Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Chinese
                1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh
                1 Adv.Fighter moved from Lanchow to Hupeh
                1 Artillery and 3 Infantrys moved from Gobi Altai to Ulan Bator
                2 Infantrys moved from South Gobi to Ulan Bator
                11 Infantrys moved from South Gobi to Suiyuan
                1 ArmoredCar and 1 Tank moved from Ningsia to Shensi
                1 Artillery and 1 Infantry moved from Lanchow to Shensi
                1 Adv.Fighter moved from Ningsia to Hupeh
                1 Adv.Fighter moved from South Gobi to Shensi
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang
                1 Marine moved from E.Qinghai to Ningsia
                1 Elite moved from E.Qinghai to Lanchow
                1 ArmoredCar moved from Hsining to Lanchow
                1 Tank moved from Hsining to Lanchow
                1 ArmoredCar moved from Hsining to Ningsia
                1 Tank moved from Hsining to Ningsia
                1 Elite and 1 Infantry moved from Hsining to E.Qinghai

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hupeh
                    Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Tank
                    Hisaichi defend with 1 Bunker
                        Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Tank in Hupeh, round 2 :  2/4 hits
                        Hisaichi roll dice for 1 Bunker in Hupeh, round 2 :  1/1 hits
                        1 Bunker owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Bunker
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Shensi
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Shensi, round 2 :  2/5 hits
                        Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shensi, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shensi
                        Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Shensi, round 3 :  3/5 hits
                        Hisaichi roll dice for 1 Infantry in Shensi, round 3 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Shensi
                    Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Battle in Suiyuan
                    Chinese attack with 11 Infantrys
                    Hisaichi defend with 1 Artillery and 1 Infantry
                        Chinese roll dice for 11 Infantrys in Suiyuan, round 2 :  3/11 hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 :  0/2 hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shensi to Ningsia
                2 Adv.Fighters moved from Hupeh to Lanchow

    Place Units - Chinese
                2 ArmoredCars, 2 Infantrys, 1 Marine and 1 Tank placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 31 PUs; end with 31 PUs

    triplea_42388_Chi10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Hisaichi
                8 Infantrys moved from Heilungchiang to Hulunbuir
                1 Infantry moved from Malaya to 65 Sea Zone
                2 Adv.Fighters, 1 B.Carrier, 2 Destroyers, 1 Infantry and 1 S.Submarine moved from 65 Sea Zone to 60 Sea Zone
                1 Infantry moved from 60 Sea Zone to Madras
                3 Destroyers and 3 Transports moved from 110 Sea Zone to 60 Sea Zone
                4 Artillerys, 4 Elites, 4 Infantrys and 10 Marines moved from Malaya to S.Thailand
                8 Infantrys moved from Kirin to Liaoning
                8 Infantrys moved from Changchun to Kirin
                4 Infantrys moved from Kwangtung to Kwangsi
                1 Infantry moved from Kwangtung to Hunan
                1 Tank moved from Hunan to Hupeh
                3 Infantrys moved from Shansi to Hupeh
                3 Infantrys moved from Hong Kong to Kwangtung
                3 Infantrys moved from Hong Kong to Kiangsi
                1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
                2 Carriers and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone
                1 Destroyer moved from 70 Sea Zone to 110 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 6 ArmoredCars, 2 B.Transports, 2 Cruisers and 15 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 60 Sea Zone
                    Hisaichi attack with 2 Adv.Fighters, 1 B.Carrier, 5 Destroyers, 1 S.Submarine and 3 Transports
                    British defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 3 Transports
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 Transport owned by the British lost in 60 Sea Zone
                        British roll dice for 1 S.Submarine and 1 Submarine in 60 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Units damaged: 1 B.Carrier owned by the Hisaichi
                        Hisaichi roll dice for 2 Adv.Fighters, 1 B.Carrier, 5 Destroyers and 3 Transports in 60 Sea Zone, round 2 : 2/8 hits, 2.83 expected hits
                        British roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 60 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                    1 B.Carrier owned by the Hisaichi, 2 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 60 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        British roll dice for 1 S.Submarine and 1 Submarine in 60 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        Hisaichi roll dice for 2 Adv.Fighters and 5 Destroyers in 60 Sea Zone, round 3 : 2/7 hits, 2.67 expected hits
                        British roll dice for 2 Adv.Fighters, 1 Carrier and 1 Cruiser in 60 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                        1 Submarine owned by the British, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the British lost in 60 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        1 Cruiser owned by the British lost in 60 Sea Zone
                        Hisaichi roll dice for 2 Adv.Fighters and 3 Destroyers in 60 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
                        British roll dice for 2 Adv.Fighters and 1 Carrier in 60 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                        1 Carrier owned by the British and 1 Destroyer owned by the Hisaichi lost in 60 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Adv.Fighters and 2 Destroyers in 60 Sea Zone, round 5 : 0/4 hits, 1.67 expected hits
                        British roll dice for 2 Adv.Fighters in 60 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Adv.Fighters and 2 Destroyers in 60 Sea Zone, round 6 : 1/4 hits, 1.67 expected hits
                        British roll dice for 2 Adv.Fighters in 60 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
                        1 Destroyer owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in 60 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 7 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Adv.Fighters and 1 Destroyer in 60 Sea Zone, round 7 : 0/3 hits, 1.33 expected hits
                        British roll dice for 1 Adv.Fighter in 60 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                        1 Destroyer owned by the Hisaichi lost in 60 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 60 Sea Zone, round 8 : 1/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Adv.Fighters in 60 Sea Zone, round 8 : 1/2 hits, 1.00 expected hits
                        British roll dice for 1 Adv.Fighter in 60 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
                    1 Adv.Fighter owned by the British lost in 60 Sea Zone
                    Hisaichi win with 2 Adv.Fighters and 1 S.Submarine remaining. Battle score for attacker is 3
                    Casualties for British: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 3 Transports
                    Casualties for Hisaichi: 1 B.Carrier, 5 Destroyers and 3 Transports
                Battle in Hupeh
                    Hisaichi attack with 3 Infantrys and 1 Tank
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 3 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Hisaichi lost in Hupeh
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Hupeh, round 3 : 1/3 hits, 0.83 expected hits
                        Chinese roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in Hulunbuir
                    Hisaichi attack with 8 Infantrys
                    Russians defend with 1 Mech.Inf
                        Hisaichi roll dice for 8 Infantrys in Hulunbuir, round 2 : 1/8 hits, 1.33 expected hits
                        Russians roll dice for 1 Mech.Inf in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Russians lost in Hulunbuir
                    Hisaichi win, taking Hulunbuir from Russians with 8 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Mech.Inf
                Battle in Madras

    Non Combat Move - Hisaichi
                2 Adv.Fighters moved from 60 Sea Zone to West Borneo

    Place Units - Hisaichi
                3 Infantrys placed in Manila
                4 Infantrys placed in Davao
                8 Infantrys placed in Changchun
                6 ArmoredCars placed in Hong Kong
                2 B.Transports and 2 Cruisers placed in 110 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 85 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Hisaichi : -7.83
        British : -2.50
        Chinese : 0.00
        Russians : -0.33

    triplea_42388_His10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - British
                3 Submarines moved from 18 Sea Zone to 21 Sea Zone
                1 Mech.Inf moved from Kufra to El Agheila
                      British take El Agheila from Germans
                1 Mech.Inf moved from El Agheila to Tripoli
                      British take Tripoli from Italians
                1 Mech.Inf moved from Tripoli to S.Tunisia
                      French take S.Tunisia from Italians
                4 ArmoredCars moved from Adana to Astrakhan
                2 ArmoredCars moved from New Valley to Hun
                4 ArmoredCars moved from Kufra to Hun
                4 Artillerys moved from Kufra to Hun
                5 Tanks moved from Kufra to Hun
                2 Mech.Infs moved from Kenya to Lower Egypt
                3 Artillerys and 3 Infantrys moved from Palestine to Lower Egypt
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
                1 Artillery and 5 Mech.Infs moved from Kufra to Hun
                2 Infantrys moved from Rajputana to Hyderabad
                2 Infantrys moved from Bombay to Rajputana
                3 Infantrys moved from Bihar to Hyderabad
                2 ArmoredCars moved from Assam to Hyderabad
                5 Infantrys moved from Assam to Burma
                1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
                1 ArmoredCar moved from Kweichow to Hupeh
                1 Infantry moved from Kweichow to Hunan
                1 ArmoredCar moved from Kweichow to Hunan
                1 ArmoredCar moved from N.French Indochina to Hupeh
                1 Mech.Inf moved from N.French Indochina to Burma

    Purchase Units - British
                British buy 2 ArmoredCars, 2 Artillerys, 8 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in Hupeh
                    British attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
                    Hisaichi defend with 2 Infantrys and 1 Tank
                        British roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Hupeh, round 2 :  3/5 hits
                        Hisaichi roll dice for 2 Infantrys and 1 Tank in Hupeh, round 2 :  1/3 hits
                        1 Tank owned by the Hisaichi, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Hupeh
                    British win, taking Hupeh from Hisaichi with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 Infantry
                    Casualties for Hisaichi: 2 Infantrys and 1 Tank
                Battle in Hunan
                    British attack with 1 ArmoredCar and 1 Infantry
                    Hisaichi defend with 1 AAGun and 1 Infantry
                        British roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 :  0/2 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 3 :  1/1 hits
                        1 Infantry owned by the British lost in Hunan
                        British roll dice for 1 ArmoredCar in Hunan, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 4 :  0/1 hits
                        British roll dice for 1 ArmoredCar in Hunan, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 5 :  0/1 hits
                        British roll dice for 1 ArmoredCar in Hunan, round 6 :  0/1 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 6 :  1/1 hits
                        1 ArmoredCar owned by the British lost in Hunan
                    Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 ArmoredCar and 1 Infantry
                Battle in Hun
                    British attack with 6 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks
                    Italians defend with 1 Bunker, 1 Factory, 3 HeavyTanks and 8 Infantrys
                        British roll dice for 6 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks in Hun, round 2 :  11/21 hits
                        Italians roll dice for 1 Bunker, 3 HeavyTanks and 8 Infantrys in Hun, round 2 :  3/12 hits
                        3 ArmoredCars owned by the British, 1 HeavyTank owned by the Italians, 1 Bunker owned by the Italians and 8 Infantrys owned by the Italians lost in Hun
                        British roll dice for 3 ArmoredCars, 5 Artillerys, 5 Mech.Infs and 5 Tanks in Hun, round 3 :  5/18 hits
                        Italians roll dice for 2 HeavyTanks in Hun, round 3 :  2/2 hits
                        2 ArmoredCars owned by the British and 2 HeavyTanks owned by the Italians lost in Hun
                    British win, taking Hun from Italians with 1 ArmoredCar, 5 Artillerys, 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 23
                    Casualties for British: 5 ArmoredCars
                    Casualties for Italians: 1 Bunker, 3 HeavyTanks and 8 Infantrys

    Non Combat Move - British
                1 Artillery, 13 Infantrys, 4 Mech.Infs and 1 Tank moved from Burma to Assam
                3 Infantrys moved from Cairo to Lower Egypt

    Place Units - British
                1 S.Submarine, 2 Submarines and 1 T.Boat placed in 21 Sea Zone
                3 Submarines placed in 18 Sea Zone
                2 Mech.Infs placed in Bombay
                2 ArmoredCars and 3 Tanks placed in Delhi
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 4 Infantrys and 1 Mech.Inf
                EDIT: Adding units owned by British to Assam: 4 Infantrys and 1 Mech.Inf
                EDIT: Turning off Edit Mode
                4 Infantrys placed in Cairo
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                1 Artillery and 1 Infantry placed in S.Saudi Arabia
                2 Infantrys placed in Kufra

    Turn Complete - British
                British collect 108 PUs; end with 108 PUs

    triplea_42388_Bri10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Anzac
                1 Infantry moved from New Georgia to 114 Sea Zone
                2 Adv.Fighters, 1 Carrier, 1 Cruiser, 3 Destroyers and 1 Infantry moved from 114 Sea Zone to 108 Sea Zone
                2 Adv.Fighters moved from 108 Sea Zone to 101 Sea Zone
                1 Infantry moved from 108 Sea Zone to Woleai
                      Americans take Woleai from Yamamoto

    Purchase Units - Anzac
                Anzac buy 1 Elite and 7 Tanks; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 101 Sea Zone
                    Anzac attack with 2 Adv.Fighters
                    Hisaichi defend with 1 Destroyer
                        Anzac roll dice for 2 Adv.Fighters in 101 Sea Zone, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 Destroyer in 101 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Hisaichi lost in 101 Sea Zone
                    Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                    Casualties for Hisaichi: 1 Destroyer

    Non Combat Move - Anzac
                2 Adv.Fighters moved from 101 Sea Zone to 108 Sea Zone

    Place Units - Anzac
                3 Tanks placed in Broome
                3 Tanks placed in Townsville
                1 Elite and 1 Tank placed in Canberra

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_42388_Anz10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Dutch
                3 Tanks moved from Santiago to S.Chile

    Purchase Units - Dutch
                Dutch buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks; Remaining resources: 1 PUs;

    Combat - Dutch
                Battle in S.Chile
                    Dutch attack with 3 Tanks
                    Neutral defend with 1 Fighter and 2 Infantrys
                        Dutch roll dice for 3 Tanks in S.Chile, round 2 :  2/3 hits
                        Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 :  3/3 hits
                        2 Infantrys owned by the Neutral and 3 Tanks owned by the Dutch lost in S.Chile
                    Neutral win with 1 Fighter remaining. Battle score for attacker is -11
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Dutch: 3 Tanks

    Non Combat Move - Dutch
                1 Marine and 1 Tank moved from Suriname to 32 Sea Zone
                1 Marine, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Marine and 1 Tank moved from 34 Sea Zone to Rio de Oro

    Place Units - Dutch
                1 Marine and 2 Tanks placed in Santiago
                2 Artillerys and 1 Infantry placed in Suriname

    Turn Complete - Dutch
                Dutch collect 20 PUs; end with 21 PUs

    triplea_42388_Dut10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Finns
                2 Artillerys and 1 Elite moved from Lapland to N.Karelia
                1 Elite and 1 Infantry moved from S.Karelia to Yaroslavl
                1 Elite and 1 Infantry moved from S.Karelia to Vologda
                1 Infantry moved from S.Karelia to Yaroslavl
                1 Mot.Inf moved from S.Karelia to Rostov
                2 Artillerys and 2 Elites moved from Oulu to Vyborg
                2 Artillerys, 1 Elite and 2 Infantrys moved from Tampere to Oulu
                2 Artillerys, 1 Elite and 2 Infantrys moved from Helsinki to Tampere
                1 Mot.Inf moved from Helsinki to Vyborg

    Purchase Units - Finns
                Finns buy 2 Artillerys, 3 Elites and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Vologda
                    Finns attack with 1 Elite and 1 Infantry
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Elite and 1 Infantry in Vologda, round 2 : 1/2 hits, 0.50 expected hits
                        Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Vologda
                    Finns win, taking Vologda from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Yaroslavl
                    Finns attack with 1 Elite and 2 Infantrys
                    Russians defend with 1 Infantry
                        Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 : 2/3 hits, 0.67 expected hits
                        Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Yaroslavl
                    Finns win, taking Yaroslavl from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Finns
                1 AAGun moved from Tampere to Oulu

    Place Units - Finns
                2 Artillerys, 3 Elites and 1 Mot.Inf placed in Helsinki

    Turn Complete - Finns
                Finns collect 22 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    Finns : 1.83
        Russians : -0.67

    triplea_42388_Fin10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Romanians
                2 Artillerys and 2 Elites moved from Donetsk to Rostov
                5 Artillerys and 5 Elites moved from Kursk to Rostov
                2 Artillerys and 2 Elites moved from E.Romania to Odessa
                2 Infantrys moved from Bucharest to E.Romania
                2 Tanks moved from Bucharest to Odessa
                2 Artillerys moved from Bulgaria to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Artillerys, 1 Bunker and 2 Elites; Remaining resources: 2 PUs;

    Non Combat Move - Romanians
                1 Fighter moved from Crimea to Donetsk

    Place Units - Romanians
                1 Bunker placed in Donetsk
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 20 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    triplea_42388_Rom10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Thai
                1 Infantry moved from S.Thailand to S.French Indochina
                      Thai take S.French Indochina from French
                1 Infantry moved from S.Thailand to N.Thailand
                      Thai take N.Thailand from British
                1 Infantry moved from S.Thailand to N.Thailand
                5 Infantrys moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 2 ArmoredCars, 2 Artillerys and 1 Elite; Remaining resources: 4 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                2 ArmoredCars, 2 Artillerys and 1 Elite placed in Bangkok

    Turn Complete - Thai
                Thai collect 25 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    triplea_42388_Tha10.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10

    Combat Move - Americans
                1 Artillery moved from Rio de Oro to 34 Sea Zone
                3 Battleships, 5 Cruisers, 9 Destroyers and 6 Submarines moved from 34 Sea Zone to 31 Sea Zone
                1 Infantry moved from Rio de Oro to 34 Sea Zone
                1 Infantry moved from Rio de Oro to 34 Sea Zone
                2 Infantrys and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
                2 Infantrys moved from 31 Sea Zone to Gibraltar
                1 Artillery moved from Rio de Oro to 34 Sea Zone
                2 Tanks moved from Rio de Oro to 34 Sea Zone
                1 Elite and 1 Infantry moved from Rio de Oro to 34 Sea Zone
                2 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 2 Tanks moved from 34 Sea Zone to 31 Sea Zone
                2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks moved from 31 Sea Zone to Andalusia
                1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
                2 ArmoredCars and 2 Artillerys moved from Bahia to 32 Sea Zone
                2 Infantrys moved from Bahia to 32 Sea Zone
                2 ArmoredCars, 2 Artillerys, 2 B.Transports and 2 Infantrys moved from 32 Sea Zone to 34 Sea Zone
                2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 34 Sea Zone to Rio de Oro
                1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
                1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
                3 Infantrys moved from South Atlantic USA to 26 Sea Zone
                1 B.Transport and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
                3 Infantrys moved from 32 Sea Zone to Bahia
                1 ArmoredCar moved from Kolyma to Ayan
                      Russians take Okhotsk from Yamamoto
                      Russians take Ayan from Yamamoto
                1 Infantry moved from Pearl Harbor to 98 Sea Zone
                1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
                1 Infantry moved from 109 Sea Zone to Truk
                      Americans take Truk from Yamamoto
                4 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 76 Sea Zone
                2 Bombers and 2 S.Bombers moved from Eniwetok to 94 Sea Zone
                1 Infantry moved from Alaska to 71 Sea Zone

    Purchase Units - Americans
                Americans buy 2 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 B.Carrier, 1 B.Transport, 1 Destroyer, 1 Infantry, 4 Submarines and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 2 Bombers and 2 S.Bombers
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 2 Bombers and 2 S.Bombers in 94 Sea Zone, round 2 :  3/4 hits
                        1 Submarine owned by the Yamamoto lost in 94 Sea Zone
                    Americans win with 2 Bombers and 2 S.Bombers remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Submarine
                Battle in 31 Sea Zone
                    Americans attack with 2 B.Transports, 3 Battleships, 5 Cruisers, 9 Destroyers, 6 Submarines and 1 Transport
                    Germans defend with 3 Submarines
                        Americans roll dice for 6 Submarines in 31 Sea Zone, round 2 :  2/6 hits
                        Germans roll dice for 3 Submarines in 31 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 Battleship owned by the Americans
                        Americans roll dice for 2 B.Transports, 3 Battleships, 5 Cruisers, 9 Destroyers and 1 Transport in 31 Sea Zone, round 2 :  8/17 hits
                        3 Submarines owned by the Germans lost in 31 Sea Zone
                    Americans win with 2 B.Transports, 3 Battleships, 5 Cruisers, 9 Destroyers, 6 Submarines and 1 Transport remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 Submarines
                Battle in Andalusia
                    Americans attack with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                    Neutral defend with 1 Bunker
                        Americans roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Andalusia, round 2 :  4/6 hits
                        Neutral roll dice for 1 Bunker in Andalusia, round 2 :  1/1 hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
                    Americans loses 0 PUs for violating Andalusias neutrality.
                    Americans win, taking Andalusia from Neutral with 2 Artillerys, 1 Elite and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Bunker
                    Casualties for Americans: 1 Infantry
                Battle in 76 Sea Zone
                    Americans attack with 4 Adv.Fighters and 2 Fighters
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 4 Adv.Fighters and 2 Fighters in 76 Sea Zone, round 2 :  3/6 hits
                        1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                    Americans win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 Submarine
                Battle in Gibraltar

    Non Combat Move - Americans
                2 Bombers and 2 S.Bombers moved from 94 Sea Zone to Wake
                1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                1 Destroyer and 1 Submarine moved from 89 Sea Zone to 88 Sea Zone
                2 Artillerys moved from Minamitori to 86 Sea Zone
                2 Artillerys, 1 B.Transport, 1 Battleship, 3 Carriers, 2 Cruisers, 1 Submarine and 1 Transport moved from 86 Sea Zone to 88 Sea Zone
                2 Artillerys moved from 88 Sea Zone to Wake
                4 Adv.Fighters and 2 Fighters moved from 76 Sea Zone to Wake
                1 Infantry moved from Kamchatka to Koryakia
                2 ArmoredCars moved from Koryakia to 72 Sea Zone
                2 ArmoredCars, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
                2 ArmoredCars moved from 88 Sea Zone to Wake
                1 Transport moved from 88 Sea Zone to 98 Sea Zone
                1 Fighter moved from Rio de Oro to 31 Sea Zone

    Place Units - Americans
                1 B.Carrier placed in 31 Sea Zone
                2 Adv.Fighters placed in 31 Sea Zone
                1 B.Transport placed in 25 Sea Zone
                1 Transport placed in 26 Sea Zone
                1 Artillery and 1 Infantry placed in South Atlantic USA
                2 ArmoredCars and 1 Artillery placed in South Central USA
                2 ArmoredCars placed in Colombia
                1 Destroyer and 1 Submarine placed in 35 Sea Zone
                3 Submarines placed in 98 Sea Zone

    Turn Complete - Americans
                Americans collect 115 PUs; end with 115 PUs

    triplea_42388_Ame10.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 Infantrys moved from Rostov to Saratov
                2 JetFighters moved from Rostov to Saratov
                2 HeavyTanks and 1 Mech.Inf moved from Stalingrad to Georgia
                3 ArmoredCars moved from Donetsk to Georgia
                1 Infantry moved from Rostov to Georgia
                4 Mech.Infs moved from Vinnytsia to Georgia
                3 Mech.Infs moved from Kiev to Georgia
                1 Elite moved from S.Karelia to Arkhangelsk
                4 Adv.Fighters moved from 22 Sea Zone to 12 Sea Zone
                1 Adv.Fighter moved from Netherlands to 12 Sea Zone
                3 ArmoredCars moved from Krakow to Donetsk
                1 ArmoredCar moved from Kiev to Rostov
                4 ArmoredCars moved from Warsaw to Kiev
                1 Infantry moved from Kursk to Rostov
                1 Artillery moved from Lapland to Upper Norrland
                1 ArmoredCar moved from Leningrad to Arkhangelsk
                2 Artillerys and 1 Elite moved from Leningrad to S.Karelia
                1 Adv.Fighter and 1 Stuka moved from S.Karelia to Rostov

    Purchase Units - Germans
                Germans buy 1 Bunker, 1 Elite, 5 Infantrys, 3 JetFighters, 3 Stukas and 9 Submarines; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Saratov
                    Germans attack with 2 Infantrys and 2 JetFighters
                    Russians defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 2 JetFighters in Saratov, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 Infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Saratov
                    Germans win, taking Saratov from Russians with 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in 12 Sea Zone
                    Germans attack with 5 Adv.Fighters
                    Russians defend with 1 Submarine
                        Germans roll dice for 5 Adv.Fighters in 12 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                        1 Submarine owned by the Russians lost in 12 Sea Zone
                    Germans win with 5 Adv.Fighters remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 Submarine
                Battle in Georgia
                    Germans attack with 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs
                    Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
                        Germans roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs in Georgia, round 2 : 2/14 hits, 5.33 expected hits
                        Russians roll dice for 3 Infantrys in Georgia, round 2 : 0/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Russians lost in Georgia
                        Germans roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs in Georgia, round 3 : 4/14 hits, 5.33 expected hits
                        Russians roll dice for 1 Infantry in Georgia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Georgia
                    Germans win, taking Georgia from Russians with 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 Infantrys

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 AAGun moved from Stalingrad to Rostov
                2 JetFighters moved from Saratov to Rostov
                4 Adv.Fighters moved from 12 Sea Zone to 22 Sea Zone
                1 Adv.Fighter moved from 12 Sea Zone to Netherlands
                EDIT: 1 AAGun moved from Kursk to Rostov
                EDIT: Germans undo move 1.

    Place Units - Germans
                6 Submarines placed in 22 Sea Zone
                3 Submarines placed in 22 Sea Zone
                3 Stukas placed in Rhine
                3 JetFighters placed in Bohemia
                1 Bunker and 5 Infantrys placed in Stalingrad
                1 Elite placed in Kiev

    Turn Complete - Germans
                Germans collect 140 PUs; end with 140 PUs

    Combat Hit Differential Summary :

    Germans : -4.83
        Russians : -1.67

    triplea_42388_Ger11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Russians
                1 Infantry moved from Tula to Kursk
                      Russians take Kursk from Romanians
                1 ArmoredCar, 2 Artillerys, 7 Infantrys and 2 Tanks moved from Erzurum to Georgia
                1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from Astrakhan to Georgia
                3 Infantrys moved from Kirov to Vologda
                1 Artillery and 7 Infantrys moved from Moscow to Yaroslavl
                1 Tank moved from Moscow to Saratov
                1 HeavyTank moved from Moscow to Saratov
                1 Infantry moved from Tula to Penza
                1 Infantry moved from Penza to Saratov
                2 Infantrys moved from Tashkent to Chimkent
                3 ArmoredCars moved from W.Iran to Georgia
                1 Infantry moved from Zhigansk to Yakutsk
                1 Infantry moved from Olyokminsk to Yakutsk
                1 Artillery moved from Olyokminsk to Yakutsk
                2 ArmoredCars and 2 Tanks moved from Olyokminsk to S.Buryat Mongolia
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Fighter moved from Olyokminsk to S.Buryat Mongolia
                1 ArmoredCar, 1 HeavyTank and 1 Mot.Inf moved from Sibirsky to Olyokminsk
                1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
                1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in S.Buryat Mongolia
                    Russians attack with 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks
                    Yamamoto defend with 1 Infantry and 2 Tanks
                        Russians roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 :  3/6 hits
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Buryat Mongolia
                    Russians win, taking S.Buryat Mongolia from Yamamoto with 2 ArmoredCars, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 Infantry and 2 Tanks
                    Casualties for Russians: 1 Infantry
                Battle in Vologda
                    Russians attack with 3 Infantrys
                    Finns defend with 1 Elite and 1 Infantry
                        Russians roll dice for 3 Infantrys in Vologda, round 2 :  0/3 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Vologda, round 2 :  1/2 hits
                        1 Infantry owned by the Russians lost in Vologda
                        Russians roll dice for 2 Infantrys in Vologda, round 3 :  1/2 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Vologda, round 3 :  0/2 hits
                        1 Infantry owned by the Finns lost in Vologda
                        Russians roll dice for 2 Infantrys in Vologda, round 4 :  0/2 hits
                        Finns roll dice for 1 Elite in Vologda, round 4 :  1/1 hits
                        1 Infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 Infantry in Vologda, round 5 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 6 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 6 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 7 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 7 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 8 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 8 :  1/1 hits
                        1 Infantry owned by the Russians lost in Vologda
                    Finns win with 1 Elite remaining. Battle score for attacker is -4
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in Yaroslavl
                    Russians attack with 1 Artillery and 7 Infantrys
                    Finns defend with 1 Elite and 2 Infantrys
                        Russians roll dice for 1 Artillery and 7 Infantrys in Yaroslavl, round 2 :  1/8 hits
                        Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 :  1/3 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Yaroslavl
                        Russians roll dice for 1 Artillery and 6 Infantrys in Yaroslavl, round 3 :  1/7 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Yaroslavl, round 3 :  2/2 hits
                        1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
                        Russians roll dice for 1 Artillery and 4 Infantrys in Yaroslavl, round 4 :  1/5 hits
                        Finns roll dice for 1 Elite in Yaroslavl, round 4 :  0/1 hits
                        1 Elite owned by the Finns lost in Yaroslavl
                    Russians win, taking Yaroslavl from Finns with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 1
                    Casualties for Finns: 1 Elite and 2 Infantrys
                    Casualties for Russians: 3 Infantrys
                Battle in Georgia
                    Russians attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Fighters, 9 Infantrys and 2 Tanks
                    Germans defend with 1 AAGun, 3 ArmoredCars, 1 Factory, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs
                        AA fire in Georgia :  1/3 hits
                        1 Fighter owned by the Russians lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 9 Infantrys and 2 Tanks in Georgia, round 2 :  5/19 hits
                        Germans roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs in Georgia, round 2 :  4/14 hits
                        3 ArmoredCars owned by the Germans, 4 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks in Georgia, round 3 :  6/15 hits
                        Germans roll dice for 2 HeavyTanks and 7 Mech.Infs in Georgia, round 3 :  3/9 hits
                        3 Infantrys owned by the Russians and 6 Mech.Infs owned by the Germans lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Georgia, round 4 :  4/12 hits
                        Germans roll dice for 2 HeavyTanks and 1 Mech.Inf in Georgia, round 4 :  3/3 hits
                        2 HeavyTanks owned by the Germans, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
                    Russians win, taking Georgia from Germans with 1 Adv.Fighter, 3 ArmoredCars, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 46
                    Casualties for Germans: 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs
                    Casualties for Russians: 1 ArmoredCar, 1 Fighter and 9 Infantrys
                Battle in Yakutsk
                    Russians attack with 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Yakutsk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Yakutsk
                    Russians win, taking Yakutsk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Saratov
                    Russians attack with 1 HeavyTank, 1 Infantry and 1 Tank
                    Germans defend with 2 Infantrys
                        Russians roll dice for 1 HeavyTank, 1 Infantry and 1 Tank in Saratov, round 2 :  3/3 hits
                        Germans roll dice for 2 Infantrys in Saratov, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Saratov
                    Russians win, taking Saratov from Germans with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Georgia to Penza
                1 Adv.Fighter and 1 Fighter moved from Penza to Tula
                4 Infantrys moved from Adana to Erzurum
                5 Infantrys moved from Ufa to Kuybyshev
                5 Infantrys moved from Sverdlovsk to Perm
                1 Fighter moved from S.Buryat Mongolia to Olyokminsk

    Place Units - Russians
                2 HeavyTanks and 1 Tank placed in W.Iran
                2 ArmoredCars, 2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank placed in Moscow
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                6 Infantrys placed in Sibirsky

    Turn Complete - Russians
                Russians collect 76 PUs; end with 76 PUs

    triplea_42388_Rus11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Russians
                1 Infantry moved from Tula to Kursk
                      Russians take Kursk from Romanians
                1 ArmoredCar, 2 Artillerys, 7 Infantrys and 2 Tanks moved from Erzurum to Georgia
                1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from Astrakhan to Georgia
                3 Infantrys moved from Kirov to Vologda
                1 Artillery and 7 Infantrys moved from Moscow to Yaroslavl
                1 Tank moved from Moscow to Saratov
                1 HeavyTank moved from Moscow to Saratov
                1 Infantry moved from Tula to Penza
                1 Infantry moved from Penza to Saratov
                2 Infantrys moved from Tashkent to Chimkent
                3 ArmoredCars moved from W.Iran to Georgia
                1 Infantry moved from Zhigansk to Yakutsk
                1 Infantry moved from Olyokminsk to Yakutsk
                1 Artillery moved from Olyokminsk to Yakutsk
                2 ArmoredCars and 2 Tanks moved from Olyokminsk to S.Buryat Mongolia
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Fighter moved from Olyokminsk to S.Buryat Mongolia
                1 ArmoredCar, 1 HeavyTank and 1 Mot.Inf moved from Sibirsky to Olyokminsk
                1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
                1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 HeavyTanks, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in S.Buryat Mongolia
                    Russians attack with 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks
                    Yamamoto defend with 1 Infantry and 2 Tanks
                        Russians roll dice for 2 ArmoredCars, 1 Fighter, 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 :  3/6 hits
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in S.Buryat Mongolia, round 2 :  1/3 hits
                        1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Buryat Mongolia
                    Russians win, taking S.Buryat Mongolia from Yamamoto with 2 ArmoredCars, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 Infantry and 2 Tanks
                    Casualties for Russians: 1 Infantry
                Battle in Vologda
                    Russians attack with 3 Infantrys
                    Finns defend with 1 Elite and 1 Infantry
                        Russians roll dice for 3 Infantrys in Vologda, round 2 :  0/3 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Vologda, round 2 :  1/2 hits
                        1 Infantry owned by the Russians lost in Vologda
                        Russians roll dice for 2 Infantrys in Vologda, round 3 :  1/2 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Vologda, round 3 :  0/2 hits
                        1 Infantry owned by the Finns lost in Vologda
                        Russians roll dice for 2 Infantrys in Vologda, round 4 :  0/2 hits
                        Finns roll dice for 1 Elite in Vologda, round 4 :  1/1 hits
                        1 Infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 Infantry in Vologda, round 5 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 6 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 6 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 7 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 7 :  0/1 hits
                        Russians roll dice for 1 Infantry in Vologda, round 8 :  0/1 hits
                        Finns roll dice for 1 Elite in Vologda, round 8 :  1/1 hits
                        1 Infantry owned by the Russians lost in Vologda
                    Finns win with 1 Elite remaining. Battle score for attacker is -4
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in Yaroslavl
                    Russians attack with 1 Artillery and 7 Infantrys
                    Finns defend with 1 Elite and 2 Infantrys
                        Russians roll dice for 1 Artillery and 7 Infantrys in Yaroslavl, round 2 :  1/8 hits
                        Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 2 :  1/3 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Yaroslavl
                        Russians roll dice for 1 Artillery and 6 Infantrys in Yaroslavl, round 3 :  1/7 hits
                        Finns roll dice for 1 Elite and 1 Infantry in Yaroslavl, round 3 :  2/2 hits
                        1 Infantry owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
                        Russians roll dice for 1 Artillery and 4 Infantrys in Yaroslavl, round 4 :  1/5 hits
                        Finns roll dice for 1 Elite in Yaroslavl, round 4 :  0/1 hits
                        1 Elite owned by the Finns lost in Yaroslavl
                    Russians win, taking Yaroslavl from Finns with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 1
                    Casualties for Finns: 1 Elite and 2 Infantrys
                    Casualties for Russians: 3 Infantrys
                Battle in Georgia
                    Russians attack with 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 2 Fighters, 9 Infantrys and 2 Tanks
                    Germans defend with 1 AAGun, 3 ArmoredCars, 1 Factory, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs
                        AA fire in Georgia :  1/3 hits
                        1 Fighter owned by the Russians lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 9 Infantrys and 2 Tanks in Georgia, round 2 :  5/19 hits
                        Germans roll dice for 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs in Georgia, round 2 :  4/14 hits
                        3 ArmoredCars owned by the Germans, 4 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 5 Infantrys and 2 Tanks in Georgia, round 3 :  6/15 hits
                        Germans roll dice for 2 HeavyTanks and 7 Mech.Infs in Georgia, round 3 :  3/9 hits
                        3 Infantrys owned by the Russians and 6 Mech.Infs owned by the Germans lost in Georgia
                        Russians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks in Georgia, round 4 :  4/12 hits
                        Germans roll dice for 2 HeavyTanks and 1 Mech.Inf in Georgia, round 4 :  3/3 hits
                        2 HeavyTanks owned by the Germans, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Germans lost in Georgia
                    Russians win, taking Georgia from Germans with 1 Adv.Fighter, 3 ArmoredCars, 2 Artillerys, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 46
                    Casualties for Germans: 3 ArmoredCars, 2 HeavyTanks, 1 Infantry and 8 Mech.Infs
                    Casualties for Russians: 1 ArmoredCar, 1 Fighter and 9 Infantrys
                Battle in Yakutsk
                    Russians attack with 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 :  1/3 hits
                        Yamamoto roll dice for 1 Infantry in Yakutsk, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Yakutsk
                    Russians win, taking Yakutsk from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Saratov
                    Russians attack with 1 HeavyTank, 1 Infantry and 1 Tank
                    Germans defend with 2 Infantrys
                        Russians roll dice for 1 HeavyTank, 1 Infantry and 1 Tank in Saratov, round 2 :  3/3 hits
                        Germans roll dice for 2 Infantrys in Saratov, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Saratov
                    Russians win, taking Saratov from Germans with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantrys
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                1 Adv.Fighter and 1 Fighter moved from Georgia to Penza
                1 Adv.Fighter and 1 Fighter moved from Penza to Tula
                4 Infantrys moved from Adana to Erzurum
                5 Infantrys moved from Ufa to Kuybyshev
                5 Infantrys moved from Sverdlovsk to Perm
                1 Fighter moved from S.Buryat Mongolia to Olyokminsk

    Place Units - Russians
                2 HeavyTanks and 1 Tank placed in W.Iran
                2 ArmoredCars, 2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank placed in Moscow
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                6 Infantrys placed in Sibirsky

    Turn Complete - Russians
                Russians collect 76 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Olyokminsk: 1 Infantry
                EDIT: Adding units owned by Russians to Irkutsk: 1 Infantry
                EDIT: Turning off Edit Mode

    triplea_42388_Rus11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Italians
                3 Battleships, 1 Carrier, 2 Destroyers, 2 Fighters, 2 S.Submarines, 5 Submarines and 3 Transports moved from 41 Sea Zone to 43 Sea Zone
                1 Bomber moved from W.Morocco to S.Tunisia
                4 Infantrys moved from Tunis to S.Tunisia

    Purchase Units - Italians
                Italians buy 10 Infantrys and 7 Submarines; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in S.Tunisia
                    Italians attack with 1 Bomber and 4 Infantrys
                    British defend with 1 Mech.Inf
                        Italians roll dice for 1 Bomber and 4 Infantrys in S.Tunisia, round 2 : 1/5 hits, 1.33 expected hits
                        French roll dice for 1 Mech.Inf in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in S.Tunisia
                    Italians win, taking S.Tunisia from French with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 1 Mech.Inf

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Bomber moved from S.Tunisia to Rome
                1 AAGun moved from E.Morocco to N.Algeria
                EDIT: 1 AAGun moved from N.Tunisia to Provence
                1 AAGun moved from Crete to 51 Sea Zone
                1 AAGun and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
                1 AAGun moved from 48 Sea Zone to Campania
                1 Cruiser, 5 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports moved from 51 Sea Zone to 48 Sea Zone

    Place Units - Italians
                4 Submarines placed in 43 Sea Zone
                3 Submarines placed in 44 Sea Zone
                10 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 63 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        French : 0.67

    triplea_42388_Ita11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - French
                1 Elite and 1 Infantry moved from Lower Egypt to Mersa Matruh
                2 Infantrys moved from New Valley to Mersa Matruh
                1 Elite, 1 Infantry and 2 Tanks moved from Kufra to Mersa Matruh
                1 Elite moved from Darfur to Kufra
                4 Infantrys moved from Palestine to Lower Egypt
                2 Tanks moved from French Equatorial Africa to Kufra
                1 Elite moved from French Equatorial Africa to Darfur
                1 Artillery and 1 Infantry moved from Spanish Guinea to French Equatorial Africa
                1 Transport moved from 38 Sea Zone to 68 Sea Zone
                1 Infantry moved from Madagascar to 68 Sea Zone
                1 Infantry moved from 68 Sea Zone to Mozambique

    Purchase Units - French
                French buy 1 Elite and 4 Tanks; Remaining resources: 0 PUs;

    Non Combat Move - French
                1 Fighter moved from Azores to Rio de Oro
                1 Fighter moved from Rio de Oro to Mauritania
                1 Elite and 1 Infantry moved from Syria to Adana

    Place Units - French
                1 Elite and 1 Tank placed in Syria
                3 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 21 PUs; end with 21 PUs

    triplea_42388_Fre11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Yamamoto
                1 Artillery and 1 Infantry moved from Ponape to Truk
                2 Fighters, 2 Infantrys and 2 Tanks moved from N.Buryat Mongolia to S.Buryat Mongolia
                4 Infantrys moved from Tokyo to 85 Sea Zone
                4 Infantrys moved from Iwo Jima to 85 Sea Zone
                2 Adv.Fighters, 3 Carriers, 4 Destroyers, 4 Fighters, 8 Infantrys, 1 Submarine and 5 Transports moved from 85 Sea Zone to 75 Sea Zone
                2 Infantrys moved from Kunashir to 75 Sea Zone
                10 Infantrys moved from 75 Sea Zone to Ayan

    Purchase Units - Yamamoto
                Yamamoto buy 1 Destroyer, 1 Factory, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Ayan
                    Yamamoto attack with 10 Infantrys
                    Americans defend with 1 ArmoredCar
                        Yamamoto roll dice for 10 Infantrys in Ayan, round 2 : 1/10 hits, 1.67 expected hits
                        Russians roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Americans lost in Ayan
                    Yamamoto win, taking Ayan from Russians with 10 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 ArmoredCar
                Battle in Truk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in Truk
                        Yamamoto roll dice for 1 Artillery in Truk, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 3 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 4 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 5 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Infantry in Truk, round 5 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 1 Artillery remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Infantry
                Battle in S.Buryat Mongolia
                    Yamamoto attack with 2 Fighters, 2 Infantrys and 2 Tanks
                    Russians defend with 2 ArmoredCars and 2 Tanks
                        Yamamoto roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 4/6 hits, 2.00 expected hits
                        Russians roll dice for 2 ArmoredCars and 2 Tanks in S.Buryat Mongolia, round 2 : 2/4 hits, 1.33 expected hits
                        2 ArmoredCars owned by the Russians, 2 Infantrys owned by the Yamamoto and 2 Tanks owned by the Russians lost in S.Buryat Mongolia
                    Yamamoto win, taking S.Buryat Mongolia from Russians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 2 Infantrys
                    Casualties for Russians: 2 ArmoredCars and 2 Tanks

    Non Combat Move - Yamamoto
                2 Fighters moved from S.Buryat Mongolia to N.Buryat Mongolia

    Place Units - Yamamoto
                2 Infantrys placed in N.Buryat Mongolia
                1 Destroyer and 2 Submarines placed in 75 Sea Zone
                8 Infantrys placed in Tokyo
                1 Infantry placed in Chubu
                1 Factory placed in Chita
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 75 Sea Zone: 4 Fighters
                EDIT: Adding units owned by Yamamoto to Shantung: 4 Fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Yamamoto
                Yamamoto collect 56 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.67
        Americans : -0.33
        Russians : 0.50

    triplea_42388_Yam11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Chinese
                1 Infantry moved from Suiyuan to Chahar
                      Chinese take Chahar from Hisaichi
                1 Artillery and 6 Infantrys moved from Ulan Bator to S.Buryat Mongolia
                1 Infantry moved from Suiyuan to Shansi
                      Chinese take Shansi from Hisaichi
                1 ArmoredCar moved from Shensi to Hupeh
                1 ArmoredCar moved from Hupeh to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 Tank moved from Shensi to Hunan
                1 Adv.Fighter moved from Ningsia to S.Buryat Mongolia

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in S.Buryat Mongolia
                    Chinese attack with 1 Adv.Fighter, 1 Artillery and 6 Infantrys
                    Yamamoto defend with 2 Tanks
                        Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 6 Infantrys in S.Buryat Mongolia, round 2 :  4/8 hits
                        Yamamoto roll dice for 2 Tanks in S.Buryat Mongolia, round 2 :  0/2 hits
                        2 Tanks owned by the Yamamoto lost in S.Buryat Mongolia
                    Chinese win, taking S.Buryat Mongolia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 2 Tanks
                Battle in Hunan
                    Chinese attack with 1 Tank
                    Hisaichi defend with 1 AAGun and 1 Infantry
                        Chinese roll dice for 1 Tank in Hunan, round 2 :  1/1 hits
                        Hisaichi roll dice for 1 Infantry in Hunan, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hunan
                    Hisaichi win with no units remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank

    Non Combat Move - Chinese
                1 Artillery and 1 Infantry moved from Shensi to Hupeh
                4 Infantrys moved from Suiyuan to Chahar
                4 Infantrys moved from Suiyuan to Shansi
                1 Infantry moved from Suiyuan to Chahar
                1 Tank moved from Lanchow to Hupeh
                1 ArmoredCar moved from Lanchow to Shansi
                1 Tank moved from Ningsia to Chahar
                1 ArmoredCar moved from Ningsia to Hupeh
                1 Adv.Fighter moved from Lanchow to Hupeh
                1 Adv.Fighter moved from Lanchow to Hupeh
                1 Elite moved from Lanchow to Szechwan
                1 Marine moved from Ningsia to Shensi
                1 Infantry moved from E.Qinghai to Ningsia
                1 Elite moved from E.Qinghai to Lanchow
                1 Tank moved from Hsining to Lanchow
                1 ArmoredCar moved from Hsining to Ningsia
                1 ArmoredCar moved from Hsining to Lanchow
                2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
                4 Infantrys moved from Gobi Altai to Ulan Bator
                1 Adv.Fighter moved from S.Buryat Mongolia to Ulan Bator
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs

    triplea_42388_Chi11.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Hisaichi
                2 Elites and 2 Marines moved from West Borneo to 110 Sea Zone
                2 Infantrys moved from West Borneo to 110 Sea Zone
                1 Artillery, 1 Elite and 1 Infantry moved from West Borneo to 110 Sea Zone
                1 S.Submarine moved from 60 Sea Zone to 65 Sea Zone
                1 Marine moved from S.Thailand to 65 Sea Zone
                1 Marine and 1 S.Submarine moved from 65 Sea Zone to 70 Sea Zone
                1 Artillery, 2 B.Transports, 2 Cruisers, 1 Destroyer, 3 Elites, 3 Infantrys and 2 Marines moved from 110 Sea Zone to 70 Sea Zone
                1 Artillery, 3 Elites, 3 Infantrys and 3 Marines moved from 70 Sea Zone to New South Wales
                      Hisaichi take New South Wales from Anzac
                8 Infantrys moved from Liaoning to Peking
                1 Infantry moved from Kwangsi to N.French Indochina
                      Hisaichi take N.French Indochina from French
                1 ArmoredCar moved from Hong Kong to Hunan
                1 Infantry moved from Kwangtung to Kiangsi
                1 Infantry moved from Kwangtung to Kwangsi
                2 ArmoredCars moved from Hong Kong to Kwangsi
                2 ArmoredCars moved from Hong Kong to Kiangsi
                8 Infantrys moved from Hulunbuir to Peking
                8 Infantrys moved from Kirin to Liaoning
                8 Infantrys moved from Changchun to Kirin

    Purchase Units - Hisaichi
                Hisaichi buy 1 Carrier, 1 Elite, 1 S.Bomber and 5 S.Submarines; Remaining resources: 0 PUs;

    Combat - Hisaichi

    Non Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 Destroyer moved from 70 Sea Zone to 110 Sea Zone
                5 Marines moved from S.Thailand to Malaya
                2 Artillerys, 2 Elites and 2 Infantrys moved from S.Thailand to N.Thailand
                2 Marines moved from S.Thailand to N.Thailand
                1 AAGun and 4 Infantrys moved from Mindanao to Davao
                2 Adv.Fighters moved from West Borneo to 110 Sea Zone
                1 AAGun moved from West Borneo to Banjarmasin
                1 Fighter moved from 85 Sea Zone to Manila
                2 Carriers moved from 85 Sea Zone to 75 Sea Zone

    Place Units - Hisaichi
                1 Carrier and 5 S.Submarines placed in 110 Sea Zone
                Hisaichi undo move 1.
                1 Carrier and 3 S.Submarines placed in 110 Sea Zone
                2 S.Submarines placed in 110 Sea Zone
                1 S.Bomber placed in Malaya
                1 Elite placed in Manila

    Turn Complete - Hisaichi
                Hisaichi collect 80 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    triplea_42388_His11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - British
                2 Mech.Infs moved from Bombay to Madras
                2 ArmoredCars and 5 Infantrys moved from Hyderabad to Madras
                2 ArmoredCars and 3 Tanks moved from Delhi to Madras
                2 Infantrys moved from Rajputana to Hyderabad
                5 Mech.Infs moved from Assam to Madras
                1 ArmoredCar moved from Hun to Ghadames
                      British take Ghadames from Italians
                3 Artillerys and 5 Infantrys moved from Kufra to Tobruk
                1 Mech.Inf and 1 Tank moved from Hun to S.Tunisia
                1 ArmoredCar moved from Ghadames to S.Tunisia
                1 Mech.Inf moved from Hun to S.Tunisia
                3 Mech.Infs and 4 Tanks moved from Hun to Tobruk
                2 Mech.Infs moved from Lower Egypt to Tobruk
                4 ArmoredCars moved from Astrakhan to Georgia
                2 Fighters moved from Adana to Georgia
                1 Artillery and 1 Infantry moved from Iraq to Adana
                1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
                1 Artillery and 1 Infantry moved from S.Saudi Arabia to N.Saudi Arabia
                3 Submarines moved from 18 Sea Zone to 21 Sea Zone

    Purchase Units - British
                British buy 24 Infantrys, 2 Mech.Infs, 2 S.Submarines and 4 Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Madras
                    British attack with 4 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 3 Tanks
                    Hisaichi defend with 1 AAGun, 1 Factory and 1 Infantry
                        British roll dice for 4 ArmoredCars, 5 Infantrys, 7 Mech.Infs and 3 Tanks in Madras, round 2 :  6/19 hits
                        Hisaichi roll dice for 1 Infantry in Madras, round 2 :  1/1 hits
                        1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Madras
                    British win, taking Madras from Hisaichi with 4 ArmoredCars, 4 Infantrys, 7 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Hisaichi: 1 Infantry
                Battle in S.Tunisia
                    British attack with 1 ArmoredCar, 2 Mech.Infs and 1 Tank
                    Italians defend with 3 Infantrys
                        British roll dice for 1 ArmoredCar, 2 Mech.Infs and 1 Tank in S.Tunisia, round 2 :  3/4 hits
                        Italians roll dice for 3 Infantrys in S.Tunisia, round 2 :  2/3 hits
                        1 ArmoredCar owned by the British, 3 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in S.Tunisia
                    British win, taking S.Tunisia from Italians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for British: 1 ArmoredCar and 1 Mech.Inf
                    Casualties for Italians: 3 Infantrys
                Battle in Tobruk
                    British attack with 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 4 Tanks
                    Italians defend with 3 Bunkers and 10 Infantrys
                        British roll dice for 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 4 Tanks in Tobruk, round 2 :  6/17 hits
                    Units damaged: 3 Bunkers owned by the Italians
                        Italians roll dice for 3 Bunkers and 10 Infantrys in Tobruk, round 2 :  5/13 hits
                        3 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Tobruk
                        British roll dice for 3 Artillerys, 5 Mech.Infs and 4 Tanks in Tobruk, round 3 :  4/12 hits
                        Italians roll dice for 3 Bunkers and 7 Infantrys in Tobruk, round 3 :  6/10 hits
                        4 Infantrys owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the British lost in Tobruk
                        British roll dice for 2 Mech.Infs and 4 Tanks in Tobruk, round 4 :  4/6 hits
                        Italians roll dice for 3 Bunkers and 3 Infantrys in Tobruk, round 4 :  1/6 hits
                        1 Bunker owned by the Italians, 3 Infantrys owned by the Italians and 1 Mech.Inf owned by the British lost in Tobruk
                        British roll dice for 1 Mech.Inf and 4 Tanks in Tobruk, round 5 :  4/5 hits
                        Italians roll dice for 2 Bunkers in Tobruk, round 5 :  2/2 hits
                        2 Bunkers owned by the Italians, 1 Tank owned by the British and 1 Mech.Inf owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 3 Tanks remaining. Battle score for attacker is -19
                    Casualties for British: 3 Artillerys, 5 Infantrys, 5 Mech.Infs and 1 Tank
                    Casualties for Italians: 3 Bunkers and 10 Infantrys

    Non Combat Move - British
                6 Artillerys and 9 Infantrys moved from Lower Egypt to Mersa Matruh
                5 Artillerys moved from Hun to Ghadames
                7 Infantrys moved from Cairo to Lower Egypt
                1 Artillery and 1 Infantry moved from Iceland to 4 Sea Zone

    Place Units - British
                2 S.Submarines and 2 Submarines placed in 21 Sea Zone
                2 Submarines placed in 18 Sea Zone
                5 Infantrys placed in Delhi
                2 Infantrys placed in Bombay
                2 Infantrys placed in N.Saudi Arabia
                2 Infantrys placed in S.Saudi Arabia
                2 Infantrys placed in Kufra
                1 Infantry and 2 Mech.Infs placed in Hun
                6 Infantrys placed in Cairo
                British undo move 8.
                2 Mech.Infs placed in Cape Town
                3 Infantrys placed in Hun
                2 Infantrys placed in Wales

    Turn Complete - British
                British collect 114 PUs; end with 114 PUs

    triplea_42388_Bri11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Anzac
                1 Elite and 1 Tank moved from Canberra to New South Wales
                1 Infantry moved from Queensland to New South Wales
                3 Tanks moved from Townsville to New South Wales
                1 Infantry moved from Woleai to Ulithi
                      Anzac take Ulithi from Yamamoto
                2 Adv.Fighters, 1 Carrier, 1 Cruiser and 3 Destroyers moved from 108 Sea Zone to 114 Sea Zone
                1 Infantry moved from Port Moresby to 114 Sea Zone
                1 Infantry moved from 114 Sea Zone to Queensland

    Purchase Units - Anzac
                Anzac buy 1 Adv.Fighter and 5 Tanks; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in New South Wales
                    Anzac attack with 1 Elite, 1 Infantry and 4 Tanks
                    Hisaichi defend with 1 Artillery, 3 Elites, 3 Infantrys and 3 Marines
                        Anzac roll dice for 1 Elite, 1 Infantry and 4 Tanks in New South Wales, round 2 :  1/6 hits
                        Hisaichi roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 3 Marines in New South Wales, round 2 :  6/10 hits
                        1 Infantry owned by the Anzac, 4 Tanks owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in New South Wales
                    Hisaichi win with 1 Artillery, 3 Elites, 2 Infantrys and 3 Marines remaining. Battle score for attacker is -23
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Anzac: 1 Elite, 1 Infantry and 4 Tanks

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Adv.Fighter and 5 Tanks placed in Canberra
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from Western Australia: 7 Infantrys
                EDIT: Adding units owned by Anzac to South Australia: 7 Infantrys
                EDIT: Removing units owned by Anzac from Broome: 2 ArmoredCars and 3 Tanks
                EDIT: Adding units owned by Anzac to South Australia: 2 ArmoredCars and 3 Tanks
                EDIT: Turning off Edit Mode

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 37 PUs

    triplea_42388_Anz11.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11

    Combat Move - Dutch
                1 Marine and 2 Tanks moved from Santiago to S.Chile
                1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
                1 Mech.Inf moved from Rio de Oro to Mauritania
                1 Marine and 1 Tank moved from Rio de Oro to 34 Sea Zone
                1 Marine, 1 Tank and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
                1 Marine and 1 Tank moved from 41 Sea Zone to E.Morocco
                      French take E.Morocco from Italians

    Purchase Units - Dutch
                Dutch buy 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in S.Chile
                    Dutch attack with 1 Marine and 2 Tanks
                    Neutral defend with 1 Fighter
                        Dutch roll dice for 1 Marine and 2 Tanks in S.Chile, round 2 :  2/3 hits
                        Neutral roll dice for 1 Fighter in S.Chile, round 2 :  0/1 hits
                        1 Fighter owned by the Neutral lost in S.Chile
                    Dutch loses 0 PUs for violating S.Chiles neutrality.
                    Dutch win, taking S.Chile from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 Fighter

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Transport placed in 32 Sea Zone
                1 ArmoredCar and 1 Infantry placed in Suriname
                1 ArmoredCar and 1 Mech.Inf placed in Santiago

    Turn Complete - Dutch
                Dutch collect 22 PUs; end with 22 PUs

    triplea_42388_Dut11.tsvg

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