@axis-dominion @Daaras Good luck gents, following thread.
18L BM3 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)
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ok
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I can wait until you have more time to refine if you wish. let me know when you want me to take it.
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Should be all set, thanks for checking.
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On second thought. Put the Japanese tank and MI in Kansu in Tsinghai.
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Persia to KansuCombat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 bombers, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
2 artilleries moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 marine moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 31 Sea Zone
1 bomber moved from Wake Island to Queensland
1 bomber moved from Western United States to Wake IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 7.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -1.00
AA fire in France : : -0.17
Americans : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 artilleries, 29 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 29 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 29 infantry and 1 mech_infantry in Burma, round 2 : 4/32 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Bryansk to Urals
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Ethiopia to 76 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Kenya to Ethiopia
3 infantry moved from Persia to Iraq
4 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from 80 Sea Zone to Eastern PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
4 artilleries and 4 infantry placed in United Kingdom
3 infantry placed in Persia
1 infantry placed in Union of South Africa
British undo move 1.
3 artilleries and 4 infantry placed in United Kingdom
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,5,1,5,3,1,1,6,6,1,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : -2.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
10 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 aaGun and 1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Nenetsia to NovgorodPlace Units - Italians
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -1.00 -
Put the Italian fighter originally in W Germany in Novgorod.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 2 bombers, 5 fighters and 9 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour, 3 artilleries, 1 bomber and 5 mech_infantrys moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 armour, 3 artilleries, 3 bombers, 5 fighters and 14 mech_infantrys
British defend with 4 aaGuns, 3 fighters and 4 infantry; French defend with 2 infantry; Americans defend with 1 aaGun, 8 artilleries, 1 factory_minor, 1 harbour and 9 infantry
AA fire in Normandy Bordeaux : 1/8 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 fighters and 14 mech_infantrys in Normandy Bordeaux, round 2 : 11/29 hits, 10.33 expected hits
Americans roll dice for 5 aaGuns, 8 artilleries, 3 fighters and 15 infantry in Normandy Bordeaux, round 2 : 12/26 hits, 9.67 expected hits
4 aaGuns owned by the British, 1 aaGun owned by the Americans, 6 infantry owned by the Americans and 12 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/17 hits, 8.17 expected hits
Americans roll dice for 8 artilleries, 3 fighters and 9 infantry in Normandy Bordeaux, round 3 : 7/20 hits, 7.67 expected hits
3 artilleries owned by the Germans, 2 armour owned by the Germans, 2 infantry owned by the Americans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
3 armour owned by the Germans retreated to France
Americans win with 8 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -23
Casualties for Germans: 2 armour, 3 artilleries, 1 fighter and 14 mech_infantrys
Casualties for Americans: 1 aaGun and 8 infantry
Casualties for British: 4 aaGuns and 4 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
3 bombers and 4 fighters moved from Normandy Bordeaux to Western Germany
4 armour and 15 mech_infantrys moved from Nenetsia to Novgorod
3 aaGuns moved from Belarus to Novgorod
2 artilleries and 40 infantry moved from Belarus to Baltic States
1 armour and 3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 fighter and 6 mech_infantrys placed in Western Germany
5 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50
Americans : 1.67
AA fire in Normandy Bordeaux : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Olgiy to Kansu
5 mech_infantrys moved from Urals to Kansu
3 armour moved from Vologda to Kansu
3 armour moved from Vologda to Tsinghai
6 mech_infantrys moved from Vologda to Tsinghai
2 mech_infantrys moved from Vologda to Tsinghai
1 tactical_bomber moved from Russia to TsinghaiCombat - Russians
Battle in Kansu
Russians attack with 3 armour, 2 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Kansu, round 2 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 4/12 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 armour, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Tsinghai to Suiyuyan
2 mech_infantrys moved from Vologda to Tsinghai
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Vologda to Smolensk
2 infantry moved from Vologda to Smolensk
4 artilleries moved from Vologda to Smolensk
1 aaGun moved from Vologda to Smolensk
8 artilleries moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 2 infantry moved from Western Ukraine to BessarabiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : 0.83
Japanese : -0.50 -
Well played Mark. If the German attack on Normandy had succeeded (50% chance of success), there might have been some point in continuing. Learned much from the game. A pleasure, Art
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Well played Mark. If the German attack on Normandy had succeeded (50% chance of success), there might have been some point in continuing. Learned much from the game. A pleasure, Art
ok gg art.
honestly I didn’t mind losing in normandy (even the first time that I lost there), I had set that up to pull even more forces away from the Russians, to allow them even greater growth and attacking freedom.
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The Normandy beachhead was definitely a major distraction from Russia. Even if the second counterattack had succeeded, Russia was already a bear, and a win in Europe was extremely unlikely. But it might have been bearable to continue for another few rounds.





