4d6<=2: 3, 1, 1, 4; Hits: 2
18L BM3 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)
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Are the two French infantry in SZ 110 on a U.S. or U.K. transport? Thanks.
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US
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major, 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 3 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Normandy Bordeaux
1 artillery and 1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
15 mech_infantrys moved from Belarus to Karelia
7 armour moved from Belarus to Karelia
1 armour and 15 mech_infantrys moved from Belarus to Nenetsia
3 armour moved from Belarus to Nenetsia
1 bomber moved from Normandy Bordeaux to France
2 aaGuns, 1 armour and 5 mech_infantrys moved from Western Germany to France
5 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Baltic States to Germany
1 infantry moved from Novgorod to 115 Sea Zone
1 armour moved from Baltic States to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Western Germany
2 bombers moved from Holland Belgium to Western Germany
4 fighters moved from Belarus to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries placed in France
3 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.50
Americans : 0.33
Russians : -0.67 -
oh boy, I was about to do my Russian turn when I realized I forgot to put my anz blocker in place in in 17. obviously I was intended to block there, just forgot (I was playing several turns in different games). I may have also glitched and mistook the tt that’s there for a dd. may I edit before starting russia? shouldn’t impact anything you did on G side, but if so, you may of course edit as needed. let me know before I proceed
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Sure; you have been a good sport with me.
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Sure; you have been a good sport with me.
thanks man.
I’ll get to my turn shortly. wife calling haha
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never mind I can do it now
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Russia to Vologda
6 armour moved from Russia to Vologda
12 mech_infantrys moved from Russia to Vologda
10 infantry moved from Russia to Smolensk
10 artilleries moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 10 artilleries, 3 fighters and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 10 artilleries, 3 fighters and 10 infantry in Smolensk, round 2 : 11/23 hits, 8.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour, 1 fighter, 2 infantry, 12 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 5/22 hits, 6.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 armour, 1 fighter, 1 infantry, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
3 artilleries moved from Russia to Vologda
5 mech_infantrys moved from Russia to Urals
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
48 infantry moved from Russia to Smolensk
4 artilleries moved from Russia to Smolensk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Russia to Smolensk
2 aaGuns and 12 infantry moved from Amur to Buryatia
2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 infantry placed in Volgograd
1 infantry placed in Volgograd
8 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Hunan to India
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Hunan to Kweichow
13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 bomber moved from India to Hunan
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kweichow to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Malaya
1 destroyer, 5 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.67
Chinese : -1.00
AA fire in India : : -0.17
Japanese : -0.67 -
The two Japanese infantry in the Shan State should have been moved up to Yunnan.
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ok
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I can wait until you have more time to refine if you wish. let me know when you want me to take it.
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Should be all set, thanks for checking.
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On second thought. Put the Japanese tank and MI in Kansu in Tsinghai.
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ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Holland Belgium
1 bomber moved from United Kingdom to France
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Persia to KansuCombat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 3 bombers, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking 22 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
2 bombers moved from Holland Belgium to United Kingdom
2 artilleries moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 marine moved from Marianas to 22 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 31 Sea Zone
1 bomber moved from Wake Island to Queensland
1 bomber moved from Western United States to Wake IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 7.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -1.00
AA fire in France : : -0.17
Americans : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
2 artilleries, 29 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 29 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 29 infantry and 1 mech_infantry in Burma, round 2 : 4/32 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Bryansk to Urals
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
3 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour and 2 mech_infantrys moved from Ethiopia to 76 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Kenya to Ethiopia
3 infantry moved from Persia to Iraq
4 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from 80 Sea Zone to Eastern PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
4 artilleries and 4 infantry placed in United Kingdom
3 infantry placed in Persia
1 infantry placed in Union of South Africa
British undo move 1.
3 artilleries and 4 infantry placed in United Kingdom
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,5,1,5,3,1,1,6,6,1,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : -2.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Tobruk
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
10 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 aaGun and 1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour and 2 mech_infantrys moved from Nenetsia to NovgorodPlace Units - Italians
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -1.00 -
Put the Italian fighter originally in W Germany in Novgorod.