@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
Are the two French infantry in SZ 110 on a U.S. or U.K. transport? Thanks.
US
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 3 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Normandy Bordeaux
1 artillery and 1 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
15 mech_infantrys moved from Belarus to Karelia
7 armour moved from Belarus to Karelia
1 armour and 15 mech_infantrys moved from Belarus to Nenetsia
3 armour moved from Belarus to Nenetsia
1 bomber moved from Normandy Bordeaux to France
2 aaGuns, 1 armour and 5 mech_infantrys moved from Western Germany to France
5 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Baltic States to Germany
1 infantry moved from Novgorod to 115 Sea Zone
1 armour moved from Baltic States to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
4 fighters moved from Belarus to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in France
3 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.33
Russians : -0.67
oh boy, I was about to do my Russian turn when I realized I forgot to put my anz blocker in place in in 17. obviously I was intended to block there, just forgot (I was playing several turns in different games). I may have also glitched and mistook the tt that’s there for a dd. may I edit before starting russia? shouldn’t impact anything you did on G side, but if so, you may of course edit as needed. let me know before I proceed
Sure; you have been a good sport with me.
Sure; you have been a good sport with me.
thanks man.
I’ll get to my turn shortly. wife calling haha
never mind I can do it now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Russia to Vologda
6 armour moved from Russia to Vologda
12 mech_infantrys moved from Russia to Vologda
10 infantry moved from Russia to Smolensk
10 artilleries moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 10 artilleries, 3 fighters and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 10 artilleries, 3 fighters and 10 infantry in Smolensk, round 2 : 11/23 hits, 8.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 5/22 hits, 6.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 armour, 1 fighter, 1 infantry, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
3 artilleries moved from Russia to Vologda
5 mech_infantrys moved from Russia to Urals
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
48 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Volgograd
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Hunan to India
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Hunan to Kweichow
13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 bomber moved from India to Hunan
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kweichow to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Malaya
1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -1.00
AA fire in India : : -0.17
Japanese : -0.67
The two Japanese infantry in the Shan State should have been moved up to Yunnan.
ok
I can wait until you have more time to refine if you wish. let me know when you want me to take it.
Should be all set, thanks for checking.
On second thought. Put the Japanese tank and MI in Kansu in Tsinghai.
ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Persia to Kansu
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 bombers, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
3 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
2 artilleries moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 marine moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 31 Sea Zone
1 bomber moved from Wake Island to Queensland
1 bomber moved from Western United States to Wake Island
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 7.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in France : : -0.17
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 artilleries, 29 infantry and 1 mech_infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries, 29 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 29 infantry and 1 mech_infantry in Burma, round 2 : 4/32 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Bryansk to Urals
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Ethiopia to 76 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Kenya to Ethiopia
3 infantry moved from Persia to Iraq
4 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
4 artilleries and 4 infantry placed in United Kingdom
3 infantry placed in Persia
1 infantry placed in Union of South Africa
British undo move 1.
3 artilleries and 4 infantry placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,5,1,5,3,1,1,6,6,1,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
10 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 aaGun and 1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Nenetsia to Novgorod
Place Units - Italians
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -1.00
Put the Italian fighter originally in W Germany in Novgorod.