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Stuka and 2 Tanks in Arkhangelsk, round 3 : 3/5 hits, 2.33 expected hits
                        Russians roll dice for 1 HeavyTank and 1 Tank in Arkhangelsk, round 3 : 2/2 hits, 1.17 expected hits
                        1 Fighter owned by the Germans, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Germans lost in Arkhangelsk
                    Germans win, taking Arkhangelsk from Russians with 1 Adv.Fighter, 1 Stuka and 1 Tank remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 ArmoredCar, 1 Fighter and 1 Tank
                    Casualties for Russians: 1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank

    Non Combat Move - Germans
                1 Adv.Fighter and 1 Stuka moved from Arkhangelsk to S.Karelia
                1 HeavyTank and 1 Tank moved from Murmansk to Upper Norrland
                1 Artillery moved from Murmansk to Lapland
                1 Artillery and 6 Infantrys moved from Nordland to Oslo
                1 Elite moved from Leningrad to S.Karelia
                1 Infantry moved from Minsk to Kursk
                2 S.Submarines moved from 24 Sea Zone to 22 Sea Zone
                2 Transports moved from 24 Sea Zone to 22 Sea Zone
                1 Artillery and 6 Infantrys moved from Picardy to Belgium
                3 ArmoredCars moved from Krakow to Donetsk
                3 Infantrys moved from Donetsk to Rostov
                1 ArmoredCar moved from Warsaw to Kiev
                1 JetFighter moved from Georgia to Rostov
                1 JetFighter moved from Stalingrad to Rostov

    Place Units - Germans
                3 Mech.Infs placed in Kiev
                4 Mech.Infs placed in Vinnytsia
                3 ArmoredCars placed in Krakow
                1 ArmoredCar, 2 Artillerys and 1 Elite placed in Leningrad
                4 ArmoredCars placed in Warsaw
                6 Submarines placed in 22 Sea Zone
                1 Adv.Fighter placed in Netherlands

    Turn Complete - Germans
                Germans collect 142 PUs; end with 142 PUs

    Combat Hit Differential Summary :

    Germans : 1.67
        AA fire in Arkhangelsk : : -0.50
        Russians : -1.33
        AA fire in Stalingrad : : -0.17
        AA fire in Georgia : : -0.17

    triplea_42388_Ger10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Russians
                1 Infantry moved from Penza to Saratov
                      Russians take Saratov from Germans
                2 Infantrys moved from Astrakhan to Georgia
                2 Infantrys moved from Erzurum to Georgia
                1 Mech.Inf moved from Irkutsk to S.Buryat Mongolia
                1 Mech.Inf moved from S.Buryat Mongolia to Chita
                      Russians take Chita from Yamamoto
                1 Mech.Inf moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                1 ArmoredCar, 2 HeavyTanks, 1 Infantry and 2 Tanks moved from Irkutsk to Olyokminsk
                1 Fighter and 1 Infantry moved from Bratsk to Olyokminsk
                4 Infantrys moved from Sibirsky to Evenkia
                1 ArmoredCar moved from Sibirsky to Olyokminsk
                1 Artillery moved from Sibirsky to Evenkia
                1 Infantry moved from Khatanga to Zhigansk
                      Russians take Zhigansk from Yamamoto
                1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk
                2 Adv.Fighters and 2 Fighters moved from Ufa to Georgia
                2 Infantrys moved from Chimkent to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                2 Infantrys moved from Perm to Komi
                3 Infantrys moved from Perm to Kirov
                1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone
                1 Submarine moved from 5 Sea Zone to 12 Sea Zone
                2 Transports moved from 5 Sea Zone to 4 Sea Zone

    Purchase Units - Russians
                Russians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 2 HeavyTanks, 16 Infantrys, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Georgia
                    Russians attack with 2 Adv.Fighters, 2 Fighters and 4 Infantrys
                    Germans defend with 1 AAGun, 1 Factory, 1 HeavyTank and 2 Mech.Infs
                        AA fire in Georgia :  1/4 hits
                    1 Adv.Fighter owned by the Russians lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 2 Fighters and 4 Infantrys in Georgia, round 2 :  1/7 hits
                        Germans roll dice for 1 HeavyTank and 2 Mech.Infs in Georgia, round 2 :  1/3 hits
                        1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Georgia, round 3 :  3/6 hits
                        Germans roll dice for 1 HeavyTank and 1 Mech.Inf in Georgia, round 3 :  0/2 hits
                        1 HeavyTank owned by the Germans and 1 Mech.Inf owned by the Germans lost in Georgia
                    Russians win, taking Georgia from Germans with 1 Adv.Fighter, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 HeavyTank and 2 Mech.Infs
                    Casualties for Russians: 1 Adv.Fighter and 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 2 Fighters moved from Georgia to Astrakhan
                2 Artillerys and 4 Infantrys moved from Ankara to Erzurum
                3 Infantrys moved from Adana to Erzurum
                1 ArmoredCar and 2 Tanks moved from Izmir to Erzurum
                4 Infantrys moved from Izmir to Adana

    Place Units - Russians
                1 Bunker placed in Olyokminsk
                1 ArmoredCar, 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Mot.Inf placed in Sibirsky
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yaroslavl: 1 Infantry
                EDIT: Adding units owned by Russians to Vologda: 1 Infantry
                EDIT: Removing units owned by Russians from Yaroslavl: 7 Infantrys
                EDIT: Adding units owned by Russians to Tula: 7 Infantrys
                EDIT: Removing units owned by Russians from Moscow: 1 Infantry
                EDIT: Adding units owned by Russians to Penza: 1 Infantry
                EDIT: Removing units owned by Russians from Moscow: 1 Artillery and 6 Infantrys
                EDIT: Adding units owned by Russians to Tula: 1 Artillery and 6 Infantrys
                EDIT: Turning off Edit Mode
                1 Artillery, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow
                Russians undo move 3.
                5 Infantrys placed in Sverdlovsk
                2 Infantrys placed in Tashkent
                3 ArmoredCars placed in W.Iran
                1 Artillery, 1 HeavyTank, 7 Infantrys and 1 Tank placed in Moscow

    Turn Complete - Russians
                Russians collect 76 PUs; end with 76 PUs

    triplea_42388_Rus10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Italians
                4 Infantrys moved from Tripoli to Hun
                1 Infantry moved from El Agheila to Hun
                4 Infantrys moved from Greece to 51 Sea Zone
                4 Infantrys moved from 51 Sea Zone to Tobruk

    Purchase Units - Italians
                Italians buy 2 Bunkers, 3 HeavyTanks, 2 Infantrys and 5 Submarines; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                3 Battleships, 1 Carrier, 2 Destroyers, 2 Fighters, 2 S.Submarines, 1 Submarine and 3 Transports moved from 31 Sea Zone to 41 Sea Zone
                3 Infantrys moved from E.Morocco to W.Morocco

    Place Units - Italians
                1 Bunker and 2 Infantrys placed in W.Morocco
                1 Bunker and 3 HeavyTanks placed in Hun
                4 Submarines placed in 41 Sea Zone
                1 Submarine placed in 43 Sea Zone

    Turn Complete - Italians
                Italians collect 69 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    triplea_42388_Ita10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - French
                1 Elite and 1 Infantry moved from Darfur to Kufra
                1 Elite moved from French Equatorial Africa to Darfur
                2 Tanks moved from French Equatorial Africa to Kufra
                2 Infantrys moved from Lower Egypt to New Valley
                1 Elite and 1 Infantry moved from Palestine to Lower Egypt
                2 Infantrys moved from Syria to Palestine
                2 Infantrys moved from Syria to Palestine
                1 Artillery and 1 Infantry moved from Cape Verde to 34 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 34 Sea Zone to 38 Sea Zone
                1 Artillery and 1 Infantry moved from 38 Sea Zone to Spanish Guinea
                1 Fighter moved from Wales to Azores

    Purchase Units - French
                French buy 2 Elites, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Spanish Guinea
                    French attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                        French roll dice for 1 Artillery and 1 Infantry in Spanish Guinea, round 2 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Spanish Guinea
                    French loses 0 PUs for violating Spanish Guineas neutrality.
                    French win, taking Spanish Guinea from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French

    Place Units - French
                1 Elite and 1 Infantry placed in Syria
                1 Elite and 2 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 23 PUs; end with 23 PUs

    triplea_42388_Fre10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Yamamoto
                1 Tank moved from N.Buryat Mongolia to Chita
                      Yamamoto take Chita from Russians
                1 Tank moved from Chita to S.Buryat Mongolia
                2 Fighters, 10 Infantrys and 1 Tank moved from N.Buryat Mongolia to S.Buryat Mongolia
                3 Infantrys moved from Yakutsk to N.Buryat Mongolia
                10 Infantrys moved from Ayan to N.Buryat Mongolia
                1 Infantry moved from Okhotsk to Yakutsk
                1 Submarine moved from 75 Sea Zone to 76 Sea Zone
                2 Adv.Fighters moved from 75 Sea Zone to 76 Sea Zone
                1 Infantry moved from Hokkaido to 75 Sea Zone
                3 Carriers, 3 Destroyers, 1 Infantry, 2 Submarines and 5 Transports moved from 75 Sea Zone to 85 Sea Zone
                7 Infantrys moved from Tokyo to 85 Sea Zone
                8 Infantrys moved from 85 Sea Zone to Iwo Jima
                1 Submarine moved from 84 Sea Zone to 94 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 1 Bunker, 1 Destroyer, 4 Fighters, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 76 Sea Zone
                    Yamamoto attack with 2 Adv.Fighters and 1 Submarine
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                    Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 1
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 Destroyer
                Battle in S.Buryat Mongolia
                    Yamamoto attack with 2 Fighters, 10 Infantrys and 2 Tanks
                    Chinese defend with 2 Artillerys, 6 Infantrys and 1 Marine
                        Yamamoto roll dice for 2 Fighters, 10 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 1/14 hits, 3.33 expected hits
                        Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in S.Buryat Mongolia, round 2 : 2/9 hits, 3.00 expected hits
                        2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                        Yamamoto roll dice for 2 Fighters, 8 Infantrys and 2 Tanks in S.Buryat Mongolia, round 3 : 5/12 hits, 3.00 expected hits
                        Russians roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in S.Buryat Mongolia, round 3 : 3/8 hits, 2.67 expected hits
                        3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Chinese lost in S.Buryat Mongolia
                        Yamamoto roll dice for 2 Fighters, 5 Infantrys and 2 Tanks in S.Buryat Mongolia, round 4 : 0/9 hits, 2.50 expected hits
                        Russians roll dice for 2 Artillerys and 1 Marine in S.Buryat Mongolia, round 4 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Yamamoto lost in S.Buryat Mongolia
                        Yamamoto roll dice for 2 Fighters, 3 Infantrys and 2 Tanks in S.Buryat Mongolia, round 5 : 2/7 hits, 2.17 expected hits
                        Russians roll dice for 2 Artillerys and 1 Marine in S.Buryat Mongolia, round 5 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in S.Buryat Mongolia
                        Yamamoto roll dice for 2 Fighters, 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 6 : 1/5 hits, 1.83 expected hits
                        Russians roll dice for 1 Marine in S.Buryat Mongolia, round 6 : 0/1 hits, 0.33 expected hits
                        1 Marine owned by the Chinese lost in S.Buryat Mongolia
                    Yamamoto win, taking S.Buryat Mongolia from Russians with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 9 Infantrys
                    Casualties for Chinese: 2 Artillerys, 6 Infantrys and 1 Marine
                Battle in Iwo Jima
                    Yamamoto attack with 8 Infantrys
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 8 Infantrys in Iwo Jima, round 2 : 3/8 hits, 1.33 expected hits
                        Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
                    Yamamoto win, taking Iwo Jima from Americans with 7 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia
                2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
                EDIT: 1 Submarine moved from 85 Sea Zone to 76 Sea Zone

    Place Units - Yamamoto
                1 Destroyer and 4 Fighters placed in 85 Sea Zone
                1 Bunker and 2 Tanks placed in N.Buryat Mongolia
                Yamamoto undo move 1.
                1 Destroyer and 3 Fighters placed in 85 Sea Zone
                1 Fighter placed in 85 Sea Zone
                4 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 59 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    Yamamoto : -2.50
        Americans : 1.33
        Russians : 1.00

    triplea_42388_Yam10.tsvg

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