18L BM3 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)


  • Are the two French infantry in SZ 110 on a U.S. or U.K. transport? Thanks.


  • US


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 47 PUs;
                Germans buy 3 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Novgorod to Holland Belgium
                1 bomber moved from Novgorod to Normandy Bordeaux
                1 artillery and 1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                15 mech_infantrys moved from Belarus to Karelia
                7 armour moved from Belarus to Karelia
                1 armour and 15 mech_infantrys moved from Belarus to Nenetsia
                3 armour moved from Belarus to Nenetsia
                1 bomber moved from Normandy Bordeaux to France
                2 aaGuns, 1 armour and 5 mech_infantrys moved from Western Germany to France
                5 mech_infantrys moved from Germany to Western Germany
                4 mech_infantrys moved from Baltic States to Germany
                1 infantry moved from Novgorod to 115 Sea Zone
                1 armour moved from Baltic States to 115 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                4 fighters moved from Belarus to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                4 infantry moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries placed in France
                3 armour and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 43 PUs (2 lost to blockades); end with 44 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : 0.50
        Americans : 0.33
        Russians : -0.67

    triplea_42433_Ger9.tsvg


  • oh boy, I was about to do my Russian turn when I realized I forgot to put my anz blocker in place in in 17. obviously I was intended to block there, just forgot (I was playing several turns in different games). I may have also glitched and mistook the tt that’s there for a dd. may I edit before starting russia? shouldn’t impact anything you did on G side, but if so, you may of course edit as needed. let me know before I proceed


  • Sure; you have been a good sport with me.


  • @ArtofWar1947:

    Sure; you have been a good sport with me.

    thanks man.

    I’ll get to my turn shortly. wife calling haha


  • never mind I can do it now


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 infantry moved from Russia to Vologda
                6 armour moved from Russia to Vologda
                12 mech_infantrys moved from Russia to Vologda
                10 infantry moved from Russia to Smolensk
                10 artilleries moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                3 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 10 artilleries, 3 fighters and 10 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 10 artilleries, 3 fighters and 10 infantry in Smolensk, round 2 : 11/23 hits, 8.17 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 10 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Vologda
                    Russians attack with 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 5/22 hits, 6.50 expected hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 6 armour, 1 fighter, 1 infantry, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                3 artilleries moved from Russia to Vologda
                5 mech_infantrys moved from Russia to Urals
                1 infantry moved from Russia to Vologda
                1 artillery moved from Russia to Vologda
                48 infantry moved from Russia to Smolensk
                4 artilleries moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Russia to Smolensk
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                2 mech_infantrys moved from Russia to Vologda
                1 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 infantry placed in Volgograd
                1 infantry placed in Volgograd
                8 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Russians : 1.33

    triplea_42433_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                3 fighters moved from Japan to 17 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 bomber moved from Hunan to India
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Kweichow
                1 bomber moved from Hunan to Kweichow
                13 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Sikang to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 17 Sea Zone
                        1 transport owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters moved from 17 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 38 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                3 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
                1 bomber moved from India to Hunan
                1 artillery moved from Hunan to Anhwe
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Kansu
                1 mech_infantry moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kweichow to Kwangtung
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 artillery moved from Yunnan to Hunan
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Malaya
                1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hunan: 1 artillery
                EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Americans : 0.67
        Chinese : -1.00
        AA fire in India : : -0.17
        Japanese : -0.67

    triplea_42433_Jap9.tsvg


  • The two Japanese infantry in the Shan State should have been moved up to Yunnan.


  • ok


  • I can wait until you have more time to refine if you wish. let me know when you want me to take it.


  • Should be all set, thanks for checking.


  • On second thought. Put the Japanese tank and MI in Kansu in Tsinghai.


  • ok


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kansu: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Tsinghai: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to Holland Belgium
                1 bomber moved from United Kingdom to France
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from Persia to Kansu

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Strategic bombing raid in France
                        AA fire in France : 0/1 hits, 0.17 expected hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 2 artilleries, 3 bombers, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                        Americans roll dice for 2 artilleries, 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Holland Belgium
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 bombers and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 2.33 expected hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kansu
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Americans lost in Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 bombers moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from France to United Kingdom
                2 bombers moved from Holland Belgium to United Kingdom
                2 artilleries moved from Morocco to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                4 artilleries moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 marine moved from Marianas to 22 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 31 Sea Zone
                1 bomber moved from Wake Island to Queensland
                1 bomber moved from Western United States to Wake Island

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                Americans undo move 5.
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 bomber and 1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 7.
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Germans : -1.00
        AA fire in France : : -0.17
        Americans : -0.33
        Japanese : 0.67

    triplea_42433_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Shensi
                1 fighter moved from Hopei to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                9 infantry moved from Hopei to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : 0.67

    triplea_42433_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Libya to Tobruk
                      British take Tobruk from Italians
                2 artilleries, 29 infantry and 1 mech_infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 29 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 29 infantry and 1 mech_infantry in Burma, round 2 : 4/32 hits, 6.00 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                1 mech_infantry moved from Kazakhstan to Russia
                1 fighter moved from Bryansk to Urals
                1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
                2 infantry moved from Northwest Persia to Caucasus
                3 transports moved from 80 Sea Zone to 76 Sea Zone
                1 armour and 2 mech_infantrys moved from Ethiopia to 76 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 76 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                2 infantry moved from Kenya to Ethiopia
                3 infantry moved from Persia to Iraq
                4 aaGuns moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 tactical_bomber moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Union of South Africa
                British undo move 2.
                British undo move 1.
                4 artilleries and 4 infantry placed in United Kingdom
                3 infantry placed in Persia
                1 infantry placed in Union of South Africa
                British undo move 1.
                3 artilleries and 4 infantry placed in United Kingdom
                1 artillery placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,5,1,5,3,1,1,6,6,1,3
                British collect 35 PUs (2 lost to blockades); end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    British : -2.00
        Japanese : -0.33

    triplea_42433_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
                        British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 fighter moved from Trans-Jordan to Egypt
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                10 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Southern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 aaGun and 1 artillery moved from Belarus to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 armour and 2 mech_infantrys moved from Nenetsia to Novgorod

    Place Units - Italians
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : -1.00

    triplea_42433_Ita9.tsvg


  • Put the Italian fighter originally in W Germany in Novgorod.

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